Why are indie devs so entitled Yea Forums?

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Why are indie devs so entitled Yea Forums?

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store.steampowered.com/app/412660/Klang/
store.steampowered.com/app/219830/King_Arthurs_Gold/
store.steampowered.com/developer/kitsunegames
store.steampowered.com/developer/glassbottomgames
youtu.be/cqFIAkt2ER0?t=391
steamcommunity.com/games/593110/announcements/detail/1612767708821405787
store.steampowered.com/app/891790/Devil_Engine/
youtube.com/watch?v=Ue4_N9UGRZs
store.steampowered.com/app/603960/Monolith/
twitter.com/NSFWRedditGif

>Why are indie devs so entitled Yea Forums?

It's Steam drones that think they're entitled to any game

Wouldn't that mean they'd buy the indies then?
What are you even trying to say

Because a lot or them looked at the success of stuff like Undertale, Minecraft etc. and assume that getting on Steam means money and fame for years, ignoring how it's always been a crapshoot to find your audience, especially if you're A) politically charged B) refuse to engage on social media C) take forever

and D) your game is shovelware trash.

>indies have never been popular aside from a few major hits like MC, Owlboy, Undertale, BabaIsYou, etc
>WOW WTF WHY ISN'T MY GARBAGE ZOMBIE THEMED TOWER DEFENSE GAME SELLING GORRILLIANS

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Steam labs recommender is actually pretty good made me find actual good games plus a bunch of anons got recommended a game made by one the devs at /agdg/ that actually looked neat

its ok user hes retarded

>Wouldn't that mean they'd buy the indies then?

*On sale

DURRR ME STEAM SALEZ RUINING INDUSTRY
WAAAAAAAAA

same thing happened to ps4.
First two years the ps store was valhalla for indie devs, then when games hit 1000+ indie sales completely dropped.

i'm expecting the same for switch to happen

> make another pixel platformer
> nobody buys your game

To be successful you have to fill a hole in an untapped market.

We know about your games indie developers, we just don't fucking want them.

Poor people are entitled. What a surprise.

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I don't really dabble into the "indie" equivalents of other mediums but are comic books/books/movies/TV shows/etc. producers also as bitchy as indie game devs?
Maybe it's just the gaming industry coddling the little guys too much but I feel as if this is the only industry where developers can say "I WASTED 5 YEARS OF MY LIFE ON THIS SHIT I DESERVE MONEY" and somehow get praised by journos for it.

>i'm expecting the same for switch to happen
It's already happening. Months ago even.

Ask yourself steamtard

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>flood the steam store with cheap garbage
>complain your garbage specifically doesnt get featured enough

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>REEEE VALVE MAKE PEOPLE SEE MY GAMES BETTER
>REEEE PUT MY GAMES ON THE STOREFRONT WHY DO YOU NEED CURATION
>REEEEE GREENLIGHT IS TERRIBLE
>REEEEE WHY CAN PEOPLE REFUND MY GAME
imagine still listening to indie ''dev'' complaints

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Indie dev entitlement is why I don't like shitting on boomers. It just reminds me if millenials were in the exact same situation they would do everything exactly the same.

There already are more than 1000 indie games on the system.

>but are comic books/books/movies/TV shows/etc. producers also as bitchy as indie game devs?


yes but no one actually reports on it because they'll get laughed at by people

>millenials were in the exact same situation
They are. And they are at the age where they're starting to constantly deflect instead of realizing the real issue was them, just not for the reasons boomer's pointed out.

Switch store is bloating already, they should have much better categories and search functions, but knowing Nintendo they never update it.

Indie devs (people in general really) can’t accept that just because they put a ton of time and effort into something doesn’t automatically mean it’s good or that people will be willing to spend money on it.

ALRIGHT LETS DO THIS ONE LAST TIME

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See this is how you do an OP
>picture of a literally who's article
>archive link to it
>some bait

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Someone post the screenshot of the orphan dev

>Why are indie devs so entitled Yea Forums?
>hey gonna produce this nice chocolate and put it on a store
>don't invest in marketing
>OH NO WHY DID NOBODY BUY MY CHOCOLATE BUT INSTEAD THEY ARE STILL BUYING MILKA CHOCOLATES????

Probably because making an actual game is hard as fuck and a long process, and it feels fucking bad if nobody plays it after you spent years making it.
Of course that only applies to people who don't make shitty asset flips and clones, which I am sure is the majority of this vocal minority..

for wich indie devs is she speaking?
ive seen loads of indie games doing gangbusters on steam this year, most notably RoR2, BallisticNG and Mordhau

And?

its bad because Epic's sale was a disaster so now all sales are bad

Remember when even small-time developers would release their games on store shelves and advertise them like any other product?

I don't want to discover your pixelshit platformer #325

But user, this one has a twist compared to your standard platformers.
The mc is a tranny.

So I skimmed through the article and these are the devs and games I found:

store.steampowered.com/app/412660/Klang/
store.steampowered.com/app/219830/King_Arthurs_Gold/
store.steampowered.com/developer/kitsunegames
store.steampowered.com/developer/glassbottomgames
And the one of the producers for The Messenger also commented a little but in regards to steam labs instead

These are some of the indie devs complaining about Steam.
Be honest with me Yea Forums. Have you played any of their games let alone heard of them?

Steam sees I buy a lot of indie games so when I check out the Discovery Queue it recommends a lot of them to me. It's how I found good games like Cross Code and Mercenary Kings. But I also get all the pixelated garbage and RPG maker games that look like shit. Considering their volume they do a good job advertising games when you're looking for new games. They aren't your marketing team.

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Yeah those are the type of games Steam often recommends to me in discovery queue that look like shit so I don't get them.

I know glass bottom games, I got one of their trash games in a humble bundle
youtu.be/cqFIAkt2ER0?t=391
WTF GUYS WHY DIDN'T THIS BECOME AS BIG AS UNDERTALE FUCK STEAM AND FUCK GAMERS

>steamcommunity.com/games/593110/announcements/detail/1612767708821405787
>No need for developer optimization
>Sometimes, computer-driven discovery makes creators focus on optimizing for "The Algorithm" rather than customers. You might ask, how is this any different? We designed the recommender to be driven by what players do, not by extrinsic elements like tags or reviews. The best way for a developer to optimize for this model is to make a game that people enjoy playing. While it's important to supply users with useful information about your game on its store page, you shouldn't agonize about whether tags or other metadata will affect how a recommendations model sees your game.
>The best way for a developer to optimize for this model is to make a game that people enjoy playing

How the fuck could Valve do this to our beloved indie developers lads? If you make good games that people find fun you'll get rewarded? What the fuck?

Indie devs in general are doing fine. Certain specific developers aren't: the ones making "ludonarrative" walking sim type games and indie pixel shit.

>>The best way for a developer to optimize for this model is to make a game that people enjoy playing
OH NO NO NO NO

its pretty funny how hard the walking sim meme died out for indie's once every AAA game started doing it

Klang looks fun.

I can't imagine why some people go out of their way to play "indie" games. I stay away from indie games because the label is exclusively used for shovelware trash made by no-talent no-ambition devs trying to make a quick buck. If a game is actually good like minecraft or touhou it's not considered an indie game anymore even if it's made by one guy. Same with the few actual good passion projects made by fans of a genre, those will turn up as you look for games within that genre.

>If a game is actually good like minecraft or touhou it's not considered an indie game anymore even if it's made by one guy
retard

How did indie devs become suh a "protected" class?

they have friends in high places

>might gently rap on my window
WHAT THE FUCK DOES THAT MEAN?

Have they tried making a good game instead of 16-bit ironic pixel shit with faggoty garbage writing?

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I've been posting here too long lately, I read that "Indie on Steam" as "Incels on Steam"

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have any of these dumb cunts thought that maybe just maybe that THEY'RE THE SHOVELWARE TRASH flooding steam?

A large cancerous protection network woven through twitter, conference after-parties, journalist whatsapp groups, and gamedev award shows.

share it

it's called Economics 101.

>Be a literal who
>Make a game and release it over a period of a couple years without ever trying to drum up hype or discussion around it
>Have done nothing before it so you don't have any existing fans to market it for you
>Game isn't doing anything special to make people take an interest in it even if they do manage to find the trailer on some shitty YouTube upcoming games compilation video
>Drop it onto Steam unceremoniously expecting it to sell like hotcakes and do better than Cube Achievement Jumper 463 when it's only a store and treats all releases the same
...
>"REEEE STEAM RUINED MY CHANCES OF BEING THE NEXT TOBY FOX FUCK GABEN GAMERS ARE ALL TRASH"
>Now people know who you are and what you made but won't buy it because the only people who do think you're a fucking jackass

you mad

>Steam is bad because my rpgmaker game I made in a week doesn't have left, right and center ads on the frontpage for 2 months

>steam labs
None of the features in steam labs is all that fucking relevant god damn. I already bought tons of indie stuff just from Curators and the Queue alone, indies and the media might be poking at valve right now with this but soon enough they'll go back to bitching and whining about steam bloat once again because the reason why they don't sell is because their specific indie games are trash not because there's an over abundance of selection

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I wish valve would remove all indie shovelware from steam, it's basically impossible to use the store now

Why exactly are they betting instead of doing something productive to make their game sell?

>Waaah there's too much bloat on steam so no one is seeing my visual novel about dating transgender cats
>WAAAH!! Steam removed my transgender cat dating game because it was classified as bloat! Steam needs to give struggling content creators liker me a chance!!
>REEEEEEEEEEEE NOW THERE'S BLOAT AGAIN! All these talentless shitty hacks and their shit games are taking up space so no one will see my great indie masterpiece! We need more curation, and I should be in charge of curating because steam apparently can't handle it!

This is grotesque.

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Indie devs act as entitled as incels.

Not really, I prefer my gamedev friends in /vg/ who have made some wildly successful games.

NOOOOO STOP!WE’RE PAST THE FUN IN GAMING, IGN TOLD ME THAT SO IT MUST BE TRUE!

store.steampowered.com/app/891790/Devil_Engine/
It looks very neat.One of the devs even saw the thread and gave out some free keys.

I know about King Arthur's Gold because there used to be some threads on Yea Forums.
The others I've never even heard of, and look like nothing I'd ever touch.
Particularly the Glass Bottom Games releases look downright offensive to me.

>have limited time and budget
>blow most of it on going to various shitty numale cons to hang out with other SanFran leftoids and tranny filth
>waste the rest of the time on whining about G2A, DRUMPF, white people, or whatever on Twitter
>5 years to make a shitty 2D indie platformer that preaches your ideology to the players with the subtlety and finesse of a plow
>game sells like shit
>"REEEEEEEEEEEE IT'S STEAM'S FAULT!"
These people don't realize that their game are part of the "sea of shit flooding Steam".

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These shitty copy paste articles have been coming out nonstop since steam agreed they wouldnt ban everything offense and shortly after that Epic games store came out too. Hmmmm really makes me thing

I'm sick of literally who indie devs whining about why their game isn't selling and then shitting on Terraria and Hollow Knight for "being too successful".

Nah, there's a legit issue of over-saturation on digital platforms which lead to good vidya getting buried under what's basically modern shovelware.

To be clear, there's absolutely some entitled fuckwards who are just assmad their games didn't become the next big indie hit (like that one dude who made that hipster RPG mother clone), as well as LGBTBBQ devs who are being professional victims and/or trying to use this to shame valve for But there's also just plenty of solid indie titles and games that straight up only sell a few dozen or a few hundred units, not due to any part of the game being shit, but just because nobody fucking sees it in storefronts because for every 1 actually decent to good indie game, there's like 10 that are garbage asset flips or cheap puzzle titles.

Aztez is the primary example of this, IMO: It's a really well designed CURAYZEE action games, the devs had been combat system analysts for other studios, and regularly did analaysis of the combat systems of games like DMC, bayonetta, God of war, etc on their blogs, and had expierence playing competitive fighting games. Aztez itself also got plenty of marketing and press from big outlets, but it still flopped despite all of this since by the time it launched on steam, the market had fucking exploded compared to when development started and it just got buried under the flood.

The funny thing is the indie devs who are sucking Epic's dick will face reality when that store gets thousands of games. It's a problem without a good solution and Valve is really the only one even trying to fix it.

Too late, Switch store is already bloated with indies, Switch store probably suffers from the same indie bloat as well.

>GREENLIGHT BAD, MY GAME CAN'T GET THROUGH
>NO WAIT GREENLIGHT GOOD, I DON'T WANT OTHER PEOPLE'S GAMES TO GET THROUGH
>DON'T FORGET TO SUPPORT THE MISUNDERSTOOD GOOD GUYS EA AND THE MARGINALIZED EPIC GAMES
Can we close down like 90% of all indie studios or something?

That's the contemporary media era in a nutshell though. Literally a deluge of information and things to consume.

The real issue here is the fact that these developers think that just because they "slaved" over a game for more than two years it immediately means that they deserve sales.

>good vidya getting buried under what's basically modern shovelware

Name 5
And then tell me why you think they'd be allowed onto Steam back when it was heavily curated

>One developer who asked to remain anonymous told me they attended a GDC meeting for indie developers to speak to Valve representatives as a sort of "damage control" following the algorithm issues in 2018. However, they said that the meeting ended up being more condescending than anything: "It felt like parents telling kids why they have to eat their vegetables."

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>WAAAAAAHHHHH WHY WON'T VALVE TELL US HOW TO GAME THE SYSTEM?
>WAIT WHAT DO YOU MEAN WE NEED TO MAKE GOOD GAMES?

what the fuck is wrong with these people?

Every single time these fags whine it's because they made a bad game and they don't want competition from other bad games.
So they try this bizzare whiny baby bullshit to try and promote their game while removing the games of others.

Every single SJW/walking-simulator/visual novel/16-bit retro shit is exactly as worthwhile and meaningful as a russian asset flipper game.
Take all that shit to Epic, they'll pay you so the rest of us won't have to.

Clearly the marketing wasn't good enough or the game is just not good enough. I sure as hell have never seen it posted here. That's speaks of its quality that not even Yea Forumsirgins care to use it to shitpost.

Why are Indies legitimate fucking retards? Don't they understand if everyone games the system then they are back to square one? Are these people literally NPCs?

>Are these people literally NPCs?
They are extremely easy to program, that's for sure.

>Yea Forums shitposting/taking about GOOD indie games
What fucking planet are you on where you think Yea Forums would ever talk about a game that isn't flavor of the month, shitty, porn or some classic title that half of the thread says was actually shit?

why is it always some literal who devs with some literal who games

>people defending valve's dogshit recommendation algorithm just to "stick it" to indies

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>why aren't the devs of massively popular games complaining that their games aren't visible?
Gee I wonder

Holy fuck is that the truth. Calling someone a sheep is the fedora thing to say, but these people are literally sheep. Or maybe that's too kind, lemmings more like it.

How is it dogshit?

It just recommends you things that it determines are generically popular instead of things you might actually like. What, are you telling me you do like it?

I swear this happens every time, Some indie dev(s) get mad and make a angry post complaining about steam but when you actually look at their product It doesn't take long to figure out why their game failed.

King Arthur's gold is the only game of worth. I am offended that glass bottom games think they deserve anyone's money. Holy shit their games are ugly.

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The problem is that there's a horrible feedback loop of game devs jerking off game journos jerking off game devs.

And so what we have is an inflated sense of worth from both sides circlejerking each other.

Devs need to do some actual marketing instead of fire-and-forgetting their games by sitting back and crossing their arms as soon as the game is finished and uploaded

There's just too many small-timers for all of them to get any real time on the front page. You need to do SOMETHING to get your game attention.

It's not Steam's job to sort through it all and put the gems on pedestals. They're not interested in doing that, so it's up to you to make your own pedestal.

Based Alex

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>literally arguing that popularity = quality
Holy fucking shit dude

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There are plenty of fantastic indie games on steam. 2018 felt like an indie revolution. The problem is that for every one Cup Head, there are two dozen trash titles.

there used to be threads here about king arthurs gold, it looks like a decent game

They're spoiled brats, that's why.

>4000+ reviews
It's also far from being overlooked.

>Don't they understand
Have you considered reading past the first sentence?

More time and money spent on marketing is less time and money spent actually making the game. And Valve does at least pretend to care about boosting discoverability and such, so people should be allowed to criticize them for not doing a good enough job at it.

I don't know why these indie devs act like they can just sell something without marketing it.

>Can we close down like 90% of all indie studios or something?
The studios are doing a good job of doing that themselves to be honest.

>p-pwease udderstand!! wee are ayy smol stewdiwo :3

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Because they come from a generation where they're told they're special.

Are most indie devs under some kind of time limit? Spending that extra time getting your game attention is the difference between all that other time you put in being wasted or being the start of a career.

What was the turning point for indie devs?
At what point did the narrative shift and they somehow became this "beloved" subgroup of individuals that need to pampered and coddled?

When big game companies started acting like cold moneygrubbers probably

2014

14-15, I'd say
Probably when undertale released and sequels to some early hits started rolling out.

Should have instead replied to

When BoI became a hit, which is funny since Edmund himself loathes this kind of crying from indie devs.

probably like 2011-2013 when games like binding of isaac, FTL, paper's please and hotline miami were coming out, "indie" stopped being a bad word because there were plenty of legitimately good indie games coming out. lots of aspiring devs saw that, steam launched greenlight around that point, and a couple of years later those devs looking to cash in started finishing their games and the saturation started.

The sad part about this is that not a single gaming news outlet there will admit that the thing garbage flooding Steam ARE all indie games in the first place.

Every time I look at the switch store it's just endless shovelware

>Nah, there's a legit issue of over-saturation on digital platforms which lead to good vidya getting buried under what's basically modern shovelware.
No there isn't, most indie games are complete garbage
>Aztez
Let's watch the trailer youtube.com/watch?v=Ue4_N9UGRZs
So it's a generic 2D beat 'em up with Aztec aesthetics, here's why it flopped while trying to be unique and stand out they failed to realise most people don't care about Aztecs or it's aesthetic so who is this appealing to but a very niche audience?
If it was Japanese it would have sold better, you can cry about weebs all you like but once you start blaming the market you've lost the plot

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What are they complaining about? Most games under "new and trending" listed under any of the "Browse by Genre" section are indie game trash.

>King Arthurs Gold
>over 4000 reviews very positive
what the fuck i would consider this a success
what the hell are these guys complaining about, that its not Minecraft level moneymaker?

>kitsunegames
I remember them, they make shitty LGBT games and don't finish them, and fucking hate Steam Reviews because people can call them out on releasing "early access" games and never finishing them.

Time is money, specially for the ones that are full time devs instead of being a couple dudes doing games in their spare time. And marketing is about money as well, not just time.

No one finds games of Valves recommended discovery whatever, you and me get our games recommended by friends or Yea Forums and then watch gameplay on youtube and optionally check the port quality on the wiki
I bought an indie game called Betrayer recently, I got it because it was $1 on Steam and made by the old Monolith devs but how could I have learned of the game without steam?

King Arthur's Gold is the only game on there worth knowing but it looks like they sold more than enough to cover their costs unless they severely bungled their way through development.

Go play on your ps4 incel poorfag.

What other industries are this fucking mangled when it comes to the ego of their smaller dudes?

You can do basic marketing without paying loads of cash

Go online and talk about your game in places you think might like it
Approach some small-time reviewers and offer them review codes

Do SOMETHING

Stfu sonycuuck.

Because just like a kid who went to college to get a good job picked the line of work that looked to pay the most and needed lots of workers right away spent 4 years to get a degree and once they started looking for work realized everyone else did the same thing for 4 years and now everyone's fighting for the same job and didn't sign up for that. They spent 4 years working to break into this easy market, why is it so hard now? Can't be poor planning, it must be the system!

Not even getting into the fact people who planned ahead and saw that opening before the demand started got in before all these kids started their 4 year program and snatched up all the easy jobs so only the ones with a 4.0 after their 4 years even had a CHANCE of being noticed.

Why the fuck are indie games any different than any other job bubble? It's not even a new problem as the bubble burst LONG ago and they're still trying to fall their way into another Minecraft without even half the effort Notch put into marketing.

How many of these devs complaining even have a passion for the industry? Did they really get into it for an easy job, or did they go in knowing how fucked it is and still just love games?

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There was a fucking Dishonored 1/2 thread yesterday, and multiple Prey threads have been appearing for the last week. Both games that were miserable commercial failures that received little attention from the media. But don't let me get in your way with facts.

If a title has zero discussion on and after release, then it's almost certainly a shitty game, yeah.

2 seconds into the trailer, and I can see why it failed.
The artstyle is messy and polarizing.
Black and white with flashes of red is not popular. It's arthouse jank.
Mad World failed for the same reasons.

>massively popular games
These complaints are from devs whose games have less than 40 reviews

Marketing can just as easily be done AFTER the game is ready, during bug testing or even after release.

i saw this other game on aztez' store page. looks kind of neat, the art style reminds me of MML.

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im pretty sure it started when Gone Home released and loads of people called it out for what it was, not a videogame

>Go online and talk about your game in places you think might like it
Yeah because nobody else is trying to market their game on twitter or reddit or wherever else. You're still competing with thousands of other people doing the same thing, unless you've got some really attractive screenshots to show and get lucky in that the few people who happen upon your posts first get the wave rolling, you're shit out of luck.
>Approach some small-time reviewers and offer them review codes
Everyone does this. In fact, a well known scam tactic is to approach indie devs that have games nearing launch and claim to be some small time youtuber so they give you review codes.

Bottom line is, if it's free you can bet your ass everyone else is doing it as well which goes back to the original issue of managing to stand out from the crowd.

>store pages are heavily customised to each user
>no one wants to see your shit game
It's that simple

We live in a society where people think their shitty indie games are owed sales.

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Noitu Love 2 Devolution
Synthetik
Patobox
DEADBOLT
War of the Human Tanks

i think the problem with a lot of quality indie games is that they can be good, 7-8/10 experiences that are worth the money at 5-10$, but still just not good enough to be worth telling your friends or random people online about. so they fall into this void where they're honestly good games that are worth playing, but not so good that they'll ever rise out of obscurity.

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Seems odd that they would make a game with a Aztec aesthetic but make everything black and white with washed out backgrounds. when I think of mesoamerica I think of pic related.

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Isn’t it funny how Yea Forums will endlessly shit in popular games like fortnite, Minecraft, undertale, etc because they are popular but the instant indie games (or any game that isn’t well known enough here to be Yea Forumscore) they instantly turn around and will claim that those games must be shit because they aren’t popular?
I’m sure some funny user here is going to go ahead and do the
>Yea Forums is one person
Meme and think they are clever, but go on, say it. If you are out here arguing that unpopular games must be bad because they aren’t popular, then surely fortnite and Minecraft must be your favourite games of all time, right?

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Doing the same shit everyone else is is still better than throwing your hands up and cursing other people for not giving you a free spotlight

Can't win the game if you don't play it

The vast majority of games ARE shit
It's up to the games and their devs to prove otherwise. No one has nearly enough time or money to give everything a fair try themselves.

I don't know how have you already concluded that everyone who is complaining about lack of visibility hasn't done any of those things.

Ever heard of Pareto principle? Top 20% get 80% money and media presence. Being good is not enough, indie game should be either groundbreaking or very lucky to become popular now.

And no, no such thing as indieapocalypse will ever happen. These {{journalists}} were always crying that games are not considered an art. Well, that's art for you. Things are much worse in music and book industry. Welcome to real world, nobody cares about your rpg maker "timeless masterpiece".

Why do people believe if you put your game on a store it will sell by itself?
>Aztez
Literally never heard about it. If it had an anthro for example, it would appear on my curator and I and other fans would buy it.

>make game about aztecs
>should be a very colorful game as those murderous nutters liked to decorate themselves with feathers and glittery bling
>"lets just make it black & white with red gore splatter"
Really?

I watched Jim fatfuck Sterling go on about how all these indie devs complain to him about not getting any time on the front page of Steam like they should all expect it and it should be all they need for their games to take off. A lot of them really are up their own asses enough to think that releasing the game should be all they need to do and instant success should follow.

>Independent developer.
>Depends solely on a single publisher's platform for survival.
Why the fuck are they like this?

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B-but that would mean I'd have to do research into aztec culture instead of just slapping spears and headdresses on everything!

How many of you people used the Steam Store to actually find games before it opened up to anything that can be described as a game? I never bothered much with perusing the storefront until they implemented the Steam Queue and Curators and I've ended up buying a lot more games after all the "bloat" was added because I ended up finding a bunch of gems. There's been a couple of threads about indies whining on twitter about "bloat" or the steam reviews and whenever that's the case I go check their work on steam and I have their games set to ignore because they do in fact look like bloatware.

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>most people don't care about Aztecs or it's aesthetic
This barely looks Aztec inspired and has none of the aesthetics so it doesn't even that going for it. It looks like a really cheap pile of trash with a "theme" randomly slapped on to seem different

I did during sales. A lot of people perused the front page games and flash deals at least, and smaller indies did manage to get into those from time to time so it was very good for visibility.

When they had the newest releases in a tab that refreshed as new games were added I'd check it sometimes daily to see what there was. After they opened the floodgates and removed that feature I stopped actively seeking out new titles myself. I've found some decent things with discovery queue, but rarely go out of my way to check it anymore. The ritual to kill time just isn't the same anymore.

>Rebekah
is she half black or something?

Heya Yea Forums I survived the box. Also to the person who advise saving the MRE cakes, you kept my ass off Fireguard. Thank you. Post Yea Forums screencaps. Funny ones would kickass.

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>which lead to good vidya getting buried under what's basically modern shovelware.
no it doesnt, you retard
it leads to shitty games being buried with the other shitty games

good games will always find an audience, no one wants your shitty text game about the difficulties of being a straight white woman in today's america

it's true though
there are tons of great games that barely reach a thousand of reviews
case in point
store.steampowered.com/app/603960/Monolith/

it not only excels in its respective genre but you can tell it was made with pure passion, filled with SOUL if you will
this is just one of many, you should try stepping out of your comfort zone /vee/

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Well I am autistic.

>koikatsu party
>4.99
I fucking wish

every retard thinks their game is special, that they are special
>MY game should be on steam! MY game should be advertised! I'm special! all those other devs are stupid and their games are bad, their games are shovelware, MY game is special

it's just the liberal mentality of "ME ME ME, fuck everyone else"

It's their own fault for whining so hard when Valve tried to use methods of curation like Greenlight

>Yea Forums is such a steamcuck that even when steam itself consider something a problem they say that the problem is the devs

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Why don't indie devs know about marketing?

Entitlement, they are the opposite of japanese devs that actually treat the consumer with respect, instead they demand respect from the consumer.
We live in a corporatism culture.

Why the fuck is steam's job to advertise their shit?

>too retarded to see the nuanced difference
"Good discoverability" isn't the solution for indie devs to make it big like stated in the OP, and Yea Forums seems to view flooding the platform with indie devs as to what hurts "good discoverability"

Marketing effectively actually costs a shitton of money tho

If by "marketing" you mean "post on social media" then a shitton of people already do this to barely any effect

>We live in a corporatism culture.
Fuck off commie shit. Japan is more corporate culture than you west coast faggots with beanbag chairs in your """office"""

>anti corporatism culture = commie

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Do you think marketing is optional because its expensive?
Why do steam have to help poor indies make more sales than they're destined to get with zero marketing?

>there are tons of great games that barely reach a thousand of reviews

1000 reviews is huge for such shit looking shmup. It could be a good game, but it won't get mainstream success, discoverability or not.

It's not.
That's why you need to shill.

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They're not complaining because they haven't made it big, the are complaining about actual things like a mysterious and unannounced algorithm update slashing their profits in half or the retarded summer event causing thousands of people to remove anything that doesn't cost sixty bucks.

Looks like shit posing as retro

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>It's Steams job to market my game for me!!!!!

These guys need to be like silver dollar games and post enough shit games until they're notice enough to make great game(s).

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Indie devs used to be able to get by without marketing because they were a novelty on steam, or steam would help them out.
Now indies just take it as a given that steam will help somehow all of them and they're frothing like the alpro on their chins because even though they all know it's not their money making artsy wank playground anymore, they keep thinking life will make exceptions for them because female school teachers told them everything will work out if you just believe hard enough

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If you need a scarce market to survive your probably making a shit product and deserve to go out of business