What does BOTW 2 need to have in order for it to surpass OOT as the GOAT?
What does BOTW 2 need to have in order for it to surpass OOT as the GOAT?
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I say better dungeon design, enemy variety and more music. The best part of OOT is its puzzles, it has more location specific enemies, and more density of music.
this times a million, botw is great and all but the enemies felt way too repetitive with the same color-coded Bokoblins, Moblins, and Lizalfos. Not to mention they only used skeleton rehashes of those 3 instead of actual stalfos, poes or redeads.
Nothing. BotW already surpassed it with its infinitely more complex combat, better exploration, better overworld, better puzzles and generally more variety in overall content.
all of this plus better/more memorable bosses
fighting ganon 7 times is just not fun
Literally all I want is BotW but with actual dungeons that arent railroaded by story
Literally just Zelda 1 style. That's what I thought BotW was going to be but wasnt. Just give me that
combat that is actually well thought out like OoT but unlike OoT actually make it sort of difficult. Nintendo won't get a penny out of me if it's another durability fest
How long until the deranged BoTW "THREE YEARS" shitposter comes and ruins the thread?
Based. BoTW is one of those games you wish you could forget and play with fresh eyes again just because how amazing it is
Don't forget Story, people always overlook how incredibly memorable OOT's storyline was. It was the most flawless interpretation of the hero's journey
More enemy types
More story ( it made sense for botw to have very little but the sequel will be less about exploring dead kingdom since we have done it already)
Harder boss fights for the love of god
If Zelda is "playable" I think it should be only in puzzles and exploring. She is a nerd not a fighter or caster at all.
Actual dungeons, less physic gimmick puzzles but still retain the ability to do what you want and fuck around in the overworld and better music
man I really hope the zelda tenkei rumor ends up being true because it sounds super interesting
of course it won't be and I'll end up impotently cursing the nigger who made it all up
Fortnite Battle Royale
i just hope they add more towns and villages
More enemies
More dungeons/shrines with different themes
More stuff in the world besides koroks
Better rewards from side quests
That’s it
Cope, seethe, dilate, kys and have sex all at the same time
The what now?
It won't surpass OOT because it isn't the same type of game. It only needs to surpass BotW. Which there is a lot they can do. Replace Koroks and shrines with full dungeons or an explorable underworld. Better music. Less weapon slots but more weapon durability. More overworld enemies/bosses/puzzles. Remove cutscenes and have all story through NPC interaction. Zelda gets the Tsun kicked out of her. Etc.
I drink so much I basically forgot my first playthrough and I’m playing it again now.
Honestly, is not a bad idea as an extra mode. The map is made with a ton of big areas you can choose from and has a ton of weapons scattered around. It only requires a couple of adjustments to make it work.
Reddit !
why remove cutscenes? seems a bit extreme
Would actually be pretty cool since you start out naked and have to find weapons/armor/food
>OOT
you mean MM
BotW already had like 8 villages plus the Korok area.
No shit BotW is an overall better game. When determining which game is the GOAT the time in which it was published needs to be considered. BotW still has a solid argument in that context, although I still think OOT takes it.
It's already surpassed OoT, though its not nearly the first Zelda to do that. BotW2 does have a lot of room for improvement, mainly with enemy variety and more substantial/unique dungeons. Would also be cool if it had the guts to make genuine additions to the world/mythos, as it is, basically every race and enemy in BotW is from a previous game.
Deemphasize scavenging loot from mobs altogether. That way you don't have to ensure they're carrying weapons you can use and they don't have to operate like gimped versions of you. Put focus on making discoveries past face value of the environment instead with enemies being merely the obstacle, not the whole point.
Real dungeons
Items/Gadgets that can be acquired in said dungeons
More enemy variety
More diverse designs/artwork for the dungeon/boss
Fake as fuck
supposedly they're reusing the overworld so i kind of feel like it's doomed to be shit since there's no way they've had enough time to vary things there enough to be interesting. like 90% of the game is fucking around on random land forms and i don't see how they could re-use the map and have it take place right after the first game while also heavily changing the map geography
but lets say they could recapture that magic and make exploration as good as BOTW. all it would take for me was instead of four divine beasts, give us four legit dungeons on par with something we've seen in TP or OOT. would also need an item or ability for each dungeon, be that an actual item like a hook shot or just a hookshot program for the ipad or something.
also need to at least double the enemy variety, recolors with more help is not cutting it. give me those things and it will be the true GOAT
- Underwater swimming/diving
- More enemy types
- Different stats to put Spirit Orbs into (ideally health, stamina, attack and magic)
- Longer, more elaborate quests and tasks
>The best part of OOT is its puzzles
Oh man you mean "hit the eye" and "push the block"?
Fuck off, faggot.
Third post best post
Get rid of rain or at least make it so you can get rid of it, but also give rain an advantage so you won't get rid of it all the time
more enemies (Wall Masters, Poes, Darknuts)
More mid bosses ( Moldorm, Dodongo)
Give costumes a more unique purpose, like a costume that doubles bomb explosions, or something that makes a certain type of weapon stronger.
Dungeons
More unbreakable classic Zelda items, like a late game hook shoot. or the bird mask that lets you snipe from TP
A way to unlock wolf link
Fishing
Nerf warping there's 120 shrines you can travel to any exact location in less then 5 mins if you have the right shrine, It doesn't feel like an adventure when you get every where instantly.
Actual music
that's what I would change
>He never made it to the one where you have to push the block to shoot the eye
It was kino
Talent Trees
Should I start master mode? Will it delete my old save?
3d Zelda all suck ass though, real Zelda games are 2d topdown...
Weapon quick slots at a touch of a button. Same for gear.
Get rid of the open world and meme physics.
Get rid of the shit artstyle & Get much better graphics.
It creates a seperate file. I remember some journo wrote an article how it was bullshit that it deleted his save but then got BTFO
cunny, of course
yes if your good at the game
no it creates a new file then you can switch between them on the main menu
idk about the save, but Master Mode is a meme.
All it does is take each enemy up one tier and make it so that enemies will quickly regenerate to full hp if you don't hit them for 3-5 seconds.
It's not good.
I have the feeling it's going to be dark souls with dungeons and a cute zelda by your side
You can't, OOT is a classic from an era in which people appreciated classics.
People's first thoughts for a game today is to post whatever provokes others the most followed by provocation in return.
Old Zelda, the games BotW was supposedly trying to be a throwback to, told story through NPC interaction and exploration. BotW had the most NPCs and exploration of any Zelda game, but also tried to have a heavy cuscene focused story at the same time. Which tons of cutscenes and story events is what defined the 3D games. In my opinion, it doesn't blend well.
It also doesn't help that the voices are universally hated. But I don't think this is the fault of the voice actors. It's the fault of the director trying to have a "dramatic" and "stoic" tone to the story. This included the voice actors, who were told to act subdued and serious. This creates situations where the NPCs and events you see in gameplay are silly and don't take themselves seriously, but then the cutscenes are trying to be Twilight Princess level edgy and serious. It just makes the "story" seem detached from the rest of the game. This could mostly be avoided if they had NPCs develop the story through interaction, like old Zelda games did.
more runes, speaking of which, does anyone have any ideas for more runes?
I only have 2 and neither are that good
1 would be the elegy of emptiness that enemies would attack and break, it would. be a good way to draw enemies out
2 a spawnable raft that you can control without a leaf
>edgy
TP wasn't any edgier than the other Zeldas.
both are cool, and the first one game me an idea
>Guardian-esque minion that you can command to do various tasks (stay, attack, follow, loot etc.), but it has a really long recharge timer that starts when it's destroyed and is effectively useless in boss fights
As for your second idea
>mfw the Master Cycle Zero becomes the Master Boat Zero
i'd be for it.
Nintendo literally advertised it as "our darkest game yet" live on stage at E3. As if it being "dark" was the main selling point. It's also obvious when playing it that the game was trying to jump on the trend of "Mature" games at the time. Just without actually going all the way to get an M rating. It half assed it in multiple ways.
Make Sheik wield double SMG's
>our darkest game yet
Pretty gloomy, but definitely not edgy.
Wrong. Why?
No Darknuts.
Eventide Island BR
This is a genuine question that I've had for a while: why do people love OOT so much? Everyone seems to praise it like it's Jesus, but I thought it was only decent as best. Hell, I personally thought BOTW and Wind Waker were better. Can someone please shed some light on this?
1. Real Dungeons + Unbreakable "Magic" w/e Tools
2. Heart + Stamina Upgrades Together
3.The ability to easily repair your equipment or just take out weapon durability all together.
Those 3 are major ones.
t.Arin Hanson
Just the premise of trying to be a dark reboot of Ocarina of Time is edgy. Let alone all the facepalm worthy "symbolism" stolen right out of Eva/Ghibli. The games cutscenes and design are exactly what an 8 year old thinks mature and deep are.
Babby's first
Kissable Zelda gives you full health.
>The games cutscenes and design are exactly what an 8 year old thinks mature and deep are.
>cutscene looks weird
>EDGY
Eight year olds shouldn't be on this website.
>Eight year olds shouldn't be on this website.
Then why are you here?
Cute, stay stupid user.
its for the dopamine hit you fucking alchoholic, there is happiness in life, go find it.
Get rid of copy/paste shrines, add in classic themed dungeons and bosses, hopefully they reuse old enemies and then add in more new ones for more variety.
>Ways to change the weather, or a way to pass time that doesn't rely on fire/beds
>More enemy variety: poes, peahats, redeads, stalfos, darknuts, etc
>Real dungeons
>Because the enemies were probably dictated by durability, let the player sell unneeded enemy weapons for rupees while we can get permanent versions of weapons from dungeons and obviously have them start with really shitty perma weapons
>Expand upgrades to include weapons and make them require monster parts to discourage sneaking all over the place
>REMOVE VOICE ACTING BEYOND GRUNTS AND TELL THE STORY WITHOUT CUTSCENES
Agreed on all points. Though I'd suggest raising weapon durability and lowering number of weapon slots. Then use ore to fix broken weapons, rather than just discarding them.
>>REMOVE VOICE ACTING
Or use good dubs instead of the dogshit English.
Voice acting is a script limiter. It's better if it's gone. Also you could change the language.
NINTENDO!
Just add more unique locations and unique dungeons. Make it less copy pasted like a regular Ubispft game.
>Voice acting is a script limiter.
So you're retarded, got it
Even in the original Japanese, the voices don't work. It's because of the tone, stilted direction of the story and the writing. Not the voice acting. Similar to Metroid Other M.
He's not wrong. Various directors (including Miyamoto) have dropped voice acting because it limits changes to games. Most recently, Yuji Horii kept voices out of Dragon Quest XI because he wanted to make story/design changes to the game all the way up to the final release. His reasoning for this was you'd have to have every scene set in stone in pre production. Which, having been a play tester for games under Sony, I can confirm. Many games were ruined because of this limitation.
Nothing, since I enjoyed BOTW more then OOT. 2 needs to do better then BOTW for me now and that is going to be hard. Since it needs to deliver on things that BOTW didn't, but at the same time provide the same thrill that BOTW did for me.
If the game is going to be more linear and tell a more cohesive story, then it needs to do so in such a fashion as to not get in my way when I want to explore. It also needs to change some things, like how runes function, give Link even more movement options, increase diversity of enemies and how they deal with situations. More weapon types, more support weapons, more "bow"s. I want the ability to set up camps. If Zelda is going to be a long term traveling companion, then I want lots of different dialog with her. She should be a character that we always want to hear what she says at a given point of the game. It was nice to be alone in the wilderness for BOTW, but they shouldn't try to bring that same feeling back for 2. Enjoying things with someone else is also it's own experience. I could go on and on, but at the same time, I fear about making my expectations impossible to meet. A direct sequel has a lot to live up to.
Actual structure and character progression for the protagonist. BotW charms at first, but it fails in the long run because your character doesn't actually gain any new abilities after completing the tutorial; you just get equipment with better stats.
Magnesis, Statsis, and Cryo should be separate magical ITEMS you find in the world by exploring and progressing in the plot. They should require magic power to use.
Bombs, of various types, should be consumable items.
Weapons should gradually degrade, but you should able to pay to repair them at blacksmiths. Ditto armor/shields. Make the weapons actually function differently with unique animations. The weapons should have different damage types.
Add a mode where Link needs to eat and sleep at least once a day or else suffer stamina/health penalties.
All they need to do is make weapons last slightly longer, while at the same time making them rarer. This ensures that you don't have to replace every few fights, but also makes it not likely that you will fill up your inventory before they can break.
Late game BOTW, I had a full inventory constantly, since the power of late game weapons far out classes the HP of enemies, especially with champion powers. Urbosa's fury dealing 500 damage meant free weapons all the time. Instead I think most weapons should come from buying them in villages, finding them from chests or salvage from lakes and stuff using Magnesis. This would become even better if there was a massive underground, where you could find lakes which have these at greater tiers then what the surface has. The underground would also have less humanoid weapon using monsters. So you would have this gameplay cycle of collecting rupees to buy weapons for your trips underground, maybe getting a replacement while exploring and then finally returning to the surface as you are running out of weapons, but packed with more rupees, thus starting the process all over again.
> because your character doesn't actually gain any new abilities after completing the tutorial
Try beating the Divine Beasts next time.
Those aren't anything like Magnesis/Stasis/Cryo, and Bombs. I mean I want progression in terms of how much of the map I can explore and how. Being able to go everywhere at the start isn't actually a fun design for me. I want that sense of anticipation from my childhood when I reached a barrier and realized I'd need to find a particular item to continue in that direction.
I also want to spend time in town planning my ventures deep into the wilderness. Limit the inventory more. To free up space for useful gear I can't carry much food or water, so I'll have to hunt for consumables while I travel.
That's the kind of thing I want.
it was the first 3d zelda and a lot of people's introduction to the series, so a lot of it is nostalgia
but the story is still good and the mechanics still hold up well, which automatically puts it leagues above more recent 3d zelda releases (e.g. skyward sword and twilight princess)
link to the past is still my personal pick for best zelda, though
The same reason of why modern nintendo manchildren tends to grew up with N64
It was a good game for its time that vastly improved on controls and design for 3D games. Think about it. Ocarina came out at a time when games like Tekken and Mario 64 were considered ground-breaking. Mario 64 doesn't hold up today, but Ocarina of Time still does.
Then it also had amazing tone, from solid scene direction and music. Later games just haven't matched what Ocarina did. This isn't to say Ocarina has amazing graphics or character models. But that it's tone is still unsurpassed even by later games with better models. This is why Twilight Princess was such a failure design wise. It tried to be the updated Ocarina of Time, not realizing it was the limitations that made Ocarina stand out. Not just "dark."
Easy way that they can have both. Make it more like Zelda 1. An overworld where you are mostly free to explore, things only taking more time and having to do round about paths until you progress and get a certain power, but have an expansive underground which requires specific powers to get around and unlock things. Imagine that there are large gaps, can't fly across, so you need Link's new fancy energy arm to grab some pylons and pull in across. This upgrade though comes from progressing story events, but this doesn't mean a specific dungeon, because access to the underground can come from many spots on the overworld. This still allows the underground to feel sectioned off and for dungeons to feel major, but if you know where to look, you might be able to bypass power requirements. Still, the story will give you hints on where it wants you to progress, so if you are following along, it should still feel like the old style games.
>Being able to go everywhere at the start isn't actually a fun design for me. I want that sense of anticipation from my childhood when I reached a barrier and realized I'd need to find a particular item to continue in that direction.
Thank god you're not in charge of Zelda games. I'm glad they veered away from this shit.
All of these ideas sound horrible. BotW already has structure and progression in its health/stamina/champion upgrades, having the runes require magic is an arbitrary limitation that doesn't actually add anything, and making weapons repairable would defeat the entire purpose of how the durability system is all about player adaptation and experimentation. Why the fuck should bombs be consumable?
Why do nostalgiafags consistently pine over the same shit we've been getting for the past 20 years? Just play the old games if you want a carbon copy.
>Why do nostalgiafags consistently pine over the same shit we've been getting for the past 20 years? Just play the old games if you want a carbon copy.
I don't think you are being very honest or fair. What I described is a combination of Breath of the Wild, Old School Zelda, and Skryrim with the better survival mods. I do rather doubt that BotW2 will go in this direction though. I'm sure it will be closer to something you enjoy which is... well I don't really know. I guess most people really enjoy the open sand-box. I don't. I want structure to navigate and limitations to GRADUALLY overcome.
BotW is the first Zelda I've played since Ocarina of Time, so fair enough, I don't think the series is ever going to gravitate back toward something that really caters to my preferences.
That sounds like a good suggestion.
I just don't see the point in a lot of those suggested changes. Want a gated overworld? Fine, I get it, it's not my thing but it's a preference I can understand. But some of these sound so arbitrary for no reason. Runes being assigned to a limited-use meter? Consumable bombs? Why?
Better dungeons, better enemy variety, green tunic beginning of the game or at least the old long cap, a good Ganondorf fight and finale, runes that do more to encourage more interesting designs in shrines, more compact overworld so there isn’t a lot of open space with nothing
BOTW was boring as fuck.
>more compact overworld so there isn’t a lot of open space with nothing
That really depends on the region. Most areas on the map have at least something within every square yard whether it's an enemy, a chest, a shrine, resources (flora and fauna), a smaller puzzle or all of the above. BotW is surprisingly dense for something that's so big.
But Lynels
timetravel
irl
Faron is fucking packed like this. You can't trip over yourself without finding something, it's almost suffocating.
Then you have shit like Hebra, where it takes fucking forever to find dick all, made worse by the fact that traversing the area without snow boots takes forever. At least shield surfing is an option if you are going down hill. I think the best regions are things like Central Hyrule. Got a lot of stuff, but it doesn't feel so packed that you have to stop every few seconds.
Don't forget
>a better story
>a better sense of progression
>better sidequests
>no more shitty breakable weapons
>a rework of the cooking mechanic
>smoother combat controls
OoT isn't the GoaT and for BotW to surpass even being a decent game it needs to drop the open world horseshit, shrink the world map, and add actual level design, combat, and enemy variety.
>BUT I LOVE TO EXPLORE
Go outside then
>muh dungeons
No. I'm sick of that shit. Shrines weren't a good solution but we really don't have to go back to dungeons.
ok what's your idea then?
Great Bay Temple says hi you doofus.
I want it to be a lot of the same but with dungeons, a better world, and good lore. Make it as interesting as Vvardenfell in politics and culture, but with more interesting NPCs.
D U N G E O N S
U
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G
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Then what the fuck do you suggest? Because wandering around doing nothing for 50 hours in an open expanse is not my idea of a good time.
oh god her eyes are too big
Have actual content.
have Zelda playable
Not him, but have a fully explorable underworld that's the size of the overworld. Caves, underground rivers, hidden passages, lava bulges, enemy hideouts, labyrinths, mines, lost technology centers, sunken castles, etc. And yes, even some temples/dungeons. All interconnected by an underground system. Much like in the Zelda cartoon.
>That picture
MODS
>Caves, underground rivers, hidden passages, lava bulges, enemy hideouts, labyrinths, mines, lost technology centers, sunken castles
so dungeons?
this
and a story, not just flashbacks
(personal delusion): be twilight princess 2 so that its not a OOT remake.
So could someone explain to me why koroks seeds are so bad, there just a way to be able hold more weapon/bows/shields with a puzzle connected to obtaining them with there being like 16 common types (breath-of-the-wild.fandom.com
Midna and to a lesser extent the twili race. Also better dungeons.
>Midna and to a lesser extent the twili race.
BotW will ruin them like they did to Princess Zelda.