Thought???

thought???

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The Stanley Parable

(OP)
For games like doom, for sure! but that doesn't mean that games can't focus on it, metal gear would be no where as good without the story.

If it wasn't for story and charac, I'd have very little motivation to play most RPGs.

Literally any roleplaying game would like to speak to you.

Legacy of kain exist so no

This is a really foolish thing to say. What about games where your choices (which would be a story thing) affect the gameplay?

Story is often everything, but it depends on the game. For RPGs and adventure games it's the life and driving force of the entire playthrough.

If Knights of the Old Republic 1&2 had bad stories amd bad character writing they'd be like 3/10 games.

Phoenix Wright would have been very boring without it.

Maybe if you're legitimately brain dead

Silent Hill 2 would be a pretty bad game if not for the story, which sets the tone for visual design and atmosphere, all of which carry that game.

no

I can't be bothered to look up the exact quote but you know what Carmack said that one time.

If people only cared about MGS for the story then V wouldn't be as well received as it is

As said before it really depends on the game, I will say that it's better to focus on one or the other though. Either go all in with a great story or drop the story almost entirely and make it all about fun gameplay.

true in the 80's and early 90's when video games were rare. Now you have to have competent writing to set yourself apart from the riffraff. and considering decent writing is practically non-existent, it's a good angle to pursue.

>V wouldn't be as well received as it is
What sort of bizzaro world are you from? V was very poorly received by a large percentage of the fan base.

UNGA UNGA ME WANT HIT BUTTONS ONLY UNGA UNA

Half of the reason Sonci Adventure 2 is so good is because the way the story sets up all the conflicts and stages. The final mad dash in the Hero Story is fucking top tier Kino ending with the best showdown in the franchise history.
>Music kicks in
> S H A D O W
>THE HEDGEHOG
>BEFORE THIS OVER, I'LL SHOW YOU THE TRUE POWER OF CHAOS CONTROL

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V had great game play for freaking sure, but jeez it felt like the story was cut down on way to much

>then V wouldn't be as well received as it is
It was fucking panned later in its life

>this thread
>19 replies
>ctrl + f
>"fallout"
>0 results
>this fucking thread

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If you can find a MGS fan that doesn't follow up "It had great gamplay" with "I felt the story was lacking" I'll eat my hat.

V was only well received because our video game "critics" are just a bunch of idiot who consume the product mindlessly as fans rather than with a critical eye. You had Kojima and MGS fanboys reviewing the game day one and thinking the game was a masterpiece. Months later once the hype has died down you have the same idiots changing their stance and saying it was never good. It's starting to affect film reviews as well, particularly comic book movies. Especially those in the MCU. They're so invested in the franchise that they cant imagine the latest entry being shit.

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Stories in videogames are bad and uninspired 99% of the time, but a bad story can still be investing if you are part of the story.

Fallout 1 & 2 had pretty great gameplay for the time IMO, I'm a big fan of Isometrics and the gore was really nice at the time too.

Objectively wrong. Certain genres are completely dependent on having a story.

I felt the story was amazing and the gameplay was lacking

For real tho, if I could really add anything that hasn't been said a lot, it's the game's modding scene. if you haven't played with mods yet I highly suggest it

This moment would be completely irrelevant without the story. A story in a videogame does not have to be in depth with mountains of backstory or engaging cutscenes. It just needs enough to establish its world, scenarios and make the player care. X1 set this scene up perfectly in the first stage and then the little interactions with Zero shortly before this scene. Seeing your buddy die ti save you and getting a shonen power up right before the fight elevated this fight from a simple boss fight to a godly confrontation that is still remembered to this day.

In short, suck my balls Kevin Pierra.

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Dark souls

>if you haven't played with mods yet I highly suggest it

I have not, that does seem like it could be worth my time, thanks for the suggestion.

Story is one of the pillars of games. A sense of purpose and meaning goes a long way towards granting the player immersion.

Half-life was successful for a reason.

If I'm getting 20 minute cutscenes shoved in my face for every 5 minutes of gameplay then no it's not.

op,
in any thread,
is a faggot

No problem! Youtube should be able to tell you everything you need to know!

Depends on the game my dude

Here's a good question:
Would you guys rather have a game that has some of the best gameplay of all time but with the visuals of actual (not just fake shit like Yoshi's Island and Kirby Dream Land 3's artstyle) children's drawings with no basic conflict or have a game with very excellent gameplay (but not as amazing as the child scribble game) and also has great visuals, music, story, etc.

If gameplay is the roux, story is the spice. Not needed for a basic dish, but gives is a nice flavor if you blend in the right amount.

LIVE AND LEARRRRRN!!

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shadow is literally vegeta

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RPGs, Adventure, Horror and Stealth games need to have a good story to function.

Are you retarded? Story is one of the most important parts of many single player games. For multiplayer sure, the story is largely irrelevant unless its a mmorpg.

I agree.
Then again, the same can be said about books and movies.

Why stealth games specifically?

>Books
I'll bite it, explain your reasoning.

Not bait.
Writing is the art of using words to conceive a feeling.
Poetry for example don't need a story.
The Art of War, one of the most influential books ever written is not a story.
It's words linked in a certain form that pleases the reader.

Games can have stories but the thing that separates them from movies and shit is that you don't need one.

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Killer7's story literally made the game worth playing.

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Wrong.

Story is just one of dozens of tools. A story can add to a game, just like graphics or music or gameplay. But all the other parts need to be good as well. A game that's just an interactive story is boring and would work better as a movie/book. A game that has a great story along with gameplay is a great game.

There's also the problem that a lot of people don't think a story is "good" unless it's overly serious, dark and full of twists/death. Some of the best video game stories are bright, optimistic or don't take themselves seriously.

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But themes and tone are not, unless you refuse to acknowledge how gameplay context and aesthetic matter.

Only a fucking idiot would say something like this. There is room for al kinds of games, you not caring about story doesn't mean it's irrelevant.

In the big picture? True and FACT.

Its existence can be good in some genres due to its execution? Yes.

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Based

>UNGA BUNGA ME WANT TO PLAY THE VIDEOGAME ONLY UNGA
Checks out

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it's a good ideology that I think should be true but don't survive reality since any list of best games of pretty much action-adventures with generic gameplay but "memorable" stories

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Hi, Tameme

>a game's purpose is to be entertaining
>a story can be so good that it's entertaining
>so it follows that a good story increases the entertainment value of a game

OP's statement can only be true in a subjective sense, and is therefore useless.

Story is a part of the presentation, and presentation absolutely matters. A poor presentation can most certainly be a detriment to the game, and a good presentation elevates it. It's not the most important thing, but it's not something that should be neglected completely.
Let's look at Metal Gear Rising for example. In terms of gameplay, it is absolutely shallow in comparison to other titles in the genre. Yet it's looked at fondly because of the style over substance experience it offers.

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AND THEY RUN WHEN THE SUN COMES UP
WITH THEIR LIVES ON THE LINE

Story is more than dialogue and cutscenes. Cohesive artstyle and theming is just as important.

If you took Doom or Quake and swapped out the artstyle and general theming for just blank white rooms fighting squares, no, it wouldn't be as good. Or good at all.

How do you make a graphic adventure ala Lucas Films/Sierra without a story? Oh, right, you're a zoomer.

Don't you mean substance over style?

Style over substance is the opposite of good though

No, I don't, because MGR didn't put the substance over the style. Sam's DLC was better than the main game, but MGR as a whole put the presentation over the gameplay and you're a fool if you can't see that.

based
youtube.com/watch?v=_SUlc1ndFbQ

I had NV in mind when I posted

Irrelevant? No. Some games explicitly require you to be paying attention to know what to do next. You're confusing not important with relevant.

and the story's so fucking dense, i didn't know ulmeyda turned a small town into his own cult city in a few months with an excerpt of the yakumo cabinent policy that contains directions that if followed could allow literally anybody to take over the fucking earth until my third playthrough

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Without the story, that sequence would be nothing. I dare you fucks to argue otherwise.

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No.

Absolute classics like Tetris, Mario, DKC2 prove you wrong. Story can and often should be neglected.
Gameplay > Music > Your other shit doesn't matter.

a game's story should be stuck in the manual and not in the game proper; if story or a cutscene takes priority over gameplay, then you have a bad game.

>Tetris
>No story
>Too stupid to understand the anti-big business message of the game where the working man spends countless hours propping up the corporations to the heavens, only to wish to bring it all down before they take control of their lives
I'm sorry your brain is too small to understand the finer details of Tetris user. I wish we could all enjoy it on my same level.

I bet you thought that was unironically funny.
Shut up.

Are you seriously implying Ninja Gaiden on the NES is shit?

can I skip the cutscenes and get right to the gameplay?

it's not irrelevant, but for me it is the least important part of a game. A great story in a game isn't a bad thing though, just a bonus when all the other parts of the game are great too.

The best thing about video games is that it's a malleable medium, you can focus on whatever you want and it can be considered good by a majority of people.

Visually or even audibly (DMC5) a game should reward players for playing well. A game can have great gameplay but without the visuals and audio to back it up, it would just feel hollow. Stories also provide context that might motivate the player. A good example of all this, I think is Furi. It has the gameplay, story, visuals, and audio. Then again, what do I know, I spent an hour playing minesweeper.

>make an argument that a story is a part of the presentation and that presentation matters
>misses the point completely.

tetris has absolutely zero story and is widely considered one of the best video games of all time.

And Tetris is an absolute outlier when you look at the other games that are considered the best.