Prey is $4 on Steam, $8 including DLC.
Discuss this masterpiece immersive sim, rivaling System Shock 2.
Prey is $4 on Steam, $8 including DLC.
Discuss this masterpiece immersive sim, rivaling System Shock 2.
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Most boring enemies in videogame history
>Enemy that can disguise itself as any small object
>boring
I have to be away from my PC for another couple weeks, but I'm looking forward to coming back to this game.
I think I finished the first act?
for real
youd think black shadows would spook anyone the fuck out but then most of the game is brightly lit
great space station design though
really felt like i was on a space station
The idea is cool
but there's no "character" to the creatures
I loved it. If not for Automata it would have solidly been my favorite game of 2017.
The moment I read the email between the office workers about the foam crossbow bolts being conductive, and trying to operate consoles with them I realized it was something special.
>bought it for $25 during the sale
>refunded it after 1.9 hours, found it pretty meh
>it's $8 a week later
Nice try, but you won't be stealing any money from me.
Protip: save that money and spending it on Alien: Isolation
>but there's no "character" to the creatures
How do you mean?
It's funny you say that because Alien Isolation is like Prey with 75% of the content removed. It's a shame you had a bad experience, especially since the first couple hours of Prey are not that fun.
this game started of super cool but it became waaay too repetitive. too much backtracking/collecting materials
Prey and Dishonored are some of my favorite games. Too bad they don't sell well
Fun game, high tier immersive sim. The final act is hot garbage, but even the developers acknowledge that.
Mooncrash isn't as good as the main game but is still a good chunk of content. My favorite inclusion is the sandtraps-esque enemy in the open areas, the-floor-is-lava is still my favorite underused gimmick
They just don't have anything else interesting to them outside a gimmick
Alien Isolation is turning out to be one of my favorite survival horror games. It's probably the first one to make me actually feel uneasy, every other one just startles me every now and then and doesn't really make me feel on edge. I can't believe I waited 5 years to play it and I'm shocked at how it looks for a five year old game. Runs at a near constant 144fps at 1440p, too. One of the few games Yea Forums was totally right about.
It's an okay little game and it looks phenomenal but the problem is your enjoyment of it is going to hinge on whether you find xenomorphs scary, and unfortunately I just find them very bland.
Dishonored 1 sold very well
I don't find the xenomorphs scary at allI find them sexy and the game still scared the shit out of me.
>Immersive sim
What the fuck does this even mean? You could say this about any video game ever.
>shooting boxes and cups for 12 hours
Nah senpai I'm good
The Xenomorph itself isn't scarier than your typical survival horror game enemy. It's the fact that it's instant death if you fuck up. You can;t outrun it and you can't kill it With other similar enemies like Mr X you can just outrun him or take a hit and keep going, or with Chris Walker you can just outrun him easily.
It's their way of avoiding calling it what it is: an empty walking sim with half assed guns and cheap looking enemies tacked on
You know exactly what he means you autist. Your argument can be easily applied to RPG games too.
No I don't, hence why I asked.
Yeah the issue is that's been done to death after the Amnesia craze. It's a lot less scary being unable to fight something with the knowledge that the game is designed around you being unable to fight. I find it's a lot scarier when the game DOES expect you to fight, but limited supplies means you might not be able to.
It's a genre focussing on creative player choices, zoom zooms.
You call yourself a gamer and you don't know genre definitions? Get out
Except in Amnesia you can't fight at all. In Alien isolation you get tons of weapons and you can kill enemies, you just have to hide from the Xenomorph.
>I find it's a lot scarier when the game DOES expect you to fight, but limited supplies means you might not be able to.
You're literally describing Alien isolation. You can fight the Alien if you have the right supplies by forcing him away and back into vents. But if you have no supplies left you have to hide and avoid it. Did you even play it?
Where did he call himself a gamer
When I imagined the type of person he is he said "I'm a gamer" in a silly voice
Finished it twice actually, once on PC once on PS4. I never found the need to use any consumables on the alien itself, it was easily the tamest part of the game.
bought it, better not suck balls.
i mean headcrabs are basically the same thing except their gimmick is they fall off zombies if u dont headshot them
Games like System Shock, Deus Ex, VTMB, and Arx Fatalis. It's a term that's existed for longer than half the posters on this website.
en.wikipedia.org
>When Mimics morph into a humanoid shape and start walking around as bipeds.
Congratulations for beating it on medium difficulty at best. The Alien is literally tethered to you on the higher difficulties. There's simply no way you managed to complete it without using noisemakers, flamethrower ammo (or molotovs) or medikits unless you bum rushed the game on easy where the Alien is always like 5 rooms away.
>counter this argument I literally admit to imagining being made in my head
Not even him but you sound like a retard.
funny enough, after getting this game like a month ago, finally got around to starting a new game on my xbone, quit at like 2 hours 15 mins in, got the pistol, and fought some pyromancer typhon, feels like its starting to pick up the pace so...
shame you couldn't hold out a bit longer, but, good for you at least.
im pretty fucked as i bought mine used from fucking gamestop
>Congratulations for beating it on medium difficulty
Thanks I guess? Real tragedy to have played it on the difficulty the devs expected me to.
No, you see you didn't REALLY beat the game if you didn't beat it on the hardest difficulty using no helpful items and using only your feet.
>playing on autism difficulty
Waste of time desu innit
Boy im sure glad I bought this on the steam sale for $25. Thanks Gabe
>play game on the difficulty the devs put in the game to satisfy the WAAH WHY CANT I KILL EVERYTHING crowd
>"haha game is ez pz :P"
Believe it or not AI is actually one of the few games where higher difficulties don't just make enemies bullet sponges, it directly affect how smart the Alien AI is. So, like I said, congrats for beating a game where the Alien was purposefully kept as far away from you as possible so you can just breeze through the game.
see above
it means you're in a very detailed gaming world ala Bioshock, system shock, pathologic, etc
>he thinks he bought the game on steam
LMAO, YOU BRAINDEAD PEECEE AUTIST
you just paid for the license
outside of that gimmick that barely matters to gameplay, its
>spider enemy
>humanoid enemy
>flying enemy
>one big boss hunter enemy who chases you between rooms
thats the whole game
Yeah that's fun to play against. And i say that ironically.
Can't you retroactively purchase the game for cheaper if it goes on sale within a month? Or is the limit 2 weeks like with normal refunds? And if you do get to switch prices, do you lose all your progress?
>butthurt that people aren't playing the game the way he wants that he only does because he doesn't want to feel inadequate on an anonymous forum that doesn't even play video games to begin with
lmaoing at ur life
You seem really upset that someone doesn't find something as scary and tense as you do. You're allowed to like things, you know.
You can contact steam support through the support page and they'll do a partial refund if you bought it recently.
>Not playing on the hardest difficulty for every game and only toning it down in cases of bullshit.
I learned my mistake from STALKER. Never again.
I always wonder with people like this, like is your solution to this problem for things to just not ever go on sale?
I doubt it. It was a "fuck it" purchase since nothing else in the sale interested me, turns out the game is great so it was worth it in the end. 35 hours in and maybe 2/4 way through
Funny thing is you didn't even play it on the difficulty the devs expect you to. Hard mode is the expected difficulty, Nightmare is the one you choose if you want a challenge. So you're claiming a game is too easy because you chose to play it on the easier difficulty setting. What exactly did you expect?
*3/4
Oh now that you post the screenshot I realize it actually was hard I played it on, specifically because of the description. So now this is a double lmao that you actually think it was a challenge.
I think they're fine. There are countless games with more anatomically complex alien lifeforms, so ultimarely the typhon are different in their own way.
If someone doesn't find it tense because they intentionally chose to play it on the easier difficulty, I don't really care. But don't pretend it isn't scary because you were able to beat it easily as a result the easy mdifficulty. That's like going through a haunted house with your eyes covered and saying "haha that wasn't even scary!"
user, this may blow your mind because you definitely seem like someone who is very ego centric and not particularly self aware, but other people find different things scary than you do.
>this instant backpedaling
Well, luckily for you there are no difficulty-specific achievements I can ask you to show apart from beating it on Nightmare.
Straight up, I just assumed it was medium because I only remember the description. It's the same for every game since Halo when the description of Heroic was that it's what the game was designed for.
It won't run on my damn computer. Nothing does. This piece of shit. And I'm too cheap to upgrade.
>just bought it for $20
Bullshit.
Most boring enemies thread
Hopefully the next prey thread won't be dogshit
Alright I bought it, installing now. Wish me luck.
I enjoyed it quite a bit. Combat was clunky and the mimics could have used more variety, but the station was just so much fucking fun to explore.
The enemies are fine, there just aren't enough new ones in the late-game. That general guy just sends a bunch of the same robots at you.
God I hope they make a sequel, and it's actually a straight improvement rather than a downgrade or sidegrade.
Prey unironically has the best combat of any "immersive sim". Way better than any of the Shock games. It's obviously not perfect but it doesn't make me want to kill myself.
DENUVO. never ever
It reminded me of EYE.
Warren Spector coined the term back in the 90's working on Ultima Underworld. It meant a game that was designed with lots of independent systems that would allow players to tackle problems in ways that even the developers might not have intended.
>There was a moment when we were working on Ultima VI that I'll never forget
>I was watching testers play this area where your path is blocked by a portcullis, and you had to flip a lever to raise the portcullis and advance.
>The tester didn't have the telekinesis spell that you needed in order to flip the lever, and I thought he was doomed.
>But one of the members of his party was a talking mouse, and since the portcullis was a simulation, the mouse could actually wriggle through it and flip the lever.
>And I just fell on the floor. No one else in the world had ever done that!
>You weren't supposed to be able to do that!
>And I thought to myself, ‘That, that is what I'm doing for a living from now on. I'm going to make things like that happen.'
>That's the immersive sim right there – all because of an accident.
Ultima VI*, not Underworld, my mistake.
really enjoyed it and thought it turned out a lot better than the new deus ex games did, I was hoping for a sequel to be announced at E3 but oh well
It was a really solid game, good map and mechanics, didn't find myself having to collect materials or backtrack much even on nightmare.
That said, the enemy designs were fucking boring and samey. Spooky shadow man. Spooky shadow man, but on fire. Spooky shadow man, but on lightning. Spooky shadow man, but on purple.
Black floaty blob, but with a forcefield. Black floaty blob, but mind control. Black floaty blob, but mind control but it's robots.
The endings were a bit underwhelming too, obvious sequel hook in there, but whatever.
I mean, their gimmick is that they lack mirror neurons and cannot comprehend other beings as "persons" because of their inability to empathize with other creatures. Which is why they take the form randomly of objects to hide because they can't understand that those objects were placed there for a reason, which makes them conspicuous (like two trash cans right next to each other). I think that's an interesting fusion of story and gameplay compared to other aliens.
Especially given the ending's revelation.
Im interesd in this especially because of the price and i have nothing else to play besides DivOS2. So is this an horror game of some sorts? Is it open world or linear? Is it focused on survival/crafting? Saw some anosn comparing it to System shock but sadly i never played none, so i dont know how it should be, i saw the original trailers for Prey and sincerely didnt get the appeal.
It's a game about creative problem-solving and player agency, go in blind right now and just play through it as if it was you in that situation.
>So is this an horror game of some sorts?
No, but it has a few spooky elements. It's less scary than BioShock or STALKER, neither of which were horror games either.
>Is it open world or linear?
Large, open levels but connected but load screens. Not quite linear, since it's all on board a single space station and you can travel between them at leisure as you unlock them.
>Is it focused on survival/crafting?
No. There is inventory management and a very limited crafting mechanic, but I wouldn't call it "focused" on it since aside from a handful of quest-related things you can ignore that mechanic completely if you want. Or hoard resources and be very reliant on it.
It's a story-based FPS/RPG with a lot of flexibility in playstyle. Same design philosophy as Deus Ex, Dishonored, Arx Fatalis, Thief, Dark Messiah, and Ultima Underworld, if you've played any of those.
It's free on xbox game pass for PC
not really a horror game, though it does some things to make you paranoid early on.
sorta linear in that the order of the areas is mostly set before a certain point, though most areas have plenty to do and aren't all that linear
the survival/crafting aspect is mostly in inventory and supply management. I didn't find myself needing to craft anything except more neuromods until about halfway through.
I see, ill probably give it a shot then, it seems quite differente from a lot of thing that i usually play. What about the DLC Mooncrash, is it it's own thing (isolated playthrough) or does it add to the main game?
Mooncrash is its own thing, plays very differently. I would argue it's better than the main game but scrubs can't handle the pressure.
Isolated thing, it adds a roguelite mode with other characters. Get it later if you really liked the base game.
Another thing I'll note is that, while it's not a "your choices matter" type game, a surprising number of small sidequests do have implications that come up later/at the end.
masterpiece.
didin't dig the DLC though, i disliked the concept.
Mooncrash is the best rougelike in the market, also the only good one.
You are a massive retard.
>free
Is the dlc worth it? I remember when it came out people on here saying it was pretty boring and just running through samey looking randomly generated corridors for 20 minutes.
>hey guys I have an idea. Lets remove the good story elements from Alien and then make it 10x longer.
Fuck that game. That shit gets boring 6 hours in. And its what 30 hours or something? There needed to be more to do in that game or a more interesting narrative or something. The cyborgs were an awful attempt at breaking the monotony of hiding/running from an alien. Made for a great demo. I hope the devs decide to make a good game next time. One of the weakest horror games I've played.
>crosshair isn't centered
the shitty characters and dialogue combined with uninteresting enemies killed it for me (except the nightmare)
still think it's good though
Easily modded.
I really liked the game but I'm a bit disappointed that nothing ever topped the first level