Left or right, which one is the superior game Yea Forums?

Left or right, which one is the superior game Yea Forums?
strawpoll.me/18342429

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RDR1 easily:
>amazing spaghetti western atmosphere
>music in the overworld is really good and not just sparse piano notes
>getting 100% is actually fun with the challenges and outfits and not just an overdose of koroks and shrines
>horses are fast as fuck and fun to ride and not just auto pathing bored like in BotW

Breath of the Wild easy:
>far more enemy variety
>far more environmental diversity
>deeper combat mechanics
>actual fucking level design
>actual fucking bosses
>better physics

The only thing Red Dead has over Breath of the Wild is story telling and writing. That's it.

RDR1 if you play games for the Story & characters, otherwise BOTW blows it out of the water

rdr because fuck nintenbros

I barely see anyone talking about RDR2 anymore, so BotW wins by default (I don't think it's that great either)

>nintenbros
fuck the mods are trannies. wont let me insult these faggots

Of those two, easily Breath of the Wild.
>if you play games for the Story & characters
The retards who unironically do that are all quarantined to the JRPG threads.

This is about RDR1, not 2

Mexico and West Elizabeth were way cooler environments than the boring green fields in BotW. Who gives a shit if there's more diversity, death mountain, the desert and the jungle were all pretty meh anyway. RDR's map is more cohesive and comfy

RDR1 and 2 blow BOTWs physics out of the water dude.

RDR2 is fucking garbage & lost GOTY to a Snoy discord tranny game despite Rockstar paying every Critic to give it a perfect score. RDR1 is the Rockstar Game that didn't benefit from paid review scores which is why it won GOTY, since it earned it's acclaim legimately

Sure

>botw in the lead
surprising but it's a pleasant surprise

2 is better than 1

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What did you try to write?

nice joke

>RDR2 is fucking garbage
no it isn't you tasteless pleb

>S E E T H I N G

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>Botw
>electrical currents realistically flow and chain through metal, water, other conductors
>fire naturally burns and spreads, creating updrafts
>you can cut down any tree, roll it around, push it into water it will float
>rain and water actually puts out fire
>ice melts when you bring hot stuff near it

>RDR
>the ragdolls are nice
>some graphical effects are nice but the physics involved remain purely cosmetic and barely interactive

Sorry man, RDR doesn't even compete here.

Wow I haven't played RDR but it must be fucking horrible if something like BotW is better in those areas.

> Pleb
Just a meaningless buzzword that contrarians use to gatekeep about not liking a terrible game
Cope more Contrarian

RDR map was pretty samey. You had the desert area, and you had the forest area, and the plains in between. It was all very static.

botw might even be better than rdr2. 1 its a no contest tko botw victory.

Neither are.

no, you just have shit taste

RDR has an absolutely great story and some of the best characters in video games. It also has amazing atmosphere, but the gameplay is boring and automatic.

they're both shit; kys

>far more enemy variety
RDR is a western set in 1911 thus the fact that the enemies are human does not offend or distract. BotW is a fantasy game so its lack of enemy variety really sticks out, and since its a game more focused on exploration its lack of enemy variety sticks out even more. BotW's lack of varitey is unimmersive, RDR's is not
>far more environmental diversity
So BotW has a generic desert/beach/jungle/mountain biome setup on a map that is dominated by ugly green grass everywhere. RDR has variety but it's a bit more subtle; the great plains, the shadowy theives landing, the beautiful snowy forest of tall trees, the white jeweled sands of mexico, the swampy area near theives landing, the arizona-like desert of new austin. it's enough variety and works great
>deeper combat mechanics
RDR's visceral gunplay is more satisfying than BotW's boring, delayed, unsatisfying combat which is frequently interrupted by switching weapons. When most people praise the combat in BotW they are moreso praising some of the ways you can use the items or environment. But the actual, up close sword combat is absolutely dreadful
>actual fucking level design
They are very different games. Even then RDR's gang hideouts and mission setups are superior to the boring, repetitive shrines and beasts
>actual fucking bosses
BotW has some of the shittiest bosses of all time, in games that have bosses. RDR didn't need bosses
>better physics
Maybe, but who cares. RDR still has some pretty fun physics

RDR1 easily beats BotW in terms of atmosphere and writing and all the things it does to put you in that spaghetti western world, but IMO BotW beats it out in terms of sheer gameplay innovation, and finding ways to engage the player outside of the typical main quest/sidequest dynamic. BotW just has too many clever design choices to count and truly justifies its open world, whereas RDR would be just as enjoyable as a linear adventure game.

who gives a shit about this crap? pretty much any useful application is just different ways to fight bokoblins.

RDR would not be better as a linear game, the challenges like hunting and treasure hunting are really fun, completing the game 100% is actually way more fun to do than in BotW. Not to mention riding the horse in RDR is actually a lot of fun, unlike the horses in BotW

>enemy variety
Red Dead Redemption focuses heavily on combat, nearly every single mission that doesn't lead to a cutscene instead leads you to a shoot out where you kill 50+ dudes, where every single one of these dudes is the exact fucking same.

BotW you could almost do a pacist run, but you have to kill Ganon and his Blights. The game never forces you into combat that you cannot escape from outside of boss battles such as these.

Also, your argument is dumb because you are literally saying that RDR is ok for having bad enemy variety but BotW is worse for having better enemy variety than RDR.

>botw generic
pic related

>RDR gunplay
Literally automatic lock on shooting, combined with clunky movement controls that get even worse in the sequel.

>Botw combat "when people praise the combat they are praising the ways you can use the items or environment"
Well yeah, that is like 80% of the combat system. This is like saying Hitman is a bad stealth game because the cover and "standard" take downs are weak and kind of clunky- when that's kind of the point, those things are deemphasized to edge the player towards using the creative stuff that makes those games stand out. Why do you think the weapons have durability? To try to wean the player into using alternative methods to overcome opponents.

>RDR gang hidouts
worse than generic far cry bases

>mission setups
That's just cutscenes and dialogue bro

>shittiest bosses
Objectively the best bosses from a gameplay perspective in the Zelda franchise.

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and better ways.

Almost everything, especially on master mode, kills things faster and while using less resources than conventional combat.

ninten-dr0nes without the "-". used an 0 instead of a o because if you try to post ninten-drones with an o, your comment wont post because it will be regarded as spam

complaining about enemy variety in a period game set in a realistic time is the most brainlet thing imaginable. It just makes you sound absolutely retarded, it is not an issue and is not something that distracts from immersion. In BotW the variety is actively terrible because you are roaming around the world, in a fantasy world in different biomes, so you really should be encountering a lot of different enemies and not just fucking bokoblins and lizalfos practically everywhere.

The fact that you say using items/environment is 80% of the combat system really speaks for itself, really speaks to how the nitty gritty movement and swordplay is so utterly terrible and unsatisfying that you need to seek alternate ways to kill enemies in order to have fun.

By "mission setups" they are not just cutscenes and dialogues, I mean the actual gameplay in these missions and their layout, like having to engage in a shootout on horseback while protecting a train from bandits, storming higher and higher ground in a mexican fort, going through a mine. Cooler setups than shrine # 104