>game has no checkpoints in large levels
Shit you hate in videogames
>rpg stats with a fetch quest
>Enter your name
>Everyone refers to you by that name for the entire game
Why do games do this? Laziness to make an actual name for the character? "Immersion"?
>cant skip cutscenes
>can turn them off at all on NG+
the one thing that i hate the worst
>non balanced audio levels
when a chair tipping over is somehow louder than a gunshot and a pidgion making noise outside is somehow louder than the person walking next to you.
>Final Boss
>Trying to hold in a giant shit the size of Shanghai
>FFS
>certain gameplay mechanics are broken on anything above some arbitary FPS number
>door closes before you character can leave, is stuck there for eternity
>fight a boss
>die
>start at last save/checkpoint
>all the healing items and shit you used in the fight are still gone
What the fuck was the point of saving?
>Fork in the road
>Don't indicate which is progression that will lock you out of the area/level and what is optional
>in level
>area to the side
>looks like a bonus area
>is actually the real path and you cant go back
>games with stuffs, a lot of stuffs.
>4-5 are useful
>Last boss fight
>It's a fucking gimmick fight
>Gimmick makes it a horrible & easy or stupidly hard and frustrating experience.
I.E Deathwing, Zorah Magdaros, Zhaitan.
Git gud
>boss gets introduced by a long-drawn, unskippable dialogue/cutscene
>fail to get him first try
>have to rewatch dialogue/cutscene again before getting another try at the boss
>turnbased rpg
>boss uses the same attack its been using the entire fight
>decides to one shot you this time
>game recycles early bosses as regular enemies in its later parts
>FPS game
>can't strafejump
also
>unable to change FOV over 90 horizontal, or it's fixed
this, it feels unnatural to not be able to move properly
>turn based game
>regular enemy can summon enemies like it
>they keep fucking summoning more of them, each time you get down to one it summons another
>fight goes for like ten minutes
I like this. It makes you realise how much stronger you've become.
>touch part of spike that isn't pointy
>still take damage
>no wario and waluigi adventures game..
>Boss is just a bigger, recolored version of a regular enemy
>FPS game
>can't strafejump
I need my HUH HUH HUH
>is a JRPG
Name a game?
>rpg leaves you off in some area
>you can't do anything until you trip an obscure event flag
jak 2, last boss, if you die, you respawn without yellow ammo.
>covered in armor
>get ko'd by a pipe that should just clink right off of your armor and your shit taken
If you're going to do this shit at least make it a meteor or something
Having to read.
SLOW TEXT SPEED
>level is literally 2 completely different levels in one
>no checkpoints
>game forces you to play it
Major yikes right here
I can't believe this was the norm for so long, ugh
Thankfully great developers like nintendo are leading the fight against toxic gameplay by allowing us to skip levels in games like splatoon