KOTOR 1 vs KOTOR 2

No doubt this thread has happened plenty of times in the past, but I'm re-playing KOTOR 2 for the first time in ages, and I'm curious. What say you, Yea Forums? Which game do you enjoy more?

Attached: kotor1and2.jpg (225x225, 17K)

Solid finished game with a good and clear narrative and the single best plot twist in any game > unfinished mess with an ending stiched together with tape

I think that you can't properly compare the two and make an accurate judgement. Gameplaywise they are too similar, and storywise they are far too different. At that point its just what you personally prefer and look for in a game.

An astute observation user, but I still prefer 2.

Good point. I guess I prefer 2 gameplay wise because more force powers, more items and upgrades. Storywise I prefer 2 as well, Kreia is such a cool character. She actually made me question my own morality and opened my mind to different philosophies at age 14 when I first played the game.

Plus all those Nar Shaddaa shenanigans in 2 amuse me so.

> and the single best plot twist in any game

AHAHAHAHAHAHAHA

the only "single best" thing that it is is to check who is an actual mouthbreather

Its one of the most telegraphed (and this is "telegraphed" by the standards of being aimed at under 7 year olds) "twists" in any piece of media ever and its practically spelled out to you multiple times within the first couple hours of the game, first 10 minutes if you arent legitimately retarded

KOTOR is a base, its bioware dogshit but its the only reason why kotor 2 exists and it has a place in history for multiple reasons. The only reason it isnt outclassed in literally every imaginable way by the sequel is simply because obsidian wasnt even allowed to finish the game, they basically had the assets for all planets and had to quickly fill them with something instead of having the time to properly design any type of real quests past peragus

Oh yes, when you have the option to help the beggar right off the dock. Either way, your actions have consequences and ripples through the force. A simple enough concept but it really made me re-consider some of my actions in a new light.

2 had better party members as well. Atton in particular is a billion times better than Carth

I agree. Love Hanharr, and as I said above, Kreia is one of my favorite characters of all time in any medium.

>simply because obsidian wasnt even allowed to finish the game
Well they didn't. So quit talking about what could've been and what we got.
>The only reason it isnt outclassed in literally every imaginable way
Yes because forcing you to play with only 2 party members at a time, resulting in you picking 2 favorites and decking them out. Then without warning forcing you to play as one of the characters you haven't given gear for hours in difficult situations is great design you mongoloid.

You can still equip items while solo, and they stay leveled. It's really not that bad. You don't even have to kill the droids in HK-47's part.

No, I meant the Bounty Hunters, Jek-Jek-Tar and the T3-M4 part.

>>Yes because forcing you to play with only 2 party members at a time, resulting in you picking 2 favorites and decking them out. Then without warning forcing you to play as one of the characters you haven't given gear for hours in difficult situations is great design you mongoloid.
What you don't swap your characters out from the menu while in various hubs?

KOTOR 2 with restored content > KOTOR > KOTOR 2

Probably the games that ive replayed the most, especially kotor 2 which is probably my favorite game even though its one of the most broken and unfinished games ever released in the age of quality control

It improves practically everything that I hate about kotor 1 except how the combat is still just number crunching to give yourself the best RNG possible with no actual tactics involved but there was no way for them to fix that without fundamentally changing the entire system. I also dont exactly hate kotor 1 especially considering that its unironically meant for kids and thats when I originally was playing it on xbox but the sequel outclasses it on practically everything that isnt being a functional game, but kotor 1 is a shallow kids game in the first place. Kotor 1 has zero "rpg" mechanics outside of being able to choose the dark or light paths in X quests but every single dialogue choice you make in the game is laugh inducingly cringe in the first place so its not exactly some grand simulation. Kotor 2 has one of the better party systems in any game and the whole dialogue/ influence system is easily my favorite part of the game

>So quit talking about what could've been
Where did I do that mouthbreather? What you got was something that was superior to kotor 1, kotor 1 loses out to practically every actual RPG on the planet on everything except having the staah waahs license. Kotor 2 has actual quality buried in the mud of unfinished assets and none of that is changed by the unfinished game around that content

>Then without warning forcing you to play as one of the characters you haven't given gear for hours in difficult situations is great design you mongoloid.
Yes, the few instances that you have to control Atton, a droid or X party members of your choice certainly make kotor 2 a worse game than the original kotor which does the exact same thing on the leviathan

I can see your frustration with having to play as a character you haven't paid much attention to out of nowhere, but I think it adds an interesting layer of difficulty. Perhaps not the best decision from a design standpoint, but it keeps you on your toes at least. On subsequent playthroughs I made sure to round out my squad and not neglect anybody. Except maybe Handmaid on a dark playthrough. It's kind of fun upgrading and improving everyone's armor, weapons, implants, etc.

This. So glad I discovered the restored content mod.

No cause inventory isn't available, only on the player character.
>Yes, the few instances that you have to control Atton, a droid or X party members of your choice certainly make kotor 2 a worse game than the original kotor which does the exact same thing on the leviathan
Leviathan sets it up so you can prepare and even lets you choose what party members you retard, doesn't shit it out of nowhere. And you also specified
>outclassed in literally every imaginable way
The fuck? Random spikes in difficulty that are borderline, if not, unfair is not good game design.

if you were plebfiltered by any of those parts in kotor 2 youre probably legitimately retarded, kotor 2 is one of the easiest games ever made to break because of how dogshit the balance is. Suddenly having to play as your party members is mildly challenging on the first run if you were retarded enough to actually just let X members sit in the ebon hawk without ever doing anything to them gear wise. Keep whining about it though, youre just confirming that youre a cringelord who played through the game once and is actually bad enough to have found those parts some unbeatable progress barriers when thousands of kids played the game to completion on the og xbox without the restored content or the thousand bugfixes that mod comes with

Fair point about the spikes in difficulty. However, the 2nd time through Dxun, you do get a warning that you'll have to lead with Atton in the mission to find the Sith tomb. This gives you some time to prepare and equip your party with the necessary gear, and to level them up if they've been neglected, to get the skills they'll need for battle. I guess I see the glass half full on this kind of stuff. It's kinda fun to have to approach combat situations a different way with different characters' strengths for a brief time. Also, if you always choose the same two party members, it makes you break that mold and think about which characters have the best strengths. You have to make some tactical decisions. I don't remember having too much difficulty at that particular point in the game, having Atton lead.

and also your
> and even lets you choose what party members you retard,
is confirming you as even more retarded, the only segment in kotor 2 where its actually supposed to be anything but a few minute gimmick sequence is the GOTO's yacht assault and it lets you select which party members to use. Atton can easily power through the boss with stimulants alone but even without them there is nothing hard about the fight, all of the droid segments in the basegame are short gimmick segments that you just automatically play through and you arent even expected to have anything in the jekk jekk tar since its a prison escape setpiece