Is this true, Yea Forums?

Is this true, Yea Forums?

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You can't dodge spells

No usually there are soft or hard caps that kinda fuck with perfect evasion

In a lot of online games, yes. It's usually underestimated by the devs and later patched out though.

If he gets an unlucky streak and gets hit a couple times in a row he's fucked because he won't be able to heal himself up against the burst damage.
Everybody knows you are supposed to go def as a healer.

>no hp
>no damage reduction
>no magic for stronger heals
>no more mana ppoints
Trash build reroll.

>He doesn't cast a regenerating spell on himself at the beginning of battle to augment all your defensive equipment
It's like you don't even know how to min-max for solo running.
Probably because you have friends faggot;_;

why use evasion when you have luck instead?

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Why not both?

for a tank damage reduction is always better than evasion, assuming you have a healer in the group
if there's no healer then evasion may be better

lets say a boss has an attack that does 5000 damage and the tank has 3000 health
with 50% reduction the attack does 2500 damage and the tank survives with 500 health
with 50% evasion it's a coin flip and the tank either takes no damage or dies instantly

for a healer it doesnt really matter because he shouldnt be getting hit anyway

Fuck, forgot the pic.

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>dump everything into evasion
>game has attacks that always hit and cannot miss or be dodged

>puts all points into evasion expecting 100% dodge
>doesn't realize games have a dodge cap
total pleb.

You want a mixture of defense and avoidance to get the best of both worlds before diminishing returns.

Teleporting monk-assassins were pretty great healers in Guild Wars. It was a fun build to play, too.

He's a healer, he can just heal back the damage if he ever get hit.

>stat caps
shit game

it would be pretty damn hard to dodge EVERYTHING, but yeah in theory you should dodge as much as possible. Supports are there to support, not to deal the most damage or to tank.

>Defense of 1
He's dead, Jim.

whooping 00000,1% damage reduction tank fags BTFO

Evasion tanks have been a thing for a while, it's a literal gamble tho and if anything goes wrong everyone will rightly blame you for it

>evasion
>when there are attacks that are guaranteed to hit
Yer fucked.

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Depends on the system. There's generally a bare minimum 1-2 un-dodgeable spells in any game though.

put everything into recovery

We don't know the rules of the system or how they interact with each-other. Dodge tanking is great and minimizes the amount of healing you need to do but how many points did he start with?
We see he added 149 points to his stats but it might be a system where it costs more points the higher the level of skill so it's diminishing returns for 100 in a heal skill when you could have a 70 in a heal skill and a 50 in Defense to maximize the points if it's not 1:1
We also don't know how the stats interact, what the max cap is and how Defense works in the game.

Depends on whether overhealing or self revive are things healers have access to in-setting. Either would allow him to take a bad hit and recover.

Depends how the mechanics work and the common setpieces.
Say you typically have an average accuracy value of X from most enemies, and 35 points in evasion reduces attacks from said enemies to minimum chance to hit. At that point you likely get diminishing returns past 35 evasion. In most cases, no benefit at all.
At that point you might as well distribute stats elsewhere. Gain a higher resistance to burst damage so bad luck or highly accurate enemies can't screw you over as badly, and so you have even higher damage mitigation against regular stuff.

he startted with 100 recovery, and if i remember correctly the strongest in the world are at about 50