Laughably small gene pool on Vault 101 sustained it for 200 years

>Laughably small gene pool on Vault 101 sustained it for 200 years
>Wasteland looks like the bombs dropped last week
>200 year old irradiated food still edible
>Three dog sends sheltered teenager to fix his radio instead of trained and heavily armored brotherhood soldiers
>Town of little kids still functions and is able to defend itself from both raiders and super mutants
>Entire town built around a live nuclear bomb
>Small settlement protected by shitty gates right next to deathclaw central
>President Eden
>The Enclave on the east coast
The list goes on and on. Fallout 3 is one big "Fuck You" to logic.

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Yeats a video game

>Laughably small gene pool on Vault 101 sustained it for 200 years
same as vault 13
>The Enclave on the east coast
well it is Washington DC

>The Enclave on the east coast
The Enclave's location is accurate to a Fallout 2 map of their splinter cells. They have units all over the globe reaching as far as Asia and Australia.

>Bethesda fantasy shootfests aren't scientifically accurate
no way!

>muh 200 years
Dumb forced complaint. Just pretend it takes place 20 years after the bombs and literally nothing else changes. Sure, they set the time wrong, but if you let this ruin the game for you you are seriously retarded. The time it takes place is the most irrelevant thing about it.

fallout 3 is what happens when totally uninspired faggots make a game. 0 actual thought behind anything.

someone actually inspired would create a community in a post-apocalypse wasteland and actually stop to think and say "huh, maybe they need some kind of stable food income and maybe people don't want to live their whole life without cleaning up their home a little bit". doesn't mean they have to necessarily get the whole agriculture thing totally right and have totally 100% realistic communities, but they would at least give it some measure of thought.

meanwhile when someone uninspired makes a post-apocalypse wasteland, they don't think one second about any of that and just lean on the same tropes over and over again (scavenging food from a supermarket or everyone living in decrepit buildings).

And yet still manages you be more enjoyable and fun compared to NV and 4.

>Entire town built around a live nuclear bomb
they kinda did the same thing with the nuclear launch key for the submarine in Far Harbor

The Children of Atom are full blown psychopathic retards who kill almost everyone on sight because their cumbrains have been rotted by radiation. They're not normal.

>200 year old irradiated food still edible
this so much
>Town of little kids still functions and is able to defend itself from both raiders and super mutants
every single one of them would be turned into a sex slave or deathclaw's fecal matter

the rest is bearable, including living in a minefield

agreed feels more like 50 years after bombs dropped

You know the Strip of New Vegas had only a couple dozen people for it supposed to some major city locations.
The reason is that when you have a game it can't showcase the over a couple people that would make sense to be in a location like those two. Both in terms of pacing and technical issues you can't have that. You wouldn't that New Vegas only has 36 people because that's what you seen in game. In lore it obviously has more.

>You can't have fun locations and visual designs because it's implausible!
Imagine being this autistic

This post is what happens when a completely uninspired faggot parrots a poorly thought out complaint from some other faggot online

The only reason Vegas is that way is because the consoles couldn't handle it all at once, it was supposed to be one open area.

Maybe the Chinese dropped more nukes on DC to really finish the job

Megaton could be more dominated by those cultist that would be more belivable
Kid city is hidden so maybe nobody found them but what would they eat in that case
The rest is correct

Fuck off Todd.

Fallout 3 was the first big budget post-apocalyptic open world game made. They didn't have to create an unique and in depth world to differentiate it from any competitor, they simply had to do what Fallout 1 did and create a 'Mad Max' or 'A Boy and his Dog' style traditional apocalypse setting.

What Bethesda also had to do was make this new Fallout reminiscent enough of the first games too win over older players and not use the IP as brand name with no substance. In this Bethesda went as far as they could to add in Fallout related imagery, themes, and tone. Which included the dead world of Fallout 1. Even if that meant making an unrealistic world.


If Bethesda did make the game green and relatively full of live you assholes would complain about it ignoring the Mad Max inspirations of Fallout and instead trying to go for realism in an unrealistic game series

Even if Vegas was one area the place would still have only a handful of people in there. Just like with vault 101, you're supposed to get the idea of it being a large place even if the game can't show you it.

I liked fallout 3. It's aged poorly but I still enjoy the sense of being alone and the sense of accomplishment of adding another unique item in my collection

>Laughably small gene pool on Vault 101 sustained it for 200 years
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>Wasteland looks like the bombs dropped last week
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>200 year old irradiated food still edible
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>Three dog sends sheltered teenager to fix his radio instead of trained and heavily armored brotherhood soldiers
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>Town of little kids still functions and is able to defend itself from both raiders and super mutants
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>Entire town built around a live nuclear bomb
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>Small settlement protected by shitty gates right next to deathclaw central
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>President Eden
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>The Enclave on the east coast
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