The Atlantis expansion for Odyssey is finally out

The Atlantis expansion for Odyssey is finally out.
Does that make Odyssey the best Assassin's Creed to date?

Attached: ACOdysseyAtlantis1-Hero500.jpg (1260x500, 186K)

Other urls found in this thread:

youtube.com/watch?v=SoD2V-afTpk&list=PLB24C26EAF43C5EEB&index=14
desuarchive.org/his/thread/5285820/#5290147
reddit.com/r/AskHistorians/comments/1984ff/why_are_most_mexican_cities_in_the_middle_of_the/c8ls9a3/
reddit.com/r/AskHistorians/comments/1984ff/why_are_most_mexican_cities_in_the_middle_of_the/c8m4hjs/
reddit.com/r/AskHistorians/comments/1984ff/why_are_most_mexican_cities_in_the_middle_of_the/c8mccxv/
desuarchive.org/k/thread/39546199/#39562213
en.wikipedia.org/wiki/Richat_Structure
twitter.com/AnonBabble

It was already the best before Atlantis. Only seething nostalgiafags disagree. Originsbros are alright.

is it based in the real atlantis?

>the real atlantis

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Yes, it's historically accurate. The devs tracked the place down and researched extensively to make the experience as authentic as possible.

Still can't beat Black Flag

you are delusional.

no u

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Still can't comprehend why people like this game so much. It's has most retarded plot in the whole series and protagonist as unlikely as Connor with gameplay slightly better then AC3

>ruins and purple flowers everywhere
why does it have the exact same schtick as that shitty farcry expansion? could this maybe be in any way linked to it coming from the same publisher and developer?

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>unlikely
unlikable

>Ubisoft's games are homogenic
You've cracked the case, user. I knew you had it in you.

Is it based on the real atlantis though?

People didn't like for the plot or character, or even as an asscreed game, they liked it because it was a great pirate sim hidden in an asscreed game.

Yeah, I think it is based on the shape Plato describes in Critias.

Origins>Odyssey
specially Pic related
>real Atlantis
based retard stargatebros

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lol assassin's creed.

What the fuck did these pictures mean and why didn't Odyssey pick up on them?

>has fuck all to do with assassins
>you don't even play as one
>still called assassin's creed

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how long until its on sale for $7.45?

>stargate
fuck, never thought I'd see someone mention this series ever again.

Stargate Atlantis was gr8

the whole Messengersee Hermes speech breaks the 4th wall

4 to 6 months

>he doesn't know

I miss when assassins creed was about a man with a creed assassinating people. Assassins creed 1 is definitely my favourite simply because it has the least extraneous story bullshit getting in the way of you being an assassin.

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Its based on alternative history.

Is the base game worth getting now for $20? I haven't played ass creed since 4 so I'd like to get back in but am hoping that ship sailing is still a thing. I would like to give it a try and then maybe get the season pass later on sale or something because right now the deluxe version is $40, but is the expansion content an actual expansion or just a cash grab?

100% agree, the franchise could have been something like an atmospheric historical Hitman with great stealth, parkour and preferably no animus bullshit or weird story about aliens. such a disappointment

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pirate it
It's not worth the money

the fuck are you on about
that picture is the elysium fields, not atlantis
atlantis city is fucking insanely huge

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Ship sailing is there but it's garbage and a huge downgrade from Black Flag.

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And now its a ghost town.

7

so? it still looks exactly like another game they're already released

and that Atlantis looks like generic shit, it being massive just makes it a bigger log

what Witcher 3 DLC is this?

IDK about atlantis but the screenshots/videos reminds me of Tenochtian

Attached: Tenochtitland.jpg (2560x1920, 1.67M)

Let's hope the picture will summon Aztecbro. I didn't hear from him in a while.

Me too but I'm kinda stoked to see Atlantis depicted in such scale and detail. I remember playing Indiana Jones and the Fate of Atlantis and being fascinated by LucasArt's inspired design for Atlantean architecture.
>youtube.com/watch?v=SoD2V-afTpk&list=PLB24C26EAF43C5EEB&index=14

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It really irks me that AC gives us a large, fantastical city to explore while Final Fantasy was teasing one, only to lock the player in a small area when they actually visit it.

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>helping Archons
oh no no no no

this looks stupid
they should use dlc to flesh out actual historical places like ionia.

I am present, got anything in particular you want to ask?

>thinking anything from Ubisoft the last decade is remotely good
you need treatment for your shit taste

Yeah but they never explain how he gets to Nibiru

I hate the new direction the series took; it's trying to be both an AC and Witcher and it fails at both.

Either make entries in the vein of being as assassin/stealth gameplay in historical settings with twists as AC1/2/ Origins, or just go full retard and make it Witcher star wards meets mythology.

I can't care about Odyssey anymore since the ending is Kassandra dying so annoying modern day muslim can get chosen one powers

>I am present
It worked!
>got anything in particular you want to ask?
Just curious why did Aztecs/Mexicans choose to build cities on water. You don't have to expand on it too much, just list some of the main reasons.

Origins combat was so bad and the parkour formula has not changed except the landscape has no good buildings to climb. I have no idea why people keep buying these games, it's nuts at this point

Before I re-install the game, i assume the atlantis DLC is more like an expansion where you port down into an entirely seperate zone that's in a massive bubble underwater, and when you look up you can see aquatic life swimming outside the bubble? If that's not what happens I'm out.

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Odyssey is so fucking trash

Well, XV was only about 1/4th done at the time of its release.

sdads

bruh

holy SHIT that looks bad. THAT'S their Atlantis? Garbage. It looks like Mirror's Edge.

Well, given that you started the thread with concept art instead of anything that would show the expansion for what it is... I'm going to say it's shit.

Oh, it is shit. That looks like every other AC in game image I've ever seen, but with significantly worse textures.

just in case you are wondering, typing up a repkly, sorry it's taking me so long

Screencap is 1600x900 so I guess user is playing on a potato.

I'm thinking about giving this game to gamestop while I can still get a good price on it

Are you on console?This looks kinda bad.Yesterday I played it for a few hours and it looked godly.

Half true, play the whole DLC(20-30 hours) to understand what I mean by tha.t

Now you've got me curious too, awaiting reply

>not knowing what they've been hiding for thousands of years
oh no no no no

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I won't spoil anything for anybody that hasn't played it but the ending of this dlc is a set up for the vikings game coming out next year

bdsfsd

What happens

sorry for the late reply user

>Just curious why did Aztecs/Mexicans choose to build cities on water. You don't have to expand on it too much, just list some of the main reasons.

Well, the simple answer is just that the Nahuas (see desuarchive.org/his/thread/5285820/#5290147 an explabnation for nahuas vs aztec vs mexica) who originated slightly outside of Mesoamerica in northern Mexico (theorized speffically to be around the Bajio region) migrated out there due to increasing ardification and droughts ointo the more temperate, breadbasket of central mexico around the Texcoco lake basin, where the chimapas techique (IE, staking out plots in the water and filling it with soil to make artificial islands with canals between them for farmland or residential space) was an adaption to that environment. There's also some evidence of the Chinampas technique ( actually originating around Jalisco in said Bajio region of northern mexico, so it's possible it actually predates their arrival into the Valley of Mexico rather then being an adaption to it.

It needs to be stressed/noted that by extension, this sort of venice-like urban layout wasn't mesoamerica universal, it was, AFAIK, specific to nahuas or at least the valley of mexico (there were some non-nahua cities there too, namely otomi ones). That being said, building cities around lake basins in general wasn't: The Purepecha Empire, the Aztec Empire's rival, also had it's oirign in a trio of ruling city-states with a partially-nahua ruling dyansty founded around a lake in western mexico, for example. Complex water mangement systems were also fairly ubtiqutuous regardless of the civilization, it was something Mesoamerican cultures excelled at generally, especially the ones in the lowlands (though as evidenced by the nahuas/aztec and the earlier teotihuacan, the highlands were no slouches at it either).

1/2

sorry for the late reply user

>Just curious why did Aztecs/Mexicans choose to build cities on water. You don't have to expand on it too much, just list some of the main reasons.

Well, the simple answer is just that the Nahuas (see desuarchive.org/his/thread/5285820/#5290147 an explabnation for nahuas vs aztec vs mexica) who originated slightly outside of Mesoamerica in northern Mexico (theorized speffically to be around the Bajio region) migrated out there due to increasing ardification and droughts ointo the more temperate, breadbasket of central mexico around the Texcoco lake basin, where the chimapas techique (IE, staking out plots in the water and filling it with soil to make artificial islands with canals between them for farmland or residential space) was an adaption to that environment. There's also some evidence of the Chinampas technique ( actually originating around Jalisco in said Bajio region of northern mexico, so it's possible it actually predates their arrival into the Valley of Mexico rather then being an adaption to it.

It needs to be stressed/noted that by extension, this sort of venice-like urban layout wasn't mesoamerica universal, it was, AFAIK, specific to nahuas or at least the valley of mexico (there were some non-nahua cities there too, namely otomi ones). That being said, building cities around lake basins in general wasn't: The Purepecha Empire, the Aztec Empire's rival, also had it's oirign in a trio of ruling city-states with a partially-nahua ruling dyansty founded around a lake in western mexico, for example. Complex water mangement systems were also fairly ubtiqutuous regardless of the civilization, it was something Mesoamerican cultures excelled at generally, especially the ones in the lowlands (though as evidenced by the nahuas/aztec and the earlier teotihuacan, the highlands were no slouches at it either).

1/2

>sorry for the late reply user
No need to apologize user, thank you for the explanation! I have to say that your autism is wasted on this board; why not join an actual forum for historians or something like that?

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There's a broader point to be made here about Mexico's hydrology and climate: Coastal cities weren't as much of a thing, presumbly due to the issues of hurricanes, and in general, in the tropics, mounanious areas rather then the lowlands being more temperate and less, well, tropical., with the problems that brings.

It's plebbit, but if you read reddit.com/r/AskHistorians/comments/1984ff/why_are_most_mexican_cities_in_the_middle_of_the/c8ls9a3/ and reddit.com/r/AskHistorians/comments/1984ff/why_are_most_mexican_cities_in_the_middle_of_the/c8m4hjs/ and some of the other replies you see some solid nuggets of info about this; and stuff like how the inland valleys collected fertile soil from runoff, etc.

reddit.com/r/AskHistorians/comments/1984ff/why_are_most_mexican_cities_in_the_middle_of_the/c8mccxv/ also touches on a really solid point, which is that the lowlands of mesoamerica/the yucatan was basically a giant limestone plain, which meant there was a lack of common ground fresh water sources that aren't too deep to access, meaning rainfall HAD to be the primary source of water, and on top of that, there's the issue of the fact that since the lowlands was also tropical swamps and jungles, it was prone to flooding during wet seasons (esp since it was a limestone plain, poor soil drainage) which required redirection to avoid flooding, but also a lack of rainfall and rivers in dry seasons, meaning that it was imperative for lowland urban centers to be able to both push water away, AND retain water as needed. Poor soil, corrosive humidity, and sanitation concerns in such a tropical environment further complicate things.

So basically, this meant that lowland civilizations like the Maya, Olmec, Classic Veracruz, Huastecs, Totonacs, etc has to git gud at complex water mangement systems in order to thrive.

2/3 need one more

cont:

These lowland civilizations such as the Maya, olmec, etc rather tended to have complex interconnected nextworks of agricultural canals, aquaducts, drainage networks, raised platforms/barriers around to avoid being flooded; and basins/resvoirs. Again, these were connected systemso, with the water from each flowing into the other as needed, such as many of the basins and resvoirs, which were primarily for collecting rainwater for drinking and cooking, also being overlow drainage pools during flood season, and/or that water then also flowing into agricultural canals, etc. Also worth noting that since Mesoamerican cities had expansive suburbs, maya cities espcially, these systems could cover litterally dozens to hundreds of square kilometers, see pic

Tikal and Palenque make two really good contrasting examples of this: Both had extensive hydraluic networks, but Palenque was located in an area with like 40 fucking springs and 9 rivers, and as such it's systems were more designed around managing existing water flow and harnessing it for urban utility and avoiding flooding, wheras Tikal was located in one of those manny areas with very little freshwater sources or areas that could flood, and instead it was focusing on presrviing, retaining, and gathering water sources. I could really go on here and talk more about each's, but I already did so here in this thread, I start talking about water mangement here: desuarchive.org/k/thread/39546199/#39562213

That thread 404'd before I could finish, but I finished right as I wrapped up talking about Teotihuacan (a highlands site in the same valley as Tenochtitlan, albiet from 1000 years earlier)'s water mangement systems, so it should still be informative enough about Tikal, Paleqenque, and Teotihuacan for you all.

Here's also a bunch of papers on the water systems of lowlands sites and teotihuacan: filedropper DOT com SLASH mesoamericawatermangementpapers

3/3

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All AC blows but Odyssey is the least suck

Without seeing the picture I thought you were talking about Super Mario Odyssey

you mean this
en.wikipedia.org/wiki/Richat_Structure

Really appreciate it Mesoamerieaboo! Now go and get hired by some game company so we'd get a comfy game in Mesoamerican-like setting.

grow up, nintentoddler

I wanted so hard to like Odyssey because I like the setting, but it still feels so shallow and superficial. Mechanically, the combat is probably better than the Witcher. Most grinding is optional. The graphics are amazing. Yet the game is still unable to immerse me the same way The Witcher did.