>playing Thief: Gold for the first time
>enjoying the medievil, victorian setting
>suddenly zombies
>and dinosaurs
>and wizards
..?
Playing Thief: Gold for the first time
Did you somehow miss the magic crystal arrows you've been using since the start?
there are robots in the second game fyi
Thief 2 is superior in every way
Fuck zombies, tombs and dinosaurs, give me levels where I can actually steal shit and feel like a Thief
Well, it's a fantasy game. That stuff shouldn't surprise you too much.
Raiding crypts and tombs is as thiefy as you can get. Thief 2 levels just drag on forever.
The Bonehoard is the best Thief mission, fight me.
It was the 90's desu. Games back then were more about having distinct levels than being concerned about "world building" a thematically cohesive setting.
Up there with Life of the Party as the best two missions
Spoken like a true pontificating retard who probably never even played the game that wrote the book on thematic cohesion.
Inspired by D&D
Clueless retard
t. zoom zoom
Spoken like a true autistic faggot responding to every post in a thread they disagree with lmao
On paper I'd agree, but I don't think the gameplay supports it as well as it does when you're just stealing from some mansion, which is when the game is at its best in my opinion, since the mechanics are not a handicapping you. Thief 1 feels like it wants to be both a dungeon crawler and a stealth game while having the gameplay of a stealth game and I don't think it works. I'll admit that Thief 2 removing this also made it a lot more predictable and slightly repetitive.
This. Absolutely based.
>14 replies
>13 posters
holy shit what a whiny baby
>enjoying the medievil
>complains about undeads and magic
Thief 2 has some crazy levels that are a huge step up from 1. My main problem whenever I try to go back to it is the robot guards. That could be such a great enemy used 2 or 3 times in the game. I just like the immersion of creeping through a corridor and finding a booby trap right before I spring it. stealthing a level itself feels better than blackjacking guards.
>round up all the zombies in the area
>shoot a holy water arrow into the centre of the mass
>watch as all the zombies explode into gibs
I can't help myself
>The gibs have physics and fly so fast that they hit and kill you
Falling damage is also based on speed right? It's funny you can use a body to break your fall.
>>medievil, victorian
Are you aware that's a contradiction?
Thief is basically a Dungeons & Dragons thief class simulator. That's why there are fantasy elements in it. And that's why they didn't try to accurately represent the technology of that era. Buildings in the very first town have electric meters on them. There are several small things if you pay attention that contradict the technology of the medieval era.
Point it, it's not supposed to be realistic. It's supposed to be for RPG nerds who always complained that the thieves in RPGs could never do any thief stuff. So they made an entire game where you can fully simulate all the thief shit that you could never do in other games.
>tfw just beat the Thieves' Guild
It wasn't that bad, you guys. I'd be perfectly happy if this was the game's peak level design.
Thief 2 FMs are the pinnacle of game design.