WELL MADE LINEAR LEVELS BAD

WELL MADE LINEAR LEVELS BAD
POINTLESS SOULLESS OPEN WORLD COLLECTATHON GOOD

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The open world meme needs to die. And it needs to die fast. It killed MGS. It killed Fallout. It killed Mirror's Edge. It killed Ghost Recon. It killed Final Fantasy. It killed Legend of Zelda. It will not rest until everything is unplayable.

Nothing about that is linear.

Ghost Recon died with 2 in 2005

B-BUT YOU GO IN ONE GENERAL DIRECTION! I WANT TO PLAY HOW I WANT, HOW DARE THE DEVELOPERS TELL ME HOW TO PLAY THEIR GAME?!

i miss it bros

Please tell me the ME:C clip is just a glitch and they don't normally do that.

Always loved the colors in mirror's edge.

I didn't play the sequel. I can see now that it was a good decision.

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The worst part about open world is that you have a metric ton of potential for it. But games are games, assets and budget are finite, and shareholders and companies would rather take money in fistfuls, so it's all the same fucking shit of Ubisoft towers and snippets of copy-pasted content spread around like breadcrumbs. Open world doesn't have to be bad or repetitive, it's just a thousand times easier to not rock the boat and try to make a straight profit the lazy way.

>fallout
>linear levels

>Open world doesn't have to be bad or repetitive
Yeah, it does. Either that or it takes 50 years to get made. How else are you gonna fill an absurdly large map and not have it be either empty or repetitive?

Open world doesn't have to be an absurdly large map though. Saints Row 2 and Dying Light come to mind, reasonably sized worlds dense with content to explore.

By hiring more people and improving your workflow.

Have you played Gothic? Maps weren't fucking huge there but it was fun to walk around and explore them.

>Open world doesn't have to be an absurdly large map though
It does, by definition.

How come there isn't a single good open world game, then? Not even indie or anything. The concept is trash from the get go.

>How come there isn't a single good open world game, then?
you're a contrarian shitposter

>It does, by definition.
The definition you're thinking of is the triple-A statement that sells copies. The real idea of open world is the idea to go where you please, do as you please and how you please. By all means, there are a number of open world games by definition with confined spaces and limited casts or areas.

>Open world game
>All the enemies are just reskins of the same 4 or 5 monsters

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Open Linear levels like Crysis is the step to the right direction. Games like New Vegas with its small map are a good example

No. Open world games require big maps. That's what "world" means. People who think all it needs to be open world is non-linearity are fools. By that logic, is Metroid an open world game? Is Animal Crossing an open world game? Of course not. Absolute nonsense.

Gothic nigger

Not a single open world game has an actual world then besides maybe the classic Elite games and by default are a complete failure, but hey, keep fishing for (You)s.