Why videogame music today isn't as memorable as it used to be in the past?

Why videogame music today isn't as memorable as it used to be in the past?

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youtube.com/watch?v=EaXSnDeu0Vs
I thought this was pretty good

Because you're looking in the wrong places?

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Because old music focused more on the melody rather than on being fucking cinematic.

jap games still have lots of good memorable music, western games sometimes do but often it's just forgettable orchestral background noise

Western games want games to be like movies, so the tracks vast majority of times tends to be either forgettable ambient music, generic orchestral just designed to not have dead air or overtake actors voices, or shilled pop music.

>Japanese composers and singers output better English songs

youtube.com/watch?v=eFVj0Z6ahcI

How can this even happen?

Because you're jaded.

Don't use Terra to shitpost, please.

God, I want to FUCK Terra.

This user is right, for shitposting and bullying use Celes.

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unga me bunga new bad

>only vidya from July 17, 2019 counts!
cringe

But it is?
Unless you're talking about western games.

Post-FFVII girls like Terra are ironically soulless dolls unlike the modern FF girls actually have personality though.

Every girl from 4 and 5 were traditional otaku-pandering submissive type.

I don't remember vg music from recent games because they are all terrible/censored/waifushit/not games and I don't play them in the first place.

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>Post-FFVII girls like Terra

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Guys, this user might be legit retarded

Meant pre-FFVII.
Read the context.

mystery dungeon red having the best ost of any game being locked to the gba soundchip is a fucking shame

thank god somebody remastered every single song keeping the soul in-tact

youtube.com/watch?v=ZrPSkN9o7DQ

this shits a banger

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But movies also used to have memorable music.
You had scores by John Williams (Star Wars, Indiana Jones, Jaws, Schindler's List, Jurassic Park, and many, MANY others), Ennio Morricone (Dollars Trilogy, The Thing, Once Upon a Time in America), Lalo Schifrin (Cool Hand Luke, Dirty Harry, Enter the Dragon), Bernard Hermann (Psycho, Taxi Driver), etc...

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I think it's mostly beacause they were really restricted by hardware at this time, so they made melody that sounds like there are not a lot of "instruments" used and it's unvoluntarily easier to remember and to sing for a human. When newer tracks, in the rare instances of being good, use lot of layers of songs, you'll enjoy it for the moment but it'll be impossible to remember it in it's entirety, making it harder to say like as much as a song you're able to sing
youtube.com/watch?v=S2MiapKBWis
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Absolutely based

test

thanks for posting this
im going to spend my day listening to the work here

It is, you were just an impressionable kid/teenager and listening to music in games helped formed your taste. The music in modern games is sufficiently different enough that your taste doesn't line up, and now you think it's not memorable because you don't like it as much. Basically, shut the fuck up boomer.