I'm playing it now and having so much fun. It's everything I would want in a FromSoft game, skipping all of the non-linear exploration and going for constant action. Even Bloodborne/DaS3 didn't really have any impact at launch.
Why did this game cause so much uproar?
Because it was too hard for zoomers and anglos. It’s From’s best game yet.
'cause casuals couldn't get summons to finish the game for them.
Players were chained by Filtered Ogre (and according to From, the Bull)
Because it was a hard filter for many faggots and didn't allow them to summon cheese every encounter. It's the best game FromSoft has made yet imo
Can't summon, can't overlevel to the point that the game can't be lost.
because the game is boring after 1 playthrough it was literally made for speed runner cucks and even they got bored.
It’s hated because it forced ONE play-style, parrying. Also forced one weapon, a shitty, katana.
Also no character customization, as ugly as all previous games where, it forced a set and dull character.
Also, story was even more obfuscated and nonsensical then any souls game before.
PS. Absolutely no replayability
It filtered the scrubs who needed crutches like summoning and grinding.
yeah I honestly love the idea of pacing progression, there's still some room, where you can choose to kill this boss first or that, hence making the other one slightly easier, but it's still better than an xp/souls system
Was this game harder than Nioh?
>he replays games to play dress up
Just play with Barbie dolls, Sally.
replayability isn't essential, you entitled cucks.
Nioh is better, Sekiro sucks.
nioh has an xp system, so you can control the difficulty
But it’s a good thing to have and Sekiro has that. Only people who complain it’s not replaceable are people who got filtered and ragequit.
None of the souls games have any replayability unless you're autistic or a tranny
t. filtered by ogre
i played through it ~8 times in a row before finally getting burned out, but its definitely the kind of game that will warrant a replay from time to time.
the big shame though is its looking increasingly unlikely that its gonna get DLC.
yeah when the game first released I played it none stop until I finished Ng+2, would have done another playthrough but I didn't wanna get burnt out in hopes to play any future dlc as soon as it drops, sadly no dlc seem to be planned as of yet.
Its an action game not an RPG. You can't really grind stats enough until you beat bosses with numbers. You generally just need to git gud or find some specific cheese strat like True Monk. There is also no co-op so nobody can help you with bosses.
No summons combined with no stats letting you math encounters caused a lot of salt especially from Journalists who always praised souls games because they had very easy ways around the difficulty that Sekiro does not.
>story was even more obfuscated and nonsensical then any souls game before.
but it makes pretty perfect sense. some of the lore is pretty oblique but the plot is easier to follow than any of the other soulslike From games.
Fuck
Parrying
Played every SoulsBourne without doing that shit once. Returned the game after fight at the top of the castle where the rival has that lightning mode.
It's a shallow action game so leaning solely on that aspect doesn't do it any favors.
outing yourself as trash
Your fault for not reading about the game befor buying it
I played till n+7 with charm and bell buff my playtime was like 60 hours I had +500 in every Soulsborn game.
This
Also no there being no pvp was supposed to make for a better and more fun singleplayer.
That didn't happen, it lost more than it gained
>Why did this game cause so much uproar?
For some reason some autists confused the name of the game and thought it was Dark Souls 4 so now everything that game does different is bad and HAS to be compared to Dark Souls
Imagine if MonHun got rid of every weapon except Sword & Shield, then made you play as that cuck with the ducktail haircut only.
Y’all niggas would be here saying “I don’t get what everyone is mad about! Best Monster Hunter game ever!”
>Sekiro
>obfuscated
t. zoomer who likes playing with barbies and hates skill based gameplay
No wonder the most popular zoomer games are stuff like Fortnite
But what if it was a brand new IP and the devs stated that it has zero relation to Monster Hunter and they wanted to focus on other mechanics?
but that's a completely irrelevant metaphor and sekiro isn't even related to DaS
YOU WANT ME TO TOSS YOU OFF THE MOUNTAIN AGAIN!?
Best game? I dont know, its up there though, I think I give the edge to BB. But sekiro has the best combat, full stop.
Sekiro is less removed from Dark Souls then Bloodbourne was, saying they aren’t aggressively similar and by the same devs is like saying Street Fighter Alpha 2 isn’t comparable to MVCi.
I thought the combat was too tedious and easy. game was okay, but I was bored more often than having fun.
>no replayability
I got 4 playthroughs out of it before deciding to put my efforts in another game and even then I'm still not bored of it. I bet you fucking suck at it lmao.
BB is a reskin, Sekiro is a different game
boring game that plays itself, even casuals beat it easily since the combat system is incredibly flawed
The duality of man.
It was unironically too hard for mainstream audiences. And it’s not even in a meme way like Dark Souls where you can technically just overlevel or upgrade youritems and summon players to cheese your way through stuff. It was legitimately hard and that was the actual focus of the game and its lore especially since all the gameplay modifiers like Demon Bell and Kuro’s Charm make the game harder rather than easier. The core design of the game is around making you a perfect partying machine which is very hard with those aforementioned things activated. But damn is it satisfying when you master it, since the gameplay and character movement is actually fun and tight and not a lame after thought like in DS games.
5 bucks says this guy ran around at all times while looking to land a hit.
>like saying Street Fighter Alpha 2 isn’t comparable to MVCi.
But retards don't whine that Alpha 2 is a downgrade of MvC because it doesn't have the Marvel characters and don't bitch that MvC sucks because it uses tag mechanics
>replayability isn't essential, you entitled cucks.
>None of the souls games have any replayability unless you're autistic or a tranny
DeS, DS1, DS2, BB, and DS3 are all have or had high marks for replayability through online play.
>its definitely the kind of game that will warrant a replay from time to time.
What make's the game any different when you play now and a year from now?
It is tough. It unironically improved my reaction time across the board once I beat it.
was too hard for me, less about tactics and knowledge and more about twitch reflex reaction time, i was not interested in beating it. i beat every other souls game
the parry window is so fucking huge there's no reason not to just go back and forth between hacking and deflecting.
This game is pretty alright. The stupid uproar was caused because papaya eating, corporate dick sucking, "I need to meet my deadline or I'll get probed by my boss!", casual crybabies couldn't get past the tutorial and fatass cheeto eating, company dick sucking, trap fapping GAMERS didn't understand what accessibility actually means.
There was a concerted effort to have FROM to add an easy mode. All the journos went full hivemind to get it done. Then FROM did the most BASED thing they could do, nothing. Didnt even acknowledge them lmao.
It has the same exact enemy enemy pattern recognition and punishing as every single Souls game. Unless you're some kind of shitter than ran away and spammed spells or held the shield button instead of being a dodge chad.
How can people think this game is harder than Souls when you can stealth your way through the entire game minus the boss fights?
fpbp fuck your tripfaggotry tho
>and according to From, the Bull
LITERALLY HOW? I can understand the ogre, I struggled with it myself but I beat bull literally on my first try
How do I git gud at this game? Every double deathblow enemy I've encountered so far has killed me a whole bunch of times after I cheese the first deathblow with stealth before finally killing them except the ogre who was piss easy and with the dragonrot being a thing I'm worried that if I keep dying trying to parry then various NPCs may end up dying.
The parry training npc is also not very helpful because he has fuck all posture compared to the harder enemies I've fought making it an unsuitable comparison.
This whole complaint was unnecessary, both sides just made it a big deal.
FROM just being "uh huh" about it is BASED tho.
I replay old games all the time if they're fun, I do an annual play of LttP and the first MMX every few months. I can see myself blowing through sekiro again in another year
it's not like that boss stopped ppl, that's just where people got exhausted and were like ehh i'm done, i could beat this but fuck it not having fun
No mechs.
Cause it's Froms best game and Souls fans are coping
>It’s hated because it forced ONE play-style, parrying.
so all the souls games force 1 playstyle, rolling.
It was better than dark souls
Because one game journo tried to hide behind crippled people to justify his own inadequacy when playing that game. Then some cripple beat the game and made fun of the retarded "game journalist".
Weird because I don't remember beating the Ogre because I was dead drunk but the Bull filtered me for 2 days.
Honestly? Take breaks. I usually try a fight 3 times or so before I put the game down for the day and come back later. The fights are very rhythmic, so giving your brain time to process a fight in the background while you're doing something else works wonders
Casuals be casuals. Only a small portion of Dark Souls "fans" have actually beat any of the games.
>It’s hated because it forced ONE play-style, parrying.
There was block in the game. Block + Tool combo was slower but also a viable option. You're just terrible at video games.
Souls zoomers think that dress up makes or breaks a game. The shitpsting before its release was insufferable as well. You would think people would be happy that Activision published a high quality AAA game with no microtransactions and no compromises to its vision, but apparently not.
You have to learn parrying, which is very easy in Sekiro because if you just keep spamming the button, the only penalty you get from failing a parry is that you block the attack instead.
>Uproar
Quit your buzzwording faggot, it's easily the least talked about game.
Anyway, the game is fine. If you enjoy it good for you fag
Its crazy how in all FROM games, different poeple find different bosses tough. I am in the minority where I found 1st phase of gaurdian ape easy, but the 2nd phase gave me all sorts of trouble.
Not sure how but they nerfed them for "pacing" reasons
This. Shadow of the Colossus doesn't have much replay value on paper but I've played it a dozen times because I love the game.
why does his posture not break until the very end. i don't remember it working that way.
Unironically it exposed how terrible people are at video games, especially the butt blasted journalists and youtubers calling for an easy mode
I read on one of the loading screens that spamming the parry button had a detrimental effect on posture recovery though - is that not the case?
>game that heavily focuses on stealth also has intensely hard boss fights that require to use skills you haven’t honed through the game since you’ve been using stealth this entire time
Bravo FROM great design
>Normalfags think look Sekiro looks fun
>It's not called Dark Souls 4, which is an easy sell so they think they can "finally get into the series" with this new game
>ends up having a much higher skill floor than any of their games to date
>breaks launch sales records for the company
>You now have hordes of people who never looked twice at Souls bitching about challenge
strictly speaking, I don't even think it's more difficult. The game gives you so many tools to cheese combat, the gameplay is very non-commital, idols are everywhere, it's impossible to get lost or stuck, the story handholds you the entire time, and there are no stats or gear to worry about. But if you can't into good old fashioned Action combat you will be filtered hard.
Phone poster
The stealth system is a way to get the jump on a pack of enemies
>use skills you haven’t honed through the game
There's a NPC that directly teaches you parry and the game forces you to parry in almost every non-stealth fight because your posture breaks and you are open to getting raped.
Yes and no, because blocking SPEEDS UP posture recovery. Yeah, its not like in Souls where you have to drop your shield to get stamina back, its the exact opposite.
Welcome to every single Tenchu game ever made. And Sekiro is clearly a spiritual successor to that franchise:
I don't get what people mean when they say the game has "no replay value." I bet they watched most of the game on Twitch and googled every secret. I've been playing since release and still haven't found everything out.
>And Sekiro is clearly a spiritual successor to that franchise:
I don't get why more don't understand this and somehow think that it's a Dark Souls sequel for some dumb reason
>the gameplay is very non-commital
Hasn't been for a long time. DeS and DS1 are the only games that had you commit to the strike and it's never going back, unfortunately.
I was a little bummed about less customization, and there being little secrets to find. That's part of what made souls fun.
Gameplay more than made up for it though. Shield fags were finally exposed and we finally got something other than "hit a boss on the back"
It was a wake up call. Ive beat all soulsborne games prior but Sekiro had the toughest 1st play through for me. My 35 year old drug addled boomer brain had a tough time reacting to shit in Sekiro. Like when an enemy did a sweep, I knew I need to jump to counter it but my brain just went to dodge anyway. I kept pressing wrong buttons sometimes too, like it was just too fast. It was a real git gud moment and the game single handedly improved my reaction time in general. I blame years of shitty hand holding AAA games that made me worse at vidya overtime.
Hit boss on back strats are only viable for rollers. Turles just shield everything and strike from the front, much like Sekiro reinforces.
Again weird, because the 1st phase of Ape took me a week and 2nd phase only took me 1 day and 2ape only took me 2 tries. Once he started using the sword I started thinking of ape as less a beast and more like a swordsman and parries came easy.
Because they're casuals who havent played Tenchu games. And because Sekiro has a lot of wink-winks back to Souls games, like the game taking place in ASHina instead of Iga province and throwing ASH instead of sand or ground glass on the eyes of enemies)
Spamming parry works like 90% of the time.
Play Forbidden Siren on PS2, walkthrough allowed. Even with that walkthrough its still like a rite of passage and no other game will ever feel difficult again.
>dlc never ever
It hurts
Only on NG1 and succeeding playthroughs with Kuros charm. You didn't even try the real game.
If you wanna have Infinite tries with bosses there's this cheese I do:
If you die to a boss, resurrect and go to options and exit to menu
You appear outside the arena and you can safely use your homeward idol
Bull got a quite a few tries from me.
You really want to hit it in the face since side damage sucks but it's relentless movement and small tell on what rampage it will go on filtered me hard.
Got it to less than 30 percent life many times and died, then it suddenly decides to go crazy at like 40-50 percent life for the instant kill. Weird as shit. Why didn't he do that the multiple times i got him past that?
>use nightjar monoclur to zoom in on Emma at the Sculptor's house
>game becomes a 10
super fun but in NG++ I finished in a few hours and died like 5 times total
I should probably start using the bell or returning the charm but I don't think I ever blocked anything anyway
Of course there will be. We haven't met Tomoe, Dogun, or fought prime Sculptor with his prosthetic yet.
What the fuck is up with the binocular in this game? Zoom in on the front and everything is crispy but looking at anything from the rear turns it into a blurry mess. It's like Not!Censorship.
returning to the castle throughout the game along with the lighting changes as the day goes on was really cool but kind of made me wish there were more areas and minibosses that weren't recolors
>We haven't met Tomoe,
By the other name Wimp Lo, who then proceeded to teach her kid her flashy but useless abilities.
What were they fucking thinking?? Dark souls, game with 100% restorable death penalties safety net item lets you warp out of danger practically instantly.
Sekiro, with a random 15-30% chance at avoiding death penalties safety net item and the fastest bosses takes 10 fucking seconds to use.
WHO OKAYD THIS?!
I think the game has a lot of problems, mostly with the terrible skill trees (the tools one is the most criminal of them all, especially considering how late ingame you get the whistle) and the general fact that parry feels too much like the as intended way to deal with almost every encounter. But damn does it feel satisfying hearing steel clashing with steel.
This is how I know you didn't actually play the game and are shitposting: Kuro's Charm prevent's chip damage through BLOCKS, Kuro's Charm and NG+ has no effect on timed parries, which again you can spam and still hit that target window. Please reply back so I can keep dunking on you.
Its just a problem of some tools being more useful than others. For instance the cleaving spear is superfun to use in Mibu village, and the Orange Fan thing lets you stealth kill enemies that have already spotted you. Fan + Bloodmist and you can stealth kill an entire team of enemies who have spotted and chasing you.
It's nice to have a game that somewhat resembles Tenchu in this day and age, but there are ways in which it's inferior to Tenchu:
>fewer stealth kill animations
>no ability to skip said animations
>limited use of the grappling hook
>fewer movement options (no somersaults etc.)
>no hitstun
If they make a Sekiro 2 and make it even more like Tenchu, then it could really be something.
trainer ftw
>For instance the cleaving spear is superfun to use in Mibu village
You mean the one place where you rush inside on roofs, grab a gourd seed and then go beat up two ghosts? I don't even see a point in wasting spirit emblems for the villagers to be honest.
Just killed Isshin 20 minutes ago. It was kino.
I like that the paths from idols to bosses are short and basically empty
i mean, you can block most attacks.
Enjoy the moment user. No other boss fight in any other game compares.
DSP truly exposed casuals by releasing the beast within and dropping his "I can't play videogames" act when he utterly defeated Isshin in fifteen minutes from first meeting him. Truly based.
Help, how do you kill
>Giraffe
>Snake eyes guy
That hat is true. Sekiro seems to never understand what's going on.
Why not? You get them back so often that its like a playground where you can fuck around being the God of Death. At the front of the village elder house with one giant and whole bunch of villagers standing around, you can Bloodmist the giant and then kill every single villager with a single Spear Cleave attack, which is super satisfying to do.
fewer animations was a bummer yes. All the side- and front kills were missing. Good thing at least corner and ledge-hang stealth kills were there. But Sekiro also improved on Tenchu, for instance separate button for ledge grab. In Tenchus trying to jump away from a crowded place was a fucking nightmare because your character started grabbing ledges on random and your camera was keenly zooming at Rikimarus ass the whole time.
No replayability and invasions. The setting is boring and lacks mystery or intrigue, atmosphere is weaker than the other games. Shitty on rails grapple nodes instead of free-form grappling, anything that isn't a miniboss or boss is piss easy to kill. Lots of reused minibosses and bosses. The "press for epic takedown" animation gets irritating to watch after the 100th time. Good level design, yet it barely rewards the player for exploration as all that's scattered around are ceramic shards. There's no incentive to use to use prosthetics, a sizable number of them are completely useless or dogshit. The game's compromise for variety in favor of strict deflection based combat makes it fun the first run, but utterly dull the next. I don't know, I couldn't connect with this game at all.
Did he really get through that quickly? Did he farm attack points or anything?
I bet you just checked the half-assed wiki didn't you, faggot? Removing Kuros charm also narrows the parry window so you will recieve chip damage when parry spamming too. If you actually used it you would know fag.
>Giraffe
Use Gokan's sugar, deflect the combo and his posture goes up.
>Snake eyes
Don't get hit by the hook attack and hit it until it dies.
remove your trip, you're not on /fa anymore
Quite frankly the game was too hard. I took a week from work to finish it, but after banging my head against the old lady in the burning building, I gave up. It was not fun. There was no way to improve. The lvling mattered not since they gave such small gains. This is one of those games that are made to be cleared by a select few, those born with good reflexes. If a fit 20 year old couldnt do it in under a week, then it was simply too hard. I got to use my time for other things, social things. But I bet if I spent a whole month like gaming nerds or people without social obligations and work, sure. But it would have been NOT fun.
Giraffe is easy, just spam block to parry. Snake eyes you can cheese by kiting him into the poison. If it's the other snake eyes I think you can get a death blow in by sneaking up but I don't remember
>Snake Eyes
If she moves her weapon to your right, immediately parry. If she does on your left, be a bit slower, it's a combo. If you see the kanji, jump back because it's her grab and it fucking sucks. If she ever readies the gun, dodge right at the last moment. Be aggressive, she usually deflects on the second or third hit but doesn't have a counter for it. Be patient because depending on where you are in the game the fight might take a while.
>Giraffe
Parry 4 times. Pause. Parry 5 times.
Or.
Parry twice. Jump.
That's it, really.
I always feel like From has a hard time with giving the player fantastical animations. I recall one Spiderman game where running and jumping and running and jumping off the ledge of a building would give you different animations. That would have been a nice addition to this game.
He spammed the azurite axe or something, broke through phases 2 and 3 so fast that isshing didn't even have the time to shoot a lighting bolt.
very casualpilled
Sounds like you're just terrible at games. I beat butterfly first try, sight unseen. I'm not that great at games.
Niggers got filtered en masse by early bosses and even minibosses in this $60 game.
Fromsoft took the GIT GUD meme to hard and made a game that forces the player to acquire skills.
See:
>Because it was too hard for zoomers
Imagine thinking a game that has been beaten by twitch zoomers and thots is hard.
Niggas, I only have an original xbone. Is the game blighttown tier on it?
I beat all the Halo games with skulls, DS II and DS III. Even more, but I listed the harder ones. By no way am I casual. I was born gaming.
It's too hard for the type of zoomer who watches zoomer streamers, phoneposter.
They just removed the one major easy way out by removing co-op. Then added a whole bunch of smaller easy way outs. The game is overall way easier than Souls games.
Pretty sure the game outted that faggot as a casual. It raped him throughly, if he did beat it, it was either by remoteplay or after he had read up on a guide.
At least it gave us some journalism gold.
It takes a while to figure out how to play Sekiro. It's basically a rhythm game. I think you just quit too early before you learned how the game works. It was really difficult at first for me too, the butterfly granny killed me like 50 times.
Maybe I'm wrong but from the my first play at launch to like last month when I beat the game again it seems they turned down the difficulty. It's not just that I learned to play better but the enemy posture and health bars just go down way faster. The real corrupted monk was a pain in the ass at the first time and now its posture seems to break so quick.
>50 times
As I said, the time sink was way too high. I can accept 5-10. After that I drop games.
It didn't cause any uproar, Nioh is way more difficult
Sounds like you're missing out a lot if you never play games that are difficult for you.
Look, its ok not to like the game, its not for everyone but this post comes off salty as fuck and no need to attack the fans referring them as "gaming nerds". I'm a 35 year old married boomer with a kid and full time job but I still was able to enjoy the game immensely and had no need to spend a month or whatever your shitty example was.
Oh, and lastly, the OST is pretty disappointing. Extremely homogeneous, but it is to be expected, especially when it was Yuka Kitamura that composed it. I sincerely hope FROM kick her out and get actually good composers on board.
I'm pretty sure one of the primary issues for game journalists and people that play Fromsoft games casually is that there was no summoning. In the Souls games you could pretty much just get carried through the entire game and then pretend that you finished it but Sekiro gave you no leeway on this. You either figured out a way to cheese the content or you genuinely had to get better.
But journalists loved the game. It's rated 90/100
>There was no way to improve.
Hit her three times, parry. Repeat until 2nd phase. 2nd phase stand under buddha statue to surprise gank her and prevent her from doing magics entirely. Now hit her three times and parry, repeat until dead.
The game is much easier to learn than Souls because most bosses are very mechanical in how they work.
Same with last boss, first phase hit twice and then he does 3 things, Mikiri if he punches, run away if he starts charging his sword, hit him twice again if he starts his normal combos. Repeat. 2nd Phase parry all his spear strikes to bait him into doing an exhausted spear thrust, mikiri that thrust. Repeat. 3rd phase the exact same, except when you see lightning on the screen, jump and press attack.
Thats how easy it is. You dont need to know information about his hitboxes or even do any gimmicky shit unless you want to. Thats his pattern, period.
weapon arts alone makes nioh way more easier game, you can take half of the boss health bar while being immortal.
they literally get paid to play the game and people watching them fail over and over gets them paid even MORE, especially when they rage.
I liked the monastery fight music, plus the eerie ambience in mibu village, pretty much forgot about the rest of the music.
I heard the journos received a comprehensive guide along with the review copy to help them out. Not sure if true but it makes sense. I bet this was activisions doing too, this may have been a reason why FROM chose them to publish it.
Sekiro is a beautiful reminder of, you and the game. Just you two. The isolation pretty much made zoomers and boomerjournos sperg out since they were stripped of everything that were used to.
>Using guide
Anyone here beat this game with your own experience and muscle memories?
It is true. I lost the scans, but someone did indeed leak the pages and it was like reading a gamefaqs guide, I can't believe they still had problems.
Like their dignity.
>Also no there being no pvp was supposed to make for a better and more fun singleplayer.
>That didn't happen, it lost more than it gained
Maybe for you. But you apparently have shitty taste and actually enjoy shitty multiplayer if you think the single player suffered for its lack.
I loved Divine Dragon's OST, I'll give Yuka that at least.
But you have to learn how to use them which makes it more difficult. And in Sekiro you have OP mikiri shit with huge time window
some of the most satisfying victories for me came after many deaths, 60+ on friede in ds3, over 100 wipes on bosses in WoW
wow nice post OP, upvoted!
The uproar was also generated by journalists. Obviously gaming outlets aren't going to let their reviewers run rampant on the game's score because of the difficulty. Imagine being the publication that is known for giving Sekiro a 6/10 because their reviewer couldn't finish the game. IGN still gets mocked for their God Hand review and that game came out in 2006.
I did, and I still haven't 100% it yet. You know anyone claiming it has no replay value either watched guides for all the secrets and haven't tried any advanced strats.
What guide? I learned those patterns myself. Butterfly took 5 tries, Isshin took around 6-8. Rage Demon took most tries, around 10-11 because he was one of the rare actual Souls bosses in the game, he basically has the same strategy Sinh and Midir have.
Were they receiving guides for Dark Souls, Bloodborne and Nioh too? All those are rated very high
Nothing wrong with admitting the game beat you. Going online to justify how you never beat it and demand easy mode is losing dignity though.
I'm struggling against owl, any tips? i had no problems for all the previous boss but damn owl is kinda hard.
i also don't use the firecracker, should i?
Not all journalists are braindead. Most of them know they should judge the game for what it is
I think lack of multiplayer did help it. Could you imagine PvP in sekiro? It wouldnt work, its too fast and i dont see how its parry system could work with latency in mind. Without PvP to worry about, they were free to make the combat how they pleased.
>same as Midir
not saying much given how versatile of an opponent he is there are tons of ways to beat him.
every art that buffs your weaoin and vitality works the same its just buttonsmash after that, mikiri counters only thrust attacks
did people really struggled against the ape? i literally two tried it, with no firecrackers and no knownledge of the boss before.
>I bet this was activisions doing too, this may have been a reason why FROM chose them to publish it.
Nah, Activision has published Fromsoft's games before and is makes sense as Seikiro is Tenchu's spiritual successor
The apparition music like when fighting headless is pretty damn good too.
Yea Forums doesn’t like good games
I see, I guess working with Activision is ok if they don't own you.
Sinh and Midir both you have to Run a lot, Sinh has the fakeout headbutt which you have to bait first before you run to cut off his balls. Same with the Demon in Sekiro, who throws fireballs at your direction and you will get hit by them if you just straight run at him. So you bait that out first, then rush below him to stab him in the shins. And all 3 of them have the close-range flame attack which forces you to run behind them.
Fountainhead palace, the basic fighting music and Gyoubu's theme are great too.
I thought the game was fairly easy, almost never died
but fuck, owl is challenging.
Yea but thats the overall sound and visual design of that boss. First time the whole slowing mist and the sounds he makes, coupled with the music is really freaky.
He is
Ive beat him several times and i still dont really have a good ironclad way to beat him like I do with other bosses.
>Pfff, my dad is super-easy, he's really weak against Thrust attack, just keep spamming that and everything will be fi-
Try fighting it with Demon's Bell and no Kuro's Charm on NG. It's an absolute slog, even parrying damages you so you have to just chip its hp down by running after it and trying to avoid the janky animation blending.
Hard to learn, easy to master is how I'd describe it. After doing the Shura ending I never got much better at the game, it takes a while to learn the rhythm but once that's down it's just about adapting to different movesets for unblockables and parry timings, as well as using some prosthetics. Pretty shallow all in all but for a short game with little replayability that's fine.
Go away, tripfag.
owl/owl2 and ss isshin are some of the best fights in video games
Oh but i agree, the fight is really good, but also very challenging, i'm struggling for 2 hours now, i'm taking a break, but it's been a while i encountered a real challenge like him.
Gameplay is more than just attacks. DS2 has long dodges with few iframes so you have to commit to those for example, the biggest thing IMO is enemies though. Try just running through an area in a souls game without knowing the way to go, you'll have no safe spots, enemies will gang up on you preventing you from killing roadblocks (especially DS2 has a lot of roadblocks, but they exist in the others too), and if you get caught in a combo between a few enemies you're probably dead. Sekiro lets you grapple hook, stealth, or just run carelessly through areas, no committal needed, even if you die you can just respawn and then run away. You never have to commit to an encounter in Sekiro because they enemies can't chase or threaten for shit, unless there's a fog gate.
I dont remember his patterns all that well anymore, but I do remember that aggression is actually better because he tends to do a lot of these sword dash attacks and then trap you in a vicious cycle where he just keeps slashing you, kicking himself on the other side of the room, then slashing again.
I also do remember that you dont have to be afraid of losing your posture because he stops attacking you when you fall down, to try to use his stomp execute. But its slow enough that you can crawl away from it before he manages to do it.
>anything that isn't a miniboss or boss is piss easy to kill
At the start of the temple area rice girl tells you to not get caught by monks. There are loads of bushes to hide in and monks are patroling or standing alone. After backstabing one of them I recived shit loads of exp. At this point I was sure they are one of those bullshit type enemies that can really fuck you up like curse frogs or brainsuckers. I stealthed through entire location until meeting the old hag. This is where i get caught and had to fight one of the monks. I swing 3 time and guard broke him. You can't imagine my disappointment when i realise that monks are just reskinned mook soldiers.
>You can't imagine my disappointment when i realise that monks are just reskinned mook soldiers.
They have the ability to buff themselves, when theyre not mooks anymore. But usually they only do it when in groups. One monk doesnt have the time to do that.
I liked this better than soulsborne, I really love the parrying mechanics of this, its like you're dancing with your opponents. And owl father is the best boss
The monks can fuck you up in groups, I was surprised at the amount of shit they can do. The mooks get more interesting when you start fighiting ashina samurais and when the purple bois show up.
when he runs at you with his sword on his left to do a horizontal swipe (including the one that comes after a single shuriken) it's easier to just dodge through it for a free hit to his vitality than bothering to deflect
he does that move constantly too so you can kill him super fast
equip shurikens for his second phase so he doesn't recover posture
High monk is the best combat art
It is, not only is it the best sweep counter, it just looks cool and fun to do.
>Make it up to Ashina castle and kill the boss samurai in the attic
>Get a scroll that let's me channel electricity when I'm blocking in the air
>What a weird ability, hope to find some electricity mobs so I can use it
>Go to Senpou Temple Mountain with the buddhist bug monks
>Go to kill Corrupted Monk
>Go to Sunken Valley but get stuck at Gun Fort
>Go to kill all 3 headless
>Kill last headless and notice there's an item on the ledge, figure out that I have to run along the roof of the castle to get on the other side
>Accidentally jump on top of an incense burner on top of Ashina Castle
>Cutscene plays where Isshin tries to steal my master
>MFW he's the guy that I was supposed to use the electricity deflect ability on
>Kill SS Isshin
>Listen to his soundtrack
>PTSD strikes
>beat corrupted monk apparition on the first try
>got raped by purple and grey bois on the rooftops
That's Genichirō
Seriously. People who say the regular enemies are jokes never mention the purple bois.
It was great but sadly the lack of RPG mechanics made the shelf life really quick. Elden Ring on the other hand is going to have heavy emphasis on RPG mechanics...
SS Isshin is nothing compared to fire Isshin. I beat him but I still have no idea how to dodge his fire storm bullshit.
Its dodgeable. And you can punish the shit out of him once you do.
Kuro is cute and need to be protected
tfw no sekiro 2 with an adult Kuro living his live at it's fuelless potential
Confesing my sin:
I play with English voices
Entitled zoomers
I play with the french voice user, i'm also a sinner.
Sekiro sucked because there's no PvP. Souls game where all only worth 1 playthrough or 2 if you played offline. But PvP gave a purpose to builds and actual replayability. The only replayability these games have otherwise is for tranny speedruns and dumb ass challenge runs where you lock your self out of 80% of the content. Only trannies disagree.
Gross
t. Plays Fortnite regularly and buys every CoD game
yikes
Or that its just fun to play through.
At least I'm not a tripfag
>What make's the game any different when you play now and a year from now?
i didn't say it made anything different, it's just a great game. every game doesn't need multiplayer. in fact the multiplayer focus in souls is what ultimately made DaS 2+3 a garbage heap.
Souls PvP isn't good. I think DaS 1-3 were only good for a few single player playthroughs, just like Sekiro.
I would rather be a tripfag then somone who plays fortnite and cod.
It's a great game, people try to rip it apart for being a single player game without in depth rpg mechanics. There are different approaches how you want to fight and how to work with your surroundings, but some people never bothered or just don't want to
Demon of Hatred was the best boss fight, Facts, not up for debate.
I hope the DLC expansion adds more shit like that.
you cant stagger him before he finish the animation
Worry not user. the thing about dragonrot is that it affects nothing. It just makes NPCs sick and if you talk to them while theyre sick they wont give you any quests because theyre too busy being sick. Die as much as you want, the mechanic was kinda wasted and goes nowhere, to be honest.
I was hoping there was some kinda special ending you get if you manage to clear the game with no dragonrot, but I suppose that'd be too much of a dick move for lesser skilled players who dont buy up every single dragon tear in the game.
You must be referring to Father Owl. I haven't faced him yet but I've heard he's much more challenging. But I feel the same way about Great Shinobi Owl. He isn't the hardest by any means, but damn is he a fun and challening fight. I'm a sucker for the "student surpasses the teacher" trope, but they really nailed it with this one.
How well do the Tenchu games emulate? I've always wanted to get into the series but never had the chance.
You mean the bosses that for some reason ignore how 90% of the rest of the game plays? I don't think they worked that well, demon of Hatred is easily dealt with by circle strafing to the right the entire fight.
>Y'all niggas
*smacks lips*
yucko mode
The only reason it sold so well is because zoomers bought it enmass after seeing their favorite twitch kiddies and streamers play it and get le rage. Journalists added even more fuel to that fire.
It's exactly the same case as it was with Dark Souls 1, but this time Sekiro doesn't have the more indepth RPG and other obtuse mechanics you'd find in DaS or BB that might deter normalfags. It's flashy, colorful, and le super hardcore.
I found father to be easier, but it helped that I didn't fight him until my third play through.
The reason it sold well was because it was a new IP and was multiplat. Stay mad bloodbronies
Y'all forgot the best boss theme in the game.
youtube.com
Its the only fight where that really is the best way. Trying to parry dosnt help, even with the fire umbrella.
She should stay on the team but should be relegated to a few "le ebin boss encounters" like in Bloodborne, while other composers flesh out the rest of the sound.
I appreciate the idea of a game of such singular focus having only one composer/main sound, though.
Sekiro story isn't obfuscated at all
shadowbringers has a higher rating on metacritic
I liked the OST. Maybe that song that plays throughout outskirts and castle made it seem more boring then it really is as a whole. Feels like you hear that song most of the game.
i loved sekiro but DoH was one of the most boring boss fights in the game. both owl fights were by far the best, with owl2 edging owl1 slightly, and sword saint a close runner up as well.
the monster bosses were weak.
I wouldnt say boring but he should have been designed as a 2 deathblow boss, not 3.
Really disappointed we didnt get any different outfits or something
I was about I hit you with a >muh fashion but it would have been cool to have some alt outfits, Like ninja gaiden had.
For me its true monk and gentle blade
Is it possible to kill the first Headless as soon as you find it in Ashina Outskirts? You'd just have to deflect it right?
If you take advantage of its AI and cheese it, probably.
Otherwise I dont think so because you definitely need something to get rid of the terror buildup, and a Divine Confetti so you dont sit there for fucking ever trying to kill it.
I wouldnt recommend it, you need divine confetti really and purple gourd to help with terror build up. Its possible i think but not worth it.
>Giraffe
Learn to parry
>Snake eyes
When she goes for the grab jump back instead of dodging back
Did your protect him Yea Forums?
Seething that zoomers are completely destroying your fotm game's legacy as a "hard" game?
First souls game I played, felt like a slightly harder less fun Furi. Played Katana Zero a week after NG3 and had a much more satisfying experience simply because I felt the game lost its appeal near the end of NG3.
Any games that feature this simple fun hard indie style in AA productions?
If by protect you mean get vored by rice loli then yes.
>no character customization, as ugly as all previous games where, it forced a set and dull character.
>Also, story was even more obfuscated and nonsensical then any souls game before.
You must have brain damage to think this shit. Sekiro was the first time that From made a coherent storyline in this kind of game. And this is exactly the reason why you can't do whatever you want with the character, so he can be faithful to what is happening in the story you retard.
Whats nonsensical about the story?
>you're a bodyguard
>guy stole prince
>you go get him back
>prince dont even wanna be the prince no more
>so you figure out how to make the prince not be prince no more
Is that really so complicated that you'd prefer vague bits and pieces of information and maybe one cutscene that explains a quarter of the story? And then have the rest if it explained through optional dialogue and item descriptions?
It's okay, I liked Kuro's voice
Because soulfags got humbled and their egos beaten in Sekiro, this is the only fromsoftware game that i considered genuinely hard, the past soul games got memed so hard about ''muh difficulty'' because normies and journus are fucknig retarded, dark souls was never hard, playing it after beating sekiro it feels so basic and easy, the only hard parts are the terrible gameplay desing and shitty hitboxes but without that i can literally beat the game with my eyes closed
the whole "sprint like a maniac to auto-evade 99% of his attacks" was pretty lame.
Because it's a 3 hour game stretched to a 20 hour game by constant repetition.
It's basically the same concept as dark souls, except dark souls stretched an 8 hour game to 20 hours.
It's the same concept but this one broke the camel's back.
user, you can stop with the bait, we're actually talking about the game.
t. shitter filtered by chain ogre
Because nobody wants to accept that the game is just built differently than the other games, both its fans and its haters.
Chained by filter ogre
it came out at a time where game news was slow therefore an easy mode became politicized into games not catering to disabled players then stop talking about it a week layer.
>It's everything I would want in a FromSoft game
Exactly this, loved it.
And FROM never even commented on the easy mode "controversy". I feel like a western dev would have bent the knee right away.
They know who plays their games
Wait wtf? I thought is was time for the regularly scheduled, daily "2019 july 17 11:47 AM A.D........I (A single player game) am forgotten..."
It's one of those games with gates that stop the shit-tier mobile plebs from advancing, which creates a twofold problem. On one hand you have said filtered mad shitters claiming it's too hard and call it garbage, on the other hand you have those who think they're hot shit because they have decent hand-eye coordination and basic reflexes and then praise it as a masterpiece to elevate themselves. The third problem is that it's a Fromsoft game, meaning it comes out of the box with the absolute dogshit that is the souls fanbase. Add in a dash of the From milking formula and the end result is what you see ITT.
At this point I'd be glad to see From move away entirely from this kind of game and never return, that would be the best possible outcome.
there's a prosthetic that I heard does wonders
I really do not like the forced story segments
you could play dark souls from start to finish while barely interacting with any npc
meanwhile in sekiro ever new playthrough you have this stupid ass section with kuro where he has to give you key item scrolls that unlock the next story event and then do thw ritual which is just annoying as balls, the story itself ia standard fare sengoku nipponese fluff with demons immortality n shiet seen thousands of times, the ambiguity of souls is what drove the people to play and speculate, sekiro is way too straightforward with barely any mistery or wonder except the dragon """"":fight""'"""
You are the worst.
One of the best parts of Dark souls was just exploring that sad and crumbling world, it was quite melancholic,
the newer games lost that
>It's everything I would want in a FromSoft game
>no mechs, no detailed customization of mechs, no good music, no aerial combat, shit voice acting, no characters with good names
nah chief this aint it
It was ok to not have to think about stats, and just focus on the deflects, which if you manage to do successfully you can defeat even Genichiro with low attributes
>skipping all of the non-linear exploration
But I liked that.
There are imperfect deflects so no the window isn't that huge
>I never heard of the Tenchu series
it takes longer than just jumping in for the kill. which is how I make mistakes when mobs are around
Needed better combat and boss fights. The boss fights were fucking boring as hell because your basically doing chip damage to the enemy.
The story also was fucking awful, and has a great premise of a coup, then drops it 10% of the way into the game for some retarded story about severing immortality.
>shit voice acting
don't play with English voices lmao
Ok for ads, but bosses?
Sekiro stops being hard when you learn how the combat system works. My favorite From game, I could never get into Souls, and Sekiro feels like a full fledged action game.
Was Wolf a gay?
Ternchu 1&2 are PSX games so those should be fairly easy. Tenchu 3 (published by From) is PS2 game, dont remember if it was a launch title or shortly after PS2 launch, so not sure how well PS2 emulators support it.
only some bosses. others have ads and that gets annoying
>implying SnS isn't the goat weapon that does literally everything with style
The game is easy.
No.
Sekiro is the evolutionary search of FromSoftware. In the strictest case in relation exclusively to the gameplay mechanics, the product can be considered as a proof of concept. With Bloodborne they realized that the problem is not the development of lore, the hermetic transmission or that each boss is a novelty in relation to the fight, but that it is in the mechanics where they must look for new routes.
Clearly the idea behind the combat at Sekiro is to give new meaning to the ideas of speed and reflex, not to mention not to depend on the central ideas of an RPG, which was the bread and butter of the company.
Change must come for all companies and From is not the exception. It is possible that for this reason, many hardened veterans in the Souls and Bloodborne series report not experiencing too much difficulty in beating the bosses, with the exception of one or three maximum cases. The innovation makes you leave your comfort zone so it is normal that the experimentation step to larger windows for big stinky cheese.
In relation to story, in my personal opinion it should be the most personal and Japanese one to date in video games. I think there are tropes that are exclusive from the east, with no western equivalent at sight, and that are not easily detectable unless you know a little about the history of the country. From's method of telling stories allows them to further obscure this tropes.
And finally in relation to the issue of replayability, I think Sekiro is a title that should be played slowly, savored and avoiding milk related products in order to get a more complete experience. Personally I imagine it as a title that could easily exists for PSX, within a culture and time that did not have concepts such as co-op, DLCs/expansions or online components such as pvp or invasions.
I've been with Owl for a week, but I'll give him a break for a couple more.
You mean the series developed by acquire that FROM only made two non-spinoff games in after acquiring the license? The one they butchered and turned into an on rails wii game while the original devs made the infinitely superior shinobido? Why of course faggot, you're certainly right that you've never heard of the tenchu series.
z was actually good but for the purposes of calling you a fucking faggot i'm going to ignore it
The Japanese voices are just as bad.
i've played through sekiro 9 times, thats 7 more times than any other fromsoft game, the gameplay is just that good
Someone should make a boss rush mode
Liar. There is very little content.
liking cute boys doesn't make you gay
THE CHAD KOI BOI V THE VIRGIN LIZARD KEK
How are the Japanese voices bad?
There won’t be any DLC
Titanite lizard looks too sad here.
I still can't do mist raven lightning return
What? It’s not even an interesting boss
Everyone either sounds half asleep or is trying way too hard to do that frail old person voice.
>the only penalty you get from failing a parry is that you block the attack instead.
Could this be modded?
People suck at video games. But man, was the second Owl fight one of the toughest boss fights I've encountered in a while. Really fun and I wish there was some type of boss rush mode for this game because him and "SWORD"saint Isshi are the best fights.
I didn't get that impression. Do you know Japanese?
>>no mechs, no detailed customization of mechs
>Buy Samurai game
>"WHERE ARE THE MECHS?"
>nobody talking about the REAL problem sekiro has
How about the fact that the game locks you out of 3 memories and permanently locks you out of a gourd seed plus 7+ prayer beads if you go the Shura ending?
Literally no other game directly fucks you for going a different route then the devs intended except this game.
What if Sekiro had been a kunoichi tho? Would everyone be complaining about her being "too weak?"
does someone have sauce?
Learn to write. Your prose is sloppy as fuck.
You get """locked out""" because you end the game before you unlock the area where they are, dummy.
Just start over and get a different ending. Lots of short games have bad endings and going for the good ending usually means more content.
>not able to read
when did i say samurai game? i said fromsoft game
also, lol, where exactly is the playable samurai in this game about being a shinobi? get your head checked mate
More importantly, would she fuck Kuro?
you got this totally mixed up. Did you not see the Tomoe attack?
Outside Yea Forums, you might have some people who didn't make it past the first hour (most journalist, in other words) shitting on the game for being sexist because MC seems so weak and From is clearly pushing an agenda with the difficulty, which would be extra delicious because Sekiro is actually quite strong when you git gud.
I prefer the dub. I don't appreciate foreign languages when I'm engaging in battle.
It's interesting because I was looking at the difference of the eyes between the Shinobis of the interior ministry and Wolf. Basically the gaze in the eyes of the purple and long shadows shinobis are that of people who is really capable of doing all sorts of damage to Kuro in order to obtain his power, while Sekiro's look and way of being is that of an older brother or, what a surprise, a wolf who protects his cub. There are no double meanings either in his actions or in his words, he is as he presents himself, transparent in intentions and tactics. When you play with Wolf he might not really speak all the way to the map or even to himself and only killing non-stop, which is why he was educated since childhood.
>Well, no but it's pretty bad!
The game has no replayability.
There is only one playstyle allowed because of the lack of weapon and armor variety.
The enemy variety is also shit. There aren’t as many types of enemies.
Ryona.
He's a no way fag
I play it without music because From's soundtracks cause me anguish and sorrow in general way.
What's the mod?
it was pretty bad with Emma
>reddit spacing
>got
>kikebook filename
But it's not ready yet (at least, the voice portion of it isn't). Also, don't actually like slut ninjas that much. Would have preferred Sekiro's outfit with curves instead.
So pretty much any silent male protag in games
They're still pretty sore about Fromsoft not listening to them
all of fromsoft's games are fairly easy. sekiro somehow is the biggest offender of having fans that think it's the hardest shit that has ever released.
which bosses (not minibosses) have significant enemies between them and the idols that you can't grapple past?
Sekiro's combat is pretty punishing though. Those bosses do a lot of damage and hit quick.
he's 100% right, though
and why would anyone care about fromsoft listening to them when you can make your own difficulty just like the guy in that article?
you don't think beating a videogame is any sort of actual achievement, do you?
>mechs
off yourself
as punishing as it is, it also has some of the most forgiving mechanics as well to balance it out.
>you don't think beating a videogame is any sort of actual achievement, do you?
Not really, but the guy had to personally mod it and make some big deal that he just cheesed through the game because Fromsoft didn't want to do a easy mode
the headless item description lore was pretty interesting
I wish they weren't all identical
also the fountainhead one with the other headless doesn't even make sense like if the spirit one is supposed to be the twin that was lost in utero why is it also a headless adult
I'd say that the most forgiving thing about Sekiro is level layout. Like Dark Souls I had some of the easiest combat in the series (just get a shield, lol), but the level design meant that if you fucked up, it might take you 5 minutes again to reach the boss. Sekiro just throws bonfires right outside the boss room.
I like the way he thinks. Anyway the controversy left a fissure to discuss in the limits of private and commercial engineering and open and free hacking.
I was referring to minibosses. Story bosses obviously don't.
Mother of god...
Sekiro already has an easy mode which is spamming L1 and using prosthetic tools.
this mod would make the game unplayable for me as I would immediately run to the first headless for nonstop anal fisting and never get past it
>sekiro somehow is the biggest offender of having fans that think it's the hardest shit that has ever released
It's like when DeS first came out, everyone thought it was the hardest shit ever because all the AAA snoozefests took over. Like how the Crash remake comes out and there was a wave of people going on about how hard it when it was a normal game that kids played in the 90s
Ugly mutt. Nioh and Sekiro's fixed character are based. Anyone who disagrees are either waifufaggots or some third world abomination that get triggered everytime he has too look at perfect specimens.
While I enjoyed it enough to get 100% Sekiro is in kind of a weird middle ground for me. On one hand it doesn't have enough RPG mechanics or additions to make that side of it even more shallow than the already shallow Souls games RPG parts on top of no NG+ changes beyond Kuro's Charm. And on the other the basic combat is not nearly as complex as a proper action games, especially since nearly all special moves are statistically just far worse than perfect parries and R1 spam with a buff or two, and that's even considering if you have all abilities by the end of NG+ or beyond with how much XP you need for them. It's a good experiment and worth a playthrough but I find Sekiro suffering for lack of commitment to either part of it.
>“UNIX is basically a simple operating system, but you have to be a genius to understand the simplicity.”
I genuinely don't understand how people struggled so much with this game. You can literally spam L1 consequence-free, and if you actually know how to parry then you should never die
To
Jornalists wanted to beat the game fast so they could write a click bait article/review. :)
I thought it was a pretty amusing article, people were bitching about the difficulty, this guy shows those idiots that if you want, you can make your own difficulty.
Plus, we got that hilarious response from that guy who clearly does think beating a game is a real life achievement.
Check out this badass
Look we understand youre a pro and these games were easy to (you). But you cant dispute the fact that sekiro and the souls games were vastly more difficult than the pathetically easy AAA games coming out since 2007.
if the soundtrack were better, the minibosses had a bit more variety, there were a couple more lategame areas, and there weren't multiple endings, sekiro would probably be one of the best single playthrough one and done games
>90% of enemies are boring samurai dudes
It’s shit.
Considering these people go to such lengths to demand ways to beat the game and defend whatever tools they use to modify it so they can beat it, I guess they're the ones that think beating videogames is an achievement.
>this guy shows those idiots that if you want, you can make your own difficulty
Which is his choice but I feel like there is zero point in really going through something like Sekiro just lazily mashing R1 because you won't really get anything out of it because it's focused on combat
Because it's not AC6
it's easier then the souls games probably the easiest fromsoft game to date and I think far too much leniency in the blocking and parry systems abuse is almost done naturally just by playing it. it's a shame but it did open the game to a wider audience by making the systems more forgiving but I don't find those systems enjoyable it's more the game playing itself then me.
Instead of making your guard only prevent half the damage, giving up Kuro's charm should have removed the Posture break prevention from deflects. Discuss.
stopped playing when i had to fight some ape
it's not that it's hard, just that he's flailing around like some autist and has a million hp
Most people just want to see the ending lol.
Personally I just uninstalled sekiro as soon as I realized there's only one weapon and puddle-deep combos. At least make it like ninja gaiden or something, but wait, ninja gaiden has multiple weapons too, and a better camera.
Seriously, i thought the one weapon thing was some weak trolling from Yea Forums, good thing it didn't have denuvo.
People saying that it's too difficult are getting it wrong. There were plenty of people on Twitch who didn't struggle with the game, but still didn't really like it. The reason is because the game has so few player options and the combat isn't satisfying for low IQ people because their brain gives them cookies for dropping an enemy's HP but not for building up some other meter that lets you one-shot them or whatever.
If he has too much HP, why dont you try exploring another area first, beating bosses gives you memories you can spend to make yourself stronger.
Try the senpou temple, the boss there is a puzzle you do not need to fight, but you still get an upgrade form it.
Awful idea.
>Look we understand youre a pro
no, I'm a pretty mediocre player, I'm just not journalist tier retarded.
Why?
That's why Froms ALWAYS release DLC.
I RECOGNIZE THAT STARE
>buy Japanese Samurai game
>upset when you fight Samurai
who is this baba? how does she know so much?
>tripfag
Just go to reddit if you want to be recognized. Faggot.
Why would you nerf deflects instead of blocking? You are punishing skillful players. Also, constantly breaking posture would break the flow of the combat.
this isn't a samurai game, its a shit game
way of the samurai > this trash
samurai warriors > this trash
sakura samurai > this trash
sword of the samurai > this trash
bushido blade > this trash
soul of the samurai > this trash
kengo > this trash
Sekiro is an amazing action game, none of the games you listed are as good as far as the combat system goes.
You're right, it's a shinobi game.
Not to mention, the excitement of keeping your deflects going when your posture bar is filled up would be gone.
Pretty sure all of those games have a block and parry function, which is the entirety of sekiro's 'amazing action combat'. Sekiro hardly even has combos.
Then why doesn't it have the depth of say, ninja gaiden, or the stealth of tenchu? Hell, even those games have some variety, tenchu has different weapons for characters and ryu can use tonnes of different weapons, all of which were far more associated with shinobi than a fucking standard length katana like in sekiro.
Wow, on PS4 63% of players beat Gyoubu, but only 46% make it past Genichiro
>or the stealth of tenchu?
At least in that point, shinobis were more special forces like spetsnaz, green berets or SAS rather that full stealth undetectable spies.
Not being a little pussy works even better. The parry timing window is HUGE in this game but becomes significantly smaller when you're spamming. Realizing this and how to stop spamming R1 BEFORE you get hit actually makes parrying way easier and unlocks aggressive play.
DMC has combos, doesn't make it a good action game. Can't have a good action game without good enemy design, and Sekiro has plenty of that.
It's 51.5% for Genichiro on Steam. Consolefags blown the fuck out yet again.
>buying game
I feel like if sekiro had followed the old tenchu method of having stealth for most of the level then a full on combat bossfight at the end it would be a much better game.
Devil may cry is way better than sekiro, though. Has better parrying too. Most of the enemies in sekiro are pretty trash too, that's why every encounter is set up to trick you into ending up with mobs behind you and such since you can just parry everything normal sized to death one on one, although i kind of liked the puzzle-ish nature of those.
>That deaths and screams at the end while Wolf falls off the cliff totally frozen .
Why not?
Deflects are already a stronger form of guarding that are the main defensive aim and solution for a lot of fights in most eyes, to the point that they rely less on other forms of offense and defense. Nerfing blocking doesn't change much in terms of optimal play, but this change expands the realm of what skilled deflects are, as they require much more balance between the multiple options and Posture management for knowing when deflects should be attempted to avoid being broken and punished, which is a quick affair anyway.
Not quite, it would just be changed to the excitement of barely deflecting while mixing in movement and counters, adding more actions to it.
it's called cheat engine
pc truly is the master race
Why not get it for free?
>barely deflecting
How would that work?
You would also have to buff movement, and then everybody would be playing Sekiro like Souls. Are you a Souls fan by chance?
Stop punctuating greentext.
Because I want to support the developers.
That’s a retarded idea. You’d break the dancelike flow of sword clashes which makes this game so great by forcing the player to unlock and run away like a DS player.
Well I'm glad there are people like you then who can cover me.
>u-u-u-u-u cheeedid
typical consolekid response, sore losers the lot of them
You can just return Kuros charm in NG+.
In fact with how the game is designed, I am convinced that the default was initially charmless, but they changed it for the sake of the zoomers.
Nobody is covering you, buddy.
Inadvertently you are "buddy".
So devil may cry?
Try MGSV. Best stealth mechanics to date.
By judging how much their Posture rises and lowers between actions and knowing when they can spend it and when they would be better dodging, jumping, trying to interrupt and so on. One of the most interesting things about the system in my eyes is the idea of using your defense as an offensive resource, but it needs to actually be a resource in danger of running out for that to work fully, which makes this being the "unique hard mode" make a bit more sense than just removing what little utility guarding had.
>you would have to buff movement for Sekiro which would make it like Souls
I can't understand that at all, movement is already vastly stronger and Souls is very limited in terms of movement and applying it to fights, often it's just rolling. Sekiro has much more going for it in that regard that sets it apart. I see the strawman hypothesis you're going for, but it's incorrect.
Not really, it would just add a few more steps and rhythms to it at the riskier end of the fight. You don't have to run away to recover Posture.
>perfect partying machine
I don't know about Kuros charm yet. The idea of some sort of more strict penalty if the parrying is made in the wrong time its interesting to me, it would be the spam killer.
>By judging how much their Posture rises and lowers between actions and knowing when they can spend it and when they would be better dodging, jumping, trying to interrupt and so on
This is exactly how I played until I learnt the enemy patterns.
Inexperienced players will play cautiously, managing posture, jumping away for repositioning. When you learn the patterns you are rewarded with constant action.
how long do you have to hold L1 for it to count as a block instead of a deflect?
are there varying degrees of how well you've deflected something?
>Why did this game cause such an uproar?
1.Video game journalism is based around outrage. They're neither knowledgeable enough or famous enough to have a decent viewership on their own merits alone. Therefore they go out of their way to make people mad, because it will bring people to their articles and they'll make more money.
Its the same reason why they're so obsessively stubborn on every stance they take the point of calling their detractors Nazis or racists/sexists. If you can get an angry Youtuber to make a video on your article, you're in the gold.
2. As much as people complain about "Gamer entitlement", they're basically the ones not use to not getting what they want. From Software most likely doesn't have any high-ranking employees that are chummy with western journalists. Since they have no stake like they do in companies like Bioware and Ninja Theory, they instead demonize game developers for not giving them what they want (In this case, an easy mode).
and
3. As much as journalists want to champion equal rights for those lowly Colored people that can't stand up for themselves no matter what. Most journalists come from money and see themselves as high beings even compared to their same-skin counterparts. In this case, they see the Fromsoft devs as nothing better than primitive savages who should just do as they're told. Since From doesn't usually answer to articles about easy-modes, since they've covered it before. So the journalists just got angrier and angrier because they weren't given what they wanted from the inferior foreign slaves.
The hyperbole of the internet will never cease to amaze me. It didn't cause an "uproar" whatsoever. It was just a few whiny journalists and normalfags that didn't' know what they were buying and got filtered.
When you master parrying, it's basically a dance.
>"I need to meet my deadline or I'll get probed by my boss!"
Is this the power of Agile?
You don't have to play strictly cautiously when keeping that in mind. If anything it requires and rewards more specific, direct and aggressive responses beyond deflects. Kinda like how people prefer to dodge those attacks that knock you back on deflect because you get more hits in. Also this wouldn't be the default mode since it's tied to the charm, it just seems like it would make a more meaningful change than just a bit less reason to mess up deflects or use guard.
>Enemy goes for a sweep
>Don't have High Monk equipped and press LB+RB out of muscle memory
>Eat shit and get one shot
That's what I get for coming back to my no charm/bell run at Lady Butterfly after a couple months of not playing
Based and, dare I add, analfistingpilled
Also now I think about it either this or the real no charm effect could then be attributed to the bell.
Yea Forums will SAY the game is easy, but nobody will post their achievements and their playtime to prove they beat it easily.
You've got prosthetics though
that's because it's only really feasible on PC, so it's not unlikely that people did cheat
Nobody with a brain "hates" Sekiro, if anything the game is already fucking forgotten because it was a little flicker that nobody gave a fuck about as it was so directly comparable to the better souls games and lost to all of them
The tradeoff for what was lost was literally nothing in return. Sekiro has even less story, practically zero lore (if bloodborne had 100%, sekiro would have 3% or something like that), the combat system isnt deep at all and even though the core is good, the "rpg" mechanics that are in this not-rpg hold it back a shitton because the prosthetics are complete useless shit and resource dependent clunky special moves. Sekiro's moveset is parry and hit with a katana and sometimes you use the equivalent of a souls game item. None of it flows together, there is zero actual creativity and even the "sim" elements are nonexistent as the effects of the prosthetics are arbitrary as fuck and dont actually behave consistently (like the axe can break a wooden shield but thats it, this is practically SNES tier complexity of 1+1=)
The "movement mechanics" are practically as complex as uncharted, probably even less. Its not remotely comparable to ninja gaiden where your mobility seamlessly works for both combat, general movement and platforming. Here you sometimes press a button on fixed points to grapple into a fixed point. A true walljump mechanic is also limited to fucking fixed points without any explanation even when you manage to find walls that you should be able to repeatedly walljump on when you look at how the chain walljump behaves in those 2 or 3 ascending QTEäs you find in the game
None of this is even getting into just how fucking bland the world of the game is. The initial teaser looked like something as grim and dark as bloodborne. In the actual game the presence of any horror elements is extremely downplayed. You can barely even tell its a from software game, it feels like their leftover talent made Sekiro as a practice round
The game could potentially be really cheesable if you are a master deflector. There are the two extremes: you either have died hundreds of times, or you stuck to perfect deflects every time.
OK I believe you.
Gotta source retard?
The grapple points are supposed to guide the player, it's not open world. If I wanted a long story I'd play some other cinematic game, and people want something other than grimdark westerns. I thought the game was refreshing even if it rehashed the ancient japan tropes that many other games have done.
How is using the core mechanic of the game cheesing idiot
AdmiralBulldog said it was easier, but better than DS3. I'll take his word for it because he has a 200 IQ.
>Sekiro has even less story, practically zero lore
That's bullshit and you know it. I cannot say anything about former From titles but Sekiro has lore and story, are solid and they work in all the sub-departments.
>That's bullshit and you know it.
more like anyone who has spent any time playing the souls games knows its true to a laughable extent, demons souls has barebones lore and story by souls standards and it probably has 4x the depth of Sekiro in that department. Sekiro is literally completely nonsensical and nothing has any relevance, the main story is some random shit about immortality and everything you fight along the way is basically a nameless mook with X scrapped design from some better from game. Do tell me all the interesting backstory for the long arm centipede giraffe and juzou the drunkard
You take huge amount of chip damage if you don’t parry it in NG+ charmless.
The hermetic transmission works, but you can't depend on it as they have for 10 years. You cannot use storytelling methodologies as formulas, they know this and they are scouting and they not fail in deliver even while are experimenting. The game has important value messages and ideas about the eastern concepts of loyalty, fidelity to someone cherished and the duty with the fathers, something I don't remember seeing in a game a long time ago.
In the lore department yes, I would have liked more content, for example to have had a different story for each headless and to have explored more about the interior ministry and so much more NPCs, but I suppose things like that can effectively fit into a DLC.
no fashion
no builds
no pvp
Is there a such thing as a "stylish" speedrun of this game? Everything is done to be flashy and fast.
Like those "perfect sync" souls webms?
My GOTY for sure. I reply it every couple of weeks.