Sanctuary... Home

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I think of Sanctuary from Borderlands or Diablo when you say that. Are there others?

at least it was until I moved to The Castle.

I could never get into the building because it doesn’t let you place walls on the edges of the platforms in a perfect line. Or if you could, I didn’t figure out how. It’s like the game didn’t want me to build actual homes

why would you give your isolated neighborhood a wooden bridge

so you can burn it in case of attack?

Dude lets only make like two cities in the entire game and make the player do the test of the work lmao hell yeah

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What if they burn it while you're on it.

It’s crazy to me how this world feels almost as barren as F3 despite trying to look much more alive. Megaton, Rivet City and Tenpenny tower combined with some of the smaller hamlets feel pretty comparable to the settlements in 4 in terms of population.

Or so they say, until niggers, trannies and other minorities start showing up to fuck it all to hell.

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i've never read so much bullshit in my life

the funniest thing is claiming that bethesda write good stories when they havent written anything even remotely decent since morrowind

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I'd even say Morrowind was just a fluke, they got lucky with their writing team at the time.
Anything after MW has been garbage writing wise.
I still enjoyed Oblivion, Skyrim, F3 and F4. But damn, the writing is just bad all around, with TES getting all the good writing in the daedric quests. F4 had zero remarkable quests other than murdering those Railroad faggots.

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give it a rest

What’s weird is that the writing for the DLCs tends to be better. I don’t know if the teams are different or there is just more of a focus. But man, the main storyline of Oblivion, Skyrim, FO3 and FO4 are just dreadful and the worst parts of their games.

The DLCs tend to be shorter and mostly self contained, so since there's a lot less of environment and quest crossover they can have a more focused writing, better and more detailed environments and since most of the DLCs also have level requirements and come out after the game has been out they can also put more crazy or powerful items without really endangering the game's balance too much.
If they had to make all the game's map the same way they did certain DLCs like The Pitt, Point Lookout or Far Harbor it would also diminish the impact, the uniqueness of the environment, new music, quests etc gives it a much better feeling imo.

source?

I think Kirkbride is overrated and he wouldn't have been able to surpass or even match Morrowind, even if they retained him. Still, he's miles better than what they have now. Him and Ken Rolston.

Turned it into a raider stronghold after overdosing Mama Murphy and killing Marcy and Jun

What do you mean? Wall pieces snap together and form a perfect line.

Based

I imagine for the main games they probably make the map first, then the story. For the DLCs I wouldn’t be surprised if the opposite was the case.

But you can’t place it perfectly on the platform edge

Graygarden is the best place for player's base:
1. free food from robots
2. robots don't give a fuck
3. high ceiling
4. can build on the overpass
5. good view

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You can do pretty much anything on the PC version with building mods and console command adjustments

you better not have given it to the furries or the psycho killer ones

Pretty sure you can, or you can just put down a floor piece first then remove it, plus there's a mod that lets you nudge items around and place things even when they're in red. Plenty of ways to do it man.

>first game
>spent hours on hours on hours building all the settlements i could
>took perks to move around resources
suddenly
>every other game afterwards just set up some tato plants
>turrets at raider spawn locations
>bigass shack with as many bedrolls as i can fit in there

>no matter what you do the Happiness of your settlers predominantly remains at 80% even if you have 200 water purifiers, 50,000 food plants, and 500 missile defense turrets

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Can't vouch for the DLC development, but I know that the base game starts with the devs making a few iterations of random terrain generation that then they expand and tweak and build upon.
But I think that what is most important about the DLCs being much better writing wise is that in the main game pretty much every quest is connected in some way with multiple other quests, this amount of interconnection means that by design the writing has to be more open and allow for more freedom, whereas in the DLCs the quests can be pretty much self contained or tightly woven so you get a much more solid writing.
For example the vault full of robots in Fallout 4 Far Harbor was pretty good compared to the rest of the game and even the DLC.

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they need a bar, gym, and individuals like being guards, others farmers and so on

Always used the settlements as farms for vegetable starch and nothing else

Stop bullying poles, user

fuck i lost my entire fallout 4 mods and sanctuary set up when my harddrive died on me, man i had a kick ass set up, a bar, a museum of me, a gun shop, a doctor