Having just played them over the past year and a half, I can say in confidence and without bias:
Human Revolution >= Deus Ex > Mankind Divided
Having just played them over the past year and a half, I can say in confidence and without bias:
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Agreed.
HR was like playing in bade runner 2049.
Human revolution was good but as interactive as original Deus Ex
Also JC>>>>>>Jensen
test
Human Revolution felt just like the first game except it looked better, it was the perfect sequel
And I agree, but I still like Jensen. He grew on me.
HR has solid gameplay, but it's a weird mutation of immersive sims, having cinematic takedowns in a Deus Ex game is a shitty idea. I thought the game was kind of stupid too, DX1 adressed real world issues in a fictional setting whereas DXHR made up fictional issues, and the setting didn't look believable at all, we won't have anything like pic related in 2027.
anyone who doesn't put the original first is a massive retard
Play Invisible War it's really decent
>You must fit in with thw hivemind, fuck discussion
Human Revolution is a terrible immersive sim that literally puts you in a room with a helpless woman and forces you to shoot her to advance the plot. This is like "DO NOT EVER FUCKING DO THIS" material for an immersive sim.
>Fuck the game for trying to look different and appealing
Not everything has to be strictly realistic
>HR was like playing in bade runner 2049.
This is hardly a good thing. The original Deus Ex was designed to not look like science fiction. So there's no flying cars. Everything feels like the 1980s. Trash bags in the street. Black helicopters. People take ordinary looking trains on an ordinary looking subway. This made Deus Ex feel grounded. Ion Storm made a mistake with Invisible War where they embraced genre cliches.
Eidos Montreal made a lot of mistakes with their Deus Ex games. They made even worse mistakes with Thief 4. But Thief 4 underperformed wheras Human Revolution sold heaps so now when you talk about Deus Ex people think you're talking about Human Revolution wheras if you mention Thief people understand you're talking about Thief 1-3.
>HR>DE
HR is another fucking beast, you can easily call it an alternative universe, everything is too clean compared to DE, military grade prosthetics are perfect in HR, while in DE they looked clunky and inhuman, the whole art style in HR is different from DE, like said, DE was more down to earth, while HR/MD looks like an utopia with fashion models everywhere.
Watch Ross' reviews and you'll regret your thoughts and deeds
Some eceleb isn't going to retroactively change my mind on wether I liked a game or not. I played the game and liked it. I don't care about lore or canon shit, I just like the game.
HR is fine as a game, but the world building is shit when you compare to DE.
HR was less open world no
>or it should have expanded the world still solid game not enough red pills
Both HR and DE were not interactive enough to be called Deus Ex
I still remember when my friend told me for the first time that he could save Paul
>my face
What?
HR was really fucking good.
what the fuck happened
>Both HR and DE
HR and MD
the world was not as alive as it should have been/explorable and it had no behind the veil like the original
saving paul wasn't very well executed desu
Deus Ex > Mankind Divided > Human Revolution > Invisible War
this is the truth and nothing but
>Mankind Divided > Human Revolution
explain
Unless you're making a prequel to an existing game, in which case it's better to at least stick to existing lore and the established timeline and motifs. That would've given EM ample freedom to work with, but they didn't and the game feels less compelling as a result. Still good, but when their "addition" or modification to a series is mostly remembered for "gold everywhere, gruff protagonist, post-neo-Renaissance and press f for cinematic takedowns" that's a missed opportunity imo.
And yes those structures in Hengsha are dumb when DX felt grounded in reality and thereby more relatable and HR just goes so over the top it suddenly felt closer to something out of Final Fantasy than the original DX. It's maybe a pointless contention now but doesn't change how different these games feel like when you're playing them.
It is done well. Precisely because the choice isn't telegraphed or signposted, and also because if the player by chance does realize there's a branch there that's not lit up like a xmas tree then their expectations for the rest of the game expand greatly, and correctly so.
Saving Malik in HR also isn't telegraphed or signposted, except this time the trigger actually makes sense.
Yes, but I fail to see what you mean by the latter. Going out the window like Paul says is clearly a "go, save yourself, I'll hold them back!" path or choice that an intuiting and observant player might test out by refusing and trying to find an alternative to. And by observant player I mean in how the game up till that point has constantly been expanding and building up the player's agency from the moment you set foot on Liberty Island. The only reason why it could possibly feel somewhat crude now is because DX spoiled us with choices like these and games have been expected to provide at least some player agency since then, and also maybe because of the loading screen between the room and the fire escape (otherwise it would've felt more seamless, hearing and seeing the soldiers breaching the room and killing Paul as you made your escape).
It doesn't make sense because Paul is completely invincible and able to make his way out of the front of the building without your help. You can watch Paul break through the dozens of troops and yet he still dies just because you don't want to chase after him without the benefit of godmode. Going through the window or the front door it a decision divorced from the context of the game.