Find a flaw

Find a flaw

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>is a JRPG
>10+ hours of cutscenes
>constant talking, dialogue dumps everywhere
>characters are all whiny prissy babies or unfunny meme shit
>waifushit shoved in as well

For a start.

no hd port yet

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Why do you talk about games you haven't played?

combat

Boring MMO but its not online

Uninspired world.

Shitty secuel

Terrible music.

ebin

What is with Yea Forums and talking about games they've never played? You people perplex me.

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This. I still can't fucking believe they ported such a beautiful game to the 3DS of all things. Should have been the WiiU (or now, Switch). At least there's always Dolphin, but I'm obviously talking officially for fags who don't emulate. Everyone needs to play this

All wrong
True
Could argue about that cause i never played mmo. Xenoblade is the only jrpg that is not exactly action rpg that iactually finished, wasn't bored at all.

The sequel wasn't a sequel and they were made into DLC characters for the story that isn't canon.

too many fetchquests and getting 5 more quests when you go to turn in one

Then I welcome you to prove that none of this is true. Tell me why I should tolerate ANY game that shoves this much story in my face. And don't say something sutpid like "well there's 100+ hours of gameplay". I don't care. The game still shoves 10 hours of shit in my face. That doesn't magically go away.

>why
If you like story. It's a jrpg with a long story.

Unlocking skill trees.

And why does a video GAME have so many parts where you're not allowed to PLAY it? Why do JRPGs get a pass for being cinematic experiences? And again I would like to remind you that "muh ratio" would never be used as an argument for any other kind of game, especially western ones or games without waifus. Therefore I don't accept that excuse here.

You could skip cutscenes but story is pretty crazy to miss it, dialogue bumps are not mandatory either, characters are nice and have emotions and make dumb jokes, what do you want rambo or terminator or what and there is no waifubait

Held back by incredibly shitty hardware.

The combat is much better in 2
The world is much better in 1
and I like the anime story in 2 more

I shouldn't have to skip the cutscenes in the first place because there shouldn't be 10+ hours of them, and 500+ hours of dialogue to scroll through.

same my nigga

You are allowed to played it and skip the cutscenes.
>muh ratio
What ratio?
>pass
Cause they actually offer lots of gameplay. I like uncharted for instance, but half of the game are cutscenes and probably even more than that and only like 1/20 is action/shooting.

>You are allowed to played it and skip the cutscenes.
And just like in Uncharted, they outnumber any semblance of gameplay, so skipping them is just a bandaid on the festering wound. It doesn't address the central problem.

>I shouldn't have to skip the cutscenes in the first place because there shouldn't be 10+ hours of them
Why not, it's storytelling, imagine a jrpg without a story.

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>outnumber
Noo, they don't.

>imagine a jrpg without a story.
It would be like a game without 10+ hours of shit being smeared in my face. I'd call that quite an improvement.

what the best team Yea Forums can recommend?

It's not on the switch.

No switch port.

Maximum amount of gameplay that you might get from Xenoblade: 166 hours

Maximum amount of cutscenes and text shoved in your face: 800+ hours

I'd say that's outnumbering it by quite a large margin.

Severe lack of waifuism. All future xenoblade games will be more like XBC2 than this.

Combat could definitely use a facelift if a remaster comes out, XBC2 runs miles around it, if not for how shitty the UI and gatcha bullshit is. Fuck Tora Tora.

Spike damage is a bad mechanic

Battle system would be better if it was anything else. I'd rather have turn based or even action over MMO combat.

>10+ hours of cutscenes
>waifushit shoved in as well
Play it first fag.

Actually true.

>XBC2 is the closest thing

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XC2 feels slow and clunky in general, at least XC1 and XCX are at least fast paced and smooth.

>play it first fag
I could say the same to you, denying basic facts.

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Mechonis

Bland and irrelevant sidequests. These asshole npcs still want you to fix their door or get them something to eat despite world ending threat looming right outside

Good bait, made me reply

>10 "hours" cutscenes are bad
>In a game with over 40 hours of gameplay.
Does it qualify as seething?

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it's okay when Japan does it

>forgetting the 800+ hours of dialogue dumps
>forgetting that JRPG combat exists of either button mashing in a turn based battle, or button mashing in a pseudo-MMO style battle

Meanwhile, what do discussion threads consist of? Either outdated memes like HAHA WHAT A BUNCH OF LE JOKERS! or just endless Fiora porn. Pretty similar to Xenoblade 2 actually, where every single thread in existence was just an excuse to shove out porn of Pyra and Mythra, while gameplay discussion just never happened. Seems like a justified reason to hate JRPGs as a whole, and anything story heavy if I'm going that far. You'd think with such a high amount of gameplay time (supposedly) that gameplay discussion would be much better.

tbqh... it actually is. Same for QTEs.

I played XB2 first and I just can't get into the combat of XB1 after having spent 235+ hours in XB2. The unique enemy theme fuckin rocks though.

Dunban, Riki, and Player character be Shulk/Melia

>Shitty community that thinks the english dub is actually good when it's not
>nintendo exclusive

Definetly seething

If you genuinely believe that, then you're not arguing for objective quality, but rather brand loyalty and nationalistic bias.

For example, what's the difference between nu-God of War and Xenoblade? Any logic you use against one game can and will be used against the other.

>well, nu-god of war is shit!
>not according to the critics
>CRITICS DON'T MATTER
>then why should I listen to the critics when they praise Xenoblade?
>because a broken clock is right twice a day!
>then the same could be said of GOW
>FUCK OFF SHILL

See how your own arguments betray you?

>or just endless Fiora porn

XC1 has basically no hentai let alone good hentai
In this thread so far no one has talked about waifu's or even posted them YOU are the one talking about this!

You confuse XC2 with XC1 or something? they are two different games.
Seething moron

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That's basically Octopath Traveler and look at how liked that is on Yea Forums

>In this thread so far no one has talked about waifu's or even posted them YOU are the one talking about this!
Because from the start I actually discussed the game itself, and got shat on for not posting waifu shit every other post. You even call me a "seething moron" because I dared to imply that maybe Xenoblade isn't a 10/10 masterpiece and that maybe video games shouldn't be movie shit.

Octopath's story is bad tho and gameplay sucks balls. And voice over text is not a cutscene with action.

why do xenoniggers hate the 3DS version, I thought it was a solid port?

>but rather brand loyalty and nationalistic bias.
>what's the difference between nu-God of War and Xenoblade?
You spend more time playing the game that focusing on the story interrupting your game time. One fails being an action game the other succeds in being an RPG. A better comparison would be using TLoU when it comes to story heavy games.

user, are you ok?

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>You spend more time playing the game that focusing on the story interrupting your game time.
Except if we're going by ratios, God of War isn't much worse than Xenoblade. The same could be said of TLOU if you factor in the multiplayer. Again, why are these games bad, yet Xenoblade is good? And give me an objective reason. Don't cry about "duh evil SJWs" like every other thread. I want solid facts.

>God of War isn't much worse than Xenoblade
That's why you're wrong; the genre the game is matters. RPGs have never been about action, or fast paced at all.

And yet critics agree that GOW does action and fast paced movement amazingly. They clamor so much that it has a 94 metacritic score. Are you going to imply that every single one of these people is wrong, while simultaneously defending them when they praise Xenoblade?

How can one person be an "evil corrupt SJW" and "based and redpilled" all at the same time? You'd think that if they were a paid off shill meant to give GOW a high score because of money changing hands, then they wouldn't be trustworthy if they offer praise to Xenoblade.

>w-well Monolith Soft and Nintendo don't bribe journalists
Okay, and? You're still choosing to trust the backstabbers who willingly took a bribe. Nothing they say should ever be considered valid ever again.

>Listening to critics
user, are you ok?

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All correct, JRPG fags seething only proves this.

So you ignored the rest of my post, where I explicitly outline the folly of listening to popular opinion? You can't defend Xenoblade based on muh popularity and muh sales and muh critical reception, if these things magically stop counting for any other game. Game journalism as a whole has to be taken completely, or rejected entirely. Attempting to cherrypick when it's okay just demonstrates faulty thinking,wherein you'll pick at a rotting corpse to find an organ that still functions.

The greater point I was trying to make, which I'm sure you'd agree with for the most part, is that a game should be able to hold up on its own merits, the actual GAMEPLAY. You shouldn't need to defend it because muh waifus, or muh cinematic storytelling, or muh popular opinion. And yet you've relied on all three.

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Dunban/Shulk/7

Me, Calm and and collected
You, Seething

>everyone calling you out for your extreme retardation is considered seething
Whatever you say, kid

It's been 8 years, you can just say Fiora

See, no counterarguments. Your only defense is to shitpost and attack any wrongthink. You haven't even tried justifying why a game should have hours of cutscenes, when you could just have natural environmental storytelling that doesn't revolve around excessive cutscenes and dialogue? For such an "innovative" JRPG, it falls prey to the same sins and laziness as every single other RPG before it.

Seeing the reply chain is pretty much rethorical at this point; are you ok?

>seeing the reply chain
You mean people who constantly refuse to acknowledge criticisms and say i'm "seething" or "didn't play it" based off of no evidence other than their own bias? Someone even called me a liar for implying that Xenoblade had 10 hours of cutscenes, which I proved with evidence.

Cope.

No, the guy who made up the reasons why people is defending Shulk's game.

Don't forget
>heavy British accent

I certainly don't see any evidence to the contrary.

Yet it is delusional to assume it.

I'd argue otherwise when you've seen 500+ Xenoblade threads in a day, where no discussion takes place and is just a breeding ground of shitposting and porn spam, with the occasional jab at Persona and western games like the Witcher, with a nice coating of console wars sprinkled on top. Would you assume the best after seeing this for almost a decade?

>500+ Xenoblade threads in a day, where no discussion takes place and is just a breeding ground of shitposting and porn spam,
That's doesn't qualify for neither, defend or attacking anything. What were you expecting from something that is finite? Utterly retarded.

I'm asking you why a game with a supposedly large amount of gameplay can't garner better gameplay discussion. Finite games have been able to garner better discussion all the time, even if it's limited by how niche they are. If they don't have much to talk about, they don't feel the need to spam threads constantly. With a Xenoblade thread happening every other minute, you would naturally assume that there would be discussion, instead of wanton shitposting. What kind of "game" can't even keep people's attention enough to have an on topic, and civilized, discussion?

>ACfag has the first reply
Doomed and unfortunate thread

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I like XB1's combat way more than 2. My main gripe in 2 was how fucking slow you moved during combat for no reason which was also obnoxious since that was the game that also introduced HP potions that would just scatter fucking everywhere. In 1 you can actually run in circles around enemies and position yourself better. Also having more ways to control your teammates shit AI was nice.
also you're not really rewarded for auto-attack cancelling in XB1 but you can and should still do it, it's something I did on my first playthrough of 1 and was surprised they actually made it an actual mechanic in 2.

Should I grab the expansion pass or just buy physical copy of Torna?

buy the expansion pass for swimsuits, Torna is just a nice bonus.

dude he's comparing God of War to fucking Xenoblade what do you think?

He's mostly correct

I'll admit they don't have much to compare, genre-wise. However, I'm still waiting for a reason why I should consider one bad, but not the other. There isn't a single argument that can be used against GOW that couldn't also be used against Xenoblade. This applies to any movie game that Yea Forums hates, from Horizon to TLOU to Uncharted, and so on. It even applies to sony exclusive JRPGs like Persona, which Xenoblade fans despise as well. I'm just not getting any feedback here, like people are afraid to confront the truth.

>combat gets very stale and repetitive around halfway
>Shulk turns into a boring motherfucker after he drops the revenge motive
>other characters are even more boring
>areas are too large with too much empty space, becoming a massive drag
>story almost turns to shit after Mechonis Core but is saved by the ending cutscene
Pretty good game overall though

Oh and the worldbuilding is poor

>want to try new game plus
>equipment and level are carried over

Are there any challenges at all for new game plus? I wish they give us an option to not carry some of that stuff over.

Both xenoblade and GOW are good so yea, not sure why some xenoblade fans dislike other games so much. XBC1 is one of my favourite games tho

Gear comparison doesn't show the stat difference, only if it's higher or lower.
Sidequesting requires a wiki or amazing memory since most objectives don't have markers.
Game doesn't tell you when NPCs have new dialogue, forcing you to talk to everyone to fill out affinity chart.
Agility stat is OP.

Other then that it's amazing.

>NOW says GOW is good
It's about 500 threads too late to backtrack user. AND you still haven't explained why the game is supposedly so good, as you continue falling back on strawmen and buzzwords.

>There isn't a single argument that can be used against GOW that couldn't also be used against Xenoblade.
tl; dr GoW 2018 (and even the original trilogy to some extent) is bad, XC1 is good.

Based on what metric?

here is your flaw

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Gameplay wise.

>Waifu character to bait weebs get BTFO across the whole game
That's actually a plus.

Objectively, what makes Xenoblade a better game? And why should I trust your viewpoint over the masses who loved GOW? From a point of view, both of you are heavily influenced by your console war bias, or you could easily just be paid off. I mean FFs, you're arguing that 10+hours of cutscenes are good, and that gameplay isn't as important as telling a story. That alone makes your argument suspect.

>you're arguing that 10+hours of cutscenes are good, and that gameplay isn't as important as telling a story.
wow...

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The very first criticisms I got from my comment were "you just don't understand, games need to be art!" like this was a ps4 forum or something. Video games do NOT need story, not even JRPGs. Any game that argues that is just being lazy and doesn't want to make a good game.

And then XC put a fuckton of content in a game of a genre where it is most expected to have one while not being really necessary and nailed it.

Im a different user

>fuckton
You mean fetch quests and cinematic """"world building"""" that just makes it even more of a movie? Infact I don't even recall any content that didn't involve shoving billions of cutscenes and dialogue dumps in your face.

>user is a different person

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The only flaw this game has it's that they removed the left shoulder

>cinematic """"world building""""
What did he mean by this?

>tfw just started to play this on 3ds instead of emulating
am I shooting myself in the foot? I just wanna be comfy and I like playing jrpgs on my handheld more

Essentially, Xenoblade falls prey to the same problem as every single other JRPG: not a single bit of content is actually helping the gameplay improve. It's just for jerking off the story.

Yes, RPG aren't the biggest thing in the interactive department. Everyone knows and it has been like that since they started to used levels. Now, how's that something bad in any shape?

>fandom absolutely shrieks when any western game has story in it
>now it's okay to praise an entire genre around just watching one giant movie
>zero justification behind it other than "take that SJWS" or "muh waifu"

Of course I'm not even gonna mention how this thread started off as a circlejerk where everyone just unanimously considers the game perfect, and violently attacks anyone who disagrees. You're somehow surprised when someone doesn't blindly succumb to group think.

Are making stuff up again?

>ACfag has gone back to shitting up XC1 threads
Just like old times. I guess the XC2fags finally wisened up and stopped taking his bait.

>Boring as fuck, uninvolved MMO combat on an offline game

XBCX and XBC2 are some of the most braindead, uninteractive games ever gameplay-wise, and it somehow manages to do that while being real -time in a majority turn-based genre.

Also, fuck me the accents are jarring. And I say that as a bong.

>complains that people blindly praise xenoblade while disliking games with similar problems
>someone tries to say that both games are good and agree that they both have flaws
>thinks its the same user hes been arguing with backtracking

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seeBlatantly says that all western games are bad (like GOW). Fails to explain why.

Also seeThese and subsequent replies fail to refute what I brought to the table in my initial post. Not a single thing made up.

>no counterarguments
Saying "thing is bad" is not an argument to begin with

>haven't even tried justifying
That's not how discussions work. You have burden of proof.

>when you could just have natural environmental storytelling
Ah, an actual argument. Too bad it's shit.
No, you couldn't have only environmental storytelling with this type of story.
A lot of character interactions, motivations and developement would get completely lost.
Even Dark Souls does this with dialogue.
Furthermore, the game does use environmental storytelling. The whole giants vs spiders war is mostly conveyed through the environment.

It would worse than the dolphin HD pack release

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>Blatantly says that all western games are bad (like GOW
>Only one is mentioned

The HD pack is garbage for people who have no taste for art design

What changes the art design in the pack outside of the character portraits?

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>ask why the game is good
>not a single argument besides "muh waifu"
>be surprised when this isn't suitable for a counterargument

>Saying "thing is bad" is not an argument to begin with
I explained why "thing is bad" quite clearly. Video games are about gameplay. A video game that encourages more time spent NOT playing it is a bad game. At that point it just wants to be a movie.

>That's not how discussions work. You have burden of proof.
And I provided said proof by linking you to just a fraction of the game's horrendous cinematic problem.

>No, you couldn't have only environmental storytelling with this type of story.
That's just a lazy excuse. The game is filled with filler and other unnecessary cinematic tripe that could be easily cut out. For example, any attempt the game makes at cancerous character development or showing muh feelings. The game would literally improve if this trash was taken out. If you want feelings and character drama, go read a book.

>A lot of character interactions, motivations and developement would get completely lost.
And that's a bad thing why?

>Furthermore, the game does use environmental storytelling. The whole giants vs spiders war is mostly conveyed through the environment.
The ten hours of cutscenes would beg to differ.

The side quests are ass, and so is the relationship map. Speaking of which relationship between characters takes fucking forever to build up.

>A video game that encourages more time spent NOT playing it is a bad game.

Again, that isn't the case here. There's way more gameplay than cutscenes.

You just have a hate boner for JRPGs, so why do you even give a shit?

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>not a single bit of content is actually helping the gameplay improve
Pretty sure unlocking skill trees with quests helps the gameplay to improve

>character faces
>character face animations
>colour pallete
>environment colours, textures and blending
All turn to shit because people only care about detail

>The ten hours of cutscenes would beg to differ.
Dozens of gametime as opposite.

Outside of a couple of animations I think it looks better. Some areas do look kind of soulless cause it emphasis detail, but it's honestly a good experience especially if you've played the game before.

Have you forgotten to take your meds today user?

Which forces you through hour after hour of dialogue and "cinematics". The tradeoff is abysmal.

>there's way more gameplay than cutscenes
And again you forget the dialogue, which trumps the gameplay 8:1. the cutscenes on their own are bad enough, because you're essentially justifying the game smearing shit in my face for 10 hours by claiming "oh they'll stop eventually, we promise" but then you conveninently ignore that they're gonna be doing it for a looong time afterward.

>You just have a hate boner for JRPGs, so why do you even give a shit?
Why did someone make a thread where they implied that Xenoblade is perfect and can't be criticized? Did you expect a hugbox?

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The only real dialogue dumps are in the endgame anyway. Most new character and area interactions are quick compared to other JRPGs. It's not like Xenogears or Saga in that regard. There's a greater emphasis on exploration and gameplay

>Which forces you through hour after hour of dialogue and "cinematics". The tradeoff is abysmal.
That goes for GoW as well.

>Video games are about gameplay. A video game that encourages more time spent NOT playing it is a bad game. At that point it just wants to be a movie.

The gameplay/cutscene ratio is on a normal playthrough about 9/1.
This alone fucks you over.

You clearly know that you're just baiting. But you really suck at it if you have to write so many paragraphs.

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>Most new character and area interactions are quick compared to other JRPGs
No offense, but this IS the same fanbase that praises 22 minute sidequests where there is ZERO gameplay and you're literally just button mashing through cutscenes and dialogue. Don't believe me? Have a look at the sequel to Xenoblade.

youtube.com/watch?v=C-eipdzpv74

This is considered "amazing gameplay" according to the entire Xeno fanbase. And according to you, it's a "quick interaction".

>That goes for GoW as well.
Naturally, which goes back to my original claim that both games are just as bad as eachother.

>The gameplay/cutscene ratio is on a normal playthrough about 9/1.
Correction, it's about 9/100 if you factor in dialogue dumps and exposition. Again, I refer you to the video I linked above, which is a prime example of how xenoblade games do "sidequests".

XC fans hate XC2 though

>And according to you, it's a "quick interaction".

I'm talking about the first Xenoblade, not XC2.

I like the game you linked too, but I don't ever do those blade quests because they're largely useless outside of a few gameplay improvements. It's literally there for completionists since you need to roll that bullshit gacha as well

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They do? It's hard to tell, since XC and XC2 threads are exactly the same in terms of how little they discuss the games themselves, and how fast they devolve into porn dumps and shitposting.

>I'm talking about the first Xenoblade, not XC2.
It was an example. XC2 is just an even bigger showcase of everything wrong with the Xeno series as a whole, be it one dimensional shallow characters, blatant and overtly cliche emotional moments, poorly written plots with huge amounts of filler, obvious attempts at waifubaiting, and so much more. Why do you think the fandom became so angry when someone dared to imply that they didn't like the cutscenes, and that the game shouldn't be given a pass even if theyre skippable? I don't consider a sidewalk to be clean just because I can step over the piles of dog turds on it. It's still disgusting, and I shouldn't have to constantly watch my step. The sidewalk is supposed to be a safe haven for walking, just like how a video game is supposed to be a constant gamey experience without the fear of being shoved into a billion cutscenes, or button mashing through mountains of dialogue.

>Correction, it's about 9/100

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the fucking ending.

Porn dumps really only started with XC2 because of the change in character design. I've been here long enough to remember when the first XB came out and it was always just lore/character discussion since there's no overtly sexual character designs in the game at all.

Not that there's anything wrong with anime tiddies, but the mood of the game has changed with both sequels.

If you see a post that resembles one of these do not reply to it

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No, not much because you already are a shithead by nature.

>I've been here long enough to remember when the first XB came out and it was always just lore/character discussion
I've been here even longer, and every discussion was just weird fetish art about Fiora and Melia.

>Not that there's anything wrong with anime tiddies,
Everything's wrong with anime titties because it just shows that nobody wants to play the games themselves. They're just in for the porn. Every time someone wants to jerk off to anime titties, they flood the thread with fanart and cropped porn, ruining any discussion that could be had. Look at this thread for example. People say Xenoblade is totally about gameplay and character discussion, and yet the first comments towards me were blatant shitposts. And what brought this upon me? I think JRPGs shouldn't be story heavy? I don't like this weird obsession with games being viewed as art? THIS was justification enough to throw insults and buzzwords my way?

>well, yeah. You had no right barging into our circlejerk!
Excuse me user. The thread asked me to name a flaw. I stuck ontopic and named flaws that I found in the game.

Look at this post. Such an uncalled for personal attack because I enjoy playing video games more than watching them, and I don't think anything in the world, or even the universe, can justify a game telling me to sit down and watch its endless dialogue being shoveled down my throat.

You just described Xenoblade 2, but congrats on admitting you never touched Xenoblade 1.

>button-mashing in Xenoblade

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Incorrect. Xenoblade 2 has 13+ hours of cutscenes and even more dialogue. For a sequel, it literally did everything worse.

>waifushit shoved in as well
This is how I know you didn't play the game and you're only talking by the sour taste that its sequel (that it in fact has actually shoved waifushit) left in a lot of people.

Get fucked and die by it, OP.

Any female romance partners are waifushit by default, as are any characters designed to have "lore" or "story" behind them. It doesn't always have to be tied to direct sex appeal. Same reason why I despise touhou.

>Black Liver Beans
>Rainbow Slugs

Monado solve all problem

Where did you get this 8:1 or 9:1 ratio? I'm just curious.

Dunkey shut the fuck up

It's based on the fact that sidequests are more talk than walk, and if you were to datamine the game, you'd find more text and exposition than a damn harry potter book. For every minute of watered down JRPG """gameplay""" you'd be met with a retarded NPC who needed to tell you their life story, or talk your ear off.

Juju

>mediocre slow combat
>even the most basic enemies are HP sponges
>open world meme resulting in very big empty areas with zero to no content except for the encyclopedia stuff
>in the later half replaced with corridors that would put FF XIII to shame
>extremely slow movement speed that makes exploration a chore and is impossible to rise until much later in the game
>probably the worst quest design ever seen in an RPG
Story is the only somewhat redeeming part of it.

>open world meme resulting in very big empty areas with zero to no content except for the encyclopedia stuff
Thank you. Someone finally gets it. The open areas are basically hallways in sheeps' clothing. It's no different than Final Fantasy XV which would repeat this mistake half a decade later, only with a higher budget, an even uglier overworld and even more metrosexual anime characters.

Story, characters & world.
>bubububut GIANT ROBOTS
Yeah you don't see them you see green fields and generic villages. Uninspired as shit.

XV's world is at least somewhat varied. Different biomes packed together, each empty field at least has an optional dungeon or something

The main problem I have with the series is that its exclusive to Nintendo consoles. Letting Nintendo purchase their company was a terrible move by monolith soft.

If it was a terrible move by them, then they wouldn't fare much better on other consoles. They'd probably sign an exclusive deal with snoy or Epic games. They just want the easy money.

>JRPG
>inherent flaw
Do not bait so hard pls

Weakest of all 8 Xeno games in terms of story and characters and weakest of the 4 Xenoblades in gameplay.
The biggest plus of Xenoblade 1 is that it's the most well executed (Xenogears turns into a low-budget visual novel, Xenosaga falls apart because of lack of interest, Xenoblade X had to have its original story and ideas axed to focus on open world, Xenoblade 2 only had a skeleton crew of 40 people due to BoTW).

I don't know about you, but when I played the game way more than half the time I was playing, and not reading or watching cutscenes.

>>waifushit shoved in as well
Not him but literally every Xeno game has pandering on this regard. Xenoblade 1 isn't any different to the games that came before it or after it when it comes to "waifushit". Melia was really popular among Japanese players, and they had to introduce Fiora with a lot of generic anime "connect to this cute girl, viewer!" tropes since she's supposed to """die""" right away, and when she comes back she's a sexy Robutt.
Doesn't help that Japanese commercials spoiled Fiora's return by having some 3DPD chick pose in Fiora's sexy robot armor sets, essentially telling people "This game has sexy girls".

Attached: fiora butt 2.png (1600x900, 1.5M)

Which is why every Xenoblade discussion is just porn shit and waifu spam?

I don't see any of that in here. Just an autist who keeps throwing shit for no reason.

PS2 era graphics

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>this person isn't mindlessly jerking off Xenoblade and is trying to actually point out things in the game that he considers flaws
>he must be an autist for daring to argue against the hivemind

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So it's nothing more than your own estimation, not an actual fact. I played around 250 hours, did almost every sidequest in this game and I can assure you that I spent more time exploring and fighting than reading. So, when you say something like this (800+ hours of dialogue dumps), my only conclusion is that you have some problem reading or something because I am a filthy ESL and I didn't waste so much time doing that.
And no, I don't think this game is a masterpiece, but saying this game has more dialogue than gameplay is only true if you rush everything (no exploring, no fighting, no farming, no sidequest) and even then, I don't know if you can beat the game with a level so low.

Collecting rare rng and guidebook shit for the colony.
Ally AI
That hard accuracy penalty when fighting enemies 15 levels above you and the resulting weird difficulty curve as you get to the endgame.

I'm pretty sure that's it.

I've got one
>Probably the best video game soundtrack ever made
>But there's one bad very awful song in the entire game
>it interrupts ALMOST ALL OF THE GOOD BATTLE SONGS IN THE GAME WITH IT'S SHITTY FUNCTION

Song in question is called Vision Reacts

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Final area is kinda boring

>I played around 250 hours, did almost every sidequest in this game and I can assure you that I spent more time exploring and fighting than reading.
This is a lie, otherwise you wouldn't be so quick to call me an autist for hating the cutscenes and dialogue. If you truly enjoyed the gameplay, then you wouldn't have a single problem with me hating segments that take away control of the game to shove me into a cutscene. It's literally contradictory. A good game wouldn't have need for this cinematic shit, and you wouldn't be defending it if you think the gameplay is so good. You would be demanding more gameplay and less cinematics, if anything.

That's why I can't believe you. Your statements clash.

>Says there is more cutscenes than gameplay
>Gets told there's not
>Spergs about "waifushit in every thread" again
>None on this thread
>Goes back to saying he has good points
>Repeat
I wonder why you get called an autist.

>>Probably the best video game soundtrack ever made
Saga 3 and Blade 2's are better

Best girl gets cucked

>Gets told there's not
By people who think dialogue and reading text boxes counts as gameplay. Not very believable.

>Spergs about "waifushit in every thread" again
>None on this thread
Except for the 100+ posters who screamed and wailed because I implied that neeedless sexualization added nothing to the game and that characters like Melia and Fiora are shallow 1 dimensional cutouts who exist only as fap fuel? Sounds like waifufagging when someone can't take criticism of poorly implemented characters. FFS look atGive me one genuine reason why such a disgusting, slutty outfit is in the game, when it adds nothing and clashes with the "super serious" story it's trying to tell.

Based, how can Xenoblade music compete
youtube.com/watch?v=eoSIo7w3Uko

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>find the flaw
top right corner of img

The fact that levels play such a huge role is stupid.
Being 5 or more levels below an enemy shouldn't automatically drop your hit rate to nearly 0%.

I don't see enough love for Saga 3's OST, I love it
youtube.com/watch?v=kzId-AbowC4

>By people who think dialogue and reading text boxes counts as gameplay. Not very believable.
Not really

>Give me one genuine reason why such a disgusting, slutty outfit is in the game
To have every type of outfit? There is a bunch more that don't show anything, I don't see how having a few is bad.

You even started with "JRPG is a flaw", so there's not much that would be able to prove around that. You're not someone who would be convinced by any argument because your own "arguments" are unfalsifiable. ou say there is more dialogue that playing, other people say there is not. You have to prove there is since you want to use it as an argument for the game being bad. And "10h of cutscenes + 800h dialogue" is not an argument since there is not 800h of dialogue (obviously), so you still have no proof. The game is over 150h long to 100%, maybe 90 to finish the story. Until you can prove there is at least 35h of main story dialogue, on top of the 10h of cutscenes, you'll have no proof, claiming there are is not a proof.

Tell me, where did I say the gameplay was good? Where did I say you are an autist for hating the cutscenes and dialogue? The only thing I call bullshit is you saying "there is more cutscenes and dialogue than gameplay", because that's false. If this game has more cutscenes and dialogue than you can bear, then hate it all you want, but don't tell a lie like that one.
Also, I didn't try to call you an autist when I said 'you have some problem reading or something', it was just the only plausible conclusion for this . If you can explain how you waste 800+ hours reading in this game, please do so.

This is now an ACfag containment thread. Everyone move to

>mfw I like XCX more
youtube.com/watch?v=hwebAhgpnxw

Semi related but why does the Torna DLC make the player do these side quests? I just want to get back to the main story.

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>Not really
I'm not seeing anyone who openly detests such terrible story telling, so I don't know what you expect me to believe.

>To have every type of outfit?
But it adds nothing. It's nothing more than slutty trash, a gimmick to sell the game on sex appeal.

>you say there is more dialogue that playing, other people say there is not
These same people also said, and I quote, "god of War and all western games are bad". When prompted to answer why, they couldn't give me a direct answer and kept dancing around the issue. WHY is Xenoblade better? Why does the 60 hours of gameplay magically not count for God of War, but the gameplay in Xenoblade somehow counts? 100 posts later, and you have yet to provide a single argument here. If having too many cutscenes condemns GOW and other games despite having more gameplay, then the same judgement must be levied against Xenoblade. It could have a billion hours of gameplay, but as long as those cutscenes exist, that gameplay is shit by default because it is incapable of naturally telling a story without dialogue and cinematics everywhere.

>The only thing I call bullshit is you saying "there is more cutscenes and dialogue than gameplay", because that's false. If this game has more cutscenes and dialogue than you can bear, then hate it all you want, but don't tell a lie like that one.
I'm not the one ignoring the gigantic mountains of dialogue and actually, unironically mounting a defense for 10+ hours of cutscenes. There will NEVER be a defense for that, let alone the excess dialogue from each quest. It shouldn't exist period. Games are about gameplay, not story. JRPGs are not exempt from this. People only give them a pass out of misguided nostalgia and the assumption that, because old games did it, we should keep doing it. Doing something solely out of tradition is ignoring the practicality of improving the medium, by purposely holding onto archaic gimmicky types of games.

You will NEVER EVER break through to this guy. He legitimately believes humans and insects share DNA. Whatever you're typing out, it's a waste of time. Talking to him is a massive waste of time, it's literally arguing with a brick wall. You will get nowhere, there is no point in doing it.

Why are you continuing to argue with someone who's arguing things no one in this thread has actually said? Who posts ridiculous strawmen and false equivalencies he actually believes? Do you hate yourself? Stop what you're typing right now and go do something else. This won't be enjoyable, it won't be fun, you'll just get more and more frustrated while nothing gets accomplished. Do not waste your time arguing with ACfag.

>ask for flaws in your game
>get angry when someone lists flaws

I'm not sure what you expected.

>Angry
When the weather man warns of hail, he's not angry. Merely asking for caution. I'm preventing other anons from being pelted with retardation.

>it is now retardation to ever criticize a JRPG or show any negativity towards a game
>every game is 10/10, otherwise we might hurt the corporation's feelings

You know, if you want a hugbox, there are plenty of other websites.

It's on the Wii, and Shulk.

>He thinks he can pull me into an argument with him
As you can see, we have a Category 5 Sperg coming in and buffeting this thread pretty hard. 100% chance of ridiculous comparisons and a 99% of strawmen. Caution is advised.

I want to drop a quarter down that exposed crack.

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>retorting game criticisms with "lol you didn't play it" isn't a strawman
>but criticizing any game is

And to make it worse, you're gonna tripfag and LARP. Thankfully I anticipated this due to the many XC threads I've seen in the past, so it's no major issue anymore.

Boring sidequests, affinity system.

Lol get pooped on kid,

listing "story" as a flow for jrpgs is like saying the flaw of water is beeing wet

Japanise

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Saying that JRPGs should inherently be allowed to have story is like saying that we should've never tried to improve load times or improve framerates for older games. Old games had it, so we have to include it in new games for no reason other than nostalgia.

>ACFag exploding in anger
Awwww what's a matter? Going to cry? Going to piss your pants maybe?

load times and framerates are not part of a game, story is

companions are useless, they never tells you that wolf hunt in packs

Why are you arguing with a mentally ill person?

>shit combat balance
>way too much tedium in doing stuff like harvesting resources
>Mechonis on is way less visually interesting and sucks to explore
>Plot is a series of asspulls with muhnado leading to a very boring "defeat the evil god" finale

It's carried by the music, first half's exploration, and the main cast desu.

Story is not part of the game either. It's an inconsequential bout of filler that could be taken out and nothing would be worse for wear. Taking out the story in every single JRPG would vastly improve the genre.

>Inconsequential filler that could be taken out and nothing could be worse for wear
Sounds like you.

Sure, whatever works for you.

Mad

Games offer a wide range of different genre that focus on certain aspects more than others.
If you do not like a game with heavy emphasis on story, simply don't play it.
Other people enjoy a focus on story in their games.

>Arguing with yourself to bump your thread
Oh ACFag you're pathetic

Video games are about GAMEPLAY. Focusing on other aspects is only valid if it's benefiting the actual videogamey sections. Story does not do that, and cutscenes in particular are just a giant time waster designed to take control away, and JRPGs like Xenoblade always do them in the laziest manner.

On a slightly unrelated note, this excuse would never fly in a PS4 thread. Imagine the amount of angry sony wojaks that would get posted if you actually said "Games offer a wide range of different genre that focus on certain aspects more than others." That's what really boils my cheese, it's the hypocrisy that this mindset stops applying to any game without waifus or a japanese developer.

>Boils my cheese
What a surprise, you talk like a mentally stunted imbecile as well

>10 HOURS
In 100h of playtime that's just 10%, the proportion is not big
>BUT THE DIALOGUE
There's not that much, or can you prove otherwise?
>BUT 10 HOURS IS UNJUSTIFIABLE
10%

Rinse and repeat. You can't follow a conversation for two straight posts and will jump back to an already answered argument and repeat the same thing time and again no matter how many times you're told you're wrong.

1: 10 hours of cutscenes is perfectly normal if it takes up only 10% of the game, the proportion is the only thing that matters.
2: Dialogue scenes do not take up over 30 hours of the game, and you need more than that to get to half the playtime.

So no, dialogues and cutscenes do not take more than half the game, not even one third. Now STFU

Why are you arguing with a brick wall?

I played XC2 already so i probably won't enjoy it as much. i tried it on an emulator already and it felt really awkward to play

Why do you keep entering XC threads?

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He's legitimately very very lonely.

Yeah, I will stop now. I don't care anymore.

it's okay when anyone does it. Yea Forums rightfully gives shit to games like Last of Us because they are 15 hours long and like 5 hours of it is just expository dialogue/cutscenes

10 hours of dialogue + 40 hours of gameplay is a totally different story

Sequel did everything better

LOL XC1 still focused on boob jiggle and anime cringe. Far less so than the sequel, in fact, considering most of that is optional in XC2. XC1 is just pure anime cringe of the highest order 100% of the time

>In 100h of playtime that's just 10%, the proportion is not big
The gameplay is terrible if it can't tell the story without cinematic crutches. Why can't they tell the plot throughout the 100+ hours of gameplay WITHOUT boring us to death with cutscenes? This isn't getting into the hundred other problems, this is a new one entirely.

>b-but 10%
Okay, let's just ignore the massive mountains of dialogue if you think it's not that important. I direct you to what I said before: why can't that percent be lower? Why is the gameplay so shit that it can't tell the story naturally? Furthermore, why do you equate quantity with quality, as if 100 hours is somehow better than a game that would only be 10 hours long with no cutscenes?

See, look at this hypocrite. He purposely ignores the 15 hours of gameplay AND the massive multiplayer that people universally enjoyed, all because he hated the story. What if someone got 500 hours of enjoyment out of the multiplayer? Does that magically stop existing because of your hate of the story? If so, why can't the same be levied against Xenoblade?

And please keep in mind, there is to be no console war bias here. I am an idort who has owned pretty much every console since the 4th gen. I hate TLOU and Xenoblade equally, so I will instantly ignore any argument that claims that one game has better gameplay.

Oh ACFag...

Nuance is beyond you since you never finished college...

It's like trying to explain nuclear fission to a monkey...

Allright, now I can no longer take you seriously, this post is the most biased and retarded of them all, and also ignores half the points. Now you can't keep up with a conversation in a single post.

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And listen to you so proud about owning so many toys...

TLOU was the first game that came to mind. I've only played it for 2 hours and don't know enough about it to really argue about that specifically, i didn't even know there was a multiplayer mode. also i should go to bed

nuance is for fags

Since you have no other accomplishments in your life...

This one right here is my favorite. He's been trolling Yea Forums for 8 years and people still haven't caught on.

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You're not even a good troll anymore...

Since you're so predictable and easy to rile up now...

Why did Melia get cucked so hard? And why is female NTR hotter than male NTR?

>The gameplay is terrible if it can't tell the story without cinematic crutches. Why can't they tell the plot throughout the 100+ hours of gameplay WITHOUT boring us to death with cutscenes
this sounds like a personal taste thing you have with JRPGs. Fans of the genre like this aspect specifically. It breaks up the pace of the game.
In .hack games you run around doing action RPG dungeon shit, then you watch a cutscene, then you log out and read emails/forum posts, then do it again.
In Persona games you go into the dungeon to get as far as you can, then do school/dating sim shit for a little while.

And so on. The breaking up of the gameplay is intentional. If you don't like the cutscenes or dialogue, the genre is just not for you.

And the buzzwords continue.

You see the problem here? You accuse me of never giving Xenoblade a chance, while passing judgement on other games without even knowing about basic features.

Prove to me right now that having cutscenes is inherently bad.

>You see the problem here? You accuse me
no i didn't, i think your assessment that 10 hours of cutscenes is a negative is retarded and gay because the game has a shitload of gameplay making that just a small portion of it

>If you don't like the cutscenes or dialogue, the genre is just not for you.
And that gives you just cause to declare Xenoblade to be a flawless 10/10 masterpiece? If I have any issues with it, then "I'm not allowed to criticize it because the genre isn't for me"? When has that defense ever been given a pass for any other series or genre? i point you once more to various Ps4 threads, and the hypocrites ITT who called Uncharted and TLOU and God of War bad games. Maybe they "pandered to a different audience" so why don't they get a similar defense? They just get called shitty western movies.

Rules for thee, but not for me...

Dude, you're a troll. I'm going to commend you for keeping up this act for so long, but really it's gotta stop eventually. Other M came out 9(!) years ago. It's time to move on from Yea Forums and do something productive with your life.

Many people ITT said that TLOU and God of War are bad because there's too many cutscenes and the ratios are bad. If having cutscenes is good, then there would be nothing wrong with a game having 50% cutscenes or even 90% cutscenes. Remember, if you don't like it, you're clearly not the target audience, riiiiiiight?

It's not Xenogears.

>BUZZWOHRD Xdddd AM I COOL YET

What a faggot

read what I said here then. It applies to your post.

How is any of what you just said an argument for why having cutscenes is inherently bad?

Point out actual flaws, not some retarded shit.

Ok I will take one bait for the team:
>boob jiggle
Only for Sharla' s model, and even when she's the big tits character her size is in the reign of realistic and not balloon-tier like almost Xenoblade 2 character.

>IF HABING SOM CUTSCENES IS GUD THEN ANY AMONT OF CUTSCENES IS GUD RITE???

What a troll, keep it up.

Why is it bad for a game to be 50% cutscenes, if cutscenes can enhance a game and aren't a negative? For all you know, that 50% thats gameplay could be amazing? Quality over quantity after all. 10 hours of amazing gameplay could easily trump 100 hours of meh gameplay.

Don't you know what a proof is?

>A finite sequence of sentences, each of which is an axiom, an assumption, or follows from the preceding sentences in the sequence by a rule of inference.

Also remember, a single counter example is enough to disprove whatever shit you're going to write.

You're the one saying those 10 hours of cutscenes is bad, so I don't know what you're talking about. I never said having 50% cutscenes is bad. Now go think an actual argument.

Legolas?
You baiting on purpose user because that would be rude!

I loved XC2 why can't I have both XC and XCX on my Switch NINTENDO?

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Here's your proof: To sum up his post: "cutscenes are bad only when I say so". According to you, cutscenes count as legit gameplay content, so they can't be considered bad even if they're 50% of the game. Furthermore, you can't consider them bad because "the games don't pander to you". Isn't that right?

I love these games so much that I actively avoid threads just not to see any sort of criticism or shitposting about them.

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the fuck is with these strawmen? do you even know what you're trying to prove anymore? That's not even related to the point.

I finished X these days, it was on hell of a ride. There were still some quests to do but after 90hrs I was feeling a bit burnt out already, so I decided to stop. Great game, hope there's a sequel in the future.

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Did you not read his post? He said "One fails being an action game" all because it has cutscenes. So clearly cutscenes are a detriment to him.

What else besides that false info and my dick are you going to pull out of your ass?

++470681385
Oh it's YEEEEEEEEEEEEEWWWWWWWW... ACFag. Can't find a Metroid thread to fag-up with your ax-wound queefing I take it.

This is the only correct answer.

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So? I'm not attacking GoW, you have yet to say why having cutscenes is bad though.

lol what a retard.

>I'm not attacking GOW
It doesn't matter. The thread collectively shat on it as a bad game, thereby solidifying that it's bad. Why should I ignore that? Disregarding that

>you have yet to say why having cutscenes is bad though.
Video games are about gameplay. A cutscene doesn't require gameplay. A game should always be asking you to play it. I could go into how cutscenes suck up the budget of a game and redirect the entire production towards advertising the pretty CGI cutscenes instead of letting the gameplay do the talking, much in the same vein that super realistic graphics detract from the gameplay for the sake of being realistic (and being too videogamey would "break" the immersion).

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>The difficulty spikes

Metroid Other M is based

Only this.

Having to complete all of the shitty sidequests to get the the secret skill trees for each character sucked

Unlocking Monado Armor was also a massive pain because of how garbage the side quests were

>nobody itt mentioned the atrocious menu interface
>nobody itt mentioned the horrible looking armor combinations

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Easy

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>Monado Armor
>massive pain
>garbage the side quests were
Dude, don't tell me you ran around trying to find those enemies instead of just camping where they spawn, kill one, save-scum, then wait 30 seconds for the game to reload it (just like with the item orbs) and repeat? Getting the Monado Armor was one of the easiest quest duos to complete.

party and skill balance could use a work, classes arnt often the "best" at their intended role, or just outright useless

That’s probably because XC2’s interface and clothes were so bad that these seem great in comparison.

AAAAAAAAAAAAGH!!

dolphin?

Sharla has giant tits but somehow Melia is the one that makes my peepee go Doki Doki and I don't know why...

For me, it’s Mecha Fiora

bird handlebars

no, the 3ds version is a great port unless you're a massive graphicsfag

Melia didn't get enough love and was consistently fucked in every regard but sex.

No Switch port.

It was on the wii u

>Melia was consistently fucked in every regard but sex.
That would make a good synopsis of her character
She deserves a hug and god forbid cuddling with hand holding

Maybe you just played using Melia more because she's amazing when player controlled whereas Sharla is objectively the worst party member and simply developed more of a personal connection due to the frequency of use and appearances?

Because story is a core part of designing a game. You can just skip the cut scenes if you really don't care. If pausing and pressing A is too much work for you, tough shit.

Do not feed the troll.
You can't make ACfag stop.

Oh boy a Xenoblade thre-
>it's yet another thread of nothing but fags arguing with shitposters

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Pieces of shit like this are the reason Fallout went to shit

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Based.

shitty voice acting

OY GUVNAH

At least it's not the same 12 people that voice everything in US translated RPGs.

>games
Sure hope you’re not implying you love the trash that were X and XC2

Why are people always saying this, I think it's pretty engaging and funny

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