Why are early to late 2000s graphical style so comfy?
Why are early to late 2000s graphical style so comfy?
Its cause that was your childhood/early teen years
What game?
Broken Sword: Angel of Death
focus is on good texture work, no garbage postprocessing
Is that supposed to be George?
no normal mapping / shitty overblown lighting effects / with fog
No shitty post-effects.
Apart from jaggies they seem to have more clarity, and even the darker parts seem to have more colour and life than modern games
Nigger what? 2005-2009 was 110% bloom and contrast with basically no colors.
Yes
Please don't play that game.
absolute kino years for video games
lack of programmable shaders was a blessing the simplicity cannot be beaten
They were ugly and brown/gray
Art direction to make up for technical limitations. Nowadays they often just throw everything on the screen and ramp up those post processing stuff, to mask the lack of soul.
The decline started around UT3
>around UE3
ftfy
>adventure games
It looks so muddy
What, you dont like mud and plastic with shitty effects everywhere?
Visual clarity. Your brain isn't being bombarded with unnecessary details at all times. It was still ok for a wall to be flat, or for your health indicator to just be a number.
>early to late
Only in your memory. In reality most games made in first half of 2000s are very barren.
>first half of the 2000s
>barren
>final half of the 2000s
>bombarded with unnecessary details
We just can't win.
for me it's the almost the right mixture of polygon counts and texturing coupled with effects or graphical hacks to get things working
Yumm