Mario Maker 2 - Shill 'n' Chill

Share those courses you've been working on user. Don't forget to play other user's levels to tell them how shitty they are!

I don't know if people even use the masterlist but I feel obligated to link it anyway:
>masterlist
docs.google.com/spreadsheets/d/1rVkJg9O4tevTf_zOZBFWBkRDsONpLmjpqgKRNvYcLxo
>submission form
docs.google.com/forms/d/e/1FAIpQLSd_F2czkwgrdgD4JOqDHixDqAzn2Q1uRqMZcNkzQZnjeaCHmg/viewform

Attached: super_mario_maker_artwork.png (1200x914, 1M)

Other urls found in this thread:

docs.google.com/spreadsheets/d/1VWi-K82Nvk7liFq_eysisRsSl2oltfOpwUyEEZM3dXk/edit#gid=0
webm.red/Ofoz
youtube.com/watch?v=krnvyYrCfEs
youtu.be/ofZMQMKDoCk?t=223
reddit.com/r/MarioMaker/comments/cdymfs/how_to_name_your_mario_maker_levels/
youtu.be/KBtPgnab9MI?t=336
youtube.com/watch?v=MVTXZruqP2w
twitter.com/lildiccgang/status/1150663214234869761
i.ya-webdesign.com/images/super-mario-maker-png-4.png
sickr.files.wordpress.com/2016/12/super_mario_maker_artwork.png
twitter.com/KirbCaptain/status/1150728801405591552
twitter.com/SFWRedditGifs

ANCHOR
Reply with your levels here for easy browsing

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>get called an incel on Yea Forums
>start getting self conscious about my virginity
>know it's not even a tranny/roastie calling me it but probably just another virgin shitposter trying to get me angry
>get angry anyways
How do I get over this? God fucking damn it.

YBR C28 2FG
Finished my new Banjo Kazooie level. It is based on the world Mad Monster Mansion. You have to collect the ten multicoins while revisiting various places like the church, the maze in the garden the dining room of the mansion and more.

TH4 VC9 3JF
This one is a comfy snow level based on the Banjo Kazooie world Freezeezy Peak. The jiggies are again multicoinsand you have to find all ten to finish the level.

S8K XV3 MYG
Based on stephen kings IT. It takes place in the last chapter of the novel where you confront pennywise in the sewers. It has some platforming and an abstract kind of boss.

KHD CND VXF
This level is manly vertical and you get chased by rising lava. It contains fast platforming, some puzzle segments and a bone boat ride.

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shameless copypaste from last thread. I need to make new levels faster.

Newest
>Spiny Sands
4QP-GY9-5CG

Best
>Floaty Fortress
RVN-YBQ-2QG

>Shmup Bros. series (multiplayer friendly)
NWC-L96-RWF
0DR-KYK-BGF

Booing most of these, to be desu.

Damn it user, I've already liked and played all your stuff

obvious samefag. You don't even have the game do you?

Reposting these from the last thread
>WFF-77W-MLF
Easy level with multiple paths
>CPP-W1Y-2PF
Puzzle level where you fish with bob-ombs.
>KVQ-5BN-V2G
Airship level. Cramped and a bit spammy, I need to redo it but feel free to try it if you're bored

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I never realized how pipes that aren't attached to anything look fine in 3DW

Reposting my latest levels. Please try them out, and make sure to give feedback.
>Cometfall Peak: 9NC-DGK-DNF
Traditional level. Features low gravity, jumping munchers, and falling comets.
>The Ever Evolving Manor: J2X-2D4-JFG
A ghost house course where the level changes around you as you go back and forth.
>Cloudy Bonesaw Heights: LYH-92P-SYF
An athletic level all about the dry bone shell and jumping off saws.

Booing is a placebo anyways

The Anti-Peller
XQH-84D-2GG
Mount Mush'more
KWQ-F2Y-KNF
Fort Erika:
KRN-5JN-6SF

2dnines your new level fucking sucks

Keeps shitty levels out of endless, good enough for me. It has improved endless mode vastly.

>>WFF-77W-MLF
>Easy level with multiple paths
are those chain chomps even dodgeable when you go up the springs to the left?

Barrage? It's more fair than you may think. I thought it was fine.

if the level itself is shit and has been mass-boo'd, sure, but 1 boo when everyone else loves the level isn't going to change anything.

Gorgeous Greens 1-1 - T4M XH2 Y2G

If this does well, I will continue making levels for this "game"

I'm planning around 6 worlds but I may extend to more if needs be! Feedback is appreciated

Awful

>Cometfall Peak
I don't see any reason to have used low gravity night for this, it doesn't seem to really be designed around it and would've been far more enjoyable without the low gravity. Was fairly cramped in places and there were a couple situations where I had to sit and wait for a goomba to move just to I could kill it to progress

If you start dashing and moving to the right after you use the last spring yes. But yeah i kinda fucked up there, maybe I'll replace the pipes with blue ones or I'll place a shroom before so you can get out of there alive

silence, zoomer

>Classic rainforest (PKL-B47-6RG)
normal/expert level with many cheep cheeps to avoid

>If 3DWorld had a 2D castle level (KT9-HD8-8XF)
an hard but fair castle level

>The pyramid of Tutankhoopa (Y7H-SGH-X3G)
Explore the ancient tomb avoiding deadly traps

>Infested sewers (LTP-CRG-55G)
Survive a journey in a sewer full of piranha plants. This personally is the level i'm most proud of

>A Song Of Ice And Fire (JLQ-1ML-NMG)
Game of thrones thematic level

>aMAZEing TREASURE HaUNTed house (1S1-HP4-7HG)
explore the maze and collect enough coins before the timer runs out

>The UpsideDown (H37-MSD-8RG)
Stranger things thematic level. Probably the most difficult level i've uploaded, alongside with the GOT inspired one

>Underwater volcano (normal?) (CRX-S4L-L7G)
a normal underwater level made in my free time. i'm preparing an hard version of it

9BX-767-6MG haunted challenge 2: escaperoom. The haunted mansion wants his revenge.

Y6K-PSJ-SWG poison chase. Alot of poison mushrooms.

PGC-CQG-PXG Monster hunter mode. Kill a the monsters and take your bounty.


FQH - 2G0- 1GF Desert maze.
Collect coins and escape the maze

Newest
MWN-6RT-9WG pac-man maze. Nolstalgia pac-man maze.

Thanks for the feedback! In hindsight, yeah the low gravity wasn't really needed, but I liked the nighttime aesthetic and thought it fit well with the level theme.

Thanks for giving me a nice list of levels to downvote faggot. Come back when you can make some real levels.

Newest first
Persistent assault
>6TL Q8C HGF
Auto-scroller with a unique repeating feature, following the same path that changes the 2nd time round.

Mario Block Hard: Twin Snakes
>720 3G7 KPF
Double snake blocks

Track labyrinth
>59S TBT RSG
Stay on the platform and collect coins whilst hitting switches. No enemies so take your time.

Haunted rush
>8K9 D85 77G
Speedy auto-scroller

samefag

KB8-XHD-VBG for a fun challenge stage

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that isn't samefagging although it undoubtedly is the same faggot. samefagging is responding to your own post.

"Anyone who dislikes my shit levels is a samefag"
Fuck off

none of these levels have even received a boo, mine hasn't even been played in the past 20 minutes. You're that faggot from a few threads ago that admitted to not even owning the game any only coming here to shitposting.

Posted this yesterday but might as well.

I recently finished the first world of my campaign. It's hard but very beatable. It's a collection of standard levels, each with its own theme and gimmicks, which combine into a final level that puts all yours skills to test.

From 1 to 6

MVP-5BL-YPG
FCR-9VM-5MF
LF3-HVF-9QG
XDJ-9CV-D8G
543-SM H-7XG
7HT-44H-22G

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The super-ball powerup is the absolute worst thing they added to SMM2. I'm glad I never bothered with playing the story mode to unlock it.

I like it for the music, but every puzzle level using it is absolute cancer and a slog to play through due to having to wait for the ball to despawn before allowing you to throw another one. I've never played a level that used the powerup well at all.

Quit using that as your scapegoat you fucking retard. Learn to take some criticism or don't post on Yea Forums.

I remade my Clown Car course after some feedback.
Y6R-LHH-KVF

>make level
>really proud of it and excited to share it
>upload it
>share it around
>gets a couple plays and a mediocre amount of likes
>top levels are filled with trickshot and speedrun levels

What the fuck

user can you explain your post a little bit more, specifically:
>Learn to take some criticism or don't post on Yea Forums.
None of the previous posts said any criticism, only that they were booing for no apparent reason. Unless you can provide some actual critique for us.

>"I'm booing your level haha!"
>didn't even play it, let alone boo it
>"s-scapegoat!!"

He can’t afford the game. This is his fun instead. He’s a nobody who should be ignored like he is IRL.

Standard levels:

Starfall Plains
845-PDG-DPF
It's the apocalypse and you need to find a shelter with supplies.

Trick Track Tundra
LYF-NDK-1SG
Challenging level that uses tracks in a clever way to create unique obstacles

Forgotten Forest
7ST-81M-3PF
Explore an overgrown forest and discover the ruins of a lost civilization.

Mini challenges:

Doors of Time
M7Q-SYY-P1H
Use magic doors to turn back time.

The Mirror Never Lies
TKW-1MS-WJG
Use the mirror to figure out location of hidden blocks.

Firefighter
MDG-TBF-XQF
Use a shellmet and the tailspin to destroy flames.

Bombsketball
8PM-NGH-1R7
Bounce bombs on top of your head and throw them in a hoop


Bridge Maker, Bridge Braker
63M-GM6-7FG
Build a bridge, then brake a bridge.

Sisyphus
R8R-Y9F-QPF
Hell simulator based on ancient Greek mythology.


Mario Construction: Fast & Cheap
4FV-HYW-XDF
Build stairs out of POW-blocks.

Memes:

THE GRAND PLOW OF GREAT JUSTICE
RSR-PCY-HDG
Mario has had enough and decides to enact the final solution.

Desert God's Ritual
VFF-HHK-RRF
Sacrifice your life to the desert god.

That one level that made it to popular in the first week was fine, don't remember what it was called.

>not smart enough to complete an hard level
>dies horribly in the same section thousands of times
>muh the level is awful i'm gonna downvote it

3RS-9BN-2YF Escape the Ant Farm

I made the biggest stage possible, and used all the pipes, doors, teleporting blocks, and red keys. It's actually difficult to finish within 500 seconds.

I'm not going to play ANY of your levels because you shilled so hard, all you need is 2 or 3 good courses. But you've ruined that, I will never play a level by Jenome.

Cool, that sounds fucking awful, I'm not going to play it.

It's sad how bad shilling has gotten. I see guys feedbacking my levels here only for it to be for the sole purpose of linking their own levels at the end of their post.
Wanna play my level? 1VG-RS3-56G

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kek
are you done shitposting yet?

Mouse Traos QK4-5W6-2CG

Joke's on you, I played your level and enjoyed it. Fucking gottem!

Shamelessly copy/pasting from last thread. I haven't had much luck here the last few threads, and my newest levels just have a few plays apiece. Are they bad? Boring? Too difficult? Your feedback would be hugely appreciated. I'll only post the newest few levels below, but feel free to check out all of my stuff.

LEVELS:
>Mirror Cave
>338-Q81-1QF
Straightforward platforming level. At first. Surprise twist in the second half of the level to hopefully spice things up.
>Mario Takes a Chill Stroll
>KQG-XMX-H0H
Just a chill stroll through the wintry mushroom kingdom. No need for any jumping around!
>Shellcoin Woods
>RKQ-BHH-HHG
Collect all of the coins with the help of a red koopa shell. Tricky jumps, throws, and bounces. Precision puzzle platforming. Only one clear, so help me out, anons.
>The Sunken Submarine
>1SR-L7T-V9G
Tricky platforming level. Explore the inner workings of a sunken submarine. Heavily thematic.
>The Tower of Bowbel
>M9F-TVS-5JG
Vertical level where you start at the bottom and have to scale your way to the top. Some tricky bits of platforming and a mandatory boss at the end. Relatively short to make retries after falls less painful.

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haha shadman le kid has dick in his ass. very funny now fuck off

I just realised it took me 20 less seconds uploading my level than people took to complete it. I didn't even try to go fast.
Scrubs.

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Pedophilia is based, retard.

its like that on all of my courses but its more like 30 seconds to 2 minutes faster

gee it's almost like making it means you know the exact layout like the back of your hand

Pretty happy with how this one turned out, pretty hard as well I think.

1JW-06Q-2FF

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Just added this course of mine to the masterlist, too.

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Still. It took me a fuckton of time uploading the level because i'm a total scrub myself, and i played it safe at every part i could as well.

Oh goddammit, forgot the code.

HCR-7CS-Y4G

Is it too cheesy if I make all my level names alliterations?

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yes alliterative names signal that you have no creativity and that the concept for the level was more of an afterthought.

The following are ranked by their quality in their respective categories.

Traditional:
Icy Ascent: MCN-NJ7-RWG
Grindflower Garden: K5R-72N-GMG
Snow Fields, Fire Plants - PTD-3KL-6WF
Toxic Treeway: YF8-32R-SGF

Gimmick:
Long Chomp Romp: DXS-HFH-KFF
Thwomp Desert - 7NT-PHW-3DG
Uno Mas: Freeze!: QCK-7Q9-CLG
Spooky Scrolling: KCG-5N2-0RG

Why are you just assuming that I make my levels based around a specific concept?

Because otherwise its probably a bad or boring level worthy of an alliterative name.

Time to shill my most recent course from last night

MY7-39Y-LRF

Squids have taken over the skies. One rainy night you decide you've had enough and that it is now time for the squidpocalypse.
Hard-ish course in which you jump on bloopers to reach the next safe platform. Janky miniboss and checkpoints included.

Let me know what you think

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my levels mostly have alliterative names but I come up with the name after the level is already done.

>Mirror cave
Nice little level with a cool twist on having to not only do the level backwards, but also on the ceiling. I will say I feel there is an over reliance on Pipes and Piranha Plants, amd the checkpoints are pretty lopsided, being at the very start and very end, may as well be none in the first place. Have a like.

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That makes no sense.
I make my levels first, THEN decide on a name for them. And if you can find a fitting name that is also an alliteration, that's extra nice.

>makes airship level with no initial concept
>ehh I'll just call it "airship assault"
generic names for generic levels

DATE WITH YOSHI
>You and yoshi go on a date at a winter festival! Be gentle riding her in this starry, comfy winter wonderland!
>short and sweet easy winter themed NSMBU course collect redcoins
Y2P-JVR-N0G

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t. too brainlet to find fitting alliterations and seething

you can't be serious its literally the low hanging fruit of names.

It's literally how Mario level names work.

Montyclaw Forest
>B34-75P-JSF
Standard Mario Bros 1 level themed around Monty Moles and swinging claws

you're overthinking it, also like said, most mario levels do it.

So platforming levels are apparently bad and only levels with gimmicks are good then?

It literally isn't. Oh yeah 1-2 great alliteration.

Thanks, user. Glad to hear you liked the gimmick!

I need some Toadette lewds

Donut Plains 1 is my favorite alliteration.

concept =/= gimmick
>make shitty underground level with moles with little thought
>literally nothing in the level is notable because there was no initial idea
>just calls it "mole mountain"
genius

Mario course names aren't always alliterations, but quite often.
And they're almost always either 2 or 3 words.

There's even a naming codex here docs.google.com/spreadsheets/d/1VWi-K82Nvk7liFq_eysisRsSl2oltfOpwUyEEZM3dXk/edit#gid=0

Tilted Tunnel
Crushing Cogs Tower
Perilous Pokey Cave
Spike’s Spouting Sand
Spinning Star Sky
Fortress Freezing Rain Tower

Post your levels. Really curious now what kind of genius stuff you must be making to call everyone else's "generic" stuff shit.

And they are all forgettable names

Does playing other people's courses require the membership?
Gonna buy the game tonight and was wondering if I should just buy the $70 one that gives the year membership included

>so I can boo you for not liking my shitty level names

What kind of retard would come up with a name first and then build a course around that name instead of the other way around?

What would you say is a good name for a level with moles then "Moles epic revenge"?

Expected as much. You're a moronic shitposter and coward who's probably salty no one is liking his garbage and is now taking it out on the thread by shitting it up.

You guys realise that the same person saying random levels were awful or booing is now talking shit about level names.

Mario shouldn't be handling super glue. Just look at him. What a fuck up.

Yes. Get the $70 bundle.

NEW:
1-2: Skipping Across the Stars
YVY-JCY-7NG

1-1: Launch and Attack
DGP-YP6-59G

Secret of the Mole People
40X-79M-6NF

But people like my stages. I'm just telling you aliterative names are shit. The guy asked for peoples opinions and I have justified mine.

>I have autism and alliterations trigger me!
>A-also people t-totally love my stages! I'm very popular!

my point is that
>stage with moles
is not a remotely interesting idea so of course thinking up a non shitty name is hard. Its why calling it "mole mountain" is an indicator that it is uninspired shit.

>STOP MAKING TRADITIONAL LEVELS MY AUTISM NOOOO

Original Styled Levels

C86-C9Y-MPG
CPR-07W-QTG
2TR-QFD-GYF
SJC-K1J-11G
KFT-6V0-6LF

t. has a stage called airship attack
post your level codes and prove that you're not a coward :)

>Make a level with jumps
IS THERE NO END TO THE FAGGINESS OF MARIO POSTERS????

You'll from now on be known as "Autistic user".
Do you like your name?

traditional levels can have an idea behind it that isn't just "terrain with bad guys on it"

Volcanic Journey (int/hard)
RX9-P3M-WBG

Dual Tube Dash (easy/int)
QTV-LW7-W0H

Red Yoshi Prison Break (int)
YSQ-3NX-VWG

What I don't understand is how it being an alliteration automatically makes it uninspired.
So if my level is called "Forsaken Forest" it's bad, but if it's called "Mario's Forest Adventure" it suddenly good?

>he didn't post any level code
pathetic

Just because he said it's a stage around moles doesn't mean it's literally flat ground with some moles in it, Autistic user.

Lads, has anyone the level code for that 1-1 level that was on reverse?
I want to share it with a friend but i'm not at home right now
Have a spoopy for the troubles

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stop browsing Yea Forums man. it is really bad for your self-esteem.

are you in decent shape? if not, start by running 1km per day and working your way up. then, work in some strength exercises like weightlifting or yoga. if so, join an intramural team or some kind of group sport.

obviously you're supposed to call it Donut Plains 4, it's the most SOUL name you can use afterall.

Both are dull and forgettable

He's autistic. Like, literally textbook defition autistic with some OCD to boot. Just ignore him. Seeing alliterations triggers something in him.

>The sunken submarine
Another nice level, gave me flash backs to the Rusty Bucket Bay Engine Room from Banjo Kazooie. I found it kind of hard to navigate the level in a couple of spots, there was no indication where I needed to go, and with a level that goes in a lot of different directions you need some help with that. Just after the Cheep Cheep pipe, it took me a moment to realise that I could walk on the Background layer, some coins would have helped a bit I think. Then in the section with the Clown Helicopter, I initially went to the right, which had nothing and I got stuck bumping off the ceiling and the red switch blocks. And finally on my initial run I missed the key entirely, I didnt know I needed one or where I could find it, having to start the level over. The level had a nice amount of challenge, but a bit of guidance could go a long way. Another like.

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>terrain
>literally flat ground
at least try to read

What are some good names, Autistic user? Indulge us.

>textbook definition of autism / OCD
>literally not
if you're going to insult someone at least don't do it in a way that makes you look dumb

Literally yes. You fit both perfectly.

>Airship Assault
>Goomba Greens
>Fortress of Fire
>Mushroom Madness
>Cheep Cheep Challenge
very memorable stuff pls like and follow

I'm sorry I think you are confused. I asked for you to give us some names you consider good and acceptable.

not yours :)

So you literally can't give any examples of what you consider acceptable names?
What is wrong with you?

Autistic user

I can but you are clearly angered and would irrationally pull apart anything I would say.

I just want to know what you find acceptable, but you refuse to answer. You have serious mental issues.

followed you for you really cool memorable course "cheep cheep caverns"

Read my previous posts and use your imagination if you have one

Maybe you could try it before writing it off?

Nah I'm done with you, colossal waste of time.
Good job shitting up the thread though, you accomplished that much.

>angry user never posted a code to his cool alliterative levels
so disappointing

Cool level, well stylised and themed. There were a couple of bullshit deaths, mainly in the starting area with the enemy placement and hooks, and the final part was a bit cluttered, but it was still a pretty good stage. Like.

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That's my only regret, I got too excited at the end. To be fair I did put a mushroom by the last checkpoint. While we don't gotta be bound by the original games, I still put a staircase at the end cause you should never underestimate how good it makes a player feel to see those hard blocks and they go "Oh shit that's the end! Yes!" Also, I wish I used the fire flower in some way, how did I miss the fact that fireballs light up pathways? Can't really kill any of the enemies, but at least you'd see those dry bones better. Thanks, man. I'll try to make another course soon but I ain't got a clue what the fuck to do next.

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the name isn't important

>why does my course only have 10 plays and 1 like???

YXJ-MXM-03G
One of my first maps. shit on and rate so I can make it better.

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>angry user
is that the best you could come up with?
shitty alliteration, get some creativity already.

exactly :)

Shared my level on other communities and they say it's too hard. What has happened to Mario players? Did they never played SMW? Have we become accustomed to our levels? Are we here just to suffer?

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my courses have nearly 2000 plays each and hundreds of likes. I'm in the top 300 makers in the world. The name of your course barely matters, it's the quality of how it plays that's important and whether the actual level design of it was memorable.

>whether the actual level design of it was memorable
Thats kind of my point. When people struggle to find a name for their course its because there is nothing notable about it so just call it "airship assault". A good course will usually have at least a serviceable name because there was actual soul put into it and is interesting and memorable enough to easily think of a good name.

sometimes there isn't a good way to describe a level in 32 characters or less, even if you made some kind of masterpiece there's ultimately only so many different titles you can give a level before it blends with the millions of others already out there.

Remade the same WiiU level in Switch, why does it appear more zoomed in on Switch? I have piranha plants later in the level at the bottom of the screen, except they don't appear on Switch because they are off-screen.

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Sure but alliterative names are the most forgettable. If you made a masterpiece and called it something absolutely banal like "koopa hills" I would wonder what the fuck you were doing, alliteraive names are just the same.

Good points, user. I'll consider that from now on. Glad you liked it overall!

Put some more time and thought into your level design and try to stick with a theme of some sort.
It looks as if you threw a bunch of random assets together and called it a day.

an alliterative name is better than the even more generic name example you just posted. Koopa Cave for example would be more memorable than Koopa Hills. What names would you suggest, anyway? Give examples of an actual good level name.

did you place blocks above the horizon line?
that'd cause it to scroll up rather than lock the camera at the bottom half of the screen.

Stop replying to him.

sonygroes are downvoting the game on metacritic. it's over nintenbros. we lost

Its hard to give a good level name without seeing the level.

then give an example of a good level name you've seen before, can be from mario maker or any mario game. Hell, I'd even take a level name from any platformer really.

>I'd even take a level name from any platformer really.
[Donkey kong intensifies]

I thought maybe that was it but I'm sure I triple checked. I will check again though.

>Ropey Rampage
>Reptile Rumble
>Coral Capers
>Winky's Walkway
>Cart Carnage
>Bouncy Bonanza
>Tree Top Town
>Barrel Blast
>Minecart Madness
>Pirate Panic
>Hot-Head Hop
>Red-Hot Ride
>Squawk's Shaft
>Haunted Hall
>Jungle Japes
I can easily go on and on here, almost all DK levels use allitration and consist of 2 or 3 words.

>I want to get off Mr. Bones Wild Ride

714-7M0-YKF

Mario & the Seven Ghostly Coins
I made a ghost house that you have to explore and find the seven coins in to advance.The puzzles and obstacles aren't too hard or bullshit, so it should be a chill time. Also made sure that there's no hard fail states.
>FGK-3CW-MPG

Has Super Mario Vs Mecha Bowzilla been ported to MM2?

>Too hard
I don't get how spin jumping on a few thwomps is too hard for them

Something that conveys a sense of adventure
>Journey to the Temple of Bones
>Search for the Sunken Castle
>The Pit of Zun
>Reflections of a Mountain

However, "The Zit of Zun" would be bad because alliterations.

correct. just like "the Pit of Potaboos"

Project SMB3:

I am making 8 worlds with around 6-10 traditional stages in each world. All stages have atleast 1 pink coin to find, most stages have several and some of them are very hard to find. Difficulty of these levels is like 2/5 since it's world 1 but the coins can be tricky. Can Yea Forums find all the hidden coins?

These levels are in standard SMB3 fashion, no boss, gizmo, or puzzle spamming.

World 1:

1-1 New beginnings
WFY-YDL-T1H

1-2 Buzzy Problems
3FM-9SF-DQG

1-3 Tasty platforms
YDN-KDT-GHF

1-4 Fish in the sky
YJ0-G2V-J0G

1-[F] A kind start
C11-8J6 -PTF

1-5 Summer nights
MH8-98V-V1H

1-[G] Dark ambition
3KM-25R-MHF

1-6 Going down!
PSV-46K-XGF

All feedback welcome, if you want me to try your levels and give a like, let me know.

Thanks to everyone who has already played my levels, I try to play yours too, if I missed you please let me know!

with the exception of maybe the first one, these names don't convey what the level actually involves in terms of platforming gameplay. They sound more like film or TV show titles than the name of a platforming level. There's a reason most platforming games just have names of obstacles/enemies the level contains. Adding alliteration is just a way to sound make them sound more fun/silly.

What game are those from? Those sound like book names.

The first one conveys that there will be dry bones or fish and probably has an above ground journey to it. The second one conveys that its a water level possibly with a castle segment. The third one I have no idea desu. The fourth one a reflection gimmick with underground theme.

Mario maker level names I saw while browsing a minute ago

can u change the start area with the arrow in any way?

Level names don't have to tell you a story.
We now have descriptions. Put whatever you want to tell people there.
>mfw seeing level names like "FAST AUTOSCROLL, USE DOWN IN DRYBONES"

Just put that in your description and name the course something nice like Lavish in Lava, Perilous Piranha Pipes or Jungle Jamboree

:^)

7YD -LV2-QYF
My first attempt at a level. I enjoyed making it but it’s going to take a lot of practice to make something really worthwhile I can tell.

>tfw kind of agree with autistic alliteration user

the theme/setting does not indicate what the actual gameplay is (i.e. what obstacles/enemies will be there); again, the only one where you can make a good educated guess at it is the first one.

Why this general does not want to stay in /vg/?

Attached: 1514515635136.png (1286x724, 1.03M)

Who cares

Congratulations, you are the Assistant Autistic Alliteration user
Do alliterations literally haunt you in your sleep?
>No.. don't call it Chilly Cave.. no NO NOOO ANYTHING ELSE CALL IT FROSTY CAVE OR WINTER CAVE PLEASE NOOOOOOO

Half of the alliterative titles don't either though. Like "Snowy Sierra", "Airship Assault" etc which just tell you the theme.

It's a nice idea but I feel like it ended very quickly. You should take this idea further and expand upon it, unless you were making it very short on purpose.

those are examples of bad alliterative titles then, some good ones would be more like these

What's wrong with that?
Why does the level name have to tell me about everything I'll encounter?
>Snowy Sierra makes me think I'll play a winter stage and that's enough
>Airship Assault makes me assume someone built actual airship-looking things and that is enough as well

What more do I need?
There's always descriptions if you want to put in some meta info or advice for people.

Thanks. I stuck with the default length just to try making a level and see what happened. I’ll probably make a second version that’s more polished and longer.

Why is Airship Assault bad but Reptile Rumble or Barrel Blast good?
I don't get it.

>Reptile Rumble or Barrel Blast good
they clue you in on what obstacles/mechanics the level involves

I beat easy, and hard. However I found normal too difficult.

Ok, so the level name needs to tell you about the enemy or mechanic in it and should not tell you about the theme?

I disagree.

The level name should be something that vaguely describes the level.
Nobody really gives a shit about the name of the level as long it's not misleading.

>and should not tell you about the theme
I never said that, in fact ideally it should do both.

If you actually read the argument thats exactly my point

You can put things like "This is a wall jump focused stage" in the description. No need to put it in the level name.

I think most of those "good" names are forgettable and tell you just a little as the ones I listed. Like "jungle japes" tells you nothing except the theme and cart carnage just tells you its a cart gimmick level.

Lol just came across an upside down level where you had to ride a snake block. Autoscroll though.

Fucking hell.

What are some Makers that aren't very popular but make some straight up kino levels? I want to support them

Me, but I will pretend it's not me.

from here or just in general?

Or well not exactly kino, but stuff that is worth my time?

You're just asking for people to name themselves.

I wanna help some Yea Forumsros

That is inevitable, but I just want help others

Send one of your levels

>Mario vs. Murphy's Law
>CFW-LXL-QHF
>Has 1 like

>Skyscroller
>1LL-1KQ-9JG
>Has 0 likes

>Dry & Fry Air Fleet
>500-MGM-JLG
>Has 1 Like

>I swear this! Is the final boss!
>CMX-9LW-RGF
>Has 2 Likes

>Dillhole
>CTR-1V4-DVF
>Has 6 Likes

>Shell Trick
>7YJ-LKB-26G
>Has 1 Like

Attached: Tired-Mario-mario-39064605-298-217.jpg (298x217, 12K)

How do I spawn a crate when I have the hammer?

jungle japes is from DK64 so go figure, cart carnage is fine, with minecart levels in DKC all you really need to know is that it's a minecart level

Every thread there is one jealous Nintendo-less troll angry at all of us having fun playing each others' levels. Each time they try different tactics, like doing baby talk to mock Mario fans, and each time they've been ignored. Until now. Stop replying to that overly critical faggot and let his words die alone. It takes more than one to shit up a thread.

Help me brainstorm fellas. What would be a good mini boss/end boss for the theme of "Area 51"?

Hold Y and press up.

world 9-11 banned, probably the first ever SSM2 banned level
but everything they ban will back with a full force

webm.red/Ofoz

someone make the list of banned levels

Attached: ww.jpg (1280x720, 140K)

The "storm area 51!" level was taken down too

you could at least have made it an actual playable level instead of "AAHHHH" sound fx spam
still made me kek admittedly

They've already added some to the thread, but you gotta play some to find out who
some people have solid game design here but some don't know how to recognise and praise that

What about that JFK tribute level?

The first game came out on 9/11 so when the first year anniversary came about there was a thead that popped up with people making obligatory themed levels titled "anniversary"
Probably the last MM1 level sharing thread I saw actually.

who's the best maker here?

me

Why was Mario so brown in the N64 era promotional renders

u

(You)

My favorite is 470601680

>italian
>white

[insert joke here]

So many of these courses by kids really make me scratch my head
Like what were they even thinking

me ;)

Kids live inside their own heads.

I mean, I try to see it from their perspective. So I understand "haha I put all Bowsers and a million koopas in front of the pole!".

But there's so many other really puzzling things that I just don't get.

youtube.com/watch?v=krnvyYrCfEs

Well obviously probably no one since being the best is up to opinion

I used a POW block too. If you stack two P-switches by the sideways pipe, you can go in.

>Dogging Dig Docks
>Ho Ho Ho Moe
>Penetration Peril
>Thwomp Did Nothing Wrong
>Cool Cash Circulation Plan

wen fuzzies

>Ross from Game Grumps has over 30,000 hearts from all his levels combined
>has a lower maker score than me, who has a little over 1,000
Boos hurt a bunch, don't they?

HOLY FUZZIE

then who do you think is the best

yeah but you can just look at them and they wont move

Bomberman Pocket themed levels

Area 1 Forest:
TN9-RMW-FRG

Area 1 Ocean:
TVB-6F0-LVG

Attached: 900.png (730x621, 590K)

Chucks when
Grab blocks when
Empty koopa shells when
Yellow and blue Yoshis when

I just deleted a level with 4 likes and 14 plays.
My maker score went up by 30.

So, am I big dummy, or are the Stones from Story Mode not available for use? If anything, that gives me hope for a lot of these features

Mountain Madness
RNF-K1D-RVF
SMW Comfy snow level

Factory Fortress
SB0-WDL-6KF
SMB3 night time factory themed level

Funky Forest
RPB-YQQ-VXG
Has sort of a funky forest feel to it

Attached: 1527376484153.jpg (4000x3000, 2.52M)

It's been decades since I played Bomberman. Felt pretty short but gave you a like

Neither do I

>alliteration

Attached: 1557433771177.jpg (750x718, 50K)

I'm close to done with my dark water level. Not sure how I feel about it but I hope to finish it tonight and just play a bunch of levels posted here afterward. Anyway, I have seven stages. Here are three:

Soles of the Departed
C80-VJX-WJG
The first of a trilogy with goomba shoes in perilous situations.

Defeat the Fleet
8D1-MTQ-HJG
Airship night level with bombs and a (hopefully) fun albeit fairly easy Bowser fight.

The Fall of K-2L
WMJ-T66-41G
A level themed after the Space Pirate raid of Samus Aran's mining home colony.

Yeah, seems that's the general thinking, medium is a rather tedious task that becomes harder than hard

I don't know, I used to all sorts of autistic shit when I was a kid. Like when I wanted to show something cool and overly complicated to someone else but had a difficulty expressing anything remotely intelligent.

>alliteration

Attached: 👍.png (367x517, 188K)

NOOO NOOO CALL IT "Angry Mountain", "Factory Jungle" and "Crazy Forest" instead

REPEATING LETTERS HURT MY BRAIN PLEASE MAKE IT STOP NOOOO

>Try to recreate Champion's Road from 3D world
>do pretty well for the first half
>the second half is completely unfeasible due to the limitations and stuff that's straight up excluded from this game

Attached: When+gf+wants+to+go+shopping_8fad87_5286657.jpg (504x470, 69K)

>tfw I genuinely think all of those sound more interesting
not even that autist

>The Ever Evolving Manor
This is genius, great level user

>ever evolving
>E E

Attached: NOOO.png (680x680, 339K)

Why am I cheating on Boo now?

I'll play all the levels of anyone that manages to beat this level:

Merry Maze of Eternal Happiness
P69-6PY-66G

Unlike some people in the previous thread claimed, this level does not require any kaizo tricks to beat. All the problems have relatively easy solutions, you just have to be creative with the way you use items.

Attached: escort quest.webm (600x450, 2.17M)

>ALLITERATION

>Merry Maze

Attached: RAAHH.jpg (1334x1334, 143K)

I just came across this in endless mode and I thought it was pretty neat
L9T-WS2-L0H

Your own stage is pretty neat yeah

seriously stop

>stop making fun of me getting PTSD from alliterations

>seriously stop
alliteration you're on thin ice user

Play this level I made

Attached: airshipassault.jpg (858x547, 185K)

stop shitposting

>its an uno mas level

Attached: d96.jpg (500x500, 43K)

>s___ s_______

Attached: 1558466130390.jpg (249x180, 4K)

***NEW LEVEL***
>Luigi's Spooky Jungle Fun Time
56T-N91-JVG

Older levels:
>Basically The Plot Of Space Jam
BTM-JG6-12G
>Mario Crawls Inside Dead Turtles
G54-KGR-Y1H
>Stay Frosty
X0N-XB2-NCG
>Buzzy Beetle Rescue
2H2-S03-30H

>Mario vs. Murphy's Law
I gave up after the last switch, sorry.
I liked it. Pretty interesting idea.
>New beginnings
Played this one. I always enjoy seeing people take the time to actually make use of turtle shells in their design.
Thought this was going to be a nightmare, but after playing yesterday I was kind of like "meh this is fine." Spike wall kind of seems like bullshit with no warning, though.

Attached: 9d7.png (545x705, 303K)

Repostin' my newest levels.

Memory Mansion: 1QN-74N-JMG
Run Like the Wind!: MPH-1MJ-JTG

I'll have another one finished by tonight, hopefully.

Which powerup would you chose at the start of a castle themed level, the cat or the hammer?

I'm gonna say the a word!

Which word is that?

autism

Nice one man, played your most recent course.
Although I'm not sure why it is called Luigi's, since I played as based Toadette of course.
Really liked the giant tower of Boos with the alcoves to hide in.

I'm here, I'm really sorry I disappointed you. I'm creating something that will make up for it and it'll be out today.
I've spent 30 hours on it over 10 days and played so much of it; I've got it down to where every inch of the level is 100% deliberate in what it does. 30 hours were needed because it's a 3D World level that fills up two screens completely and uses (almost) every mechanic in the game in the level at least once. It's an exploration level I guess? There are like 1200 coins but you only need 500, you can pretty much just run through the level in like 50 different ways.. I've enjoyed testing it because you just go where the wind takes you. Once you get to the end too or find a secret the level becomes a lot more open -- blocks you can break and doors that make the map pretty open ended and of course if you make it to these doors in reverse you get to the end early which will probably be one of the faster ways to clear.
I really hope you enjoy it, look for 4 hours from now.

Yeah. . I wish I could tell people that you can consistently clear it without losing. Not without taking damage, but without losing. Again, it's a VERY deliberately designed level.

Don't worry much about it. Not everyone can like every level you make. Some levels you just know will only appeal to a niche audience and that can be okay too.

Attached: image.jpg (1280x720, 472K)

I'm ranked 18,000th in the world. Come at me.

In what category?

for what?

what

...

Normal endless

I've seen more than one mecha bowzilla stage already

only 17k maker points to go until i get a gf

Attached: af622ac315f0c543fd92912ac97aaa2ebce2561f_00.gif (200x213, 20K)

I find this hilarious because all my old courses from MM1 used alliteration. I'm actually planning on remaking them so I guess Alliteration user is going to be in shit shambles once I do.
Never knew someone could be so autistic about level names. Never play Sonic CD or DK I guess, you might just have an autism aneurysm.

Attached: 1524496159470.png (234x230, 111K)

>no mario maker gf that play tests your kaizo levels for you

Attached: 04c10fd9.jpg (800x600, 86K)

DELETE THIS POST AAAAAAAAAAAAAAA

I'm rank ~1300 u jelly?

I know but forget that, you want everyone to like what you create because it's literally you that you're putting out there if you're like me. Thank you, though.

I'm at #5000 easy.. easy is great you come across the best levels outside of normal.

>no mario maker dad that dusts off the wii u then we find the servers are shut down and I'll never believe he created epic levels and then have trust issues for the rest of my life

>easy is great you come across the best levels outside of normal
All the best levels I've found have been in expert.

Easy is the absolute worst of the 4 modes. Please don't lie on the internet.

New stage, nightime underwater
YS6-HLD-7SG
Old stages

Minesweeper
5N2-P53-YDG
Cape based SMW level
02V-MBJ-RHF
Standard SMB castle
B9Y-BKT-C2G
POW block trick jump
TBS-T7T-T1G
Icicle trick jump (very hard)
5V9-YVD-XJF
Weird single jump trick level
69L-B0Y-8QF

OK, you're probably right since I've played a lot more easy the good stuff shines through. There is good stuff here though and it's not THAT uncommon as you say. Plus the bad levels in easy don't kill you over and over.

>Check level deaths
>First section is just a basic jump over a bottomless pit
>People die there

How the fuck

Snagged the record on the followin courses

Undead Parish: C97-HP5-GYG
Requiem for a Bumper V2: T9R-5HT-HTF
Icy Ascent: MCN-NJ7-RWG
King Bowser's Spaceship Armada: 08R-G10-J6G
Key Hunt on Mole Hill: V3N-YFX-72G
Little Path of Horrors!: 5QC-CL9-2KG
Goombas done stole mah flag!: LRL-XB3-QPF
Montyclaw Forest: B34-75P-JSF
The Ocean is a Desert: YVP-XMY-1FG
Coin hunting in the bayou: JD7-WPH-3KG

My right thumb's numb, gotta take a break. If you made any a these courses and you're here, lemme know if you want any feedback.

Attached: SMAAAASH!!.gif (497x105, 17K)

>play a fun level
>very tricky ending section where you have to jump around a spiny
>turns out theres a pow in a hidden block to cheese the ending
Why are people like that?

>Someone likes your levels
>Play theirs
>Their either terrible or too hard to finish
>Can't justify liking theirs as it would reinforce bad building habits

Help me please

I want to make a level inspired by this youtu.be/ofZMQMKDoCk?t=223 but I'm having trouble getting the poison mushroom to properly give Mario the key. When it bounces on a note block it doesnt seem to drop the key properly. Any ideas on how to fix this? In the video he's on a classic Mario theme, and I'm building in SMBU. Could that be it?

Attached: vector__crying_aqua_by_the_old_y_db4obul-pre.png (511x413, 210K)

this gave me aids

Probably too lazy to face the hardships of their level. When i faced trouble uploading my level i also started adding different stuff to make some parts a lot faster to go through, although also a lot riskier.

Would appreciate feedback on my latest level. Can’t tell if it’s too easy or too hard or just right
>Temple on Polar Peak
5G5 0W2 76G

Also some other levels
>Luigi’s haunted basement
P42 10H KXG
>30 seconds in the sky
5L9 3JX CNF
>wiggler’s lair (inspired by dragons lair)
QMW VVH FSF

Attached: 7CE91D20-FD4E-4D11-8E00-DEFCFB7BBF40.jpg (600x604, 32K)

Hope you guys like it. Feedback welcome.

Attached: festival night.jpg (370x333, 145K)

RP4-X93-SYG
>Storming Area 51!

I feel kind of bad making a meme shit level but I think the idea of people storming Area 51 is cool, so I made a level about it.

if death is possible, people will die there

Attached: 2019071613142100-BF19FBEA37724338D87F26F17A3B97B2.jpg (1280x720, 315K)

Your level will be taken down by Nintendo, just fyi

where you I need to be on a leaderboard to get each type on non spiked medal?

What did he mean by this?

>F8S-DF9-9PF

New course, I put a lot of effort in this one. It takes place in mostly 2 screens where you solve puzzles back to back to open the way forward. I tried to give it a comfy atmosphere also. Any feedback is appreciated and I hope you enjoy. Take it slow.

Check out some of my other levels in my profile also. Potted ghost and mario the psychopath especially.

fucking hell I wrote that like I had a stroke. I was asking how high on the leaderboard do you need to be to get gold/silver/bronze medals.

Hmm I think for things like WRs and first clears it's 300 for a normal bronze
For maker points alltime it should be 5k

Da fuck? Well that's annoying.

Would my level get taken down if it's called Mario: Bomb Squad and he's trying to defuse a bomb in 30 seconds before it explodes?

Don't think so

Shouldn't. That's an interesting mechanic user.

reddit.com/r/MarioMaker/comments/cdymfs/how_to_name_your_mario_maker_levels/

What timing

Add a key door to your level. The keys just kind of fall away if there's no need for them.

I give up. I'm too much of a brainlet for this one.

There's a 90% chance your snake block section isn't as fun as you think it is

CYY-324-NDF - Pachinko!

How many shells did it you to complete user?

Been a while since I shilled my levels, made a new one too

>NEW: Hammerspace
5SV-SRL-KMG
A level demonstrating some things you can do with the Hammer powerup. Also has an optional challenge for some lives that I deemed too finicky for the main path.
>Seesew Sawer
BPF-WKJ-VVF
A level based on weighing down seesaws and SMB1 enemies. My most popular level.
>Cut Man Stage
JVX-LWB-8DF
A recreation of Cut Man from Mega Man's stage. It isn't perfect but I think I did a nice job getting it to look as similar to the original as possible.
>Shroom Swinger
RXP-RF9-TYF
Based on NSMB mushroom levels and uses lots of swinging claws.
>Downward Clownworld
RQ0-69H-W1H
Uses some interesting 3D World exclusive elements. It's a decent enough stage for being the first I made.

Attached: kirmboy(maybe).png (441x434, 101K)

>literally started watching grand pooobear yesterday
>his nice low gravity level gets deleted before I get to play it

Attached: Ryu4.jpg (627x480, 32K)

whoops forgot to anchor

I figured it out. Apparently if it's trapped in a note block like in that video, it doesn't actually come out of the note block unless you're closer to the block than I was. idk how he can trigger it consistently from off screen like that, but oh well.

Am I missing something? Do I just hope for the best or can I influence it?
Literally took me three and a half minutes.

Pachinko is basically a gambling machine, so it's supposed to be like that

Chilly Cave isn't an alliteration, silly.

lmao its official: alliteration is reddit as fuck

ATTENTION ANONS.

ALFANZO HERE WITH SOME MORE COURSES FOR YOU ALL.

MORE COMING TOMORROW. WILL BE OF TRANSCENDENT QUALITY.

GOOD LUCK FAGGOTS.


KBN-BC4-VTF
Title: Lava Course

7YV-KB4-V6G
Title: Bonzai Bill Bonanza

WWL-060-2GF
Title: Nessy

>bonzai bill
????

Bonzai is a drug

>mfw remaking levels from MM1 via the tiny jpeg that you can find on Mario Maker bookmark and blowing it up with gimp and putting a grid over it
Please tell me CEMU can go online or I can fetch levels from the database somehow. I gave away my WiiU forever ago didn't foresee this being an issue. But here I am. Help.

Attached: 1434477122485.jpg (236x236, 10K)

>DKC is reddit

>remaking levels
maybe don't

Attached: 1557433228173.jpg (640x640, 84K)

ALFANZO HERE.

THE A HAS FALLEN. ONLY O REMAINS.

CEMU can go online but you need to go and fetch some Wii U's online credentials to do that, so you need a Wii U.

DK gets an alliteration pass.

Remaking my own levels, I should have stated. Would never plagiarize, I'm a gud boi.

>it's ok if some monkey does it

donkeys aren't monkeys you fuck they're horses

How far did you get?

Trials of the Skipsqueaks
CK7-1MR-4LF

I had to delete and reupload because nobody was beating it or even coming close, which is not what I wanted. It was probably to obscure with what you had to do at some points.

is he a cheater?

Attached: 0 (3).jpg (480x360, 26K)

>e-celebs

he's one of the best SMM2 players in the world

what materials can be used to make a wall that stops autoscrolling? I want to stop autoscrolling on my custom scroll at a pipe but the screen scrolls past it but I don't want a big fat visible wall in the air

who gives a shit?

This course is based on one of my favorite games in my late teens: Final Fantasy XI Online. It had a lot of great places to explore, and the story telling was top-notch. One set of zonez in particular though: the few versions of Promyvion, struck at me, as it was creepy in all the right ways. This level aims to recapture the trek through it for the first time, with monsters, checkpoints in form of mini-bosses, and scares along the way as if you were desperately trying to avoid high level monsters back in the original game itself. Custom boss included.

This is: Promyvion - Mush - MPW-WH7-HRG ...and my first Mario Maker level ever. I spent like 6 hours on this one.

If you have no idea what the hell I'm talking about, skim through this random video I found: youtu.be/KBtPgnab9MI?t=336
and the appropriate music to set the mood: youtube.com/watch?v=MVTXZruqP2w

Attached: Promyvion ffxi.jpg (1280x720, 80K)

(you)

What kinda bullshit's that? Every player has to grind to even get good at Mario in the first place, by beatin the regular games. These courses are designed in such a way where there's another steep learning curve.

My stages

My first one is a multiplayer based on smash; I really couldn't think of a good one.
6FQ-C4AP-YMF

Second level is similar as the first but a single player multi man melee using the goombrats
JOP-9FS-LNG

My third level is a simple level where you swim tried to make a Jaws-like level with suspense
S0R-3Y8-52H

My fourth level is a sky battle where you fly around and destroy other ships culminating in a final battle against bowser and bowser jr there is a way to defeat bowser without fireing a shot
V72-C3Y-7LG

Two new courses that are basically the same but one is objective based while the other is not.
Obstacle course
WCJ-FWB-PGG
Oobstacle course with checkpoint
PN8-0GS-GRF
Would like feed back on the obstacle course because it feels like it might've been too hard....idk

hardcore XI player here. I hated the promy zones, but i'll try your stage out user :)

Does anyone have some half decent kaizo levels?

I quit shortly after trying to open the locked door with the key I got from the checkpoint. I tried to place the P switch on a spring so I could P-switch jump on it with the pow block in hand to reach the top, but I couldn't pull that off.

No, but anybody can get good at level if they grind it enough. Trihex is still better than average player due to developing his entire existance to Kaizo Mario Maker, but just like he never managed to become the best at Yoshi's Island, he will never hold a candle to people who are simply better than him at games without dedicating nearly as much time to them.
Not that's there's anything wrong with that, everybody has their own lane. Trihex is more charismatic than 95% of Kaizo players, and thanks to that signifigantly more succesful. And despite being fake-ass anime nerd, he still has managed to position himself as one among his audience that is composed of even bigger plebs than he is.

You see this? You see the absurd detail and quality of the textures in these renders? This makes my dick rock fucking hard. Why can't everyone make renders this goddamn gorgeous?

Attached: super_mario_maker_artwork.png (1944x1007, 2.46M)

trihex has always been a shitter, i remember clicking into his stream back at some GDQ because he was so overhyped as a yoshis island runner. he makes retarded movements with his hands on the controller like he is a badass but fucks up constantly, missing egg shots and taking damage. got hit by 2nd hand cringe hard

>due to developing his entire existance
Dedicating, fuck. But yeah, my point is that while Trihex is good, he's not the best, but he's certainly the most succesful.

What secondhand? You're the one that cringed, not him.

Yeah, he tries really hard to be stylish and swag in his gameplay, but that showing off ended up costing him so many record attempts compared to other runners who were playing the game. Again, I can't fault him since that's his brand that has made him relatively famous and succesful, but that doesn't mean I don't find his shittery annoying, like those fucking waifu-emoticons.

I remember watching him choke live at GDQ
He was based for btfoing that gayboy though

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I don’t know what you’d consider decent, but this is definitely inspired by kaizo
MD2 KHN QDG

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can someone ID this level for me?

twitter.com/lildiccgang/status/1150663214234869761

7 shells
Good level bro, better than the Sunshine version

Creator ID?

nice luck
took me like 80 shells

2 shells

Feels more like a troll level with some execution elements to me.

One of your levels has an O instead of a 0, which I beat but couldn't find the key.

I can believe that, my first 4 shells came back empty, then all of the sudden the 5th one gets 2

Amazing luck bro

there are red coins between the pipes; it is shown when you first get through the doors.

--

>Stardust Mines (SMW)
"They say the mines were built on the graves of the bob-ombs who built it."

VCL-SVW-RMF

This level features branching paths, a few tricky jumps, and a bitch of a wind. (Desert/Ghost House)

--

>The 10 Treasure Tangle (SM3DW)
"Traverse the treacherous trees and tunnels to take the ten treasures!"

1D9-61G-YSG

One path, find and collect the 10 purple coins. In order to address potential soft locking I had to interconnect a lot of the level, but it made it more interesting in my opinion. (Jungle/Jungle)

--

Looking for some advice on how to improve, please let me know what you liked and what you hated. I got some good advice last thread so I'm using it to really improve my next one, could always use more though.

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You were supposed to place the pow on the spring, and enter the door with the switch.

CYT-RC9-F5G
Jungle Base

Tried remaking the level I made on MM1 about exploring an enemy base and getting out of a cave jungle. Not as fun without the Zero Suit Samus costume.

Posting it again, be wary its my first level and it might be on the time consuming kind of "puzzle"
K4W-3CR-WXF

Attached: images (7).jpg (461x665, 36K)

Bit Crusade 3 is an adventure series of Mario levels that play in the traditional sense (scaling difficulty, hidden rooms and level theming). So if you like traditional Mario stages you’ll probably like these. The “game” will eventually utilize all 5 styles so there’s a little something for everyone. Every stage has five red coins hidden within that unlock a super bonus room at the end.

Starting point is here:
1-1: Start of a New Journey V61-WT5-DPG

Most recent stage:
2-4: Koopa Bros. Unite! 1VQ-3SK-FVF

Fight The Koopa cousins in their tower of power and mangle their malicious machines!

Feedback is appreciated and returned. If you got a really good level I’ll likely make a short webm of it to showcase it. If you decide to take the plunge and play them I hope you enjoy them.

At work atm but I always leave the tab open in my phone browser so I know whose stages to play first when I get out. World 3 coming soon.

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Could someone quickly try out my newest minigame?

Midnight Juggler
T81-0JT-4LF

The goal of the level is to keep the two POW-blocks airborne until all spinies are dead.
If you play this level, reply with a code and ill give your level a shot.

Swooced right in and grabbed Undead Parish, Icy Ascent and Goombas done stole mah flag.

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>Switch Claw Platform
4BR-86D-WGF
A level based around on/off switches and claws.

>Crazy Crain
S89-80N-0FG
A level based around claws.

>One Room Rush
88C-1H7-TDG
A short one screen speedrun level

>Ice Slide
HB4-DG1-53G
A level based around sliding down slopes and collecting coins.

Here's 2 high quality experiences:

58S-FB7-HWF
RF2-F1F-YSG

The Lost Jungle - RYJ- 09Y-KHG

This dangerous jungle is your next step on your road to find the secret fortress. You know you are close, but you have to survive first.

Also try:

The Piranha Field - 95K-1HW-2MF
The Quest for Immortality - QWH-G4H-8HG

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it's on the latest dunkey video

Why does Nintendo always have to half ass their ideas?
There is so much stuff still missing from Maker

>Spooky-Stormy Ship
5MF-CWT-55G

>Journey to Goombud Village
T7D-GD0-4VF

>Cirrus Castle
8JW-HYQ-68G

>Monsoon Jungle (Wario Land 4)
G3R-KHD-PYF

>Toy Block Tower (Wario Land 4)
K62-JV0-S7G

Attached: TBT.jpg (1280x720, 138K)

>moonmoon is unironically based at this game

Attached: 9PeS2mY.png (469x630, 184K)

Stardust mines was really cool. My only complaint is that sniper thwomp at the beginning. I get it's part of the puzzle but even a few coins of warning would be nice.

Your second level gave a headache, couldn't even bring myself to finish it.

>watching overwatch e-celebs
yikes

Free dlc. They wanna add it over time to keep the buzz going as long as possible.

Excellent idea, sorry for fucking up the clear rate I died plenty of times. Died more to the spiny than the juggling, also most people will not now how to do the juggling in the beginning.

F8S-DF9-9FP

Try my new one its a puzzle across a couple mini rooms. Meant to be comfy

Thank you based user

I want SMB3 powerups, nintendo needs to give people a reason to make levels in that style.

Shilling Air raid by dark again. First half is a day theme sky level, second half is a night theme'd airship. Both are autoscroll, first half is a rising and falling autoscroll. It's a long stage, the shortest time I have on it is 3 minutes, most people complete it in 4. Prepare yourself.

T2B-VN2-WLF

>not picking various styles depending on aesthetics and move set

Good level like always. The boss rooms were a bit too cluttered though.
I would appreciate is gave this level a spin:

Midnight Juggler
T81-0JT-4LF

I also recently made this puzzle level:

Merry Maze of Eternal Happiness
P69-6PY-66G

It's rather long and difficult, so don't feel pressured to complete it.

>tfw trihex got into politics so his streams are never comfy anymore.
>all he talks about his aoc and parroting shit that twitter tells him.

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SMB1 has the best aesthetics in SMM2 but is still limited by its basic movement and lack of item grabbing.

Couldn't at least follow a politician with a brain? Unfortunate.

Seriously? Why? It's just some dumb meme made by a bunch of kids.

I reported that level lel

Thanks! Glad you enjoyed

Made a recreation of Wily Stage 1 from Mega Man 8. Tell me what you guys think.

MWJ-LNB-0YG

Attached: 1524306764160.jpg (745x768, 68K)

1-[A] And up again

C59-7LS-M4G

And now world 1 is complete, starting work on world 2 finally.

Making airships is exhausting.

You should have the fireflower spawn from a pipe, and you really should delete the icicle.
Otherwise it's a very cute little puzzle.
If you are into puzzles you should check out

Merry Maze of Eternal Happiness
P69-6PY-66G

It's quite long and difficult though.

Good fun :)

milly you really are the MVP, thanks so much for all support!

I hear that a lot about the first one, sorry about that, glad you liked the rest though!

Was there anything in particular about the 2nd one that put you off? I made it before I found out coin hunt levels aren't exactly the most beloved designs.

ALFANZO HERE WITH SOME MORE SICK LEVELS. GOD TIER. KINO.

Title: Snekky sneks

HW7-710-CKF

Title: Hot rodz
PSX-5VH-6KG

Title: Snowy Speedrun
W78-V1R-82G

GOOD LUCK FAGGOTS

Good job beating the puzzle maze, Pouch!
You don't have any levels for me to play, but i followed you in case you ever make some.

Do you have a link to the full render and/or other renders?

Can you save this faggotry for discord

not really I just google "mario maker renders" and use the high resolution tool

I can give those a shot when I get home, though it won’t be for a few more hours.

Thanks for playing mine! The rooms are a little cluttered if you let the bombs and shoe goombas build up without killing them yeah, I blame the blue pipes still being pretty fast even though they’re supposedly the slow spawners. It was either that or having to wait for them to appear so it was the lesser of two evils. At least the way it is you don’t have to just stand and wait you can kill them or kick them around as the machines blow up. The initial version had even more to the point of the game slowing down, So what you played was the cutback version.

all three are good but fuck snekky sneks

YOU FUCKER. Hahaha, congrats, man. I'm really gonna have to think about the best route for the goomba one.

Attached: Yeah, You Don't Like That, Do Ya.gif (223x208, 1.67M)

shit I found one more
i.ya-webdesign.com/images/super-mario-maker-png-4.png
>that leather on his shoes

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another bomberman pocket level

Pocket Bomberman Area 1: Wind

3H6-XRV-RHF

Attached: 0oo.png (582x372, 379K)

>auto-scroll with moving platforms or snake blocks
>everything goes out of sync unless you play it the exact same way the creator did

Played em all, liked em all. Good stuff. You've already played some of mine, but I have a lot of new stuff. Check it out if you'd like!

Thanks, I was debating to myself if I should delete the icicle or not while making it, in the end I figured I wanted people to take it slow, but players are unpredictable so I cant really control them.

I will check your level, I played some of your other ones, they were all very fun but fuck I gave up on the 998 coins

>making a fake dev skip in my next level to fuck over people trying to cheese
if you have ever made a dev skip you dont deserve to upload your levels
same goes to people who try to find them out instead of playing the level

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ok but now I want source on that crop

Hey some advice, no one likes sniper Thowmps or snake blocks. Those are for fags that don't know how to make levels interesting.

>same goes to people who try to find them out instead of playing the level
If someone cheated to get their poorly designed level published then they should be outed

>that render

Imagine if Pokemon had this attention to detail.

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>Only made one level in MM1
>Based around skeleton rafts
>Try to copy it to new game
>Skeleton raft physics have changed
>Impossible to work around without complete redesign
>Only effects the final quarter
>Built the level chronologically
Fuck me with a rusty screwdriver

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The 998 coins is garbage i made on a whim. Beating it will also likely fuck up your arm, so giving up was the right call.

That would be nice, but if they could mutter even an eighth of that texture quality for almost a thousand pokemon it'd be nothing short of a miracle.

muster*

This one is slightly higher res

sickr.files.wordpress.com/2016/12/super_mario_maker_artwork.png

>Skeleton raft physics have changed
No they havent

Yeah. You're right. I mean after all, we're talking about Mario, who is Nintendo's mascot, so it makes sense that they would want him to look as good as they can. I'm just salty about how the new Pokemon games look like ps2 graphics :

This might just be me, but a level in 3D world and seeing that I have to collect a lot of coins immediately makes me less willing to put the time in to finish it. I usually hate it when I'm forced to use the car, however I liked how it wasn't necessary and I also liked how you need to go back to the beginning and switch between the builder and cat outfit. Some of the places where you hid the coins were also neat. To be honest, I feel like it's just the leght that kills it. However that's just my opinion, so take it with a grain of salt.

I'm thinking about calling one of my levels Tenosynovitis. Is that too insensitive?

8JQ-1YR-TTG
I took a break so if you wanted the course I talked about you'll have to wait a bit

To who? The impatient kids that whine when ever you add an obstacle that's too out of their comfort zone?

[/spoiler]pee pee haha shids and fards poopy oopsie[/spoiler]

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(Oldest to Newest)
Out of the Woods - Wario Land 3 (5CK-HMH-JBG) - A remake of Out of the Woods
Indiana Toad: Pyramid of Doom (5MY-P62-PBG) - Puzzle level in a desert
Indiana Toad 2: Mechanical Mines (HDT-6LH-VPG) - Puzzle level in the Ground & Underground theme
Marioware Inc (Twisted is better but here it is anyways RSM-PSK-X3G) - Microgames
The Sorrowful Tale of Skipsqueak (9YR-80K-0RF) - Autoscroller + Story
Toadette & The Time Pipe Machien (9FF-KWN-NSF) - Standard/Short level
Luigi's Inferno (GY6-DX8-41G) - Boss Rush
Indiana Toad 3: The Last Crusade (02X-NVL-8NG) - Puzzle level but Nightime Snow and Daytime Castle
Marioware: Twisted (The better of the two) 40J-TKM-WLG
*NEWEST LEVEL*
Luigi's Mansion: Phantom Pipes
3HV-QC4-YTF - Use items to progress in the mansion. (1st time doing a level like this so if you play it please give detailed criticism)

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I had planned to play the rest of them last night before bed but my body shut down on me from the long ass work day. I can do em tonight though, and thanks for playing mine!

Hot rodz was fun.

*proposes with a mario maker level*

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who are the best makers in this thread? need good levels to play instead of the shit from 10 year olds ingame

>I gave up after the last switch, sorry.
nothing to be sorry about, I designed the last section to have multiple fail points so you'd most likely ruin the run and need to do the first segment again

I'm just gonna shill my levels because I think they're good

do you know the DumbDog levels?

Depends what you're into

depends what you're looking for really

What's the first thing that comes to your mind when you see the next random level is called "meowsers castle"

SKIP

Put two fast ones next to each other. Stand on the left one. It used to trigger the right one as you passed by - now it doesn't.

You're not gonna get us to play when you dump like twenty of em on us at once without description
It's like the vidya music threads where guys just post like a hundred youtube links and don't say a single word

Easy! And that snug little dragon turtles laugh

Okay I get that next thread I post on I'll add a description for them. Thanks.

I saw a level named like enemy spam or something and there wasn't a single enemy

non puzzle levels, like original games maybe

A 2d3d stage autoscroll with 50 enemies on the screen at the same time

Me

me ;)

No problem, man! Let me know what you think!

Its in NSMBU so its an alternative universe

Thats the lore

Like original ground up levels?

Mondo is the best maker, look at his maker points. He also has some of the most fun levels to play.

milly! makes good levels, but they are pretty difficult. Great concepts though. And very great themes.

snek makes some levels I personally enjoy

Arixorath makes some traditional smb3 levels but they are only smb3 afaik. If hidden coins is your thing give them a try, he hides them well. Without collecting them the stages are pretty smb3 like and barebone if that's your thing.

I only like levels made by girls.

will you play my bath water level?

How specific

mario is too high IQ for girls to play

Just remade one of my levels to switch some of the platforms to winged ones and added some checkpoints which was a complaint before.

Thoughts?
T8W TGY XYF

Frozen Depths, a dark underwater level with an ice theme. Might do a sequel if this one gets enough positive feedback.
R5N-2XS-PMF

Still valuable input thank you, I think if I include coins again in a future level I'll use far less. I was doing that thing that people do when they try something new for the first time then overdo it.

I remember this guy who made laughably easy but fun Sunshine remakes
forgot his name though [spoiler/]

It's decent

BRAND NEW LEVEL DROPPING
______________________________

THE LEGEND OF ICE-COLD KEEP
C72-YPY-RHF

>Ancient stories speak of a lost power, a weapon once common in a distant land, forgotten to the sands of time. The legends say that this power can still be found in a fortress-prison, built to contain a vengeful monster.
>Are they just stories, or is there truth to the tales?

My first attempt a Metroidvania Mario level, as much as is possible, with inter-linked routes that can be tackled in various orders. You don't have to complete every area to progress to the "boss fight" puzzle, but you must collect at least one key. One key is hidden in the dungeon, another in a high tower, and a third can be reclaimed from the two red coins, hidden high and low.
I have high hopes for Yea Forums to be able to clear this level, but it's not an auto level and it doesn't have any memes, so I'm not sure.

PREVIOUS LEVEL
____________
MAYHEM AT MUSHROOM MINING INC.
Q56-TKK-NJF
PUZZLE / THEMED
________________________________

>Disaster!
>Mario receives a panicked call for help from the Mushroom Kingdom Mining Corporation, a cave-in has blocked the entrance to the mine. No-one is sure how many Toads are trapped inside, or how the cave-in happened. The workers on the surface don't seem to want to talk much about their work. Just what do they mine here anyway, and could it be linked to the Mushroom Kingdom's other Government-owned corporation, Regal Fungal Protein Products?
SOFT-LOCK WARNING: Don't jump on the first conveyor belt until you're sure what you're doing...

Attached: boomer.jpg (633x640, 51K)

Oh uhm.. well, I did make a stage but it's kinda boring and u-uh, it's just one long jump
VF7-N5V-PFG

I FORGOT TO ADD
The checkpoints are meant to function like single-use Metroid save stations, so make use of them accordingly.

Would very much appreciate some feedback on my first level(s), both of which are short, ESPECIALLY the second one, which is just a playtest version

Galoomba Hills
58X-WVG-QLG
Easy Kaizo, hopefully doable blind.

Thwomp Swamp (test version)
CF5-7QP-CWG
Another easy Kaizo, only a single section, themed around thwomps. What I really would like feedback on is any cheesability in this level AND indicators. Was it unclear what to do? How could it be more clear?

btw both these levels are (pretty obviously) HEAVILY inspired by Super Quickie World, so if you're ever in doubt, just GOGOGO

Attached: steve.jpg (240x280, 18K)

twitter.com/KirbCaptain/status/1150728801405591552

How is it? Worth it?

Only if you like Bubsy 3D

I hate kaizo shit, I really don't see the appeal, but I gave you a like for being a fellow Yea Forumsirgin.

so yes

rank 999 endless normal. I finally did it...

Attached: _.png (640x480, 345K)

next is super expert, casual

can you see people who follow you?

super expert is like 15 levels I had to do 360

nope

I appreciate it, and yeah it's definitely not going to be to everyone's taste. In my defense it's not "super hard" kaizo, there's no precise jumps or frame-perfect tricks, and no trolls either, but what I like about "easy" kaizo is how well the sections flow into one another. It's tricky at first but once it "clicks" it becomes very satisfying to chain jumps together and feels good to pull off.

How far did you get lol

I didn't get past the pipe after the first goomba jump. I fell into the spikes before the pipe 5 times and died to the piranha plant 5 times and then I gave up. Kaizo isn't for me lol.

user how are u so cute

Damn fair enough lol, sorry bout that m8 thanks for starring it anyway

I played both Marioware, and liked Twisted better like you

Can you guys give me levels that have no clears? Preferably because they're new and not because they're bullshit hard

N1G-F4G-5MD

>Frosty desert
SVG-LGS-CSG

>Rocks & spikes
GHH-6Y6-JLG

if you like platforming based levels

why did you lie to me

Attached: 1541225994499.gif (500x321, 2.05M)

tickles my fancy

No clears yet on my new level
Protip: Superball Flowers can be used to activate P blocks.

FVH-1DY-0SF

Mine above

sorry, low hanging fruit

I like the kaizo level, just set a sub-30s WR. Let’s see how long it stands.

if you know what kind of level it will be you will also know a fitting name

AIRSHIP

ASSAULT

I always wanted to make a P-Switch level called "Embrace the P-ness" but a) it's probably already been thought of and b) it would probably get b&

Thanks man! The swamp one I'm assuming? They're both Kaizo but I don't think sub 30 is possible on the galoomba one lol

New thread when

Chill spinning level.

P6F- QQB-XFG

Would be interested in what people think of the actual difficulty. I think it's pretty normal but nobody has cleared it yet.

Thanks!

sorry user, this is the last thread forever

oh damn I just checked sub 30 on the goomba one is pretty insane, well done user

Shaking rn

FIRST EVER COURSE ALERT

TNF-W09-M4G

Cat Dive Fever
3D World level built around Cat dive and wall climbing. I tried to make it easy, pls no bully

Thanks, I’ll play the other one later

Good stuff, I liked it. Almost a bit short even.
Keep it coming!

Are you aware of the cheese?