>The Switch has been a big platform in the past few years now. Are there any plans to bring other Falcom games to the platform at all, following Ys 8's release last year?
>Switch is an incredible platform we like, but the truth is that we don't have the knowhow to really develop for Switch. Plus we're, fairly convinced that our main user base is actually located on the PlayStation platform. That said, you know, thanks to working with Nippon Ichi Software in Japan and then NIS America over here, we were able to bring one of our games to Switch and obviously we want to grow the brands as much as we can and put it out as much as we can. So in the future, if we have the opportunity to have our games ported by other other companies to Nintendo Switch, it's something we would definitely be happy to pursue.
>And as a gamer myself, as an aside, I personally love the Switch. In Japan when this question comes up, it always, we get this weird thing where it's like "Falcom doesn't want to work on Switch," or "Falcom doesn't like Switch," or something. And that's not... The plain and simple truth of it all is that we just don't have the knowhow and the ability to be able to work on Switch games right now.
>Switch is an incredible platform we like, but the truth is that we don't have the knowhow to really develop for Switch I.E. switch hardware is too shit for us to bother allocating resources for a port
Austin Myers
>So in the future, if we have the opportunity to have our games ported by other other companies to Nintendo Switch, it's something we would definitely be happy to pursue. so basically, they're too lazy and will only do it if they can outsource it?
Eli Richardson
Yes, because their games are cutting-edge and don't still look like Vita games.
Thomas Murphy
that may be true, but it doesn't detract from the switch's hardware being shit
Brandon Clark
I mean, Falcom doesn't really make anything these days aside from Trails and Ys.
Jayden Reed
Post with proper grammar, you dumbass phone poster.
Caleb Morales
it's actually because Falcom didn't make the switch version of Ys 8 and NIS was the one who handled it, since that studio is basically dead they don't have anyone to port it for them. Basically just "our outsourcing company died and we don't want to be forced to do more than we have to"
Jaxon Butler
But their games are on PC. Just play them there.
Jackson Carter
>>so basically, they're too lazy and will only do it if they can outsource it? duh
Xavier Morales
there's nothing wrong with that sentence, ESLtard
Adrian Young
>Plus we're, fairly convinced that our main user base is actually located on the PlayStation platform It's funny because Trials of Cold Steel's sales fell off a cliff when it moved from Vita to PS4 with III.
Tyler Green
Use capital letters in the first word of every sentence and use periods at the end of each sentence.
Aiden Russell
>doesn't detract
Jace Wright
>After the cameramen left the room. The Falcom CEO started laughing uncontrollably, before saying "we have standards".
the article that this sentence was linking too doesn't even really answer his point. All he says there is "more developers are making console games, that's neat!"
Jose Bailey
More like nis died and they're too lazy to port it themselves
Parker Young
I think I recall that a lot of oldfags didn't use capitalization and periods. It was always a thing.
Nah, it's recent due to phone posters and third worlders.
Parker Wright
This would be a loss if they hadn't been pumping out trash for years now.
Grayson Martin
>Falcom literally who?
Charles Morales
>be Falcom >your PS4 games look like PS2 games >say that they are expensive to make
Adrian Price
Phones capitalize letters at the begging of each sentence though.
Austin Wilson
Which means nothing since Falcom only makes games the Switch could run no problem. It's not a matter of specs, it's a matter of pure fanboyism.
Colton Parker
I want them to go back even further. Start making 2D and make Adol damage anything by pushing them. Kondo says they still have the PC98/88 employees working there.
William Ward
this is literally the reason, you can even tell he's saying that in the article: >thanks to working with Nippon Ichi Software in Japan and then NIS America over here, we were able to bring one of our games to Switch and obviously we want to grow the brands as much as we can and put it out as much as we can. So in the future, if we have the opportunity to have our games ported by other other companies to Nintendo Switch, it's something we would definitely be happy to pursue. NIS died and they can't be bothered to do more work than necessary so they can't get anywhere without a studio to outsource the port to.
Michael Cruz
>say that they are expensive to make Where did they say that
Dominic Smith
their games are on PC, you don't need to use a garbage handheld user
Owen Roberts
>prease understandu
Isaiah Miller
pokemon looks like shit too and has framerate drops
>b-b-but gamefreak
three houses looks just as bad as falcom's games, performance yet to be seen
Kayden Cox
>NIS died So that HD port of Gurumin is stuck on PC now?
My phone auto capitalizes every sentence you dumb Boomer
Adam Ramirez
Being in Russia right now I have the opportunity to buy their games for cheap but won’t do it because really, they look boring as fuck. Also I’m not a 25 y.o kid. When will they make games for mature players?
who knows what's happening with them, rumors have been circulating about big financial trouble since earlier this year and nothing has come out of that since like... april.
Jack Young
Dragon Quest XI runs fine and looks amazing even on the Switch. Bad ports and shit games made by retards who can't code don't mean anything. Go fuck yourself console warrior faggot.
Christopher Bell
All the developers you mentioned always focused mainly on handhelds, although Pokémon looks particularly shitty. Switch games from console developers like Astral Chain and Luigi's Mansion 3 look infinitely better, and so do multiplats with actual effort put into them like Dragon Quest XI S. Hardware is no excuse for Falcom.
Carson Stewart
Dumb as fuck. Do you even read what you're replying to? Who mentioned anything about phones retard?
Jordan Jones
DQXI isn't even out on the switch yet you troglodyte
there was a pokemon game prior to SwSh and intelligent systems has paper mario on consoles
Aiden Garcia
>DQXI isn't even out on the switch yet you troglodyte but we literally have tons of footage of the switch version of the game thanks to E3's coverage of it and it's an extremely well made port with even more content than the original game. It literally comes down to how much the developer cares.
>tons of footage yeah I'm sure SE would show off the shitty portions of the game in promotional content
Isaiah Clark
>but the truth is that we don't have the knowhow to really develop for Switch. They don't how to work with a machine with Android shit built in? That's "odd", either way doesn't matter the only thing they'd release would be ports of 5 year old games because that's mostly what switch is getting.
Hunter Hughes
But even porting old Ys games to Switch would make sense and bring them money for very little effort.
Jose Williams
For a portable system that's pretty rad.
Aaron Bell
and what exactly WOULD be more intensive than running around the world map and doing combat? rendering everything there would arguably be the most intensive thing they'd have to worry about.
Jackson Cooper
not every area runs the same, certain areas in xenoblade 2 destroy the switch more than others
Nicholas Rodriguez
Sony has this very real stranglehold on third party developers. Situations like this really do suggest that the primary reason for the lack of real Nintendo support is that Sony simply refuses to let it happen.
Camden Sanders
lol no, the problem is the gap between switch's hardware and the other platforms is too large for a simple port, large changes need to be made with more dev resources allocated to it
Dylan Butler
They only have like 50 employees, falcom is indie tier dev. They don't have manpower to make multiplats or make a good looking game
Juan Diaz
I'd agree with you here if it wasn't Falcom, who is an extremely small studio. Honestly wouldn't be shocking if it turns out to be the case that they literally don't know how to do it.
Jose Nelson
For Falcom games? No chance, pretty much the entire Ys series except like 6(?) literally runs on Vita, same for most if not all of the Trails series.
Justin Flores
Feel free to stop being retarded anytime.
Lincoln Robinson
Doubt.jpg
Nobody cared about YS going to switch besides a few me included but nobody has heard anything since there's slim to no interest. Maybe in a couple years when Switch finally makes the full transition into PSvita 2.0...
This becomes more true since they are shitting up the exclusives concept lately.
Liam Long
are you saying I'm wrong? several switch ports are outsourced because it would take too many resources on the developer's end. See: doom/wolfenstein, crash trilogy, ys viii
Carson Reyes
seething
Ayden Phillips
Indie studios made of three people make Switch versions all the time and went on record to state it's an extremely easy platform to develop for. The notion that Falcom lacks the critical knowledge to even release stuff like The Oath in Felghana on Switch is completely retarded, they don't want to get a devkit because they actively dislike Nintendo. Ys VIII happened because NIS' CEO went to Kondo and told him they'd do it.
Lucas Taylor
Maybe its because NIS died. Also circumstances of NIS dying included nintendo switch porting, and a turn based mobage with sony.
Bentley Morris
>too many resources on the developer's end you have 0 proof it's due to too many resources and not just the devs being too lazy to do it themselves.
Caleb Jones
God knows no one is going to buy their games on PC after Ys 8 as long as they're using fucking NISA. I've been heavily recommending their games to people for more than a decade, but I'm through with Falcom until they open up a studio to handle their own localization and ports.
Hunter Stewart
>3DS dev kits are so expensive it ends up bankrupting multiple third party devs. Becomes infamous in Japan >Why doesn't anyone support the Switch? Must be Sony's fault! Jesus Christ. Seek mental counseling. I am serious.
Henry Nelson
>crash trilogy crash trilogy wasn't outsourced per say, the game's engine and assets were ported over by one dude at Vicarious Visions just to see if it was even possible for it to work. Either way though, the PC, Xbox One, and Switch version were developed both by Vicarious and Toys for Bob.
Joshua Foster
based fuck nisa fuck falcom
Nathan Nelson
The hell are you doing on Yea Forums then?
Nicholas Morris
if they already bothered to port to multiple other systems (eg. PC to ps4/xbox) why would they not bother to include switch?
Christopher Campbell
Nintendo themselves literally said that they made the Switch dev kits cheaper because of how badly the 3DS ones were received by developers. Heck the basic Switch dev kit is cheap as hell(like not even $500), I can't imagine it bankrupting any developers unless the devs were already having huge financial troubles.
Samuel Fisher
>3DS dev kits are so expensive it ends up bankrupting multiple third party devs. Becomes infamous in Japan ?
Jason Torres
time constraints. since in some cases, the ports come later than the original releases, so by the time the question comes up, they're probably already planning other projects, so they hire an external studio to handle the port.
Ethan White
They were expensive, but nobody was bankrupted over it. Developers like Neverland and Imageepoch had been in financial trouble for a long time.
Elijah Price
he's making shit up, the 3DS dev kit is nowhere near the cost that could realistically lead to a developer going bankrupt, that's just absurd. The only way that could actually happen would be if the developer was already broke.
Samuel Sanchez
Nintendr0n3s are clueless tech illiterate retards. It's obviously has to do with shitch's mobile architecture.
John White
you've never actually SEEN a falcom game have you, they're not exactly the most hardware taxing games in the world you know
Sebastian Roberts
>hardware taxing Dear cocksucking faggot! Read my post again.
Levi Hall
>When will they make games for mature players? When Calvard releases.
Eli Scott
God I hate you portbeggars so much. You act like any developer who doesn't bend to your whims killed your dog or something. Stop demanding that they dump every fucking game they've ever made onto an underpowered platform. Porting games is not exactly free or easy, especially considering the Switch has entirely different architecture from its competition.
Jonathan Bennett
nearly every Falcom game was already made with mobile architecture in mind you dumbass
The fuck does it matter now that they're releasing almost everything on PC
Levi Wright
People in this thread keep forgetting it required Zwei 2 to literal crash and burn before falcom swapped off pc in the first place. Falcom is a slow unchanging company and it's good if that's what you want but it doesn't do change well.
Caleb Parker
But that's how you're supposed to do it anyway? Are we really trying to weed out phoneposters based on proper grammer?
Given how Cold Steel is playing out, what makes you think Calvard would be any better?
Luis Butler
this entire fucking board is retarded because they all think they know how everything works. Yes the switch requires a bit more change DEPENDING ON THE TYPE OF GAME THAT WOULD BE PORTED, but it's not like the game is literally fucking impossible to do without spending millions of dollars and making new assets because of slight architecture changes. No one in this thread knows a single thing about what they're talking about and you're all just using this as an opportunity to shoot shit at each other.
>arm from 2006 Also they use custom engine. Kill yourself.
Colton Williams
they're all just older staff no bully
Benjamin Jones
>But their games are on PC. Not the upcoming ones, and NISA won't bother after their trash port of YSVIII.
Adrian Hernandez
>time constraints i.e. dev resources
Eli Thomas
didn't it sell really well though?
Adrian Parker
Couldn't even reach 10k copies user.
Ryder Collins
not in the sense you are describing it. it's not extremely costly, it's just the fact that a dev moves onto a new project, in the case of Doom, the game had already been out for over a year by the time the Switch launched, Id had already moved onto new projects so they outsourced the port. Different idea of what "resources" are from what the original user sees them as.
Lincoln Allen
time is a resource
Isaiah Roberts
>may 10 lol
Lucas Thompson
took the screenshot months ago to stop nintendies from calling me a sonygro, current driver is may 21 anyway. That reminds me to check for updates, thanks
Isaac Morales
You're arguing with a bunch of child brand loyalists, just let them be retarded in peace
Nathaniel Martinez
Imagine being a console war faggot in 2019.
Robert Gomez
More like their programming abilities are shit. Durante's PC ports run infinitely better while looking better at the same time. Falcom are incompetent hacks when it comes to technical aspects of games, just like Fatlus.
>Falcom are incompetent hacks when it comes to technical aspects of games, just like Fatlus. Isn't that most Japanese developers?
Eli Russell
I don't think that's it, Falcom is just small and somewhat incompetent. Just look at Ys IX.
Anthony Fisher
Time's not as big of a resource as you're making it out to be, all the initial examples listed are only examples due to TIMING, not time. The Switch released a year after Doom 2016, the timing was bad since id was already working on their next project, so it had to be outsourced. N. Sane was outsourced for all non-PS systems because Vicarious moved on and were initially held back from making the game multiplat because of timed exclusivity contracts. The issues of porting had nothing to do with hardware and how taxing it would be to make the ports, the issues of porting were more based on the fact that the timing of the ports were bad. Fast forward and Doom Eternal is releasing on all platforms(Switch included) at the same time, same with Crash Team Racing, barely anything changed, but the timing of the games being developed lined up and so porting became more feasible.
Parker Barnes
Yeah, but there are various degrees of incompetence. Falcom and Fatlus are definitely the prime examples. How Full Body doesn't run at 60 FPS (and I'm willing to bet P5R will be locked to 30 too) is beyond me, and if Durante hadn't rewritten the whole renderer, PS4 ports of ToCS would probably still run at 30 FPS.
Cameron Nelson
as a whole, ys8 sold well the steam port specifically no
Kevin Gray
All this talk reminds me that it took years for people to properly be able to extract and inject text into Muv Luv Alternative because the code was the mother of all spaghetti code.
Jacob Rogers
Ys is in doubt, but ToCS3 and ToCS4 will definitely come to PC, just later. They sold really well and Falcom stressed multiple times they want their games on PC, they wouldn't abandon a series in the middle.
Carson Cooper
Oh sorry, when I posted I was thinking of the switch port of YSVIII. Guess I didn't follow the conversation well.
Cooper Evans
That's why a lot of Japs didn't bother with PC until UE4. Their games were Frankensteins that barely worked on a single hardware composition despite looking like shit when compared to Western games. People on PC wouldn't let that bullshit fly.
Brandon Perry
what about how Alien Colonial Marine's AI was fixed because some dude found a single typo in the game's code
Cameron Harris
The Switch port bombed in Japan, Kondo admitted himself. It did pretty well in the West though
Aaron Green
I don't exactly get what he was expecting considering it was releasing 2 years after the original game released, the series is already pretty niche, so I doubt there were many people who were fans of the game that didn't already play it.
Isaiah Torres
Well Colonial Marines was already bottom of the barrel garbage. This sort of fuck up was to be expected.
>some literally who weeb company Why do newfags enjoy being ignorant?
Xavier Williams
A company that only makes games for papa Sony anyway. It's pretty well known how they get strong armed.
Landon Bailey
Not a newfag. I have been here for two years now, and I have never heard about any of their games.
Bentley Clark
>2 years >not new Pick one
Nathan Reed
Why don’t Sony just buy them at this rate?
Cameron Sanders
Cause Sony doesn't want to buy them?
Austin Rodriguez
What they should be focusing on beyond sucking Sony's cock to pay the bills is immortalizing their legacy on PC, teaming up with compitents in porting and translating some of their past titles to Steam and GoG.
Would be a tragedy considering their long standing independent status and pretty much kill them and their legacy after a couple of titles. I'm not a big fan of modern Falcom, but there's always the chance of trends morping in Japland and pushing them back to greatness.
Owen Gonzalez
Because they refuse to sell out and want to work independently
Bentley Diaz
Falcom is poor and technologically inept? Old news. This is why Y9 looks like a fucking vita game.
Brody Carter
> >>prease understandu
> >They can't speak English.
They know enough broken/shitty English because of Anime, don't defend these lazy retards.
Parker Lopez
>but the truth is that we don't have the knowhow to really develop for Switch. >Plus we're, fairly convinced that our main user base is actually located on the PlayStation platform. So not only they are lazy, but also retarded.
Brandon Lee
Dumb zoomer
Bentley Sanders
>Situations like this really do suggest that the primary reason for the lack of real Nintendo support is that Sony simply refuses to let it happen. lmao nice cope after months of say japanese would abandon sony for the switch