If the response times were truly low enough for video games, they'd be demoing VR, not pancake games.
There aren't even any LAN solutions that have acceptable latency, nevermind streaming over WAN.
Stadia is hot trash and DOA.
If the response times were truly low enough for video games, they'd be demoing VR, not pancake games
Multiply the lowest value by two. That's your added input lag to anything you play on Stadia.
Incorrect, input delay tested on Stadia was a few millisecond higher then Xbox One X
According to data kindly provided by Google itself during the advertising event for Stadia.
>100ms
Sounds fine to me.
>36ms
i highly doubt they could deliver that
but either way i am opposing it because it is cancer
That's 3 full frames of added delay at 60fps. Keep in mind that's on top of your display lag, MKB/controller lag and whatever delay comes from server-site processing. That's absolutely massive, dude.
Ok, and?
At 1/10 of the cost of hardware needed to run some of these games at 4k60, that's more than tolerable.
And it's an obvious fucking lie, which is par for the course in such presentations. You'd know if you paid attention to literally anything in the past two decades.
So no argument, piss off retard
>Company said their product good!
>I believe you, company!
You are retarded
VR needs the lowest latency possible to avoid dizziness
Get a GeForce now free account, and check for yourself how good is cloud gaming now
Inb4 ghetto wifi
Inb4 playing fast twitch stuff
The only people shitting on cloud gaming are capped lards and paid journos
Literally all we currently have to go on is the company's word. Making assumptions based off of nothing is disingenuous.
When they let people measure the latency themselves and we know for sure how it performs, then you can start talking shit.
Physical distance between you and google compute centers is not an assumption.
But that's wrong. Several websites have already covered it and the primary concern is input delay - DigitalFoundry did this to name the most prominent one.
>that's 3 full frames
SFV has 8 frames of lag built-in. That's almost triple the frame delay in this hypothetical.
If people play SFV at a competitive level, playing shit on Stadia with 3 frames of delay is barely an issue especially at its cost.
Its funny you people cry WAHHH THEY ARE LYING AT THE PRESENTATION!!
but at the reveal you people were mocking the latency in the video presented, so which is it?
I'd argue that SF community suffers from a beaten wife syndrome though. They can't just "not" play Street Fighter. They bitched and bitched about V but are still playing it, it's their prison.
People just start to teleport at that speed.A game like Mount and Blade is unplayable at 120 which is what you would really be at by the time you add in screens and input and not to mention packet loss. Stadia is fine for Civ 6 or any other game where timing and accuracy doesn't count. Too bad people prefer shooters.
First they try to control what you can and cannot do with games which you purchase. Now Google is trying to make you buy games AND only play them with a subscription service fee from their servers.
Latency is horrible, input prediction to try solve latency in realtime in nigh impossible, internet connection required, loss of ownership on top of how little we own already.
It's just another Google project which will die in a few years, Google Glass 2.0. The only reason why they tried to go all out with Stadia is because this project can only have a remote chance of succeeding if it actually gets some game publishers/dev on board with it.
>People just start to teleport
Actually it's completely different. Teleporting at high ping happens because your PC/console is rendering the whole game at home, but then suddenly delayed information from the server doesn't match up with what you have on your machine, so the game is quickly corrected to server state.
With stadia there's nothing rendered on your side, you're just watching a stream of a game you play remotely. So instead of mismatched client/server states you will simply have a massive delay to your every action before the input makes a trip from you to google and back.
>Now Google is trying to make you buy games AND only play them with a subscription service fee from their servers.
The store is separate from the subscription. You don't need the subscription to play the games you buy on their store.
lol so it's even worse
>Stadia is fine for Civ 6
No it's not. Fast responsive UIs are important in turn based games, nobody would want to wait 100s for the camera to start moving in Civ, or for an overlay info box to show up when you highlight a unit/tile. The only way to solve that latency problem is by sending only some of the game state to the client's machine and doing the processing there, but this would get very fucking messy and add more for the game developers, on top of having their game being controlled by Google. Fuck that.
Game menus do that in modern games now anyway. I mean have you played Red Dead 2 or AC Odyssey.
god i hope this crashes and burns hard enough to kill the idea outright. a future where new games are stream only is fucked.
who knew the xbox one x transferred input two-hundred miles away the whole time
>invest $1000s in PC
>service is soon coming that offers comparable performance to your PC with no hardware needed besides TV/Laptop
>start damage control thread
Sufficiently advanced technology is indistinguishable from a rigged demo.
Damage control would imply there is interest in this thing. Stadia gets maybe one thread a week, it's DOA.
>a future where new games are stream only is fucked.
Why? Because it's new and different and that intimidates you?
>interest is measured by number of threads on Yea Forums
Go outside.
When "new and different" coincides with "less control for me and more for corps" then yes, there are valid reasons to be intimidated.
My god shut the fuck up, read the fucking thread to understand all the technical implications of a project like this instead of resorting to "xD does this new thing scare you???". Fucking mong.
Now THAT is damage control.
You know what else would be new and different? If you killed yourself.
me sticking my foot up your ass would be a new and exciting experience for you
how many can i put you down for?
Where is the "less control" coming from? The past 2 console generations you haven't been purchasing games, but the licenses to play games as long as service providers allow. How is this any more strict than that?
LCD screens often have 200+ms of lag. The response times are low enough for casual shitters who understand nothing about video games, they just aren't as good as your CRT setup.
SEETHING
34 * 2 = 68
Better than I expected. PS Now sucks cock where I live. I'll believe Google's claims when I see proof.
I can still play games from my console's hard drive even when sony/ms servers are down or my own internet acts up.
And "u don't own ur games" is corporate FUD, perpetual license follows the legal rules of a physical purchase.
I only buy games from GOG, which distributes unencumbered installers.
>LCD screens often have 200+ms of lag
Hello person from the past, I hope you're excited to see how things have changed since 2004!
displaylag.com
Normalfags aren't buying displays from this list, buddy. They upgraded from their early model, edge smoothing LCD garbage panel, to an IPS 4K display with 10 times more latency than Stevia could ever introduce.
Situations where servers are down or your internet is acting up do not translate to "more control for corps".
Yes it fucking does. If a game relies on the server, publisher can prevent you from playing it any time they want. And they WILL because the time they're willing to maintain the server is finite.
They add a full second of latency? Clown.
this is going to be another flop like all of googles latest products
You mean, like all their products since Gmail.
SFV never ever had 8 frames even at it's worse. It's down to 5, but it's peak was 7.4
I've used streaming shit, dude. We're talking 100ms of latency or so.
It's absolute garbage, but for any game made in the past 15 years? 100ms of input latency makes no difference to the game, because every game was already designed to take this into account. Why do you think QTEs were replaced with mash-a-thons? Why do you think reaction based gameplay has been replaced by walking simulators?
Modern screens just can't keep up, because you don't know if Little Timmy is playing on a big dick gaming monitor, or his mom's TN LCD from 15 years ago with image scaling.
A game doesn't have to rely on a server for companies to have the potential to prevent you from playing them if they wanted.
Stadia would be 8 frames + 3 frames to and from the server. That's 14 frames of lag.
Without server reliance they can try. With server reliance they can succeed.
>the point
>your head
What's the point? Stadia stacks lag on top of the game's innate lag.
>Servers in every major city
>A free fiber optic connection for every subscriber
>Flat monthly subscription $30-$50 and nothing else
If google did these three things, it’d crush Sony and Microsoft overnight.
My point being that if a game is playable at a competitive level at 8 frames of delay, then 3 frames of delay is hardly a big deal.
Stacking the delays is irrelevant since SFV isn't even playable on Stadia.
Yeah we all know how great fiber went.
>A free fiber optic connection for every subscriber
I hope you know that's not how this works
Pretty good I'd say
On my phone over wifi btw
3 frames of delay was never the problem. It was adding 3+3 frames of delay to games, controllers, and displays that already have delay. There is also the inconsistency of the internet due to packet loss and jitter.
I completely agree, but adding ANOTHER 100ms to the equation due to streaming might be the straw that breaks the camel's back. Nothing we can do but wait and see.
>latest products
Every stadia thread ends up becoming a public shaming of the current ISP situation in the USA
Basically a lobby holding streaming back because they own the tv networks
Data caps, laughable speeds, asymmetrical connections up the wazoo...
It's unbelievable
The holocaust was also new and different.
To some extent, but in principle, latency comes down to: the physical distance between you and the data center, the number of routers in the way, and the quality of those routers. Most of the bitching about ISPs in the US comes down to bandwidth, not latency, not least because most people use the internet for streaming video (which is bandwidth-dependent), not video gaming (which is primarily latency-dependent). And in any case, the biggest problem will always be that the US is fucking huge, and while Google will have okay-but-still-not-great latency in San Francisco, good luck in Oklahoma City.
Those are not assumptions based on nothing, those are assumptions based on knowledge of existing technology, you pathetic shill.
I agree on that, in terms of quality of playing the service, but it's obviously overkill for people on data caps
As an European, ive never had a data cap at home in my entire life, so it's insane seeing it in the USA, being the "internet business" country
In terms of latency, pls everyone try gforce now
Playing something like doom 2016 is sketchy on nightmare, but playing AAA adventures is absolutely more than enough. Stuff like Hitman 2, nutomb raider and shit like that fits like a glove on cloud gaming
It works 100%
Inb4 shill. I'm talking from my own experience playing cloud exclusive for an entire year
You could have picked a better example there.
google.com
Yeah, my mind drifted to Oklahoma because, when we drove through it, there was a town that seemed entirely devoted to the fact that it produced an astronaut one time. But that wasn't going to work for rhetorical effect, and anyway, I'd have to look up the name of the town.
Even then, whether Stadia would be mirrored to all data centers would still be a question about whether your pedantry is relevant.
>A popular new game gets released on Stadia
>"Wow, I can't wait to play it"
>Buy the game and run it
>'Stadia's servers are full. Your queue position is 1323.'
>Wait hours to get in
>Start playing the game
>It starts lagging horribly
>'You may be experiencing lag due to heavy server usage. Please wait until you are reconnected to the server or try again later.'
>Game suddenly crashes
>Reboot Stadia
>'The Stadia servers are down for scheduled maintenance. The maintenance is expected to finish in: 4 hours'
>The maintenance finally finishes
>'We are having trouble connecting you to Stadia's servers, please try again later.'
>implying people will use that shit
Just like the Theranos machines that """"worked"""" at the company's demos
youtube.com
Why did this scam blow up so much? There seems to be a million dollar science related scam every month (every week if you include bullshit research), but this one is still being talked about. No one remembers the laser razor despite raising millions
i hope your isp imposes a 500gb/m transfer cap on you for wasting bandwidth streaming poorly-compressible video
All of you Europeans can thank glorious American internet infrastructure for the death of Stadia. Because of us, you're not getting this streaming shit. Probably ever to be honest, I doubt they'll fork over the money to upgrade the internet here.
Alaska?
Because the media bought into the scam and started touting her accomplishments before she had actually done anything. And when the truth came out making them look like shit. So they went into persecution mode to try and save face.
Oh no, I just googled slowest Speedtest.
Here's my actual speedtest - I live in one of the top 30 largest cities and I'm on the East Coast, so it's not like I'm in rural Alaska.
because she was providing medical testing services, secured large contracts to provide these services, and had enlisted some extremely connected rubes to back her gay fraud company