Why does every Korean MMO look so promising and then turn out to be complete dogshit?
Why does every Korean MMO look so promising and then turn out to be complete dogshit?
Greed.
>thick thighs and ass
>flat chest
I HAVE AWAKENED
I want to FUCK an Elin
>Tree trunk legs and fat ass
That's how you know a game is Korean
Post more thighs my dear sir, I implore you
Because they didnt actually show any promise, you only care for the mediocre women
You IMPLORE?
I INSIST.
Those are called femboys, dumb faggot.
>no qoh tattoo
am I expected to fap to this
I don't care the language used, I simply require more thighs to grace mine eyes
Archeage was the most fun I had in any MMO during the closed beta. The f2p launch killed it, every single property in the game was occupied by bots and the economy was instantly ruined.
It's the audience actually killing kmmos, you keep creating this environments where poor third worlders flock the servers and they serve as cannon fodder to this first world whales, then you have some neets and in debts players who are dedicated by don't want to spend that much in a video game, they're all thirsty for the same thing and this games keep providing what they need.
Even if devs wanted to make a proper mmo with proper progression, no fucking pay2win upgrade system, the audience would flock the other titles because they're addicted to this min/max system with shortcuts that allows shitters to faceroll on everyone.
Because porn is outlawed in korea so MMORPGS have become a surrogate for it. They exist entirely as a vehicle to dress up hot anime girls. The gameplay is there as an after thought, throw in whatever looks good in a trailer and then fuck level design and everything else involved. Slap on some flashy effects and pretend like gear isnt the sole factor in deciding combat and them BAM. Instant korean success! It's all just a trick to get you to buy $15 dollar digital swimsuits.
I thought you could tell its korean by its literal lack of soul or artistic integrity. its actually impressive how each KMMO manages to ooze out pure corporate interest, without a hint of anyone involved in the project actually feeling passionate about it.
>A good Tera 2 never ever
It hurts.
Dude, Elins are miracle of the universe and a blessing to online gamers, and there's a few gacha waifus here and there that are worth looking at as much as the western or nip waifus. Who cares if they're corportate manufactured, it's better to have more lewd character designs in the world than having none of them at all.
Well that too, although what I posted was a mobile game rather than an MMO. KMMOs are all sexed up and shiny looking because Koreans are the horniest race on earth.
>look promising
Stop thinking with your penis, you retard.
Who the hell thought that banning porn was a good idea?
I remember reading up the development of Mabinogi Heroes. The team and game director (devcat) wanted to make a skill based game that was very light on the pay2win model, with +2 upgrades at most. Nexon told them to go fuck themselves and change the model to be like every korean mmo out there, with +15 upgrades with item breaking and all that bullshit.
Nononono it makes my dick hard so that means it's
1) GOOD
and 2) SOUL
*SEOUL
Because such MMO's pander to pedobait and fanservice junk, you incels buy these games only due to this stuff and as you devote more time to it you realise the game never offered anything besides some softcore porn. Hard truth.
It's the culture their, right? It's been my assumption that Koreans like that type of grind and pay to win kind of game. I mean they look good, like you said and where it falls apart is heavy grinding and paying to get around heavy grinding. And my guess was is that losers without jobs could grind all day and it distracts them from a shit unfulfilling life and people that had jobs but no social life could come home and pay their hard earned money to be awesome and have cool shit and be the coolest person in the game. And that is the majority of "gamers" in Korea, I thought. Those that fall into one of those two groups. And that's what fed the business model for Korean games.