Why did Yea Forums hate Oblivion and love Morrowind? What was so much better about Morrowind?

Why did Yea Forums hate Oblivion and love Morrowind? What was so much better about Morrowind?

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No voice acting, meaning they could do a lot more with any given character's interactions, and a much more alien culture.

worldbuilding
Oblivion is a fun hiking trip at the renfair
Morrowind is an acid trip to an alien world

Yea Forums generally loves both those games
Some of us even consider oblivion better.
Oblivion had alien worlds but you fucks just complain they were too hard.

>Anything in Oblivion
>hard
What?

Well the worst parts of the game were the main quest in oblivion, plus they dumbed it down to appeal to casuals.

Well the oblivion Gates weren't hard (assuming the awful level scaling didn't fuck you over) but the way you people complain about them you would think they were.

>INFINITE QUESTS
>SEE THAT MOUNTAIN

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I don't hate Oblivion.

I don't know if I would say it was dumbed down for casuals (although skyrim was for sure) but the menus were sure as shit designed with consoles in mind which was pretty disappointing.

Oblivion had a really garbage MQ, it really drags down the game. Meanwhile MW despite it's numerous flaws has probably the best MQ in the series.

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You could climb the mountain though.

>Oblivion had alien worlds
True but Oblivion gates were just shitty and low effort entirely

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True, but Oblivion has Shivering Isles and Morrowind has Bloodmoon.

I started with morrowind but I was young and impressionable. Oblivion was perfect for streamlining things to make it easier to approach while at the same time still being a role playing game. I enjoyed it. Skyrim had some good ideas if they just stuck with oblivion and added them, tweaked some of the stuff that didn't work as well. Wouldn't mind replaying morrowind though to see how my adult brain handles it

Oblivion stripped out numerous features from MW and Skyrim went even further.

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Could you imagine Bethesda making something as good as the shivering Isles ever again
I sure as hell can't, I have absolutely no hope whatsoever for starfield.

mostly the round models and lipsync
they spent most of the development time for those and it wasn't even good at all

>Skyrim
>finally strips out the shitty autistic levelup system of MW/OB
>replaces it with garbage perk system after gutting most the stats entirely

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It resulted in the Adoring Fan so it was all worth it

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Just beat morrowind and have only started looking at a few things in oblivion
why the fuck did they put axes in blunt and just make one blade skill?

>I have absolutely no hope whatsoever for starfield.
why

It didn't have a fucking Xbox UI

Oblivion had a lot of bad and broken mechanics that made it lame. The overall design wasn't very interesting either. I enjoy Oblivion, especially with mods, but the world itself is not very good. It's very bland. Comfortable, but boring. Some of the quests are great though and it can still be fun to roleplay in.

The leveling system worked in Morrowind because almost zero enemies scaled, and the ones that did were meant to be easy mobs.
Somewhere in between games Ken Rolston forgot how RPGs work.

>the way you people complain about them you would think they were
People complain about them because they're incredibly boring after the first couple gates.

>more stuff to do in general
>mutually exclusive factions
>world is more interesting, strange and memorable
>didn't blow their entire voice acting budget on one guy, and only a couple important things are voice acted
>enemies are less damage spongy so combat is short and sharp instead of being a slog
>loot and enemies are not level scaled (except overworld enemies) so you can actually find good shit in dangerous places
>spellmaking right from the beginning so mages are more interesting to play
>shopkeepers don't magically know items are stolen, unless you sell their items back to them
Probably missing a few things, but that's all that immediately comes to mind.

The leveling system was always very bad but yes, it was particularly egregious in OB since you had to minmax in order to stand a chance against leveled lategame enemies

Morrowind gave you a lot more freedom in nearly every sense, and since it wasn't voice acted the dialog/lore was a lot heavier and more immersive.The setting of Morrowind is a lot more interesting than Oblivion as well.
The only real problem with Morrowind is how poorly it has aged. It was a lot more "true" to the RPG genre.

I played Morrowind a year or so before Oblivion came out, once I got to play Oblivion there was no going back. Even though it's dumbed down, the gameplay is a lot more satisfying, the game itself is a lot easier to get into and in my opinion the quests in Oblivion are some of the best in the series.

> MoRrOwInD is sO AliEn aNd RanDum xD

this is a good point, why the fuck doesn't any rpg include the historically most common weapon of all time?

It isn't random at all. The world, though foreign, is consistent and makes sense within its own setting.

Because you can't recycle animations from other movesets easily and spears aren't as romanticized in the west unlike say two-handed swords

Level scaling quest rewards was worse than level scaling enemies

Cyrodiil in Oblivion is nothing compared to Cyrodiil in lore. They just made it a boring LotR theme park in the game. Also the other planes of Oblivion that are depicted in the game and are not Sheo’s or Dagon’s are lazy copies of Dagon’s plane.

>MUH LEVEL SCALING! MUH LEVEL SCALING!
Oh yeah I love reaching midway into a game and one-hitting all the monsters, like it does 99% of the time with games, lol
The game gets easier anyway, plus you have a difficulty slider that you can bring up at any time

git gud bro

I don't think you understand the problem with level scaling. That or you're just baiting.

The game is fine, you're just nitpicking
>OMG U R JUST BAITING BRO
Sure, go play Lego Star Wars instead man

Baiting it is, then.

some of "us" have dogshit taste

Level scaling isn't inherently bad but Oblivion is pretty much 100% of the reason everyone shittalks it, because it did level scaling so badly.
A bit of a shame like everyone shitting on procgen because of NMS. These concepts can be done well, they just rarely are.

Didn't the expansion enemies scale? I remember those fucking sewer goblins being tanky and hitting like trucks despite the fact that I had taken down Dagoth and his vampires with ease.
The writing and setting was also vastly inferior to vanilla with the entire city being nothing but joke stereotypes, Kirkbride left the team before Tribunal and Bloodmoon, right?

See? Told you. You lot use any excuse to shit on any game, but the "level scaling" excuse is nonsense.
Anyway, alright man, since you admitted defeat, I'll go continuing my playthrough of Oblivion

He could just be retarded. I don't know if you've ever had a stroke and thought that visiting Reddit was a good idea, but turns out there are people who unironically think that Oblivion is good.

Nobody's shitting on the game, retard.

>Replying to yourself for the sense of looking like you're getting imaginary upvotes

The types of enemies that spawned scaled in Morrowind, with the stronger enemies being more likely to appear at higher levels, but their individual stats didn't change. The Tribunal goblins were just stupid strong.

Case in point.

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Bro!!! you forgot to name the image to "over 9000 hours in paint.png" !!! HAHA lol !!

Never had too much trouble with the goblins cause they really couldn't do to much damage outside of the one area were like 5 handlers and a durzog bumrush you. What really got me was going to solstheim after hearing how rough it was from my brother. The riekling raiders weren't nearly as bad as he let on but the fucking werewolves man. Those two mazes were tense. Kinda funny how small they are, though.

>kill hundreds of dark brotherhood assassins as they are weak as shit
>shit-eating sewer tribals fuck me up
fuck the expansion
I hope that Bloodmoon was good but I gave up playing it.

>Start new character
>Rest for some reason
>Dark brotherhood assassin wakes me up mid rest and starts fucking my shit up
>Even if I lead him to town none of the guards help
Every fucking time

>They just made it a boring LotR
opinion discarded

>kill him
>get grossly overtuned gear that will last you for ages

still mad that it wasn't a jungle

>manage to kill the fucker through sheer attrition and potion spam
>another immediately shows up when I rest to recover from that fight
>selling their gear totally breaks the economy
It's actually unforgivably inept design on every level and they never fixed it even for the GOTY rerelease

morrowind fuckin sucks

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the main quest in oblivion was really interesting but the actual quests sucked

As true today as it was 17 years ago
Day of VENGEEAAAAANCE soon, Daggerbros

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I'd say that I hope your saves get corrupted, but it's literally impossible to avoid with your p.o.s. game.

>everything scales to your level so if you level too much you'll see retarded shit like highway bandits in glass and elven armor
>cyrodil was supposed to be a swamp but gets changed to a genetic tolkien setting
>main story is actual dogshit
>hype up the mage quest story with a big bad amd you just kill him in a random cave easily

What redemed the game was the thieves guild, brotherhood, and shivering isles. Plus the blades had some interesting stuff even though they were underused

far harbor was pretty good

>he doesn't know

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that
>Yea Forums hates Oblivion
is a stupid meme, reposted by newtards and incels
just look, they've been so little around here that you claim Yea Forums hates it and already there's a bunch of posts explaning why, stupidly trying to fit, even tho the majority here actually likes it and probably has it installed in their PCs right now

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every game since daggerfall has been dumbed down more and more each installment

>literally can't stop jizzing over unplayable unfinished games that he hasn't even finished
Daggerfall fans, not even once.

Morrowind will join Arena in the trash heap of old n busted games nobody loves enough to mod anymore
Sorry but Daggerchads won

generic fantasy grassland with broken level scaling
combat so horrible and tedious i'd rather have morrowind's back

>Morrowind is an acid trip to an alien world
shut the fuck up. i've seen old depictions of Hell more trippy than this brown gray crap.

shut the fuck up reddit

>lol flamewar bullshit is more fun than actually playing games
Let's agree to disagree.

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Did you play it for 10 minutes and quit. Also the lore was literally made when someone was on a week long acid binge that's the joke.

I humbly accept your concession

Oblivion is the Dark Souls 2 of Elder Scrolls games

>Because the world was just getting stranger and stranger, we wrote a whole bunch of stuff that definitely got refined over time, and went in different directions. AfterThe Pocket Guide to the Empire, which was sort of the gazetteer of the world forRedguard, I just kept being obsessed with how the world began. We’ve got this pantheon of eight gods, and yet every single one of the cultures kind of recognizes them, and that doesn’t make sense at all — they’re all different races and whatnot. So what does that mean? And I’m like, “Let’s bring in some books on quantum mechanics, and it’ll totally make sense.”
>So we all had kind of different agendas in the creation of the world that we knew would dovetail intoMorrowind. And the true north of that was a quote: “Tell me the dog’s story.” I don’t know if Ken got that somewhere or not. But Kurt Kuhlmann, my boon companion — he’d made a board game about the Peloponnesian War, and whenever I would go crazy with something in the society, he would always bring it back to logistics: “If these guys are enslaving people, why? What does it do for them, financially? What does it do to borders?”
>Ken said, “You know, you tell God’s story, and Kurt tells the farmer’s story or the soldier’s story. But I want to know thedog’s story.”
>And I’m like, “Whaaaaat?That sounds wise.”
>It doesn’t matter that we have all these mythic heroes and all this magic and this unlikelihood. How does the pet regard it when it’s getting scraps under the table?
>And it was a very great way to work. We’d slide between these — I wouldn’t call them specialties — but just what appealed to us. So, much like Kurt would take my stuff and interrogate the logistics of it, Ken would turn around and make it into a homily that they sing at the temple or whatever. And all of that just made it feel more real, so that when they really did start development, we just knew what the world was.

Never played Morrowind but the general idea I got was that the writing was MUCH better along with better world building.

No I didn't play it at all. That era I played Final Fantasy X 1 and 2. Didn't have an XBOX.

>xbox

I like Arena and Oblivion specifically because they're campy.

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>Morrowind
>buffing athletics, acrobatics, speed all over 100
>boots of blinding speed with a nighteye constant effect to counter blindness
>feather and acrobatics buffs on all other clothes
>leaping around the entirety of Vvardenfell in minutes
>jumping over cantons of Vivec
>clearing Balmora and Fort Moonmoth in one jump

>Skyrim
>your stamina bar gets longer :^)

Oblivion was just the sad middle child where you went from a shitty jump to a meh jump at max acrobatics.

Yea Forums liked Oblivion but some diehards didn't

>Oblivion
Generic fantasy, only a few types of terrain: snow, grass, and forest.
>Morrowind
Really weird in comparison. Giant mushrooms, floating jellyfish that are harvested for leather like giant floating cows, really interesting and varied terrain.

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I unironically love oblivion

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I think a better question is why did Skyrim get ported over to the switch when oblivion or even daggerfall would have been cooler?

oblivion is a shitty instanced zoomer game with immersion breaking fast travel and broken ass scale mechanic with less spells and skills than tes3

>grew up on morrowind
>didn't like how features were removed
>prefers the alien setting of morrowind to the "classic fantasy" look of oblivion
i'm sure there is more but i imagine those are some big ones

To me the gameplay in ES games is shit even in Morrowind, even thought it does allow you to do way more cool shit than Skyrim/Oblivion. The reason I have so much trouble coming back to Oblivion is because the world is shit and boring to explore, unlike the other two. That's why I personally can't stand it even though the quests are great and it's got a lot of fun shit in it.

OLD GOOD NEW BAD

>Really weird in comparison. Giant mushrooms, floating jellyfish that are harvested for leather like giant floating cows, really interesting and varied terrain.
Giant mushrooms and floating jellyfish are literally the only "really weird" things in Morrowind. As for "interesting and varied terrain" you can fuck right off. There's four different types of terrain in Morrowind; swamps, grasslands, ashlands and whatever the fuck you call an area that's just lots of rock and mushrooms. None are particularly interesting or unique. Three of those terrains are in Oblivion.

oblivion is a lame generic high fantasy game. Morrowind is unique.

The only complaint I've ever seen about the gates is how repetitive and boring they are.

Oblivion had this underlying air of mischief to it in almost any direction outside of the main quest, I noticed. Not enough to make it a comedy or fundamentally shift the mood, but enough that Shivering Ilses sometimes felt less like an escape from boring Cyrodill as the writers dropping all pretense. The performance and VA oddities obviously helped.

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If I remember correctly there's something like 100 Oblivion gates in the game but only 8 actual Oblivion worlds. Damn right they were repetitive. They went on and on about their individually hand crafted dungeons but neglected to mention they re-used each Oblivion "dungeon" 10 times.

Oblivion taught me that Daedra are evil
Morrowind taught me that Argonians are property

Skyrim taught me that snow is cool :^)

Handplaced loot and no level scaling. Oblivion had no progression.

Lots of dumb things in Oblivion. For me the potato NPCs and terrible dialogue/VA really killed it. But it also sucks on many other levels.

Is there any mods that adds more quests to the game? I don't even care if its radiant quest type shit, I just need an excuse to play more oblivion