What's the deal if I owe money to a Lord?

What's the deal if I owe money to a Lord?
Will they come after me with an army or just dislike me?

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Just dislike you.

And rate my Boromir.

They'll just get passive aggressive whenever you talk to them
It's a good way to jumpstart your early game but I try to pay them back before I reach the asskissing phase of the campaign

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haha not even in videogames likes you.

Thanks. Does it occur interest?
It's 3k and I also enjoyed a nice headstart. I'm not interested in forging alliances/relationships at the moment. I think I'll sort it when It's doubled so I have emergency collateral.

7 Faramir

tfw cannot escape being a sleazeball
I'll take it

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bonus question; where should I be dumping my points?
i've focussed on pathfinding and the melee-heavy ones. And attributes, intelligence for more skills.

LEARN PYTHON
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>intelligence
the only build i ever do desu
when you get 10 engineering and can build a siege tower in 6 hours or when you get 10 wound management and theres like an 85% chance your troops wont die, this is how you take over calradia or any mod worlds

sieges haven't even crossed my mind user. i've been hauling ass with a 35 man bandit hunting/job collecting team. i figure i'll need some financial investment and/or physical property before i start investing in an army.

leadership is mandatory. Persuasion, tactics, prisoner management and surgery is good too.

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>leadership
Does that also minimise how much you pay your soldiers? or does it only increase your man cap. Good shout though, I should have considered it.

yeah leadership decreases wages as well

wound management prevents having to recruit another army after everyfight, rescuing prisoners is more than enough to keep you topped off, but yeah engy is the last skill i level up

deacreases wages by 5% a level so at 10 its like 75% less lmao

Is this picture implying that strfags are dumb for doing work when they could make others do it, or that intfags are dumb for not contributing anything?

this would be accurate if the str fags didnt have the logs under the mission

Are you not better off hiring some lad with that party skill? so as to not lose points into it.
wew, looks worth a focus then.

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Soundling a little jewish there, not gonna lie
>Bosses rule through fear
>Leaders rule through inspiration

the way skill levels work is that the player gets a bonus, so while its definitely good to have a party member at level 10, if the player is at level 10 its actually level 14 i believe which is 20% better

aye, thanks for affirming that. at what point do you think wound management comes in? and how high would you put it?
where i am so far, i wouldn't see much benefit with a pretty expendable militia but i imagine when you have a lot of levelled troops it becomes very beneficial.