Mario Maker Shill 'n' Chill

Post courses. Play courses.

>masterlist
docs.google.com/spreadsheets/d/1rVkJg9O4tevTf_zOZBFWBkRDsONpLmjpqgKRNvYcLxo

Attached: H2x1_NSwitch_SuperMarioMaker2_image1600w.jpg (1600x800, 266K)

Other urls found in this thread:

youtu.be/ZE3bT2Z-8eE
youtube.com/watch?v=oxoqm05c7yA
youtu.be/gTUkXciF8ZY
youtu.be/p5CuU5rT3Lo
youtu.be/mRFcE1YPia8?t=160
youtu.be/GSdYPkgCvtE
twitter.com/AnonBabble

ANCHOR POST
reply with courses for easy browsing

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DATE WITH YOSHI
>You and yoshi go on a date at a winter festival! Be gentle riding her in this starry, comfy winter wonderland! >Collect the red coins, get back home, and enjoy a nice, warm dinner with her!
>short and sweet easy winter themed NSMBU course
Y2P-JVR-N0G

Attached: YO7771882771.jpg (550x750, 52K)

Newest
>Spiny Sands
4QP-GY9-5CG

Best
>Floaty Fortress
RVN-YBQ-2QG

>Shmup Bros. series (multiplayer friendly)
NWC-L96-RWF
0DR-KYK-BGF

Okay, let's see what we get today.

Attached: MarioMaker22.png (1284x646, 21K)

I have seven stages. Here are three:

Soles of the Departed
C80-VJX-WJG
The first of a trilogy with goomba shoes in perilous situations.

Defeat the Fleet
8D1-MTQ-HJG
Airship night level with bombs and a (hopefully) fun albeit fairly easy Bowser fight.

The Fall of K-2L
WMJ-T66-41G
A level themed after the Space Pirate raid of Samus Aran's mining home colony.

Trying to use SMW and make a fun water level. Lacking ideas though. This is going to take a while.

played Stardust Mines
>requiring the player to wait for the wind for the first jump
>bone shell pretty much pointless aside from the...
>thwomp literally out of nowhere in first section
>mandatory damage (seemingly?) from the skewers when you drop down from the snake block (at the very least there should be a warning for the skewers, can't see shit)
>bob-omb spam room, for what purpose exactly? you only need to kill the first one anyway
>giving the player feather for free for the boss instead of letting them earn it
>that fucking exit door placement after the boss, especially with the wind fucking with you the whole time
I wasn't that keen on it overall, on top of this I didn't feel much of a theme from it. Still gave it a like as it was clear effort was put into it, but there's improvements to make I think.

New level. I think I'm going to aim for late/post-game Mario stage difficulty in my levels, though this one is pretty easy. Let me know what you think, I'm not opposed to taking down and reuploading levels as long as its not too long after I posted them

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Hot off the presses:
Superball Sundae!
>PJJ-T8V-5XG
An increasingly challenging set of obstacles, sprints, and puzzles, all based around the Superball

Also, I made Desert Bus. Don't play this, unless you hate yourself.
>K5H-KY2-LJF

Attached: 2019071522020799.png (1920x1080, 100K)

W9W-9SK-FWF
YD8-W2J-02H
Y0X-DX6-9JG
718-M4N-JWF

Intended to be played in oder from top to bottom. The levels increase in length and difficulty accordingly, but they're not very difficult over all.

>playing Endless on each of the difficulties
>expected to see levels full of the multi-coins everywhere
>so far people have used them sparingly and appropriately
>haven't seen enemy spam
>no lakitu spam either
>no corridor-filled-with-starmen-and-8-Bowsers levels
>not a single DON'T MOVE level
Did Nintendo develop an algorithm to kill these or has the player base matured

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based maturedposter

>Classic rainforest (PKL-B47-6RG)
normal/expert level with many cheep cheeps to avoid

>If 3DWorld had a 2D castle level (KT9-HD8-8XF)
an hard but fair castle level

>The pyramid of Tutankhoopa (Y7H-SGH-X3G)
Explore the ancient tomb avoiding deadly traps

>Infested sewers (LTP-CRG-55G)
Survive a journey in a sewer full of piranha plants. This personally is the level i'm most proud of

>A Song Of Ice And Fire (JLQ-1ML-NMG)
Game of thrones thematic level

>aMAZEing TREASURE HaUNTed house (1S1-HP4-7HG)
explore the maze and collect enough coins before the timer runs out

>The UpsideDown (H37-MSD-8RG)
Stranger things thematic level. Probably the most difficult level i've uploaded, alongside with the GOT inspired one

>Underwater volcano (normal?) (CRX-S4L-L7G)
a normal underwater level made in my free time. i'm preparing an hard version of it

How many points to get my bronze maker medal?

I made a level based off Metroid and all the staples I could think of. Hope I did a good enough job at that.

1XM-CW6-R3G

Attached: luigi.gif (384x270, 25K)

like 5000

I got mine at 5k or so I think?
bronze all-time maker medal that is.

IT'S UP!
youtu.be/ZE3bT2Z-8eE

Don't worry about it user. I got a gold for all-time then promptly lost it when youtubers and twitch streamers crowded in with janky levels.The gap is ever widening.

>Repostan

I realize now, after making my 2nd level that my designs are overly convoluted in an attempt to make it feel like an "adventure". Any bad habits you guys are struggling to break out of?

Anyway if you'd be so kind to still try them out, see below:

--

>Stardust Mines
"They say the mines were built on the graves of the bob-ombs who built it."

VCL-SVW-RMF

This level features branching paths, a few tricky jumps, and a bitch of a wind. (Desert/Ghost House)

--

>The 10 Treasure Tangle
"Traverse the treacherous trees and tunnels to take the ten treasures!"

1D9-61G-YSG

One path, find and collect the 10 purple coins. In order to address potential soft locking I had to interconnect a lot of the level, but it made it more interesting in my opinion. (Jungle/Jungle)

--

Looking for some advice on how to improve, please let me know what you liked and what you hated.

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I thought I was close since I'm about to hit 3k . . .

Newest levels:

>Memory Mansion: 1QN-74N-JMG
A ghost house night level where the layout of the room is revealed to you for only a moment. You need to quickly memorize the layout of the room to progress.

>Run Like the Wind!: MPH-1MJ-JTG
A level with several mini-speedruns. You have to chase a shell to the finish before it closes the door.

I've got ideas for 2 more levels, so hopefully I'll get those out soon.

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Have to check this. I made some Metroid inspired levels too. Thematically though. Not really explorationwise.

I made a new stage that I'm pretty happy with. Took me an hour to upload it.

9SY-27S-56G

>Date with Yoshi
>Reach the goal while riding Yoshi
>riding Yoshi

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recommending desert bus. I played it through twice.

>All these people with 5+ courses
>I can't even think of how to make one

Totally Legal Yoshi Cattle Ranch

Code: DSB-CB7-01G

In this level you are but a simple Yoshi rancher. It ain't much, but it's honest work. It's a passion, devoted to an honorable way of life. It's a heritage and legacy they connects one generation to the next.

It requires a strong mind, big heart, and profound patience.

My grandpa used to always say that once in your life you would need a doctor, lawyer, law enforcement officer, but three times a day you'll need a Yoshi rancher.

Attached: 210px-SMW_Art_-_Yoshi.png (210x220, 45K)

Pretty good bro

Did you make the original Desert Bus in SMM1 too?

Thanks, glad you liked it!

I've tried to make a couple in the past back in MM1 but wasn't really satisfied with it. I think I finally did a good enough job here though.

I feel dirty for having played this
fun tho

>Superball Sundae!
the precision required for this is fucking insane, I'd rather play desert bus. This is torture

Has anyone made a single fun super ball course? I made a short easy one where you just use it to nab some coins and then leave but it's aggressively simple (though somehow still one of my more popular stages).

Whenever one comes up and wants some insane trickshot I want to die because of how long it takes for the stupid thing to despawn and I can try again. Limiting it to a single shot may be accurate to the game but it's not fun here.

Anyone here brave enough to playtest my puzzle level?

Merry Maze os Eternal Happiness
FVY-8GN-9NG

I promise to play all the levels of anyone who clears this level.
Just understand that it's 2am here, so i wont be playing them until tomorrow.

they're always shit because you have to wait so long between shots

>really enjoy nsmb levels because they remind me of nsmb ds and wii
>so many assets are axed it's nigh impossible to make levels with them in mind
>no blue shell, mega mushroom, mini mushroom, ice flower, penguin suit, or any other fun items
>no tower, mountain, or beach themes either
I wanted to go home bros

vertical sub-area castle is basically tower theme

Anyone wanna try my easy level?
1DH-7QH-LDF

Tower and Castle are similar, but different. Vertical Castle levels don't capture the same aesthetic.

Delicious, my man. I accidentally left the screen without leaving a comment. Wanted to do a little Samus doodle. Damn.

(okay, now anchored accordingly)

i fixed the issues in my speedrun level and did some upgrades (and now it's also a bit easier and includes shortcuts). it's 40 seconds, but the time is quite forgiving.

5DD-L8M-5GF

***NEW LEVEL***
>Luigi's Spooky Jungle Fun Time
56T-N91-JVG

Older levels:
>Basically The Plot Of Space Jam
BTM-JG6-12G
>Mario Crawls Inside Dead Turtles
G54-KGR-Y1H
>Stay Frosty
X0N-XB2-NCG
>Buzzy Beetle Rescue
2H2-S03-30H

cute
Played the first 2 already and they were pretty good.
Just played GloomyTown, that was really great.
>Defeat the Fleet
The part where you have to break the glass to get to bowser was a little hectic and random, I couldn't get through without damage boosting. The boss fight was fun though.
I skipped to the last one and it was pretty good.

Attached: weegee.gif (400x216, 880K)

Nice level bro

Shameless mass shill:

Standard levels:

Starfall Plains
845-PDG-DPF
It's the apocalypse and you need to find a shelter with supplies.

Trick Track Tundra
LYF-NDK-1SG
Challenging level that uses tracks in a clever way to create unique obstacles

Forgotten Forest
7ST-81M-3PF
Explore an overgrown forest and discover the ruins of a lost civilization.

Mini challenges:

Doors of Time
M7Q-SYY-P1H
Use magic doors to turn back time and carry a bomb through the entire stage.

The Mirror Never Lies
TKW-1MS-WJG
Use the mirror to figure out location of hidden blocks.

Firefighter
MDG-TBF-XQF
Use a shellmet and the tailspin to destroy flames.

Bombsketball
8PM-NGH-1R7
Bounce bombs on top of your head and throw them in a hoop


Bridge Maker, Bridge Braker
63M-GM6-7FG
Build a bridge, then brake a bridge.

Sisyphus
R8R-Y9F-QPF
Hell simulator based on ancient Greek mythology.


Mario Construction: Fast & Cheap
4FV-HYW-XDF
Build stairs out of POW-blocks.

Memes:

THE GRAND PLOW OF GREAT JUSTICE
RSR-PCY-HDG
Mario has had enough and decides to enact the final solution.

Desert God's Ritual
VFF-HHK-RRF
Sacrifice your life to the desert god.

Please try my new puzzle as well:

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Post good tunes for making levels my dudes.

Thanks bro!

9/11 level

HHM-X9K-71G

Hey, thanks for the Fleet feedback. I wanted that moment to be a bit more hectic after the first glass break, but I realized after uploading that I may have gone overboard by setting that bob-omb pipe to maximum overdrive in conjunction with the Bowser flames. Always a lesson to be learned, yeah?

cool level

Think of a thing, then just make the rest of the level. Just like drawing, you draw a couple circles or something and then the rest of the picture basically makes itself.

youtube.com/watch?v=oxoqm05c7yA

Remake of my first SMM1 course. It won't be easy.
K49-XX3-PMF

Gonna make a new level but will shill my old ones. reply with your feedback and I'll do yours.

Toxin Trouble in Pipe World: VPF-5Y6-KKF
Short level using Dry Bones Shells and Parabeetles to get over a toxic swamp

Superball Sky Assault: BFH-V1W-KQF
autoscroller shmup stage where you use the Superball to progress

Fright Factory: YKN-X05-G6G
Puzzle challenge stage using on-off blocks and conveyor belts

A Matter of Life and Death
simple sidescroller stage about switching between a normal world and a dead world

Frozen Ruins in the Dry Desert: KPF-NHH_FFG
Basic sidescroller stage with an expert route

I was alive when 9/11 happened and could see the towers burning from my house.

this was pretty funny though

Don't mind me, I'm just here to shill my sunshine stages
>The Beach Cannon's Secret
ID: FJ0-N0K-HHG
>The Shell's Secret
ID: M55-G6N-YKG
>Blooper Surfing Safari
ID: RRP-VXK-65G
>The Hotel's Lobby's Secret
ID: 16X-118-YRG
>Secret of the Village Underside
ID: TV0-FK1-KXG

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Is there a way to check notifications and getting plays, comments etc. updated without restarting the entire game? I feel like a retard asking this

I finally finished the sequel to Ice Wizard Castle last night!

>Return to Ice Wizard Castle
TXW-QHT-8SF

And the original course for reference is "Ice Wizard Castle: CS8-47F-YTF

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Bit Crusade 3 is the sequel to the two full games (1-1 to 8-4) I created within Mario Maker 1, reminiscent of traditional Mario levels, and (eventually) utilizing all 5 game styles. Meant to be played in sequence as an adventure game, starting at the 1-1. There's secrets to find, alternative pathways and other goodies as well. Try to find all 5 Power Pepperonis hidden in each stage to access the super secret bonus room at the end of each level.

Start here:
1-1: Start of a New Journey V61-WT5-DPG

Current World:
2-1: DoubleJump Dunes 5HF-BVH-2JF
2-2: Cloud Town GT6-3MG-SYG
2-3: Pipe Mill Plaza 4VM-N1M-83G
2-4: Koopa Bros. Unite! 1VQ-3SK-FVF

Give em a go, I'm usually pretty good about leaving feedback here and on the game itself. Reply to this with some stages you want played and I'll prioritize those, otherwise I pick through the thread at random. If you complete the first 2 Worlds reply to this with what you thought or anything you find that's busted and I'll play all your levels, and if I find one I really like I'll make a webm of part of it to showcase it.

Stuck at work for the next hour but soon as I get home I’ll play some stages for a bit then work on 3-1 some more

I’ve been listening to this while I work on my new stage, should give a hint as to what it’s gonna be about.

youtu.be/gTUkXciF8ZY

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press + in course world and press the bell at the bottom

most based makers & players
(no particular order)
>Mondo
>milly!
>minihilly
>JoeCool
>Zero
>Dagmar
>Repugnus
>dabbit
>fart user
>SilentTron
>GeeWoody
>Arixorath
>Zopo
>Alvador
>Fourze
>Kelsbells
>47drift
>Capashire

Any others I'm missing anons?
I'm sure there's more

me

That anology doesn't help, because I can't draw for shit.

Keep in mind that the actual numbers on your maker profile and course pages won't update unless you restart the game.

Include their IDs next time? I want to follow some people.

youtu.be/p5CuU5rT3Lo

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>missing jonny_, twoson and zankioh
alot of those I've never seen and I play alot of Yea Forums levels

Alright posting it again because I just made it earlier.

A Squidtastic Night - MY7-39Y-LRF

The squidpocalypse is upon us. Make use of their mushy heads to jump off of them and get to the end. Checkpoints and a janky boss included for your pleasure.
No crazy tech or anything needed, some good jumping helps a lot though.

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that would take a lot of effort, some of them don't make courses and I included for their sick drawings instead
fuck how could I forget jonny honestly not familiar with the other 2

can you beat these nobody beat them yet

W7J-DGV-BRG
M3Q-YP4-KVF

Fresh as nuts mate, thank you!

Attached: Beitrag154.png (512x384, 239K)

>I’ve been listening to this while I work on my new stage, should give a hint as to what it’s gonna be about.
aw shit is it gunna be ready for wiggler wednesday?

Glowing Ghost House: HCR-7CS-Y4G

I'll play these now and give you some feedback.

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Wow, that first one, dude. Super clever boo stack and superb clock placement.

These levels have 0 clears and aren’t even hard
Please beat them... for me,user

>30 seconds in the sky
5L9 3JX CNF
>Luigi’s haunted basement
P42 10H KXG
>let it grow
XLH YQL HVG

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Beat my puzzle and i'll give your levels a shot tomorrow.

Classic Style Leveled
C86-C9Y-MPG
CPR-07W-QTG
2TR-QFD-GYF
SJC-K1J-11G
KFT-6V0-6LF

thanks

I really want feedback on this one. Please reply if you find an easy exploit to beat it so I can revise it, also please tell if you like it.
>Mario vs. Murphy's Law
>33X-8V6-J8G

regular ass autoscroll level
>Skyscroller
>1LL-1KQ-9JG

regular level
>Dry & Fry Air Fleet
500-MGM-JLG

sadistic boss rush level
>I swear this! Is the final boss!
>CMX-9LW-RGF

>well liked vertical level
>Dillhole
>CTR-1V4-DVF

simple level where you need to perform a trick jump
>Shell Trick
>7YJ-LKB-26G

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Just created a short and easy level themed around prison break. It's my first level so I really don't know if it's any good. I'd really appreciate if you guys could try it! I'll try your levels aswell.

Here's the code: KN5-85Y-XXG

I made the list! I know it's subjective, but thanks, user. I try to strike a healthy balance of shilling and playing while dealing with a busy life. These threads and the makers therein have been fantastic.

Hey guys! Here is a level I have been working on. The theme was to experiment with the difficulty, so you are able to choose between easy, medium and expert.
The clear time is important on MM, so the reward for higher difficulty would be the less time you take to finish the course.

I wanted people to commit to the difficulty so there is a "trick" once you choose a difficulty it's over. You have to run with it.

Would love to hear your thoughts guys.

Id: 3TF-PWB-SPG

If you do play it, thanks in advance!

It's alright but very short. Just feels like it lacks a little bit of something maybe?
I like the idea of using the hammer powerup to literally break out of prison.
Maybe you could have some chain chomps act like "guard dogs" that patrol the perimeter and you have to sneak around them of sorts?

Gonna post my new level here one more time. Know it is kaizo tier and that history with bullet hells is nice going in. It can seem unfair at first but I stayed up all night making sure it wasn't; I can clear the level consistently myself.

If you're diamond steel, you'll enjoy this though. I don't really love my levels THAT much but I was proud of this.

Barrage / 深紅鋼弾幕

ID: CMX-YDP-NLG

There are three levels of difficulty and if you can master the focus of stage one and precison of stage two then that has made stage three possible. This is designed with a lot of intent and I hope you at least can use the thwomp mechanic in your level.

Time to start playing your guys levels again, my next level will be another Metroidvania in 3D world because not enough good 3D world levels.

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platforming-focus levels
enjoy

>Frosty desert
SVG-LGS-CSG

>Rocks & spikes
GHH-6Y6-JLG

These levels are fantastic. Really good quality easier difficulty still with challenges which is such an underappreciated type.

They look great for co-op too. Followed and I downloaded Lobby and Secret Village to play with my wife.

Okay, so I tried the first one and I'm not afraid to admit I had no idea what to do. That beetle shell's gotta be for somethin. Any hints?

As for the other one, not much to say about it, it's a 20-second forced speedrun, personally I've never liked em. But I beat it. Not sure what the WR holder did to be a tenth of a second faster.

>The Mad Kings Court
710-PK3-91G
A tough boss rush with checkpoints every 2 bosses themed around taking out an evil tyrant.

Attached: 1559712587407.jpg (563x1003, 109K)

I liked the haunted mansion theme but it seems like with 3D world the item/enemies variety is really lacking. I don't even think I can out Chain Chomps in there.

Anyway, thanks a lot for playing it, i'll probably see what I can modify a bit later! You got a level you want me to try?

Thank you for the feedback!

>Waiting on the first jump
I thought it would "teach" the player to be cautious of how the wind changes, but I can see how this can be frustrating for multiple play throughs... didnt consider that initially.

>thwomp
Yea, definitely a misstep there, will try to give more warnings or "tells" in the future

>skewers
I didnt know you could get hit by those, all the times I tested it I fell through with just a hairs breadth of space. I thought it would be a cool "shock" moment but if you got hit it is flawed in a way I didn't anticipate. Sorry about that!

>spam room
The bob-ombs = the boos in the previous room. It was supposed to be "OooooOooo~ They've come to liiiife" thing, wasn't meant to be a challenge or anything. I see now this is more of an... amusement ride thing I guess rather than level design, I will try to limit it in the future.

>feather
The feather was the reward for using the ghost house path... although you do still get it pretty easily the other way. I thought the close quarters with the wind might be too hard without it.

>Exit door
I was being a dick on purpose here. The thought amused me at the time, but I should probably not do that right at the end of the stage.

Thanks again for much of the constructive criticism, I'm still trying to apply what I'm hearing to my new courses. Though you'll find some similar issues with my 2nd stage and probably some others. The only major feedback I got prior was about the thwomp, so you've been very helpful.

Attached: 1532399459573.jpg (480x480, 20K)

Very glad you enjoyed them, thanks bro :)

You don't have to, but of course I appreciate any play on any stage I made. I got a few of varying degrees of difficulty so you can pick something that might be up to your liking.

Thanks!

Not him but good stuff there dude, really liked Frosty Desert

no prob user, don't forget to check out yamamura's dojo if you haven't already as well as playing a shitload of mario (and other platformers) for inspiration.

Is the dojo actually helpful? I havent touched it yet. I'll have to try it before I finish my next one.

user who made these leves I think I found a single luck dependent design mishap where bowser can light the Bob-ombs even while caged.

Anyways I still recommend people to check out Dillhole and Dry & Fry Air Fleet. Since I've put a decent amount of time into making those two.

many of them are common sense but there is some genuinely insightful advice in there, I watched them all and it really changed my view of how to approach course design entirely. Dialogue is fairly witty in them as well

Boss Blitz Castle
7WR-84C-FRF

Mount Brr Climb-a-thon
2W0-L3Y-3TF

That Overgrown Thowmp Hideout
CNQ-6DT-9GG


Triple Cherry Meowser Showdown
F9V-WGM-HLG

The Chocolate Temple
XR7-NGG-V0H

Have fun. Difficulty all around is advanced/hard. No Kaizo here

Alright brought and revised a level I made in the first game over last night.
Do you Even Cape?: 5GT-V3B-M0G

And a couple repost for those that might not of seen them.
Skyhigh Scales: 4QC-9KK-BPG

Super Metroid Bros.: QY2-9MB-W6G

Sorry for the doors in the last one. It was an aesthetic choice I've since learned isn't worth the mild annoyance it causes some people.

And as always I'll be going through the thread playing some levels. Happy playing/making my dudes!

>tfw some course for no reason makes you go all out to get the WR on it

BASED

>Spiny Sands
BASED

>Memory Mansion
BASED

Thank you so much for the feedback! :)
Yeah its my first level so I wasn't quite sure if it was too easy or too hard at some points. The thwomp was originally easier to get around at first but a friend suggested it to make it harder but I guess it became too annoying.
I didn't put a checkpoint before Bowser because I thought the fight was too easy since you kept getting the feathers that would prevent you from dying that quickly, but I guess it was easier for me than for other people not knowing the level, so I'll keep that in mind for next time.
Also I dont think the yoshi route with the munchers is that long since the Boom Booms on the first row dont really touch you if you keep running and on the second level you can just slide croutch across the one and make it pass that pretty quickly. And yeah the spike there is so you lose Yoshi since the rest of the level wasn't designed to have him, trying to cheat through the perfect pixel gaps without Yoshi wasn't planned so Im sorry if anyone tried that lol.

I guess I'll post the stage in this thread again but yeah fair warning its my first level so sorry if it gets too annoying...
K4W-3CR-WXF

Attached: happy doggo.jpg (600x400, 24K)

Dojo is cool.

Attached: D_joqCAU0AAgvsj.jpg (1280x720, 167K)

I admit that unless it's some kaizo shit I make way more attempts if a course has been played by a lot of people. I just barely got the WR on King Bowser's Airship somethin or other, it's in popular levels right now, I think. 65000 people and I beat em all, even if by 1/5 of a second.

>boss rush blitz
Wtf are you supposed to do at the lava dragons?

Name: Bullet Billy's Thunderdome

Level ID: F61-1HN-7FG

Took my dumbass hours of running this course to finally clear it. Bullet hell followed by a lava timed platforming area.

Pucker up on this one

Also this is my first level so any feedback on shit mechanics/design is fully welcome

1st:
Really nice short level, the secret and checkpoint location reminded me of the first mario 3d game. I think it would be more fun with a bit more safe areas though. Also not sure how to get past bows without a shoe.

2nd:
I'm stealing everything about this level. Fucking amazing concept, was it an original thought cause double points if so. You should review levels too, help the general and others!

First great superball level I've seen, it became too frustrating for me though. You should make a chiller one.

Great SMW nostalgia trip but some areas weren't really like SMW design principals at all. The first bonus area, the yoshi jump only question blocks (usually there was more than one way to get things, ) others were mostly just minor things, watch SMW if this was what you were going for, very comfy.

G7H-BNM-H3G
"Descent into the Abyss"- A level where you must hold A to win. Inspired by Yamamura's level in story mode.

JNT-2YY-DLG
"Shoot 'Em Up"
More of a Bullet Hell than Bullet Heck.
You ride a Clown Car and shoot down enemies while bursting through walls. It's an autoscroll like all other bullet hell games.

0JF-PGP-CDG
"Jr's Castle"
Bowser Jr. just got his own castle! Go ruin his day! A traditional level with some hidden surprises.

RM7-L10-2FG
"The Ascent of Mt. Shroom"
Climb the 2nd tallest mountain and become a legend! Be sure to lookout for hidden surprises and shortcuts!

Some of my levels are in the Master List, so I'm only posting newer levels. These are arguable easier than my early stages, but still pose a challenge.

HOW THE FUCK DO I GET TWO GIANT THWOPMS TO CHASE ME I CAN ONLY GET THE BOTTOM ONE TO

use this shell glitch
youtu.be/mRFcE1YPia8?t=160

>Got drunk again last night and boo'd the new levels here.
Sorry frens.

Attached: 1559686194346.gif (540x405, 95K)

Poll:

How many of you have actually used the "Yea Forums master list" to play stages?
Like yeah lots of people add their stages to it but how many actually use it?

Just finished my new course. It's mostly puzzle solving and a little bit of spooky.
>The Warlock's Woods
>Course ID: 3FH-17J-3YF

Attached: warlockwoods.jpg (1280x720, 122K)

To add on, you really nailed a lot of the feel, things felt expected as SMW lead you to expect. Great job.

HOW THE FUCK BEAT THIS SHITTY LEVEL

C8L T91 VWF

Y+Up as Builder Mario

I've used it exactly once, but I haven't delved into user stages yet for the most part.

Attached: bowsette_anime90s_001.jpg (640x498, 113K)

Chocolate Temple - Great use of wind to make seemingly simple challenges very hard.

Thwomp Hideout - Really fun mix of exploration and strong theme.

Am I going crazy or has course quality increased? Every one I have played from this thread tonight is great.

Well, I wanted them to be similar to SMW, but I didn't intend every single detail to follow SMW design principles religiously. The game is waaay too limited to do that and still keep the levels interesting. Even after three levels I felt like I was missing a ton of features that existed in SMW.

Thanks for the feedback.

I like to peruse the threads and play what was posted recently and reply to them. Does get annoying seeing cucks like Mondo shill the same thing constantly though. I would use a master list if it was well curated.

Thanks! I think most people have had time to get used to the new tools. Who knows, maybe they watched the building lessons.

What kind of curation could there be?

There’s an opening in the 2nd block from the bottom on the right. You have to crouch jump from a distance into it

Damn. Flattered, honestly. Yeah, for the first you have to take a lower path if shoeless that I kind of regret now since it's basically just enemy spam. Have to learn from mistakes though, right? As for the second, I actually started with the Bowser bombing and worked back from there. Figured I wanted to do something more interesting than just a square room with a flower pipe, which so many, myself included, are guilty of. That idea then just sprung up. Breaking into hangars with bombs then just seemed to make sense when working back from the fight. Absolutely utilize whatever you want though. The best levels are borne of inspiration and passion.

I think you're right about reviewing levels too. I may just need to spend a few threads playing courses, discussing them, and learning.

A highly trained cabal of discord trannies deciding if a level cuts the mustard or not and a limit on how many courses you can submit as a creator. Limit 3 per person, post the ones you're most proud of. People can go to your maker profile for more if they like your stuff.

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Sounds kinda dumb desu famalad

new course i made today while just messing around, contains a bonus room minigame and a mini boss fight at the end

also would like to have a few standard like levels

Attached: level.png (1200x675, 480K)

My plan was to save it for when the threads taper off and then just work my way down it. There are just so many levels to play. It's kind of like that's the list of stuff to try but the threads are our "hot courses" page.

I think 3 limit is good tbqh

t. Dumb nigger spamming the doc with every level that runs down his thigh.

t. only capable of coming up with 3 course ideas

Mario gets a call about a broken furnace. Get down there and see what you can do about it.

W2M-FM8-GPG

So far, the furnace itself has claimed 4 lives. OSHA will not be happy to hear this. In the mean time, please keep your wits about you and try not to wander into an active furnace.

Attached: more like funace.jpg (1280x720, 170K)

anyone here made a course that they thinks could fit in a real Mario game? I want to play it.

wow im a stupid fuck

Can anyone figure out how to complete this level?

I think it has something to do with the glitch caused by collecting a power-up and entering a door at the exact same time. Either way, the spike trap with the white block is a very clever way to take advantage of that easter egg.

Attached: D_juGJwVUAAvAn8[1].jpg (1200x675, 133K)

AHA! Thought it had somethin to do with a glitch. Gonna try it again tomorrow.

You’re not stupid
This would takes ages for anyone to figure. Even if you know it, it’s still hard

Shit I thought the ID was in the image

8JF-X53-CLF

This is not my course

I’m so sorry but your puzzle is too hard for me. I swear I tried everything

Mario: Isolation
QPS-JVR-HRG

A sci-fi horror themed course inspired by Alien and Metroid! Main mechanics are rotten mushrooms and switch blocks

Good stuff user. Especially liked the last segment with everything blowing up.

Ye floaty fortress specifically

It's almost a level I could love, but the trial and error gameplay doesn't do it for me. I can respect when a level revels in its unfairness, this just kinda feels like it doesn't commit enough to either paradigm. But hey... I guess a world record is a world record.

A master list of stages alone is pretty dumb. It should be a master list of level creators since most people will have multiple levels to their name and it's more inviting than a blank level code with multiple people. Then have a curated VIP trannycircle of level makers that are guaranteed to not be hot garbage and a lesser circle for plebians.

Or maybe just don't make fucking lists and let people post naturally so you don't get the endless drama associated with names.

I can't believe this game was marketed with online multiplayer as a feature. People usually exaggerate how bad Nintendo's network connection is but this shit is absolutely abysmal. Actually unplayable. It's embarrassing that they'd even release the mode like this.

I fuckin suck at drawing but left you one on the weegee course anyway. Good level.

Anything that paves the way for some circlejerking shit isn't a good idea I think

Nintendo's connection has nothing to do with it. You are directly connecting to every other player you play with. No servers.

The moment 1 of the 4 people in versus or co-op lag, everyone lags like shit. You'll notice it because the second that lagger quits the game the game instantly becomes smooth and fluid.

>It should be a master list of level creators
No, that would encourage tripfag and discordfaggotry. It's better that it's a list of courses that doesn't emphasize their creators too much. If you enjoy a particular creator's courses you can just follow them anyway

I felt like I was really there.

This the problem is the garbage matchmaking and possibly shitty netcode as well. There are no dedicated servers for multiplayer lobbies.

Here's a few of my better courses. Snow Fields, Fire Plants hasn't really been played that much so it would be nice if it got some more plays.

Icy Ascent: MCN-NJ7-RWG
Grindflower Garden: K5R-72N-GMG
Snow Fields, Fire Plants - PTD-3KL-6WF
Long Chomp Romp: DXS-HFH-KFF

The easy or medium path

Stay mad bitch

Be real. Jannies are going to have us nuked soon anyway.

I did an image to share the level
Feel free to play it!

Attached: bTkwFB8_d.jpg (640x360, 39K)

good paisano, individualism is the way to go

Attached: 48f.png (501x585, 11K)

Most of the course makers here are dirty /vg/ posters anyway, there wouldn't be any real difference.

>constantly
>post stages once per thread

Read a thesaurus man cause that definition doesn’t add up

Why didn't Little Big Planet have this problem? Or Mario Kart? Smash Ultimate isn't even this bad.

Retard

>Saving private thwomp
RFS-4YB-LCG
Spy thwomp has gone missing! Search through Pom Pom's castle, mash through the QTE, escape the rising lava and drive out of there! Don't worry, thwomp left coin trails along the way. Not long, but not short either
>Go with the flaming flow
25P-GPY-TWG
Fast autoscroll that forces you at the left of the screen, be very quick to dodge the obstacles. Only 40 seconds long
>Bowser Jr's Jungle Hideout
TSM-J91-0VF
Play as Bing Bankem and explore the ins and outs of Jr's Jungle Hideout. Very long and can take the entire 500 seconds

Attached: saving private thwomp.png (1184x900, 1.97M)

Better matchmaking, and in the case of Mario Kart far better netcode too

That's why you gotta stop making the threads look like generals.
If you start them with specific questions, they are allowed.
You can still post levels you made later on.

Why would these threads be nuked? None of the SMM1 threads ever were. Is Yea Forums really so shit now that actual videogames are banished completely after enough time?

Good job with the first one, I enjoyed it but hated the kaizo block.

>convoluted
I like my levels this way, check out KHB-093-9DG and tell me if it feels that way for you. Personally I thought it turned out like a nice adventure/metroid but if it feels that way for you on my level too then I might start changing things up to reach a wider audience for some levels.

As for Stardust, I would not have ever started out a level with something so frustrating.. you have to build people into the atmosphere and mindset of the level first. You can't just do a blind thwomp and annoying jump that makes you wait right away. However I did appreciate the unique use of the wind and secrets right at the start despite the fact I couldn't make it to the hidden door and what you did with the ghost house. In the end though it was far too frustrating without being compelling enough for me to finish. You either need to be more lenient, keep it shorter, or be more compelling.

Great gimmick levels, you should do something crazy and combine them!

Thwomp's Cavern
XB1-XDN-KSF
this one's p hard boys watch out

Attached: george.jpg (225x225, 9K)

I don't think so, a few threads ago a buttmad autist was raging about this being a general and he reported this thread vocally, but jannys deleted his posts so I think this is fine for now

I rage quit.
Good stage, but both final parts are just enfuriating.

Dry Bones Wave Racing
8BN-YHM-1HG
Mainly for multiplayer which is why it's pretty easy solo. Hop in a Dry Bones Shell and race along the water to get to the goal. Might make more and make it a series.

Getting Over It with Mario Mario
XQR-6R5-TXG
Would've been better as a vertical level, but I hope I caught the essence of it's source. Short level too.

Pipe Falls
6FD-0PT-Q4G
Mario 3 Forest is aesthetic and I wanted to make something out of it. There are some secrets hidden around too. Second half is an auto scroll water section though, if you're not into that.

Honestly just looking for some feedback, dont care about plays and likes.

Played the second one. Pretty cool idea. Hell I think it's the first castle night I played yet, plays pretty differently from anything else.

The ending got me the first time I made it there because I wasn't ready to suddenly be asked to move forward so suddenly but it was no problem afterwards.
Nice course man, got you a like

>Newest
P0J-FBY-XXG
>Oldies repost
DNJ-3JY-8BG
DJV-W3Q-L7G
Nothing really special, almost gimickless levels, always trying to improve the shitness

Thanks user, its a shame though that some of the great variations of themes like the final castle from SMB3 are locked behind gimmicks

aight, I updated this level, should not be any easy exploits anymore
>Mario vs. Murphy's Law
>CFW-LXL-QHF

floaty fortress was cool. never seen that idea before.

it's your fault that the west is dying

Play my level or I will DESTROY this thread with sad cats

H3K-VC5-G1G

you have 20 seconds
pic related is only a glimpse of what's to come

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only fair we boo your stages now

>Floaty Fortress
could use a savepoint before the lava

this needless onslaught of sad cats could have been averted if you played my level. but now, 20 seconds have passed. it is too late

Attached: 2358701.png (446x473, 240K)

Look how sad he is. You did this.

Attached: 098501.jpg (900x900, 50K)

Feels like an 8 year old made this

Please don't spam the fucking thread or I will boo you, you're shitting it up

there are no bad levels
only bad players

The pack of gum I got said "bursting with more flavor!" so I turned to my mom and said "Oh man, I just hope it isn't BLURSTING with more flavor, hehe" then she smacked me.

where did she smack you

>Its a troll level
Yeah that's gonna be a BOO! from me

define 'troll level'

Just uploaded a new nighttime underwater exploration based stage.
YS6-HLD-7SG
Old stages

Minesweeper
5N2-P53-YDG
Cape based SMW level
02V-MBJ-RHF
Standard SMB castle
B9Y-BKT-C2G
POW block trick jump
TBS-T7T-T1G
Icicle trick jump (very hard)
5V9-YVD-XJF
Weird single jump trick level
69L-B0Y-8QF

Attached: minesweeper.jpg (1200x630, 267K)

I made a level for the Touhou lovers out there.

Attached: IMG_20190715_153943.jpg (1202x677, 81K)

>there are no bad levels
you havent seen half the shit posted here

alright, shill me
whats fun about this? do you have to create levels

Thanks, I hate it.

CHECKPOINT GET
I'm gonna beat this thing.

The fun is to create bullshit levels that nobody likes, then play other people's bullshit levels and rage at them for being shit level designers.

You can create levels or play levels so really depends on what you like to do.
If you like to play there are infinite possibilities, if you like to create you have a finite number of levels you can upload (I think 32) so yeah

Sounds in the Dark
RMR-4Q8-0XG
Use the sound ques to avoid the thwomps

Think Fast!
DVW-FTD-KLF
Pick the correct pipe based on the number of enemies

This is a particularly long, hard auto-scroll airship level at night, with the first section being very platform heavy. I'm going to warn you right now, if you're prone to dying on even the easiest levels posted on Yea Forums, and only like short and sweet, you'll probably lack the patience for this. Just warning you before the inevitable tears start being shed. Anyway

Airship raid by dark. T2B-VN2-WLF

Attached: NightAirShip.jpg (954x536, 91K)

bro...wrong thread

you get to pay $80 to crypto gooks for the next mobile game on the mobile phone console and instead of playing good levels they put 100 garbage levels in story mode that are intentionally worse than the levels made by 8 year olds in mario maker 1 to show you exactly what NOT to do. Probably just straight up stole levels from SMM1, who knows. They put in an editor but nobody uses it properly because it's shit with too many limitations so 99% of levels are either kaizo, troll or auto mario. Only thing remotely fun is multiplayer "coop" because you can throw people on spikes for the entire match which is the inevitable end result on any level whose difficulty is above 'braindead'

thanks you just saved me some burgers
mario sucks anyways

Trials of the Skipsqueaks
5QW-F9Q-BMG

I may have made this too tough. Sometimes I forget that things that seem easy to me are only because I test it over and over again.

np bro :)

>finn
>merry maze of eternal happiness
Very suspicious

Perfect level, but frick you. 10/10 I Almost completed it. It does exactly what it wants to perfectly, really amazing. I'm the guy that keeps reviewing levels in batches I'm sure you can find a level of mine if you really want to play it.

Edit: I went back and got to the star part. This is not a puzzle level this is kaizo hidden as a puzzle DO NOT PLAY THIS LEVEL AAAAA

Cirno forgot to put checkpoints in her level and now she is going to JAIL!

Attached: 1546705087943.jpg (1024x685, 191K)

Creator: Myers

Parking Structure 8: Silence
58X 7Q5 VPF
The single hardest jump in SMB3.

Parking Structure 4: Sunstroke
8X9 TQY NLG
Only ten jumps. How many can you do?

I play courses from all creators who play mine. I love leaving likes and comments, so share the love! I just took out a 0/830 from the SMB3 top ten uncleared, so hot garbage welcomed too.

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I had to clear my shitty level without a checkpoint so why should I let you have one?

stack them

Post discord

That was a long one, difficulty in the first leg really was the toughest though imho. After that it got manageable.

Bowser chase and fight in particular was well done and a good use of autoscroll. Good stuff user.

Also I've reviewed a few of you fuckers, feel free to play mine back

200 plays and 0 clears.
The sign of a shit level or hard level.

i got ghosted by an autistic shut-in girl on discord so now i dont use it any more

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She sounds perfect

>make a medium difficulty level but place a hidden thwomp immediately before the flag
>0 clears

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Actually, I was just about to get to the Ice Wizard Castle. The name alone intrigued me. Thanks for trying out Air Raid by Dark. I kind of questioned whether the difficulty curve was off thanks to section 1's platform heavy nature. Appreciate the feedback. Glad you liked the Bowser fight. Hope it wasn't too jank. Tried the best I could to prevent players from softlocking themselves by accident.

Alright, Ice Wizard Castle here I come.

Shilling only my five newest courses now, but I encourage you guys to check out all of my stuff if you like what you see here. I'll be playing levels as well.

LEVELS:
>Mario Takes a Chill Stroll
>KQG-XMX-H0H
Just a chill stroll through the wintry mushroom kingdom. No need for any jumping around!
>Shellcoin Woods
>RKQ-BHH-HHG
Collect all of the coins with the help of a red koopa shell. Tricky jumps, throws, and bounces. Precision puzzle platforming. ZERO CLEARS, so help me out, anons.
>The Sunken Submarine
>1SR-L7T-V9G
Tricky platforming level. Explore the inner workings of a sunken submarine. Heavily thematic.
>The Tower of Bowbel
>M9F-TVS-5JG
Vertical level where you start at the bottom and have to scale your way to the top. Some tricky bits of platforming and a mandatory boss at the end. Relatively short to make retries after falls less painful.
>The Netherglades
>CHN-0YS-8MG
Standard platforming level with fluctuating poison depth. Branching path to reach the end. Tried hard to make the main path aesthetic and feel Mario-ish. The branching path is some bullshit, though, so be ready for that.

Attached: Super-Mario-Maker-2.jpg (1024x683, 82K)

Are there people in these threads who just go and look for levels to boo?

People literally boo and quit.

Playing yours now! If you’d like to check out one of mine:

Silence - 58X 7Q5 VPF

Sunstroke - 8X9 TQY NLG

I don't share my levels here sweetie

I know a level that everyone in this thread should boo. I've thought about posting it just to get it spam boo'd.
But that's mean.

post it

Fucking hell user, how did you even clear check this? I finally beat it. It was a great puzzle. Though, was I supposed to spring jump in the room with the fire flower pipe?
Once you have the star, you're REALLY close to the end. Ganbare user.

Attached: 20 minutes.jpg (1280x720, 96K)

If less than 0.01% of players can beat it, can it really not be a shit level? By what metric are we measuring what is good and what is bad? I think there is a bad tendency in the kaizo crowd to just focus entirely on making levels harder and harder to beat, instead of just making good, hard levels. Like if it takes you 40 hours to beat your own level, it might not be good.

Attached: curious slut.jpg (2560x1440, 920K)

Bowser fight was 100% jank free and I had to play through twice because I fell off midway through the first try. Per my comment though I found the shells way better than Yoshi- had to drop him down a pit unfortunately

Christ I fucking hate endless
The cloud is the reward for 10 expert right
If not what is

Very few people make levels like that. If you're not a big name nobody will grind out your level. So most kaizo levels I've been playing are pretty short and fair

Panga's DieVine Garden is a good level

Yeah I thought the Yoshi would be a cool optional way to beat him, but the shells are probably the easiest way to beat Bowser. Keeping Yoshi throughout the fight is hard. I do want to ultimately use a red Yoshi in the future for something neat, just can't figure out what though.

Alright so I'm done with the first wizard castle. Nice little exploration based stage with some challenging parts to it. Also kind of atmospheric. Playing through the second one right now, will tell you what I think after I'm finished.

Just revised The first level I made

Escape from Dry Bones prison
FL7-H87-LHG

It's short and easy but pretty fun!

Playing this and already enjoying the first stage a ton even if I'm not very good at it

Give in to your anger
P O S T I T

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The kaizo community is kind of a dickwaving contest to see who can create the most ridiculously impossible level. Levels so hard that even the creator has to spend several hours or even days clear checking it.

HELLO

PLEASE RESPOND

Heres some levels for you guys to play

Weird forest maze with plenty of coins. ID : 9SY-5V6-JMG

level inspired by the Donkey Kong Arcade but in 3D id: PDD-6CG-6KF Boom Boom Arcade 3D

My metroidvania level welcome to my mansion mario id 5K2-8J3-LRF

The hammer brothers castle level ID QRH-PYB-2QF

Cool thanks man, and I think it's fine to provide a Yoshi - it gives multiple options which is always nice.

No thanks

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>mfw almost 1000 maker points finally

That's the beauty of short, clean precision courses. It's challenging and hard to learn, but it only took me two hours to submit my three very challenging courses. Anyone who knows how to read pixels could clear them with a bit of practice.

youtu.be/GSdYPkgCvtE

Great level, I hope you keep trying to make even better stuff. You have a lot of talent.

Great concept but it needed more powerups unless it was meant to be "that hard". Remember you're always better at your level than other.

what an insufferable jew

Would anyone here be interested in trying a troll level? It's my first attempt at one and I made it in 3D World.

he¨s not wrong though, white people are milking the system dry

I always like giving players options. I feel like they should get some freedom on how they approach challenges.

Alright, finally done with Return to Ice Wizard Castle. Definitely the harder of the two. It feels like a grander version of the first. Definitely more exploration heavy. If I were to draw a comparison, it would either be towards Metroid NES, or maybe Dark Souls. A lot of hidden stuff to discover, and challenging. Admittedly I got a little lost after the checkpoint, but started destroying some environments and found new paths. It's a different approach, and I like it.

Embarrassed to say it took me 7 minutes to complete kek. I died a few times.

>tfw I ordered Umihara Kawase Fresh and a new kettle on Prime Strike day
Absolutely devilish.

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>tfw people posting that they have 6000 and shit.
>Stagnating at 1900
>Levels are getting less and less plays each time.
>Amount of people who have played my levels slows down each day.
>I playtest my courses double the amount of times that they ever get played.
>My older levels no longer seem to be in circulation.
>I get maybe 1 play per thread from shilling them on here.
I hate that I care about this. E-celebs don't care about this and their levels get thousands of plays for free. I hate that I need validation. I try really hard and I just want a lot of people to experience my levels because I want them to have fun instead of playing the typical endless mode garbage.

Congratulations user!

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I made first forest area from pocket bomberman from old gameboy

TN9-RMW-FRG

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you gotta up your marketing game user. If you're not flooding the thread 24/7 with your thwomp spam collection you're doing something wrong

Played and liked them 3, but they're too frustrating. They're good as concepts but to make a really good level is a lot of effort. I died way too much than I should have. Honestly go to the dojo in game. . It's literally a lesson from miyamoto and will teach you what you need to make good full levels and use the concepts you have in your head.

Good reimaginings

Booettes Bougie Bungalow

C1W-P2K-JWF

It's a dark ghost house so beware if you are easily spooked

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Alright I can't go through the thread faster than levels are posted and I want to create more. Reply to this post and I'll play yours.

>take no damage before reaching the goal requirement
>level gives no powerups
Whats the point of the requirement then if you just die in one hit anyways?

Floaty Fortress was gud. It was in that gray area of "Too short too really need a checkpoint, but long enough that dying makes you want one". Wish it was a little harder.
Spiny sands was kind of barren. It could stand to get some more spiked enemies and verticality.

Well made level. Generally not a fan of self moving platforms since I like to speed through a level at my own pace, but they work well here. It gave me some ideas, too.

I beat Desert Bus. I hope you get cancer.

Beat Snow Fields and Chain Chomp Romp. Good ideas, but they ended too quickly. I know the 2nd one is tagged as Speedrun, but the levels ended abrubtly. 2 sections more on each stage would have made it much better.

Okay

I'm unironically considering hitting up 2x4chan and Reddit to expand my audience. I really can't be assed to make an account for the latter though.

Reddit is where it's at, you get more plays AND they're more likely to give you a 'like'. I posted a level I made yesterday and it's already in endless with a thousand plays.

Great job then if that's the case, you did what you wanted to extremely well!

Thank you for the thoughtful reply, warmed my heart. I really hope you do end up reviewing and playing levels here.

I can't do it mate that maze is cancer but it's perfect like I said. Go give it to streamers lmao

Thank you! It gets much easier, stage 1 is super punishing and rng but 2 is less so and 3 is basically pure skill and hitboxes and nothing annoying like hammers.

I finally got mine a few days ago but I'm still not sure how they actually work or what they do.

Now that I think about it I should be way more risque and aggressive in general. I have literally never received negative criticism for any work of art that I've ever done.
bing bing wahoo time to take a trip to the thinly veiled scrotum of the internet then

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>Umihara Kawase Fresh
did that game wind up being good

Thanks man, I have a concept for a short gimmick stage I might cook up this week then hopefully another big one.

Appreciate you playing them both, and your time isn't crazy considering the size. Technically the only sub room you HAVE to go in is the fight at the top of the tower so I wouldn't be surprised if someone speed-runs in under a minute eventually, but a lot of the fun is in the optional rooms and challenges. In theory you could be fighting the boss with a helmet and throwing fireballs.

Nah but I always buy 'em.

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I posted a level I made yesterday and it's already in endless with a thousand plays.

Where exactly are you shilling your levels?

>selling your soul to the devil
#30 spot for weekly maker points a couple days ago, have only posted on Yea Forums. Just keep improving your levels.

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Sure no problem. Appreciate you playing mine as well. I had a fun. Looking forward more of what you have in store for the future.

faggots

>e-celebs make hard as shit levels with very low clear rate
>everyone loves them and think of them as quirky and """evil masterminds xD"""
>normal people make hard levels
>everyone hates them and calls them try hards

Which subreddit?

Made my very first stage today!
Made sure not to watch any tutorial or play much before making it. Feel free to be harsh with the feedbacks!
1VG-RS3-56G

Attached: 1560902525855.png (424x655, 237K)

>Made sure not to watch any tutorial or play much before making it
... is that supposed to be a good thing?

You did an excellent job with this, the castle looks amazing and compliments the level design like peanut butter and chocolate. I hope you make more stages man you’re like one of my favorite creators. Im gonna make a webm for it but I don’t have much time to play levels tonight so I’ll upload em tomorrow or wendsday when I’m less wiped out

maybe, got a couple hard work days ahead times gonna be tight, may bring my switch to work and work on it during my break, I’d like to have it done by then

I’ll give it a go. Sounds neat

Just finished it! Very fun even though it took me 26 minutes and I'm bad

>Made sure not to watch any tutorial or play much before making it
this sounds like its going to be fucking based, playing it right now

NEW:
1-2: Skipping Across the Stars
YVY-JCY-7NG

OLD:
1-1: Launch and Attack
DGP-YP6-59G

TOO HARD FOR YOU SILLY BOYS:
Secret of the Mole People
40X-79M-6NF

Would very much appreciate some feedback on my first level(s), both of which are short, ESPECIALLY the second one, which is just a playtest version

Galoomba Hills
58X-WVG-QLG
Easy Kaizo, hopefully doable blind.

Thwomp Swamp (test version)
CF5-7QP-CWG
Another easy Kaizo, only a single section, themed around thwomps. What I really would like feedback on is any cheesability in this level AND indicators. Was it unclear what to do? How could it be more clear?

Attached: steve.jpg (240x280, 18K)

beat it, ez

Yay! This makes me very proud that I could bring a random user enjoyment for 30 minutes honestly. You're the type of person I was designing the level for and now I realize I wasn't just being dumb thinking it was good lol. Also don't worry it took me 2 hours before I was consistent at it.

WHO /I'd give out more likes if there was a separate Favorite button/ HERE

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I wanted to at least have one level where my imagination does not get limited by the norms and unspoken rules of level making.
That way if i ever become bad and just copy what i see instead of using my brain i know what to come back to.

Did the shrooms make it easy? I wasn't particularly aiming for a hard level anyway but it's hard gauging how hard a level is when you're making it without the checkpoints and all instead of truly playing it.

Attached: 1541434530498.png (458x620, 190K)

Playing this now, seems fine so far

Alright, I feel less bad now

Me, I HATE that I liked levels at the beginning of the game so there's some super trash shitty levels that I don't like

Thank you kindly

Was fun honestly, I like that type of level design so I'm a bit biased
There's two types of level creators, and this one is much more of a play to win than cozy designed for fun level
Headbonking for jumps is super gay and spikes have awful hitboxes but those aren't really things you can fix

WWL-060-2GF

Title: Nessy
Style: Super Mario World
Tags: Standard, Short and Sweet
Difficulty: Moderately difficult
Clear rate: 6.31%

Snake Blocks, fire, and thwomps. How fun.

Here are some of my levels

Sky Town
Q52-WF0-9QG

Lonely Night
08K-RP7-81H

Super Mario World Medley
J28-G76-91H

Forest Frenzy
8JH-175-8TG

gonna go through some levels now

>Did the shrooms make it easy?
Depends, were you supposed to damage boost through the spike staircase?

Hope you guys enjoy this one. No bullshit deaths here.

f4g-0y3-3pg

7YV-KB4-V6G

Title: Bonzai Bill Bonanza
Style: Super Mario World
Tags: Standard, Short and Sweet
Difficulty: Moderate
Clear rate: 4.01%

Basically a Bonzai Bill parkour course.

>Snake Blocks
not even checking it out

Made a one screen challange.

I have a couple more you can check out if you like this one.

Link me and I’ll play yours as well

Attached: D76C52C0-614F-4B9C-93D3-9B3E8F8978F6.jpg (3024x2526, 3.7M)

honestly thought this was troll at first because of F4G

KBN-BC4-VTF

Title: Lava Course
Style: Super Mario World
Tags: Autoscroll, Short and Sweet
Difficulty: Hard
Clear rate: 2.3%

Good luck.

>Depends, were you supposed to damage boost through the spike staircase?
No, you can do the whole course without taking damage
It's not that hard on small mario to go through the spike staircase, and still possible but hard on the first jump for big mario
I guess the challenge isn't really completing the level but completing it fast.

nice

>Headbonking for jumps is super gay
You have bad taste!
Headbonking is optional in my level anyway.

Attached: 8bf.jpg (313x382, 97K)

Don't be mean to me please :(
I'm sorry

>1-2: Skipping Across the Stars
>YVY-JCY-7NG
Blown away by the theme, my only note is that at the last checkpoint, you have to wait 5-6 seconds for the claw to cycle before you can go, which adds wait time every death.

If you're interested in Kaizo levels, I made a couple short ones here: >470548741 (not >>'ing myself because I want to keep it clear for feedback)

Overall a very nice level, which I enjoyed. Thank you for making, and thank you for sharing.

Yea I'm thinkin' it's based. Tough but very satisfying.

Thanks for the kind words on Ice Castle and my other stages, brings me real joy to know other people are entertained by my shenanigans. I am gong to keep doing what i do and will keep my eyes peeled for any webm you make!

If you're trying to make levels that feel like real Mario levels, remember that pre-NSMB Mario levels were really fucking short

FQ5-TS0-BKF
Just tried making a dungeon. Nothing too hard.

I wonder if a level based on Red Yoshi would be fun
No one seems to use him, he might be a good alternative to the fire koopa clown car for shooty levels

It's okay i forgive you.

Your first attempt is better than some people will ever be.
Proof that this is entirely based on genetics.

My only complaints extend to extremely minor things like the coins masking the donut blocks, the short section of forced waiting on the P switch and naked semi-solid platforms after you hit the axe.

It's kind of a half assed remake of basketball from MM1:

KJP-C82-9XF

Someone please tell me if I should make it harder or easier

Forgot to end my post by saying that level was dank even though I already made it clear. The point being that the perception of my post will be negative if I end it with a negative even though in reality the message is incredibly positive. Dank level dude.

>forced waiting on the P switch
Have you tried not hitting the P-switch, user? You're not a scrub are you?

Attached: smugshobon.png (500x500, 41K)

What?! Who the h*ll does this guy think he is?!

How will you ever get a girlfriend with that attitude

No, I am definitely a scrub, but I saw that you could avoid it by the conspicuous coin trail outside, but also spending lives trying that for all I know to be a measly ten coin would be a worse decision for me. The reason I included that complaint is because I am a retard with no firm grasp on logic that didn't realize it would break the secret. Conditionally naked platforms are lewd and unforgivable though. Report to my office for ass-rape.

What's a naked platform?
Also did you manage to get the 10 coin at the end above the axe?

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Be sure to post booby ass anime girls with your levels! It makes me want to play them more

Attached: 1544380803280.jpg (858x1199, 168K)

When you hit the axe the naughty bits of the semisolid platforms don't extend all the way into the lava. Remake the entire course.
Also no I don't hunt for secrets because that takes time away I could spend shitposting.

Gotta tell those fags how it is. I like you user.

Just beat this one, I really enjoyed it user! The ending is really neat

Attached: E5DE4843-A5F7-4EEB-A649-1F6FEBC391D7.jpg (600x596, 77K)

Feels like RNG if the Bob-omb will go in the hole
How the fuck do I line these up properly

5S4-32B-5XG
I tried to make an easy level. I think it ended up being boring and honestly, I have no idea how to make a level fun for shitters. Currently sitting at 22% clear rate from randoms
Please check it out and tell me where to improve.

nvm I'm gay and didn't jump

Oh i completely forgot about that. But i can't go back, it's too late.
Just see it as some form of extravagant and provocative level aesthetics!
I actually did it on purpose even! Fufu.

What's so trial and error about it?

>Choose your escape path
HPL-SJR-HMG
First level and probably the last, it took me way too much time to do two levels into one.
No checkpoint, since it's pretty short.

Fun and totally fine difficulty
I'll give it a like

Reposting

Treasure ship
>collect coins in autoscroll
YBY-QX5-RBG

Boss Rush - SM3DW
>defeat all bosses (almost) to win
FVC-1TW-DQG

Boss Rush - NSMBU
>same shit in mario wiiu style
FNN-WY4-5RG

Air Race
>speedrun flying with cape
G1S-6KV-F6G

Mario visits silent hill
>silent hill inspired, has jumpscares and requires investigation
0N1-SHP-4QG

Plz give feedback

Attached: 1563215827130.webm (854x480, 2.69M)

The Lost Jungle - RYJ- 09Y-KHG

This dangerous jungle is your next step on your road to find the secret fortress. You know you are close, but you have to survive first.

Also try:

The Piranha Field - 95K-1HW-2MF
The Quest for Immortality - QWH-G4H-8HG

Echii nun (male) for your attention.

Attached: 1228952462963.jpg (500x706, 84K)

>SDT-T9X-9VF
Wanted to test out a bunch of uses for Thwomps. Probably best described as a normal/expect platforming level.

These levels will all be disappointingly easy to a king like you.

>Mr. Bones Wild Ride (The Bonercoaster)
H5G-NMX-2DG
>Smoke Signals: Fire Flowers
PFV-HGJ-XTF
>Starlight Floodplains
Y52-JW4-8QG
>Pokey Memorial
FF0-MML-DQF
Sorry I just have Rei.

Attached: 1559331042534.jpg (740x800, 333K)

Very nice first level, my advice would be to be a bit more judicious with spike placement and err on the side of being too kind to the player. Also place the mushroom at the checkpoint, instead of in the pipe right before it. Some of the sections flowed really nicely, and the indicators were usually pretty clear.

I'm >470548741 if you'd like to give my level(s) a shot (not >>'ing myself to keep it clear for feedback), I think you'd like them based on the level you uploaded.

It's Raining POWs
4V9-RYW-4PG
My first speedrun level. Catch and throw POW blocks to reach the goal. Tight timer.

It's was entertaining. There were lots of moments where I was just brute forcing, without caring if I get hit or not.
Also, there's a lot of shit on screen, maybe that's what's confusing the randoms.

I need someone to give me some feedback on this one. It's an easy version of a level I made before with 0.5% clear, the main difference was that the old version had the can't touch the ground after jumping condition and vertical autoscroll.
I think in making it easier it lost all of its charm, but I need a second opinion, hopefully from someone relatively bad at the game.

thank you, just noticed your post. Good feedback

Do opened red doors or on off switches save after a checkpoint respawn?

I'm enjoying it so far, in the meantime you might wanna give my thwomp level >470548741 a quick test run (not >>'ing myself to keep it clear for feedback)

Project SMB3:

I am making 8 worlds with around 6-10 traditional stages in each world. All stages have atleast 1 pink coin to find, most stages have several and some of them are very hard to find. Difficulty of these levels is like 2/5 since it's world 1 but the coins can be tricky. Can Yea Forums find all the hidden coins?

These levels are in standard SMB3 fashion, no boss, gizmo, or puzzle spamming.

World 1:

1-1 New beginnings
WFY-YDL-T1H

1-2 Buzzy Problems
3FM-9SF-DQG

1-3 Tasty platforms
YDN-KDT-GHF

1-4 Fish in the sky
YJ0-G2V-J0G

1-[F] A kind start
C11-8J6 -PTF

1-5 Summer nights
MH8-98V-V1H

1-[G] Dark ambition
3KM-25R-MHF

All feedback welcome, if you want me to try your levels and give a like, let me know.

Attached: 9ce7a8ca841ec8f4a4b3da9502daeec8.png (600x707, 444K)

Thanks for the love. I thought about adding another claw at the top of the cycle but decided against it because I wanted to make the jump trickier. You're probably right though, I really should've included it anyway.

I'm at work right now and can't play any levels, but I'll take a screenshot. Cheers!

Opened locked doors lock themselves upon respawn at a checkpoint.

TDT-1PL-VBG

If you're a bad enough dude to beat this level, I'll buy you a cookie. It's my first serious course, I posted a prototype yesterday and iterated based on feedback I got from here. Tell me what you think!

Attached: Hohoho.gif (500x364, 191K)

Sorry your levels are way too hard for me.
For the thwomp levels i managed to reach the first on/off switch but without using the springs. I have no idea how to do it your intended way despite all the different things i've tried.
I think you should spend more time teaching the player about the mechanics you're going to use, for example presenting an easy version of a hard obstacle that appears later or afterard.
You should also spend more time making sure there are indicators to the players as to what path they should follow, using coins to outline a specific path instead of big arrows that are just confusing.

Damn, how the hell did you get the first on/off switch with no springs?

update: not a fan of autoscroll+thwomps

Trying now. Are you a bad enough dude to beat one of my courses?

8X9 TQY NLG
or
58X-7Q5-VPF

I'll buy you a box of cookies.

Got on the highest thwomp, did three small bounces (or four?), then one big bounce to the right.

Please I just need a like on this stage. For the love of god, please help me anons.

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I'm trying that first one right now!

Update:

Thanks, I hate it. I give up lol

FUCK
THOSE NIGGER FUCKING WEBSITES SAID I WOULD GET A CLOUD FOR 10 EXPERT
I GOT A FUCKING SKIRT
AAAAAAAAAAAAAAAAAA

I wish the pipes were closer to the starting point so I could restart faster

Liked your idea so I made one
1J7-07L-CJG
Going to try yours now.

The second one isn't so bad if you get past the first jump haha

Anyway, your level is fun. Left a like. Spreading the love is what this place is all about. I'm gonna try to finish yours soon. Not the best at New Soop but it's a cool level.

For the first room with 3 levels, you can spin jump over the piranha plants with left shoulder button to cheese it :)

unexpectedly broke the second pipe of the first part by picking up one of the springs and using the pipe to jump all the way to the top

Me again, I just finished it. Stage kicks ass man, the autoscroll is at a nice pace and the layout and design are really good, that first checkpoint is perfect, its juuuuust long enough to where I was starting to sweat a little then felt the immediate relief when I saw it.

Boss fight was neat too, though a little easy to cheese if you bonk him from underneath and pelt him with koopa shells, red yoshi was a nice addition though to pelt away at him until you get to the shell pipe. All in all I really liked it, gonna drop a hot follow and play the rest of your stages tomorrow, I'd play more tonight but I have to be up early for work. I'll have a nice webm for ya too.

wtf do I do in the room with the Boo

Fair enough lol. It still gives me trouble.

Just beat your level though, and man it felt good to fly through. Once you learned it, it was very satisfying to play. Makes me want to add some parachutes to my level.

Cheese: Potentially spin-jumping on the stacked thwomps? I'm not fast enough, but someone could be.

But I was also very satisfied with the indicators. Always very clear where to go. No problems there imo

nvm im gay

That one is a puzzle. You have to figure it out ;)

Hint: What's the difference between springs and note blocks?

Yeah I got that part down. I'm eating shit on the munchers. I need more practice with this theme's physics but I'll get it eventually

Thanks yeah that's what did I think. I figured if it was harder to cheese than do the intended strat I wouldn't really bother fixing it, especially since I have no idea how to fix it.

Don't give up, Mario!

yay! Were you the first one to finish it?

Ah, I figured out how he got on the stacked thwomps. Desync them by standing near and then it's pretty trivial. I think to discourage it I could change the concrete blocks to yellow blocks, so the thwomp sinks the second time? is that how you did it?

Yes, where's my cookie

Attached: 1536688711137.png (1052x593, 159K)

you have cashapp? I'll cashapp you 2 bucks you can use to buy a cookie lmao

Myers grabbed that WR though :)

Yeah, I would change the concrete to yellow blocks. That would pretty much force the intended path.

$mossymossy

so, I'm new at all this, how do you take down a course and upload a newer version? It keeps telling me the course is already uploaded.

Bumping these while posting a new level! Feedback really appreciated, and any plays help (I'm super close to breaking 1,000 maker points finally)

Anyway, new level!
>Mirror Cave
>338-Q81-1QF
Straightforward platforming level. At first. Twist in the second half of the level to hopefully spice things up. Let me know what you think!

Attached: SuperMM2.jpg (320x180, 17K)

>WR on last level is just under a minute
hell yeah im not lazy, just authentic

Attached: 4fd106984ee6c89762ec5e0de317880afa107784_hq.jpg (600x600, 57K)

Name: Bullet Billy's Thunderdome

Level ID: F61-1HN-7FG

Bullet hell followed by lava timed platforming. At 1.4% clear rate rn

I'm pretty new myself, but I would try loading up the level in the maker, editing it how you want, but then use Save As? Then save it in a different slot or overwrite the old one. If not that, I don't know

Come again?

Attached: 1543809491079.png (1052x591, 150K)

Playing now. My courses are

58X-7Q5-VPF
and
8X9-TQY-NLG

Pick your poison :)

sent ;)

You thought I was kidding didn't you

Attached: 1559273355505.jpg (690x720, 77K)

Bravo my dude. You earned it. New Mario isn't my strong suit. Have you tried my courses and have I tried yours? What are your codes.

No, I believed it
Thanks user

I'll try them now, no need to worry about mine though

Still working to get past the first drop between the spikes in the top one kill me now

Hahah found one of yours called cannot beat (hard). I almost hit the goomba

stand in middle of platform, run off edge without holding run, as soon as you begin to drop, flick left into the side of platform then let go of everything to drop pixel perfect. works every time once you get the hang of it

Finished my newest stage:

Bombs Away with Dry Battalion: TJC-19X-FNF
An airship level based on tricky jumps landing in and jumping from parachuting Dry Bones shells. Pretty difficult, but definitely doable, I imagine it'll end up in expert if not Super Expert. I'd appreciate some feedback on it

My other stages:

5S4-32B-5XG
need a couple more people to play this one, thank you

Played it. Didn't beat it yet, going to bed now. Left a like though. Cool idea. This tech is new to me, but I'll get this course cleared soon!

I've shilled my own codes enough tonight, so if you'd like to find one here, Myers is the name. Thanks!

Replied to wrong post. Originally meant for Bombs Away. Though I played this one too.

Can someone send me some money through cashapp as well?

Gee, I sure love suckin' dick. Any of ya'll got a plump, juicy dick for me to suck?

made a new course ID: 10R-NM4-D5G
it's a simple puzzle i wanted to try using icicles as the main puzzle element.

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lol, this Myers girl is making a real ass of herself, she won't be able to post her levels here without MANY boos, believe me.

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haha thats so funny. youre pretending to be someone else. no one will ever notice

Still no luck with this lmao

TVB-6F0-LVG

pocket bomberman: area 1 ocean

Attached: 900.png (730x621, 590K)

thanks buddy. I'm trying out some of yours but making these perfect jumps is nowhere near my skill level lmao

There are no kaizo tricks in the level. You get the fireflower, by turning the bricks into coins with a p-switch and then destroying the coins with a POW.
I tried to make the level so that it can't be cheesed with advanced tech, but i totally forgot that it's possible to bring a spike helmet to the flower room.
Were there any other parts that you were able to clear with similar tricks?

>girl

Thanks for trying though! It's got a lot of perfect pixel precision stuff. I basically stood a foot from the tv when I clear checked it

btw user if you're curious you just gotta run off the edge and spin-jump into the springs, let them send you over the thwomps that create kind of a staircase, you get ricocheted between the walls.

I might re-upload a version with coins instead of arrows (pic related)

Attached: thwomp swamp setup.png (1032x774, 1.53M)

my level list copypasta

PB World, a series of four courses with acrobatics and verticality as a design point

1-1 MMN 033 0GG
1-2 KBD 0LR TPG
1-3 FJ2 F0M 3BG
1-4 MYF XNC 7FG


Dungeon Crawl Levels, slow paced and really tough levels with many puzzles and challanges in mind

Temple Crawl, RQD VNR L1G
Mario Quest, 1D1 2MY G7G


Misc Levels

Tower Climb, TL6 DX4 M7G

>girl
I loled there too. If I even had a girl Mii I'd be famous and wouldn't need to shill my courses in the bowels of Yea Forums at 2am.

Played all the levels, very cool stuff.
But, if you want to make 8 worlds, you can't make more than 4 levels per worlds since the limit is 32 stages per user, right?

If you jump against a wall and drop the spring in midair, you can sometimes bounce off of it again. That's really the only trick I used. I'm surprised that the intended solution didn't occur to me at the time, since it's pretty simple compared to everything else in the level.

I don't think I ever played Pocket Bomberman so I don't really have the source material to compare, but it's still a nice level.

Interesting sound idea. Didn’t care for the spring end because it was just pure guessing.

Super smash brothers
>X6K F00 5CG
Inspired by characters and stages in the game


Hill top zone act 1
>SDM L7S 7YG
Inspired by the same named course in sonic 2 for genesis


The great Gianna sisters
>2T1 WWW JDF
World 1-1 of the commodore 64 Gianna sisters. Title screen is under 1-2


____ blocks your path!
>N48 B9Q 9GF
A cozy thwomp castle stage


Kittens adventure world 1
>L59 XQ1 9RG
Rewards quick reflexes simple 3d world level


Walk in the park
>4J2 0VR 3QG
4p stage with cutoffs and multiple paths


Mt. Luhar
>XJ4 B7V SYG
Stage I made with my gf's brother, needs more love. Pretty standard


HillToppy
>NJV 0K8 6YF
Very easy level utilising game design from a lot of 1-1's. Pretty level. Try to get a good time on this one, then it gets difficult

how do I get on the master list?

update: since you beat my hard thwomp level I decided to beat yours. Nice ending! Check out my galoomba level if you want, too, let me know how it feels.

YXJ-MXM-03G
New course I made. Technically my first one.

Attached: 1563114691715.jpg (1000x1000, 497K)

This is a personal gripe, but you might want these red coins to give a key for a bonus room or something. I'm personally not a fan of pink coins not having a purpose but they're nonetheless well-hidden and fun to find. Good job!

I made it to the auto on/off part with the buzzy beetle shell and nope'd out, sorry user.

Nvm, made it to the checkpoint. I brought a spring with me from the beginning (you can throw it to hit the on/off switch and make the jump without one, plus you can just grab one of the three up top)

YLR-50Q-FRG

My first ever course. I think it should be easy for you guy.

I probably should seal off the spike helmet until the player gets a checkpoint to prevent any weird stunt attempts.
Also, how did you solve the muncher stack in the trampoline room? Someone in the comments claimed that it's possible with a POW, but bringing a POW there before the checkpoint should not be possible.

i got past the first key door and said nah
i didnt understand what to really do when i got to the on off timer part and couldnt get the other spring free so i carried one from the start of the level all the way to the key door and just skipped it

I'm just too bad for this user

Stupid dumb pasta scum
Don't encourage it

Beat it and had a lot of fun honestly
Clever usage of snake blocks that actually makes it fun is the best part

cringe and spampilled

definitely needs another checkpoint after the 'red coins in the ceiling' bit, it's very tedious to do again after you die

No, it doesn't
t. first clear

I liked it. The snake blocks at the very beginning were a cool use of it, and in general it was a nice use of the on/off blocks

yeah nah sorry mate it sucks

>tfw someone notices and enjoys a detail you put into your stage

Attached: oh gosh.jpg (185x82, 6K)

what was it user

the fallen flagpole in A Matter of Life and Death in

im streaming right now with 0 viewers. ill play your mario maker level live if you want

You didn't post the code

Galoomba Hills
58X-WVG-QLG
Easy Kaizo, hopefully doable blind.
Drop your link user I'll watch, dont have an acc tho

link to your stream
also try these if you wanna have a bad time

Thank you very much for playing my level user. Honestly I was afraid that the stage would not be liked, as it had been a while since I last made airship levels, and I did seem to put a lot of enemies in it. I'm told that filling stages with too many enemies can be problematic.

I'm assuming you're Mondo. If so, then your stages are expertly crafted. I enjoyed them quite a bit.

twitch tv /shinuzero

Feel free to check out any of these, user. Much appreciated.

alright I'm watching, nice hair d00d

Do you guys feel like you improved your level making skills significantly since Mario Maker 1? Or do some of you feel like you've gotten rusty since then?

I'll be damned. PPS-21N-JSG

If you would be so kind as to try mine. It's an airship level at night, and it's auto-scroll. It has two sections, one day, one night.

T2B-VN2-WLF

Is it cheesing it to jump over the munchers?

Koopa City:

PJ6-SV6-7WG

Attached: Isabelorax.png (223x245, 28K)

no, it's just an aesthetic thing at the end of the stage on the "dead side"

>Za Warudo
RMT-TXL-NSG
>WHERE'S THE BATHROOM!?!?
VP7-J8B-GDG

Attached: tudio.png (500x368, 170K)

The Anti-Peller
XQH-84D-2GG
Mount Mush'more
KWQ-F2Y-KNF
Fort Erika:
KRN-5JN-6SF

About halfway through the levels in the earlier thread - you guys always make great stuff (except when you don't).

Just a reminder that Cyan's levels on the masterlist all could not be more highly recommended, eg by starting here:
MVP-5BL-YPG

>Drunk again.
I'm sorry but the boo wave is coming. God bless.

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Who gives a shit, faggot

Boo.

Who the fuck is Vandes? One of you retards changed your maker profile and I guarantee I am unfollowing that ass. Get fucking blocked.

Seething 2 beer queer

Wait. I don't know who the fuck Vandes is, you deleted all your other levels too. Fuck you my dude. BLOCKED. Your ass is blacklisted here.

Why so mad about it?

what the fuck are you talking about user

Thanks for playing, glad you enjoyed it - I'll happily try your levels if you want.

I have multiple accounts to upload from. But if Nintendo gets their heads out of their asses I won't have to resort to that -_-

Still I only create around 1 level per day so maybe they will release an update with added space before I use all my slots.

Thanks for feedback, I did at first think of adding a bonus area mechanic at the goal but decided against it for reasons. The coins will for now just be like a 100% completion thing for my levels. It sucks that you can't make your own world maps with real hidden coins, secret exits and such which was one of my biggest hopes for MM2.

Want me to try your levels?

posted this one last night and had some success. if youre looking through this thread for something to play, i hope you spend some time with this one

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Someone I had previously followed changed their name and deleted their other levels. I'm pissed.

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KB8-XHD-VBG for a fun challenge stage

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Conquer Akemi's Castle... if you dare!
YXJ-MXM-03G

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Thread is dead, requesting deletion of future threads and merging to /vg/.

Request granted.

Don't worry, maybe one day the big bad Nintendo will be deleted from the board and we can go back to talking about politics and women, even though we hate women.

I'm a regular here you stupid bitch. The thread is dead. Accept it.

desu I don't use Yea Forums anymore and only found this thread after noticing the SMMG was gone from /vg/

still streaming if anyone wants to pop in and post a level

I posted a level in the thread. Don't have a Twitch account

which one, the airship?

Yeah. Sorry if I missed you playing it. I was in the shower.

havent done it yet, here i go

This thread today was especially dead. My level got a single play. I usually get a decent amount. Then again we are well into the week. Maybe it will pick up again this friday.

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Gorgeous Greens 1-1 - T4M XH2 Y2G

If this does well, I will continue making levels for this "game"

I'm planning around 6 worlds but I may extend to more if needs be! Feedback is appreciated

Cute gif, user
Mario Maker is starting to slow down I think, but that's okay
I'm about to go to bed, but if you give me your level, I'll add it to my queue of levels to play and play it later!

I'm going to bed now but reply to this with your level code and I *will* play it sometime tomorrow user

Newest
MWN-6RT-9WG pac-man maze. Nolstalgia pac-man maze.

9BX-767-6MG haunted challenge 2: escaperoom. The haunted mansion wants his revenge.

Y6K-PSJ-SWG poison chase. Alot of poison mushrooms.

PGC-CQG-PXG Monster hunter mode. Kill a the monsters and take your bounty.


FQH - 2G0- 1GF Desert maze.
Collect coins and escape the maze

2RD-17T-CJF

Mushroom Cove:
- Explore the remains of an old mining operation now overrun with mushrooms.

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Thanks for playing it, really appreciate it.

H-h-here I go

I pieced out Super Metroid's opening sequence, if anyone is interested

M32-R5Y-BQG

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I'm not really a big fan of claws so I wouldn't be the most objective person to rate the level. Just never saw the need for them. To me they're just awkward and annoying.

no problem, it was a cool level. sorry i got stuck on the bowser fight for so long

20 second runfags are a plague on this community

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3RS-9BN-2YF Escape the Ant Farm

I made the biggest stage possible, and used all the pipes, doors, teleporting blocks, and red keys. It's actually difficult to finish within 500 seconds.

>Mildmann's Mansion
K0R-SV9-H0H
It's probably a bit on the tedious side, especially in the beginning, if anyone is into that

Fucking trash, gave it a boo. Le epic hidden bocks

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1-6 Going down!

KL4-QLQ-4KG

You won't find the the last coin in this one unless you're smart

I would say the lift section is bad game design, you have to know in advance that staying on the main one will kill you. Otherwise I like it.

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Good feedback, I'll change the lift section

It's cool. Honestly I was afraid you wouldn't like it after the boss fight lol. Glad you enjoyed it ultimately. I liked your strategy with the skewers. Honestly never even thought to just run all the way to the edge of the screen. I dodged them normally but you found a way to exploit them and basically guarantee you'll never get hit.

If I had an account I probably would have told you to just continually bop Bowser's koopa clown car to basically reset his pattern and keep him away, then toss a shell. Once you know how to exploit him he becomes rather easy.

1-6 Going down!

PSV-46K-XGF

Lift section platform added for people choosing to stay put

You make levels for your enjoyment first and foremost? Or do you try and think about what others would like first?

For my own enjoyment.

Same. While I do try and avoid annoying people and put myself in their shoes, I make levels I would personally enjoy, and adjust the difficulty to make it a little more accessible to others.

Good change, I gave you a follow to check out your stuff in the future.

Twoson. I don't want to date Yoshi, please reconsider.

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I make levels for myself while trying to stick mostly to Yamamura advice - but the levels are tough because I like them that way. Still, at some point I might make an easier level so I can rake in the (You)s.

Very kind! Link me some stages if you want me to play through and like them!

Yeah in hindsight I should've included a checkpoint, I thought it would be a short enough course to not warrant one but the rising lava section can easily catch you off-guard. Glad you enjoyed it anyway anons

>PapaGenos played one of my levels
>he give it a like
I don't know whether to be happy about this

it that an e-celeb or something?

I don't like my stage, I've had trouble creating, 2YW-73R-43G
Maybe I'll think of something cool later.

hah, i thought that was the intended way! yeah, still new to a lot of the mechanics and interactions since i havent played a lot of mm1 or 2 yet. im having a blast playing everyones stages though. ill keep popping in these threads and playing stuff, hope i catch you again

Played and liked. I got rekt by the beetle section though kek

Yes

Thanks fren

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>QTQ-GDD-PDG
A hard level focusing on parkour and precise jumps
>5BR-N6F-CFF
An even harder level focusing on beating the shell you’re racing against

YBR C28 2FG
Finished my new Banjo Kazooie level. It is based on the world Mad Monster Mansion. You have to collect the ten multicoins while revisiting various places like the church, the maze in the garden the dining room of the mansion and more.

TH4 VC9 3JF
This one is a comfy snow level based on the Banjo Kazooie world Freezeezy Peak. The jiggies are again multicoinsand you have to find all ten to finish the level.

S8K XV3 MYG
Based on stephen kings IT. It takes place in the last chapter of the novel where you confront pennywise in the sewers. It has some platforming and an abstract kind of boss.

KHD CND VXF
This level is manly vertical and you get chased by rising lava. It contains fast platforming, some puzzle segments and a bone boat ride.

I'll tell you straight up, if the first thing a maker asks me to do is go through a door or continue the course I have already tuned out. Bad design.

Which level do you mean?

Mad Monster World, I might be biased though, I really don't like puzzle stuff in Mario, I'm currently going through your other stuff.

Shameless shill
>WFF-77W-MLF
Easy level with multiple paths
>CPP-W1Y-2PF
Puzzle level where you fish with bob-ombs. Can be cleared with ~10 seconds easily
>KVQ-5BN-V2G
Airship level. Cramped and a bit spammy, I need to redo it but feel free to try it if you're bored

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my only complain with mad monster is the time limit. I know that it's maxed out, but i still need more time

The door at the beginning is only optional. I placed it so you can go back to the start at the end of the level in case you missed something. Also ignore my athletic level I only uploaded it for test purposes and will delete it later.

Yeah I will decrease the multicoin limit to 8/10 if I find out how to edit your level without losing all the stars.

>level has a boss fight against boom boom
>gives you infinite fire flowers to fight him

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Boss fights are always bad in MM, just stop.

I'm going to play one level before I go to sleep.
What level?

mine

you've got to give me more than that you bitch

>Played one of your levels back in June.
Dang, guess I just don't like your stuff. I dunno it just doesn't feel good, wish I could provide some useful feedback.

This one
CPP-W1Y-2PF

I can never do the BK levels as I always run out of time. Shame as they're well made.

bump limit reached
new thread here

Why would you post this?

because that guy said that it could be beaten in 10 seconds

it could, i tied the wr about 10 times before finally giving up