MGSV is a great game, you just sabotaged your experience with unrealistic and specific expectations and conditions.
MGSV is a great game, you just sabotaged your experience with unrealistic and specific expectations and conditions
i didn't expect anything from it and was still disappointed
The gameplay is very very good
I don't care about the story
It stinks!
Elaborate
great far cry clone i agree
it was my first MGS so everything was great
vocal chord parasites somehow being even dumber than nanomachines
quiet being a noncharacter and her whole story of not being able to speak english felt really sloppy to me
to i always felt like if you're gonna continue big boss's story, (which i didn't think you needed to after 3) you need to show further how he becomes the guy he is in MG2
very minor since kiefer does a good job but david hayter's voice for better or worse is always gonna be snake to me
the game play and fox engine i thought were pretty good, for the most part though
i say i didn't expect anything because mgs4 and peace walker really made me just not care about any future metal gear game (although rising was amazing), but that doesn't mean the series isn't still special to me, and i had a great time playing MG1 and 2, MGS, MGS2 MGS 3, ghost babel, and portable ops.
MGS is the only franchise that people say is a bad game due to it's story over gameplay.
Nice troll, almost made me rage
Or maybe you just have low expectations. It's such a fucking awful open world game. Both its gameplay and story are shit.
Lol leathal dumb fuck
The gameplay is objectively superb. Open-world games as a concept is fucking gay though, this could have been a good open world game if you could be picked up with your helicopter and dropped off without having to go to the AOC.
Any Metal Gear game that doesn't have a team of charismatic boss villains that you have to fight, is a waste of fucking time, fuck Kojima, fuck open worlds, fuck grindy base management bullshit, and fuck MGSV
Case and point, specific expectations and conditions. Everyone in this thread who has a vendetta against V has yet to explain to me why its a bad game. Let me help you out. Game = Gameplay.
the story was literally left unfinished you retarded konami shill
A game where you run around an empty bullshit open-world, attaching balloons to everything in sight is fucking boring and even divorced from any expectations associated with MGS, it still fucking sucks
the expression is case IN point you fucking dunce
hey man it's cool if you really like it, i just didn't care for it and i've explained why. we're all good.
The only group that I can see having this opinion are people who are new to the series. The gameplay is a monotonous chore of sameness and an unforgivable deviation from what made the series popular to begin with.
The game is about infiltrating bases, the fulton is a way to get rid of combatants so they cannot be resuscitated.
Open world is kinda annoying, but every other MGS game has had massive backtracking. So it's nothing new for the series.
Noted
Started with 3 back in 2009. The stealth and combat mechanics are superior to any other MGS title. More options, better controls.
Gameplay > Story
I think a lot of people confuse controls with gameplay. The controls are probably the best of any third person action game. I have no idea why more games like RDR2 aren't copying them. The gameplay, on the other hand, got stale after about an hour. The core gameplay was way too grindy for MGS. The alert system was a regression from MGS2. Too much was rushed, cut or left unfinished. The tightly designed levels and thoughtful enemy placement got replaced by two largely empty maps and mostly average bases with mostly bad enemy placement.
Disingeinious, the game isn't just one open wasteland, and yes while there are dead zones, the main focus of the game is the bases, of which there are many, as you have described, tightly desgiend levels, whatever the fuck 'thoughtful' is supposed to mean here, enemy placements. MGS5 has included optional buddies, bullet physics, adapting enemy gaurds. The one thing it is lacking is bosses, but I mean if you really look at bosses in the MGS series, the only good ones are the end and the boss, the rest are just interactive cut-scenes once you find out their gimmick.
the controls were good, gameplay was meh
>Expect a finished game
>Get mgsV
Sights too high I guess. Felt like a tech demo
The ten minute stretches of nothing from one base to another is maddening. And their tiny agro range, too. Fuck up and get caught? Walk thirty feet away and they'll forget you were ever there. And every area in the entire game being outside besides the sahelanthropus hanger was bullshit too. Two tilesets in an entire game just shrieks of lazy
Just give it 5 more years and it will be considered timeless masterpiece. As it is.
Vulcan Raven is still the quintessential MGS boss fight. A battle between cat and mouse where you have to handle your claymore/c4 placements and mind your surroundings as much as the boss'. Very fitting for a stealth game.
MGS2 Vamp is also a great challenge where you have to think outside the box to win (and it's still a hard fight once you figure out the lights) hardly the interactive cut-scenes you speak of. You're really doing it a disservice when you say the only good boss fights are those two.
Over my dead body
It's a poorly balanced piece of shit
the games _production_ was sabotauged by unrealistic exp[ectations and conditions
You're right. It's two open wastelands. Of the 20 or 30 bases, five of them are good and that is being generous. None of them are even as good as Camp Omega, and I think a lot of that is because of the enemy placement. In some of the bases, like Yakho Oboo, they seem very dense and random in TPP, forcing you to use OP buddies and tranq pistols to trivialize them. Also as you mentioned, there were no boss fights, these were previously a staple of the series.
>10 minutes
Again Dis-ingenious, the map isn't even that big. Even if you where to go to one side of the map to the other without calling the Heli (which is retarded and is your fault for not figuring out how transportation works) it would be a 4000 meter drive which should only take 2 minutes, thats a worse case scenario. 30 feet LOL, wrong again, you not only have to walk a much greater distance than 30 feet, but even if you do all bases and outpost's remain on an alert phase. There are really well designed areas, such as the boat shanty town, afgan caves, hanger, mansion, dunes, electrical outpost, ect.
Indeed, just like 2 and 4.
I'm sure there are 2 other like you pointed out, but what I'm saying is that the bosses have no replay value at all, so why have them in other than for emotional value which is what they are actually used for.
What is this grammar.
Camp Omega counts towards MGSV, are you insinuating that GZ is a separate game despite it sharing virtually 1:1 gameplay and mechanics as TPP?
Again, the bosses in MGS have never been well designed mechanically and their emotional value was prioritized.
I guess MG Survive is also a part of MGSV by your definition. GZ had different control scheme, mission structure and unfinished animations. It was a glorified tech demo that turned out to be a better MGS experience than TPP.
GZ did not have a different control scheme explain further. Never played survive so I couldn't attest to that, but perhaps.