>there's an in universe explanation for save points/lives systems
Little things you like in vidya
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borderlands 2 did it right. But then ruined it with death has consequences narrative progression.
Scrapland
ah yes i also love undertale
FFIX
Xenogears
Planescape Torment
All I can think of
I hate this shit.
i didn't like it but now i love it because you hate it
Wished this game got a sequel. What a cool setting.
Why
>train level
>noncombat level where you attend a party or ball
>secret hidden super shop that charges out the ass for high level items, has a unique design, and a unique shopkeeper
>story moves to a new map mid-game
>new map is completely different
>decide to check around the back of this structure for no real reason
>theres a pickup
video games need more exploration reward. incentive is silly, just give players a reason to smile.
I DUNNO YOU, BUT I GET THE FEELING YOU'S A RIGHT FAKKEN LEGEND
games where the music dynamically syncs to whats happening on screen like PSO2
games with fun and solid movement mechanics
there are few games where they make just moving around the map fun
What gem
Chuck and Sneed
>final level is in the background of nearly every level
alternatively
>final level can be seen from the hub
Assassin's Creed 2, Dying Light, etc.
Florence is a city of culture, art, music and books, whereas Venice is a city-state that's more akin to an empire. Don't know the trope it'd be called, but I wish more games did it.
Not him but (GC jap game) Tales of Symphonia
I still think Rance has the best explanation for why there are actually level caps, skills and shit like that in the universe.
>That zap means that if you get into trouble, I'll return you to this place!
I had no fucking idea what the hell this meant as a kid
>Tutorial: Press the X button to jump!
>Character: What the fuck is an X button
As long as I still find this funny I'll know I'm not completely dead inside yet
Yeah dark souls is the best
Shadow of mordor and the sequal shadow of war both did. Shadow of war has two maps, with one being a wasteland and the other a relatively undeveloped landscape. Shadow of war has a bunch of different maps with different themes (wasteland, cavern system that are mines for the war machine, forested area with more beasts, snowy area, etc.
>the whole tutorial for Farcry Blood Dragon
>game: running is like walking, but faster
>character: "FOR FUCKS SAKE LET ME PLAY THE FUCKING GAME ALREADY!"
>game makes you put a wiggity grub on your cock
FUCKING EVERYTIME
>"tired of turtorials? upgrade now to kobayashi tutorial premium and let us play the game for you!"
>game has cooking with lots of recipes
Skyrim and paper Mario ttyd had this
>Dr. Darling: "This drug will make you as strong as Sloan."
>Rex: "Sorry Doc, I made a promise."
>Darling: "A wife?"
>*graffiti covered statue of liberty appears in the background*
>Rex: "Nope, America. Winners don't do drugs."
Anachronox also does it
>can light torches on the walls with fire spells
>throw oil on enemy
>they take more fire damage and burn for longer
>throw water on enemy
>take more lightning and cold damage
>enemies can do it to you as well
The only game that ever explained it well in a serious way was dark souls.
Nier automata was fucking awesome in this regard buddy
>title screen changes depending on what level you're on
Looking at you HL2 and Spec Ops
little easter eggs and nice details in the environment are pretty good
>see the ice key in Banjo 1, can't get to it
>use in Banjo 2
>can look back through the ice window and see the area from the first game
All levels connect into each other
I love all this shit.
Updating dialogue for random characters to reflect changes in the story/world is a huge plus for me. A reason to explore and return to old areas to check in on old characters to see what's new.
i love elaborate easter eggs
corpses that last forever
great world building, i eat shit like different brands and companies for many of the worlds products up, one reason why i like GTA is because of that(even when the parodic nature of it becomes headache-inducing)
Rain, snow, and music that emphasizes the atmosphere that comes with them.
>Game rewards you for keeping up a combo/killing enemies in quick succession with few breaks
>Can surprise kill bosses or NPCs with some prior preparation
>Game has detailed flavor text for every item or enemy
Is this on wallpaper engine or something? It looks nice.
Is that Komaru?
The quest where he pays you to kill yourself makes this confusing.
>train level
Fuck yeah Wario Land. Similarly, any levels where you fight your way through a giant moving vehicle, especially when it includes boarding the vehicle yourself.
>Halo Scarabs
>the fleet from Titanfall 2
>the R-type stage that's all one huge mothership
>slave ship mutiny in Black Flag
>Medi-Evil ghost ship
I like emphasis on the details of food in non-cooking games.
>boss theme has church bells
>it's fast-paced, not slow orchestral shit
Any levels that can be seen from any other levels. I remember Mario Sunshine blowing my mind with that shit.
>visual effects have unique meaning relating to the character/attack despite only being visible for a brief moment
>some visual effects even have hidden messages
>all those 6th gen multiplats that'd also get a GBA demake
>the demake would unlock exclusive content in the gamecube version
Usually it was just some shitty minigame that'd disappear once you powered off the GBA, but it was cool nonetheless.
>Murder on the Orient express level
>literally everyone in the game has a childlike innocence except the villain
>this is the only reason he is the villain
>at the end your protag lets him live because he likewise has that childlike innocence
>boss would capitalize on this but your unabashed innnocence changes him at the conceptual level
Kung Fury, while being a comedy, had this ending and it was so amazing seeing the villain grovel before the protag and weep tears of joy. I love it even more in games when you spend so much time with them.
I also like the flip of this, where the protag would be the villain in any other series but he's the hero of this one and the NPCs comment on how barbaric you are.
>play JRPG with English audio
>dub voices aren't awkward and stilted-sounding
Mercenaries: Playground of Destruction
any time you have a comfy little vehicle you go back to and make stops along the way to explore, that's why I like half life 2 episode one so much.
Sounds a lot like Shadow of Mordor.
Also
>You can die ingame, but respawn because you're immortal or something
>Enemies acknowledge this at some point
>Particular wandering boss starts being more and more cocky every time he kills you and meets you again
>Encounter dialog changes depending on how last fight went, if you fled, if he did, if the boss ran away because he was scared, if you almost killed him but didn't, if you tried to stealth assassinate him but failed, and so on
>UI is diegetic
>During a major point in the game, the music is a remix or recreation of the main theme
>Some silly little thing that doesn't boost stats or grant new powers or whatever, but is just there so the player and player character have a chance to relax and take a breather from all the crazy shit.
Love that shit.
>character has weapon
>still chooses to fight unnarmed
>game has a suprising large modding community
>metal armor and weapons make enemies vulnerable to shock damage
>Game has a hidden taxi feature unlocked by ringing the phone number on the side of taxis
Love Saints Row 2 for this. They never tell you that you can use taxis in this way, and they're a cheap way to get to missions/cribs/stores much faster than driving there.
>skeletons take reduced pierce damage
>skeletons take massively increased blunt damage
>protag and enemies get their models dirtier with blood, oil, slime, dirt, hydrogen or other debris that you throw on them
>clothes get wet
Not the guy you responded to but good point. The things this game did right they did RIGHT.
>Final battle has vocal musical accompaniment
In SR1 you could call any of the phone numbers for various businesses posted on billboards or bus stop ads and you'd get their answering machine with a unique message. I think in 2 it was just that ones that provide services.
Yep. It works as a fast travel system. You pay a bit of money to use it, based on the distance you're going.
>There is an in-game explanation for fast travel and respawns.
>The explanations clash with the themes of the game
>Arkham games
>Damage to batman's suit, cape, and injuries to his face and neck accumulate over time as you take damage
>lots of characters have personal reasons to hate the villain rather than just being generically evil and hated
handsome jack has his moments as a character
Are you describing a game that actually exists?
how does it clash?
Shadow of mordor.
Shit that sounded way too cool to actually be from that game.
>"long" animations in certain games
I love it in the Monster Hunter series when you're gathering or carving you have to actually do it. It's not like the MH clones where you push a button and it instantly happens.
2B mentions at one point that the copy of 9S with his uploaded memories will still not be "him".
They then spend the game constantly uploading their conciousness to new bodies without giving a shit.
They also ignore that you can revive previous dead bodies to help you in combat. There are then several 2Bs running around while no one bats an eye.
>diegetic music in a 2D game
Yeah, shadow of mordor and shadow of war. Pretty fun dude killing game, has bamham combat and stealth. You can get stupidly overpowered and just fuck up entire armies of dudes, and thats part of the games appeal. The nemesis system is what the greentext is talking about. Random orcs that manage to kill you will be promoted to captain, given a unique (unique enough) name, random class, and sets of skills. The captains fight against each other as well as you in a power struggle within the orc army. The enemies will evolve over time as you interact with them, its a pretty cool piece of tech.
I played the first one for a while, but lost interest pretty quickly. The nemesis system was awesome but feels kind of wasted on that game. Imo it kind of feels like they took something thats well-suited to being an awesome side-system and made the primary reason for the whole game's existence.
I'd recommend Crosscode.
>Loot tables are decided by how long your combo is, meaning stringing together multiple enemy encounters means better loot
>Bosse can be 1-phased if you know the proper setup (only lategame though)
>Huge bestiary
Yeah, the only none-store phone number that does anything is Eye-For-an-Eye, and that's just to unlock Zombie Carlos.
SR2 has other little details though - stealing a police car and using its sirens makes other cars move out of your way.
Standing still near a dance floor and waiting a bit will make the Boss move to it and dance.
Successfully doing a basejump will gain you immunity to fall damage.
You can destroy the wings of planes and they'll sometimes attempt to fly off, crash into something, and explode
If you have sex 10 times you get a pimp costume.
I think the difference is that one is transferring ongoing consciousness while death requires actual re-downloading of an old template of consciousness.
The nemesis system is cool as fuck, worth playing the first game just for the mechanic.
>if a random goon kills you he is promoted to be a captain
>before taking down a captain you can kill off or enslave his bodyguards
>his bodyguards are actually captains with lower patents
>making every bodyguard against his captain makes the boss fight an ambush
>bosses can also ambush you as revenge
>can make goons tell captains death treats makes him stronger
Fuck, It's like MGS Phantom Pain with all that mechanic of enemies adapting to your play style, I wish that game did something like the Nemesis system.
CLAM CHOWDER
Downloading still leaves the original consciousness intact, hence the old bodies that can be reactivated. The game seems to both consider the ship of Theseus to be the same ship and a new one at the same time.
>Phantasy Star 2 having the save points be memory data centers and the place you go to revive characters be a cloning lab that makes use if the memory data to clone you back to live with
I still enjoy that a lot.
That's because it's all good shit.
wtf
imagine a rpg where each save point is a bard, each time you load a save from that point, they retell your story in song, but get menial and sometimes serious things off, things could possibly range from appearance like the height or clothes of one party member, to major where in someones class is mistaken or they have different armor and gear
Metro exodus
What is worrying you, user?
It will not be "him" because his memories will be wiped even though his personality won't.
She has to "meet" 9S and kill him basically all the time even though she likes him and that's why it pains her. Hence the "feelings are prohibited" thing.
>save points, mana/stamina/health regen points all are physical places in the world
>there are different varieties of regen points some give a small burst while some give infinite longer ones
>using a save point or interacting with an object will make the player character look like they took damage or had trouble with it due to some magic/device/etc but are completely fine
>game before 2008 with online DLC
>lightswitches/outlets/cords are 3d models
>computers in a game have the appropriate keys pressed down with an animation when you type them
>physical edition big boxes
Murder Mystery quest in an RPG. Always the best.
I really like any hub area that takes place on a big moving vehicle.
Trains, boats, air ships, etc. Something about exploring one and chatting to your mates during a moment of reprieve really resonates with me.
>then the game makes the mistake happen
There is not much memory that was wiped though. And even a perfect transfer will not be a continous steam of conciousness, and will leave two bodies that will henceforth be different individuals.
The only way I can rectify their behavior is if 2B has some arbitrary requirement of how much memory is allowed to be wiped for her to still consider him the same person.
>game has a manual
>read it on the ride home
>UI/Menu/Save system is fucked with within the game's story
>there's an in universe explanation for the online mode
guess the game
Dragon's Dogma or Dark Souls
Monster Hunter world.
>there's always a little flash or cutin or zoom in or something when you use a special attack
>there's a boss that has the same thing
>videogames
>fake ending
>after it shit gets real
>Kill a large group of enemies
>they all make a sound at the same time
Shits so satisfying
>Saving system is the MC writing their events in a notebook
>Bonus points if this is impactful in the story and has some meaning
I liked Persona 5
Good times
Mafia 2?
Bully sorth of
>game has an in universe explanation for backwards compatibility
>it still makes no sense
>game has porn/erotica content
Really, what other games have actual erotica? GTA has some topless stripers but Mafia got actual playboys to find, made me into a completionist just for the boner.
Any game with actual hardcore stuff?
>you can fall in love with game character
Chrono Cross save points were a pivotal plot point, similar in a way to Xenogears, but with even more importance.
I recently replayed Psychonauts and realized I never went around camp in between getting the marksmanship badge and getting passed the shadowy figure. I had never seen the scene with Mikhail holding benny over the river before and i've beaten that game more than 20 times
RPG demo discs that acknowledge that they are demo discs.
Saints Row IV has the image of Shaundi from that one playboy magazine in the Ben King mission.
Leisure Suit Larry: Love for Sail has a hidden sex scene if you 100% complete it
share the iconpack please
>your charather changes behavior as the the game progresses like being more cruel in executions over time or the way he speaks
>if you kill tons of enemies thd last one will try to fly instead after seeing that
>conversations between enemy NPCs that humanizes them
>a secret ending that located in the begging of the game
>feeling is reciprocal
Max Payne 3
Train levels are the best.
Hot, Shundi from SR2 > Generic bimbo
>every camper has their own subplot and relationships changing over the course of the game
>every character reacts to every power you learn and every item that you can carry
I feel like I find something new every time I replay it. It's a platformer with the heart of a classic point-and-click adventure game where half of the fun was just poking around trying different things while exploring.
>when there's nearly 50 pages of dialogue specifically for showing Mr. Pokeylopes around the campgrounds
>despite you only having him for less than a minute in the plot
Not gonna lie, that's a real nice attention to detail. Almost unnecessarily so, but I can appreciate it.
Fun Shaundi is really underrated.
youtube.com
aren't the fucking respawn machines from Hyperion? why doesn't Jack just disable them? BL2 story is just trash
Crosscode is exactly where I got those two from since I've been playing it recently, surprised I didn't pick it up sooner really
>Final Boss is a nightmare version of a playable character from an earlier game
>Their final attack is an attack they used in their game
SR3 Shaundi was supposed to be entirely new character, while Shaundi would be off shooting a TV show. For some reason they scrapped that and just slapped Shaundi's name onto the new girl.
>reddit and memey reaction image
Get fucked.
SR died in 2, SR3 was a mistake and SR4 is just an alternative good version of SR3.
i remember trying my best to make my wat to that carnival from the shore of delfino
i thought tits weren't visable in saints row
>theres an in universe explanation for a theme being remixed
>area listed as a town/city/village
>is actually the fucking size of a town/city/village
any game with realistic populations/town sizes is automatically above a 5/10 regardless of the rest of the game, even if the city isnt fully accessible.
tired of these games where a town is just 3 buildings in the middle of the fucking woods
>Can put enemies on fire
>Enemies on fire go crazy, running everywhere
>if they hit an enemy not on fire they make him go in flames too creating absolute chaos
i only have seen it once
The old bodies you can reactivate are barely held together and self destruct eventually, and never speak. I don't think any personality or memories remain in them, just motor functions.
The game considers both ships of theseus valid continuations of the original, but not equivalent to one another. Both can claim to have lived the same past life and be right, but once that history splits they are no longer the same person in the present because their memories differ. 2B would mourn for 9S even if he just lost his recent memories but didn't die or have his body destroyed as well- the 9s that shared those moments with her is gone now, reverted to an earlier one. Again. For yorha androids, final death is rare- but the near constant rollbacks, losses of days, weeks, months of shared time, can be nearly as traumatic. Thousands of half- started relationships cut short and restarted, over and over again.
>Every single Supergiant game
They reuse the same fucking tropes but it's still great every time.
Is it normal for Pyre to have left me a wanting, lonely mess, knowing that I'll never have that many friends, or such a profound effect on every body that I meet?
>put yourself on fire and running toward enemies is a valid strategy too
Dragon's Dogma
>can climb enemies like shadow of colossus
Never played, but I only heard good stuff about this game. I'm not fond of RPG status systems, should I give a shot?
Assassins creed brotherhood, how I miss you so
Splatoon 2
There is some light RPG, mostly that by leveling vocations you get buffs you can slot, so there is some optional minmaxing involved if you want to do better. Like maxing out warrior gives impact, you can slot it for +20% strength, and it is multiplicative with most other sources. Besides stuff like that there is some light inventory management, light party comp where you recruit the NPCs made by other people, and the rest of the game is pure combat and exploration.
the one that i was talking about was Boktai thoe
>use QTEs all game
>final boss has QTEs of his own against you
>he starts failing them
Care to tell us about it?
>some light inventory management
Grid inventory? Please
> light party comp where you recruit the NPCs made by other people
Nice.
My only gripe with RPG status system for video games is because RPG status only exists on RPG because is a mathematics/luck/roleplaying based game. Video-games there is an actual skill required from the player, bloating a game with "damage points" is just a cheap un-creative solution for skilless players.
Like in Borderlands, headshots are critical hits and not actual headshots. I hate this shit.
>game with ridiculous concept plays it straight the whole way through
another one:
>joke/parody game never breaks the 4th wall
>boss uses the same skills and abilities as you
>joke/parody game never breaks the 4th wall
>game has actually a secret dev self-incert character that has godlike powers and can sense and talk with the player
that's bad though
>enemies can climb ladders
>it only appears if you change the code
>game has background NPC thats a crazy man yelling in the streets
>he was a scholar that went crazy
>talk to him, exhaust his dialogue
>he starts to tell you the entire meta plot of the game
newfag
I suppose it's never too late to reach out.
>First person section inside the seat of a car when it's raining, foggy, or snowy outside and there are a lot of items to interact with inside of the car by turning you head
>Game has a secret interaction with one of the items and/or mechanics that completely change the way you can approach things
>Normal enemies have a secret interaction or move with each other, such as 8 of the lowest level enemies fusing together to create a single, giant mid-tier or higher enemy.
>Character says name of the game during the climax
>The final battle/dungeon happens in the first town
>[Adventure/puzzle games only] Game can be solved on the first screen using a series of actions that are only taught to you by advancing late into the game and the game teaching you how to use and why to use those complex actions.
>Dungeon has a single song that starts rather mid-paced with many instruments, and the deeper down into the dungeon you get, the music is slowly deconstructed until the final floor has an incredibly slow, almost atmospheric noise sound to it.
>Game lets you pet dog.
basically the reverse of your second to last but
>Menu theme gets more instruments as you progress in the game or fulfill certain goals
>>Normal enemies have a secret interaction or move with each other, such as 8 of the lowest level enemies fusing together to create a single, giant mid-tier or higher enemy.
What game's slime do this?
>You can have a small army of followers by starting quests that grant a temporary ally, and not finishing them
>can't get to it
Uh.....
i liked it but now i don't like it because you like it
More like an exploit than a feature, Todd.
>NPCs react to emotes
>secret room with devs saying thanks for playing
>cool idle animations
>working machines and/or computers
>arcade cabinet with a fun minigame inside the game
>game references bugs/exploit from a previous game
>game has food and you properly eat it
>characters gesture and have various expressions while they talk
>ingames pranks by NPCs to other NPCs
>MC uses a specific fighting style that appears to be unique to only him
>Final boss is a one on one fight against someone using the exact same moves
>Bonus points for an introduction like "Originator/master of (MC's style)"
>More bonus points for using even more advanced and powerful versions of your moves
>Final boss fight has multiple forms and the music changes for each one
>If you complete all the side and extra content, the final boss becomes even stronger
Applying my own head cannon within the confines of the vidya.
stellaris
The No Bully Coalition, ran by the space snail species.
>Gov: moral democracy
>Ethics: fanatic pacifist, xenophobe
>civics: inward perfection, agrarian idyll
I evolved into psionic snails, switched ethics to fanatic xenophobe/militarist, switched civics to fanatic purifiers/distinguished admiralty and purged the galaxy of all bullies
Upon gaining psychic abilities the space snails realized that the mere existence of other races was bullying and that the only way to truly stop the bullying was to purge their worlds.
>new character is introduced
>some text comes up on the screen with their name and a title like "MISTRESS OF SOULS" or "PRINCE OF THE HOLY FLAME"
>Game lets you pet dog.
This guy gets it
>What game's slime do this?
>slime
You just mentioned it.
>Character is really hyped up in lore and by other characters up to that point
>Described as almost a mythical figure
He's just some guy.
>Or
>You finally encounter him and he's every bit as powerful as everyone else says
>new map is actually a map from an older game in a different era, past or future.
Jade Empire somewhat does this by having your "Frawress" martial prowess having a weird tic to it that characters keep noticing, at one point contributing your PC overpoweredness to the fact it "traps" people into trying to attack a flaw that doesn't exist. You as the player (and in game) don't know what the fuck and you punch and kick like everyone else, so it seems like a nice explanation for "why the PC is a murder machine"
Until the master who taught you, set you on your quest and did whatever he could at every turn to protect and assist you kills you using that "flaw", because he built it in to your entire life's training explicitly for this moment
>3d model viewer
>A character biography page(VERY important that the info is only additional and not necessary to play the game)
>>arcade cabinet with a fun minigame inside the game
One of the levels in Sanctum 2 has a snake arcade cabinet.
Why not both?
I'm also interested in this answer.
>final level is in the background of nearly every level
this could go horribly wrong though, like in the case of Skyward Sword
>>Game has detailed flavor text for every item or enemy
Dungeons of Dredmor
I love the names and titles of Dark Souls bosses.
>Gwyn, Lord of Cinder and sunlight
>Gravelord Nito, first of the dead
>Artorias the Abysswalker
>Manus, father of the Abyss
They're non-canon because Burch is a retarded writer who just read cliff notes for the first game and didn't realize that the commoditization of death was a key piece of world building.
That joke and the one mentioned here reall make me wish this game was actually funny.
>You can push/kick/throw enemies over ledges, towards explosive barrels, into other environmental hazards, or at other enemies
Marathon Infinity
I find it funny because it just takes the idea of putting in everything from every 80's action movie ever and runs with it completely. Its like, "giant radioactive lizards with lazer breath. sure, why not." There is no need to try and rationalize it, its just implied as a thing they have to deal with now.
>Title screen seamlessly transitions into gameplay
dark messiah of might and magick
i still fire it up a couple times a year for a fun 5 or 6 hour jaunt kunf fuing everything in sight
The end of uncharted lost legacy is the epitome of this. Jumping from jeeps, to a train, to a on foot thing then back into the jeep and onto the train again. Its really incredible.
>battle against 2 bosses at once
>they don't particularly complement each other well, they just both want to kill you at the same time
>Enemies fear you
>Older game
>Gives you a kooki, broken-as-fuck or retardedly-useless item or weapon
>The only reason this is here is because the 80s/Early 90s didn't know about game design
I unironically miss when this happened. It's also where the most iconic shit of the video game days came from, like the Screw Attack.
>as you pick them off they get more and more paranoid
No, you're misunderstanding. 9S dying in the prologue without saving means his whole mind is reset to his last 'save'. So, if you die in-game without having saved recently, that time, all those memories are lost to you. If you transmit your consciousness to a new body via the warp points you're not losing any memories or anything.
The problem I have with it isn't the homage to the 80s. I loved shit like Kung Fury. The problem I have with it is that Blood Dragon takes a subtle stance of hating what it's presenting. Kung Fury says "Hey, remember the 80s? This is rad as heck!", whereas Blood Dragon says "Hey, remember the 80s? God what an awful time. I'm so glad America got better".
I don't know anything about coding, why is it that the original Doom could have shitloads of enemies on-screen at once and their corpses never disappear, but most modern games (Including the new Doom) have much stricter limits on enemy numbers and the bodies tend to quickly disappear? Is it just that a higher percentage of resources are being allocated to graphics and things like that nowadays, compared to 25 years ago?
>new equipment visually changes your character
>the changes appear in cutscenes
>Corpses rot and decay
>fighting game
>character's fireball change colors based on the palette you chose
>the level at the party or ball shows that one of your party members is actually really good at hob nobbing with bluebloods and finds out a ton of into
>that party member is someone you wouldnt expect to have good manners and customs
Asura's Wrath was a great anime.
>Game gives subtitles to every single boss
>Final boss appears
>He has no subtitle. His name is just slightly bigger.
Earthbound/M3 do this well.
>there are no savepoints
When the music is dynamic and changes instruments at appropriate times
>all preceding bosses have names that are plain descriptors of what they are or mildly clever synonyms
>get to the last boss
>KING OF EVIL
>Aussie humor
>Wild character design
>Not necessarily the usual Heroic look either
>Wicked Soundtrack that fits perfectly with the narrative
>visit a shop
>don't buy anything
>merchant gets mad at you, calls you poor or just sounds disappointed
Bonus points for merchants that remember who you are
Final Fantasy 5
And then you come back, and the first map fuses with the new map, creating a new world
I'M A SHAPESHIFTER
Majoras Mask
I think Paper Mario TTYD is one of the most overrated games of all time, but when it has its good moments, they're really fucking good moments
>and then I lept to my death, into a pit of jagged spikes!
>wait, wait, wait, that's not how it happened...
>Game accounts for dumb shit the player can do that may be counter intuitive or take too long to do and is pretty much useless and comments on it.
The only thing that comes to mind for now is Undertale and Metroid Fusion.
Catacomb Kids does this kinda?
Maybe not the spread, but its possible in the right contexts.
risk of rain 2 will have this done if hotpoo decides to finish his game.
The Stanley Parable would like a word.
>some rando underling kills you
>he seems happy that he's gonna get a promotion
>You die in a stupid way
>Characters make fun of you
Ive read that Booster's Snifits from Super Mario RPG increment in number each time a snifit defeats Mario, but ive never seen it happen.
Xenoblade 2
>different party members say different shit during events
>bosses react to certain members being in your party and have unique dialogue for it
The last tower of Trails in the Sky SC was pure kino
not 100% videogame but Fate uses that, every time you die due to your decisions is the ending of that character's journey, when you reload that's the version of the character in another universe that has a chance of avoiding a bad ending with a different decision
therefore EVERYTHING is canon thus the game has 55 endings
G A N O N
Conker's BFD
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You can actually get the point where you meet Gregg in spooky without even dying. Live and Reloaded changed it so that being knocked out by the barrel will automatically kill you.
>The entire game is a single camera take with no camera cuts
My brother!
Also, slightly off topic, but you might enjoy this as a read.
legendsoflocalization.com
I fucking absolutely hate this.
>Buy 10,000 gold worth of shit
>Leave shop menu but still in shop
>Suddenly realize I need to check on one more thing
>Open shop menu again
>See that I've already bought that item
>Leave shop menu without buying anything
>Merchant calls me a cheapskate after I just dumped all that money on him.
>ball level
>nobody knows who the fuck you are
>show up wearing the mask of a wanted criminal
>optional quest to duel a dude and murder him in cold blood
>nobody says a thing
Dishonored was a great game but alot of it just didnt make sense.
Also just realized i dont have a single Dh reaction image.
>game has ominous pre-boss music
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Sometimes it backfires. the game pretends Zant is worth a shit in Twilight Princess when you have a giant diamond over the one place you haven't fully explored yet for half the game. The worst part is everybody besides a single NPC ignores it until the twist when shock horror, Ganondorf was there the whole time.
>Mordecai's bird is mentioned as male in BL1
>The same bird is revealed as female in BL2
>Instead of admitting that he didn't know about BL1, Burch makes shit up about how the bird's species changes genders as it gets older
Well, Randy has since gone along with it, so New-Us are no longer canon, period.
It wasn't a hard fix: The old Vault hunters were removed while the new ones were on the list (Since they were unwitting judas'). Angel refuses to remove you from the system until her death.
Jack dies at the end because the artifact disrupts his connection to the network and he doesn't have anyone in a position to re-establish it during your fight.
Bam. Fixed in two pieces of dialogue and a ECHO recording (And also justifies the "Kill yourself" quest, because Jack literally can't right now but will pay for the catharsis while he finishes up work on the Warrior.)
when games have needless style tech just to be cool
>dishonored
>fire pistol
>you flip gun to reload
>press r again mid flip to flip again
>firing now will cancel the animation
APE OUT! Does this but with the difficulty of the game and the reprocussions for grabbing a burning enemy being 1/3 of your health its more annoying than fun.
>metroidvania or other progressive skill unlocking game actually starts out fun instead of starting out boring as fuck and only becoming fun when you unlock the fifth technique 4 hours in
Notable examples:
Hollow Knight
Ori
Bamham games
Devil May Cry 3+
Games that do it right:
Most Metroids, notably Super Metroid
Guacamelee
Shovel Knight iirc
Most Zeldas (from Nintendo 64 and earlier anyway)
Dark Souls if that counts
nu-Tomb Raider
The original [PROTOTYPE] had a neat detail where if you held the d-pad direction of the power you selected you'd play a longer, flashier animation similar to when you first got it.
It fits that the rich people at a masquerade would find someone wearing the mask of a killer wonderfully decadent. Of course if you were ghosting the missions, nobody would realize it was a killer's mask.
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I like this one. it literally only plays for one boss to show he's not fucking around anymore.
Morrowind
You get away with the duel because you have Pendleton's invite: He set you up to fight his duel because he knew you wouldn't lose. It's one of the hints that he's a real prick. The entire time, people think you're Sr. Pendleton with a ghoulishly inappropriate costume (which is why they love it.)
People only realize the real Corvo Attano attended the ball when someone's dead/missing and you signed the bloody guest book.
It's legit more of an action game. After your first playthrough, read a walk through, because side quests are convoluted and stupidly placed around the world. Also get Dark Arisen because the game is practically unplayable without 10 warp stones and Bitter Black Isle is the best place in the game as its a straight up dungeon crawl, which the game should have been from the start.
Even if you ghost every mission posters still get put up.
Also because this is a shit you love in vidya thread
>hub area becomes a level in the endgame
The tallboy walking the main street is fucking bullshit btw.
If you actually ghost the entire game, the posters don't label you as Corvo Attano; You're blacked out and it's just a listing of all the crimes they can tie you to (I think they even add a few extra because they're blaming you for anything they can't solve)
If her body is impossible to identify, eaten by rats, burned, ashed by shadow kill, etc. Then theres a letter to lord regent that basically says "it was probs just a prank bro"
I thought they just dont make the connection, they believe the mask killer and corvo to be two totally different people.
Didn't actually know that. I think they tie it to you if you're explicitly spotted or if there's any other evidence of your presence (Any other dead/knocked out)
Yes; You still wanted for escaping prison (and any deaths involved there), but every other crime gets tied to another poster.
>A menacing entity approaches the player
>get spotted once
>dude lived for .003 seconds after saying "what the"
>alarm never rang
>still concidered "detected"
Gaym sux.
Also there shouldve been an option to sneak out the gate instead of blowing it open.
cringe & autism pilled
>Fear&Hunger
OH BOY!
Oh yes.
I LOVED Dark Souls for this. It's not quite the final level, but the interconnectedness of the world is a rare treasure.
>you can turn lamps/lights on and off
You can. You sit in the coal bin until the guards go searching elsewhere. If you dive out and stay under, you aren't even spotted by the prison guards.
That's literally how you get the split wanted poster: No one ever ties the man in the whaler's mask to you from your escape.
>game ends
>you keep playing as the credits roll
>the main menu/file select background changes based on your progression of the game
>The party members are all lounging around doing something in the last town you saved in
Okay i need an explanation for the "connected world" meme from ds1. Why does everyone just ignore the Mcguffin to anal rodeo?
I get why its a nice inclusion, but it ruined natural progression in alot of ways.
Inb4 "hurr durr ur a brainlet"
When I get to the bottom of the shit hole that is blight town, to ring the stupid bell that the stupid giant somehow hears half a planet away, why the FUCK should my next course of action be to walk ALL the fucking way back to Andre instead of going down to the demon ruins.
You still HAVE to detonate the bomb though.
also
>They gave you a nickname
>Every time you appear, they go "It's "
Honestly, I'm not gonna try to justify it. I just like being able to see the Demon Ruins from the darkest parts of Skeleton Hell, or seeing the ascent to the top of Anor Londo. I like being able to see something in the distance and GO THERE, without having to be in a full open world climb anything jump anywhere game. No loading zones, no stopping points, no disconnects. It flows smoothly from location to location, and when you look back, you can see your progress and understand how far you've come.
FURI did this well.
>game pretends to end
It's a prison made of stone and steel user, there's no convenient man sized holes in it to shimmy out of.
You can't even find a convenient swarm of rats to slip out as since the castle proper is mostly secure.
Automata does this no one plays past the "first ending" oh man what a shame.
>that one town in the distance of firelink with fully modled houses and streets
Wonder what it wouldve been if from werent so bipolar about their design phylosophies and actually finished their fucking games.
It couldve been as simple as knocking out both gaurds near the door and using the controls. Maybe have a combination or password to open it hidden somewhere in the level.
>Even the level editor has a in-canon explanation
>npc's can be hurt
Sometimes they need to be put in place too.
>spinoff ends up being better than the main series
Pyre is so fucking good god damnit, by far my favorite game from Supergiant
Back then it was the same static image for every enemy type that died, now with 3d graphics they would have to store data in RAM for how the corpse is posed/oriented after death for every individual corpse.
>game gives you a cool base / home to live in
>small morbid details like the Three Card Bounties quest in New Vegas where you rip the heads off the three Fiends after you kill and loot them
When games get meta / go out of bounds with hardware
WarioWare is a good example of this
Didn’t Morrowind do this?
he was understandably a dick but who would abandon him? especially with what happens during the ending with all those ura
OneShot was fun for this.
And Undertale, to a much lesser degree.
Multiple main characters not as in a party but multiple protagonists who start off with relatively no relation in goals at the start doing their own things at seperate areas but along the way come together and unite towards a common goal near the end, anybody know games like this, I mainly just think of yakuza 4, resident evil 6 and octopath traveler but I'd like to hear more. Is ff6 like that I haven't played it.
>you can run really fucking fast and don't have to waste any time
>no cutscenes at all
>no reloading
Why reloading became a thing in games at all is infuriating. realisim is NOT the answer.
>boss battles in games that dont warrant boss battles
I love boss fights but for some reason when they show up in games that have no business having them, i get hard as fuck.
Especially because they usually wind up being the most creative boss fights ever.
Plants Vs. Zombies, Portal, and Diddy Kong Racing comes to mind.
>Sequel game has a postgame
>It's the same area/world from the previous game but with a different progression because of the timeskip
Pokémon Silver will forever be my fav Pokémon game because of that.
that's just role playing and not making a head canon
I still give HL1 a yearly playthrough.
>said the wojaknigger
ironic how the only people calling out redditors tend to be redditors themselves, huh?
Working the gate isn't any more subtle. It's a prison, if the door's opening and it's not scheduled, you're witnessing a breakout.
The bomb at least gives you the element of surprise.
>game has an announcer that shouts the name of every boss in the game
>announcer just screams UH-OH on the final boss.
I loved travis strikes again, but that moment clenched it for me.
Dont you open the exact same gate in the KoD dlcs and theres no alarm?
I honestly don't remember, but aren't you armed and charmed to the gills at that point?
>Enemies interact with each other like coworkers/friends
>NPCs react to shit in funny ways
Based Kengan reaction poster
Hollow Knight does this one perfectly
Fuck devs that do that shit
>move to a new country
>map language and culture is completely different
What the fuck guys
>the life restoration pods have been altered to transform people into killing machines
>if you die you get transformed into one of them
>if you disable that, they become normal life pods you can respawn from
HOW CAN SYSTEM SHOCK BE SO GOOD IT'S A 25 YEAR OLD GAME
Saga frontier is basically this
Smash and Splatoon!
>HELPHELPHELPHELPHELPHEshhhpplllaattt
The original Wild Arms on PSX did that.
I swear I played a Sonic fangame that did this and I've loved the concept ever since. I wish I knew which one it was though.
Live A Live sorta.
liandri.beyondunreal.com
because dogshit like this happens to completely ruin a series instead of just saying "its a videogame bro you come back when you die bro"
UHHH FIELD LATTICE GENERATORS, UHHH, WE REASSEMBLE YOUR PARTICLES AND SHIEET, BUT ONLY WHEN THE FLAG IS ON THE STAND...
>start game
>you are a peasant
>you have to learn how to read with a teacher and practise
>until you master reading, words have the letters scrambled
>feel like a retarded peasant stumbling through each word
based
>secret room where dev left a little message for you
is this a kingdom come deliverance moment?
I forgot about these since their pretty rare. But maybe that's good since it makes it more special.
What do you think is the best way to hide them?
>a secret room only for the kickstarter backers
>there's no way to enter this room even in the cracked copy
God that would have been a cool boss, Killing Jack until he runs out of money to pay for his insurance.
How does that work?
>player hub gradually changes and gets different decoration based on your progress and the side quests/achievements you have completed
>increasing the power of an existing attack also makes it more visually impressive
>antagonist was just trying to piss everyone off at once so they would all be united in cause just in time for the actual threat to show up
>antagonist then joins your side
>doesn't apologize or accept forgiveness for all the shit they did, citing it as necessary evil
Game has interesting and sick flavor text for most, if not all weapons and armor.
destiny 1 had some cool flavor texts
game?
Wasn't this Fable 3
Space staion 13
Kirby has done it a few times and it makes me rock hard
rise of the triad flamewall
With magnets
Dying Light
Not
>your charather changes behavior as the the game progresses like being more cruel in executions over time or the way he speaks
>KILL IS FUCKING CONFIRMED
MGS V
I love boss titles, even when Zelda ones have gotten lamer as the games went on.
>THE BIOLIZARD
>The Prototype of the Ultimate Life
Still gives me chills
>main villain is happy that they did what they did because they found a purpouse: creating someone that would end up changing the world for the better
>game has the internet
I must've spent more time on front mission 3s internet than the real internet when I first played it
>Recipes, item combinations, cooking, etc that aren't really alluded to or explained in the least in a RPG but are there and can change the gameplay and make an otherwise difficult game much more tolerable (divinity original sin)
>Multiplayer game that has things that aren't really competitively/economically but are solely fun (calling merryweather/mugger on people
>jrpg features god
>he isnt the final boss or a bad guy
>everyone tells him thank you for creating them before going to fight the true villain
>Sequel to a game
>Revisit area from a previous game, but in ruins
Holy fuck, I love this shit
>NPCs actually say different things depending on your progress in the game
>This includes NPCs that are very minor and in the middle of nowhere
>every boss gets a cool title before the fight
>final boss says he wants to throw away titles and pretense
>he doesnt have a title, just his name
>sequel to game
>game just keeps shitting on locations and characters from the previous game
>unironically end up killing the series
Fuck chrono cross
The xeno games and the last story?
I subscribe to the theory that Miguel is Crono personally
I was thinking Megaman Legends but those work too
do you guys just make half of this shit up?
iirc Dragon Quest 4 does this
what game
Name a Square Enix sequel not called Secret of Mana that didn't do this. Even Tactics turned into Isekai (Why? Ask Square Enix)
>Item, armor, title, etc. has qn unexpected and unique cosmetic effect
To be fair tactics story was retarded
You end up killing god because you are mad he made you climb that tower again
>protag goes from a wholesome upholder of justice to a cold, morally-ambiguous killer as the game progresses and become more powerful
>[Adventure/puzzle games only] Game can be solved on the first screen using a series of actions that are only taught to you by advancing late into the game and the game teaching you how to use and why to use those complex actions.
Examples of this? Sounds super fucking cool
I believe Myst is the original example
You can complete the game on the first screen based on all the information you got during the game.
If you try to beat the game too early, you fall right into the villain's trap: You need to understand the magic you're working with entirely, because if you follow instructions, you will be tricked and lose IIRC.
>Game is about killing all sorts of monsters
>Your main rival has similar skills
>You fight them multiple times throughout the game
Killer is dead
>Equipping metallic weapons and armour during a storm makes you prone to environmental lightning attacks
Divinity 2 Original Sin
I may be remembering wrong but F.E.A.R. had moments where if you killed the majority of a group the last one would try to run away or just get far from you as possible
Mondo was never wholesome. He's entirely sheltered from the corruption of his actions.
The entire point of the ending is that he gives up his innocence and accepts the consequences of his actions. Unlike David however, he accepts the responsibility as well, which is why he is containing the Malice on the moon rather than lashing out with it. Even if it means he is hated and deprived of his few joys.
Remember, the Execution Office has never been contracted in the name of Justice: Mercy, Punishment, and Vengeance, but never Justice.
Yes, it's on Wallpaper Engine.
What game?
Shadow of War was soooo much better than Mordor.
>>Every time you appear, they go "It's "
>They nickname you "pain"
No fun allowed