What are people so obssessed with being able to kill every single npc...

What are people so obssessed with being able to kill every single npc? Theres far less of a fuss about not every object being breakable, but make a few npcs un-killable and everyond loses their minds

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There's a great satisfaction in telling the guy constantly talking shit to you or sending you to make chores every single time you see him to go fuck himself

I really can't think of a scenario where I would want to kill a child in a game

Maybe throw them off a cliff or something

who cares about killing kids, as long as I can kill story NPCs during dialogue or through actual narrative direction, I'm fine. New Vegas was always kind of retarded about soft-locking you out of content because a deathclaw someplace far away murdered that one main quest NPC you had to talk to.

>What are people so obssessed with being able to kill every single npc?
Because being able to kill important NPCs or NPCs in general without some game mechanic stopping you is important for immersion and this flexibility has been a staple of WRPGs in the past. Not so much anymore.

I can't think of this happening anywhere, except the one great khan girl in quarry junction for no reason, and even then they're supposed to be in a spot the deathclaws can't get to

Did you never go into Whiterun in Skyrim? These smug bastard children dont deserve to live

Might as well make all enemies who aren't outright hostile bullet proof then if it doesn't matter. Honestly it's not important to me whether or not you can attack NPCs, but if you decide make it part of the game it just looks dumb that some people will be standing around untouched by the carnage.

never played skyrim don't tell todd

witcher 3 got away with too much garbage, so the opposite is happening with CP2077

Deus Ex let you kill kids and it’s not AO

american culture

So does MGSV. It just gives you a game over, but they die.

>won't be able to normally distribute it
boo hoo walmart won't put it on their shelves boo hoo

On Skyrim because they are fucking annoying and don’t let you play retard with the stealing, both kids and main characters, also the kids arent fucking important to the story at all
>Feel like killing everyone because why not why is fun
>Oh this literally who cant die
>BECAUSE ITS A MAIN NPC LMAO

in case you forgot from Witcher 3's launch consoles are their main concern so not having access to physical retailers would be bad for them, and certainly worse than a few neckbeards being mad they can't kill kids

Either make the NPCs killable or don't add the NPC.

Someone never played Fallout 3.

it's the principle of wanting more freedom and less railroading.

being prevented from breaking every single object might at least have a practical purpose, like balance or performance. even being prevented from killing very important story-related NPCs is at least somewhat justifiable, even if the alternative is just something like Morrowind's "doomed world" scenario.
but there is no reason to prevent the player from killing any other NPC, just because of the demographic they are a part of. it's just as silly as preventing the player from being able to kill a member of some other arbitrarily chosen demographic - for example, what if you could kill every NPC in the game except for the elderly? or women, or muslims? it would be just as bizarre.

Child murder doesn't give you an AO rating though.

it is mainly Bethesda PTSD, Todd thinks all children are snarky little brats because they call him short, so all of the child npcs are obnoxious and deserve to die.

You should play it, its a really good game and super fun

>Why are people so obsessed with role-playing in this role-playing game?