What are people so obssessed with being able to kill every single npc...

What are people so obssessed with being able to kill every single npc? Theres far less of a fuss about not every object being breakable, but make a few npcs un-killable and everyond loses their minds

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There's a great satisfaction in telling the guy constantly talking shit to you or sending you to make chores every single time you see him to go fuck himself

I really can't think of a scenario where I would want to kill a child in a game

Maybe throw them off a cliff or something

who cares about killing kids, as long as I can kill story NPCs during dialogue or through actual narrative direction, I'm fine. New Vegas was always kind of retarded about soft-locking you out of content because a deathclaw someplace far away murdered that one main quest NPC you had to talk to.

>What are people so obssessed with being able to kill every single npc?
Because being able to kill important NPCs or NPCs in general without some game mechanic stopping you is important for immersion and this flexibility has been a staple of WRPGs in the past. Not so much anymore.

I can't think of this happening anywhere, except the one great khan girl in quarry junction for no reason, and even then they're supposed to be in a spot the deathclaws can't get to

Did you never go into Whiterun in Skyrim? These smug bastard children dont deserve to live

Might as well make all enemies who aren't outright hostile bullet proof then if it doesn't matter. Honestly it's not important to me whether or not you can attack NPCs, but if you decide make it part of the game it just looks dumb that some people will be standing around untouched by the carnage.

never played skyrim don't tell todd

witcher 3 got away with too much garbage, so the opposite is happening with CP2077