. What went wrong?

. What went wrong?

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Carmack's autism and Romero's rockstar personality

Money

i dont know what went wrong but that dudes hair is definitely right

>Gaming Hollywood style
you answered your own question bro

Romero was the rockstar rebel that wanted to snort cocaine and had crazy ideas for games.
Carmack was the cold, calculating supercomputer, essentially an autistic sociopath that could tell him "ok i can do this" or "listen, this can't be done".

Such a relationship can't last forever.
And what happened is that around Quake, Romero was like "let's do something impossible" and Carmack was like "I literally cannot do this impossible thing you're asking me to do, we don't have the fucking technology for this yet".
And Romero was like "Ok fine let's do Doom again but after this, i'm out".

You can say it was inevitable and a clash of personalities or you can say that romero was being a stubborn dreamer with no sense of praticality and common sense, but the truth is, it doesn't matter, and what's done is done.

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Ok guys, Carmack killed the thread
Pack your bags

>Carmack was like "I literally cannot do this impossible thing you're asking me to do, we don't have the fucking technology for this yet".

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A rockstar and a brain with legs.

The internet became widely available is what happened

What? Everyone got tired of Romero barely working and booted his ass. I can't remember who wanted to do DOOM again for Quake, I think that was Carmack.

Quake was the breaking point.
Romero MIGHT or MIGHT NOT have been a lazy bastard around the team but that's not the main reason of the split.
The split happened because Romero wanted Quake to be an incredibly ambitious game.
"Quake" was the name of Romero's character in their D&D sessions.

>The player was named Quake (taken from a Dungeons & Dragons character in Carmack’s world), the strongest and most dangerous person on the continent. He would have a weapon called the Hammer of Thunderbolts, a Ring of Regeneration, and a trans-dimensional artifiact. Quake would fight for Justice, a secret organization devoted to vanquishing evil from the land. The game would contain fully animated backgrounds. All of the people one would meet would have their own lives, personalities, and objectives. There would have been interesting puzzles and decisions that wouldn’t be simply yes or no, but complex correlations of people and events. They commenced working on it in 1991.

Basically he had this idea in his head since forever and eventually he wanted to make this huge ass 3D game but he couldn't wait for technology to reach the level required to make such a game.
He started becoming arrogant.
He started thinking "maybe i can do this, or something similiar to this by myself".
He wasn't satisfied with the "conventional" way of doing thigs, he wanted a game that was a hybrid of many different genres all blended into one, with little regard to the technical limitations of doing something like that, at the time, especially in full 3D.
So then he headed off on his own and tried to do something rivolutionary with Daikatana...and we all know what happened.

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They have vaginas now.

fpbp

damn carmacks buff

youtube.com/watch?v=X68Mm_kYRjc

He can actually technically kill a man with his bare hands.
He has zero empathy towards all living things so he would probably do it very easily too, if cornered.

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holy shit

And then blame you

unstable working relationship

So basically he wanted to make an immersive sim.

Carmack is a tech guy, not a game guy, it just so happened that video games required some tech innovation for some shord period of time.

No, he wanted to make a FPS RPG with a huge world and tons of choices that had actual consequences.
And combat too, obviously.
All in 3D, in the age where real 3D was taking it's first baby steps.

if it wasn't on camera he'd probably kill him

Let's be honest: if Carmack didn't get into programming he'd probably be a famous serial killer instead.
From a very early age the guy has shown zero respect towards authority and laws, is pretty much a complete sociopath and didn't hesitate to send his own dog that he owned for years to the pound because it was becoming "inconvenient", is fascinated with gore and dark aestetics just like Romero was, and doesn't mind getting physical with people and choking them the fuck out for fun.

He keeps himself busy coding but it's clear that in an alternate timeline, he probably started kidnapping people, taking them somewhere in the woods in the middle of nowhere, and choked them to death and then got off on their limp bodies.

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wtf

I'm not even joking.
Aside from the dog story, when he was a kid he straight up stole entire PCs from his school because he just didn't give a single shit.
He didn't register the idea of "stealing" or "right" or "wrong".
There was only what was necessary, and if he didn't have the money the logical thing to do was steal the shit.
He had no moral compass whatsoever in his youth.

>google Romero's talk/speech/anything
>it's either some stupid useless fucking bullshit about his new game and how totally awesome it is or yet again "back when I was part of id" talk
>Carmack's speech on lighting in video games alone is mesmerizing and educational
I do not understand how Carmack was able to perfect his speech skills to such degree.

>I do not understand how Carmack was able to perfect his speech skills to such degree.
Cuz he's a sperg that spent the entire day prior memorizing every single line and creating logical trees for his presentation, while Romero usually fucks his wife (and various other prostitutes) while doing drugs until 5 am every night.

Is this carmack guy doing anything noteworthy these days? Everyone talks about him like he is some savant. Is he working on intelligent AI or something crazy or did he burn out

IIRC he's working on hololens integration

It was a cat. Not a dog. You forget that he didn't just stole some computers. He made a fucking termite bomb to melt the glass of the storefront.
All justified because he needed a better computer.
The best part is that when asked by the psychologist in charge of his case : "would you do it again" he answered "yes" deadpan, the absolute madman.
Carmack is a textbook sociopath, he has calmed down since he got married and left Id but he's still a fucking autist.

In an interview Carmack said "I just wanted to be a good programmer. He wanted to build an empire".

>Is this carmack guy doing anything noteworthy these days?
Yes, he's always doing shit, he went trough a period where he was working on rockets, even.
But not directly vidya.
He never really gave a fuck about vidya, it was just a stepping stone.

He’s basically the main architect for Oculus now.

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>he has calmed down
More like he learnt how to build and wear his mask better so people don't see what's really beneath anymore.

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As bad this is to say on TV I kind of understand that his skills really were far past anything you can do with gaming and is done a lot of good stuff since. He’d honestly be squandered if he only focused on engines for the rest of his life.

The problem is Ramero brought personality to doom but didn't really contribute much else to the team. Eventually games started to get personality while having talented people working on them and he wasn't needed anymore as the ideas man.

He is the CTO now

he hasnt actually done alot of good stuff since
he built hobby rockets and is now working on VR, which is basically a meme technology

Why do they both look like Ben Brode

>Carmack is a textbook sociopath
That's murderers, not thieves
he's a pretty good-natured guy if you've ever read his twitter feed

Romero's ideas and personality were ALWAYS useful, even later on.
The problem is that his ego was just too great.
Losing Romero, without the shadow of a doubt, stripped ID of part of their soul.
Romero was an "idea guy" but he was the "idea guy" that you actually want around because he had endless passion and energy for the craft.

Was it worth dealing with his constant bullshit?
Probably not.
But with Romero leaving a chunk of the special element that gave old ID games their soul left too.

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>herp derp durr derp hurr

>chad jaw lines

>helped Zuck chase out all the other oculus founders
>now torpedoing PCVR to focus entirely on mobileshit meme
Looks like he lived long enough to become the villain
Little does he know that Zuck will push him out as well

Being a sociopath has nothing to do with your criminal background, retard.

romero was a programmer, level designer, project lead and playtester retards
>idea guy
kill yourselves

>but didn't really contribute much else to the team
he was the game designer doofus
he also made the best levels for doom

being a sociopath has to do with your attitudes towards other people
if you're a murderer then you likely don't give a shit about them
stealing things doesnt neccessarily mean the same

Idea guys get a bad rap around here simply because "everyone is an idea guy"
Well yeah, everyone can draw a stick figure, that doesn't make them artists. Great idea guys are important.
And of course Romero actually did other work too, everyone had to pull their weight back then

>Before Daikatana's release, reports indicated that ION Storm forecast sales of 2.5 million units, a number that GameDaily called necessary for the game "to become profitable". It proceeded to flop commercially. The computer version of Daikatana sold 8,190 copies in the United States by July 21, which drew revenues of $271,982. Mark Asher of CNET Gamecenter called this performance "a disaster". According to PC Data, the game's domestic sales reached 40,351 units through September 2000

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This, if you disregard the gameplay, id made literally no interesting games post Romero.

>if you're a murderer then you likely don't give a shit about them
That's completely false.
A lot of murderers are deeply involved in other people and feel a huge range of emotions towards them, from romantic attachment, to lust, to deep regret (internalized or not) post-act, and more.
A sociopath generally won't feel anything towards other people and might kill them just to release their stress trough the mechanical act, sorta like masturbating.
A sociopath is only capable of feeling what are defined as "proto-emotions", as in, raw reptilian brain shit such as strong but short lived bouts of primal anger that start suddently and end quickly.

what was actually wrong with Daikatana?

you should probably ask what was right about Daikatana, to which the answer would be "nothing"
it was bad in nearly every possible way a game could be

Too much, too soon, too many cooks in the kitchen too.
AND TOO MUCH FUCKING GREEN
AND ANNOYING ASS ENEMIES THAT AREN'T FUN TO FIGHT
AND RETARDED ASS AI COMPANIONS
FUCK

There's a fan patch floating around that fixes most of these things now.
Don't listen to this guy while the game is terrible, once cleaned up as much as it can, it has some really interesting ideas that haven't been done in many other games that make it worth at least a single playrough.

yeah you aren't exactly proving me wrong
it had shit graphics and shit gameplay

sounds like Skyrim to me

Fucked AI
Shit performance
Weapons all fucked up, like your shotguns pellets ricochet and can hurt you fucked up
You take damage from enemies in cutscenes and can die
Levels are either bland and boring or downright obtuse

That's basically System Shock 2 or Deus Ex (albeit not on the same scale).

sjws, women, trans, lgbt, onions boys, incels and gamer girl bath water

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Don't you have a woman to behead, faggotron?

>Focusing on the market that actually makes money
>Ruins VR
Wheres the bad part

Carmack programmed on the same pizza from the same parlor for years. They knew him because he always called to ask for the same order, every single day
Autism consistency

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>tfw even Carmack couldn't make VR good

It just isn't meant to be, if he couldn't do it no one could

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Pretty sure Carmack is an asexual virgin with zero sex drive

But he has a wife and two kids

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One would hope but Carmack has bred and unleashed his sociopath seed on the world.

Good cover

Carmack is a hyper autist and has 0 empathy, Romero is a hyper manchild and frequently threw tantrums.

What do they both think of Nu-DOOM?

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Yet Quake 1 is still the best game of all time

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>Yet Project brutality is still the best game of all time

I agree

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BROWN CASTLES

>left
>too much of a diva artist not enough dev
>right
>too much not an artist too much autist

and it still managed to be less brown than its sequel.