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What is the difference between 'good' and 'artificial' difficulty?
Eli Robinson
Carson Sanchez
dafuq? there's nothing wrong with that
Henry Brooks
>why do you spam this you brain damaged retard?
then make a thread and don't reply to troll threads made by autists
it's a troll if you didn't notice
Zachary Russell
What am I looking at?
Leo Miller
>it's a troll if you didn't notice
I'm with , so fuck off.
Ayden Bailey
You are a cool dude and i like you.
Austin Gutierrez
It's inconsistent that the grounded purple spheres are destroyed by sword swings, whereas the bounce-off technique requires the player intuiting that these CANNOT be destroyed by sword swings.
I figured this one out on my own when I played HK because I autistically swung my sword at anything that didn't look like background geometry but it is actually pretty bad design.
Evan Brown
An actual example of dishonest game design. Hollow Knight's "example" of it is immediately evident and only a literal, honest to god brainlet couldn't get it within 2 seconds.
Adam Richardson
>Game has to tell you something in order for player to try it
This brainlet attitude is why we can't have fun and creative mechanics
Landon Taylor
"artificial difficulty" is a bad term because everything about a video game is artificial, it's really more about "unfair" difficulty.