Defend this piece of shit

defend this piece of shit
protip: you can't it's even worse than mega man 7

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X3, X5, X6 and X7 are bad. Also, 7 is good.

it's the hardest X game which inherently makes it kinda based

The music was good.

It had some cool ideas with the Nightmare effects but development was crazy rushed so it feels slapdash and untested. I still think it's better than X5 or X7 but it'd be way higher if it felt like it wasn't made in 2 weeks.

It's the best PS1 X game.
This isn't a compliment.

No. X4 might be the easiest and have the most primitive Zero controls but its stage design is easily the least bogged down by bullshit. It's arguably the only game in the series that approaches the focus and purity of X1's design, and for the record that's also among the easiest X games.

Special weapons and Mavericks are more interesting than X5's, X6 Mavericks genuinely have some interesting backstory that ties into Gate, Zero's prominent in the story without necessarily being involved in it a la X2 and the fight for his body, the Nightmare gimmick was a great idea that didn't get the polish it needed (just like the rest of the game), soundtrack blows X4 and X5 completely out of the water and evidently didn't run out of time and remix Bubble Crab like X5 did with Duff McWhalen
That's overall my opinion, I think it'd uncontestedly kick the shit out of X5 and X4 if it had been finished.

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>but its stage design
Is literal straight lines and complete garbage.

That much, I do agree with. X6 was playing with good concepts, it just needed more time and attention to do them proper justice. A typical dev cycle probably would have resulted in a game close to, if not better than X4.

Game can't possibly be finished as naked X due the final stages being solely based around armor abilties, that's indefensible.

X and X4 are the only X series game I enjoy.

>Game can't possibly be finished as naked X
youtu.be/tsgBHkTqUss

>uses the same flame saber tech Hide of Beast used for Gate's Lab jump

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There's still an appeal to it in how speedy and steamlined it is. X4 is designed to be a very fast paced game, for all of its simplicity and linearity you can typically just rip right on through. You can even see it in moments like the drill section of Split Mushroom, a lot of Magma Dragoon, or my personal favorite the ranking sections in Cyber Peacock. X4 is basically proto-MMZ, but without the obtuse skill acquisition elements.

I find it fun

>what is hideofbeast's playthrough
Well holy god damn, it's so chock full to the brim with bullshit and I can still spend every waking second talking about what's going on. Since there's absolutely nothing noteworthy about the first battle I'll use this time to tell you exactly what sort of vomit you're watching pass itself off as genuine gameplay. These are the red donuts, they have four minute weak points and take dozens upon dozens of charged shots to kill. On its own, in a nondescript room, this is still so obviously a cheap thoughtless creation whose entire difficulty is based around tedium and rendering any conventional approach entirely pointless and overly ineffective. The only tolerable way to deal with these is to exploit giga attacks like the charged metal anchor or shining or the special reserve any armor you happen to be using. There's simply no justification that can lead anyone to believe Capcom threw these together for any reason other than to avoid having to try. I mean think about it, this is literally more basic than some regular enemies. It moves back and forth shooting projectiles, that's what it does. You can design the fucking AI for this oversized cunt in 30 seconds. I could replicate this so called design in the upcoming battles by taking this bastard, hastily drawing a bunch of rectangles in MS Paint with my eyes closed, cropping the fucker off in the middle of them without any consideration having put into whether or not the main character was equipped to handle some of the haphazard situations that crop up, and calling it a night by snorting my no doubt satisfying mountain of coke.
youtube.com/watch?v=ctA999T5HZM

I understand where you're coming from, but I can't stand it, and there were already way better games with that mindset back in the fourth gen.

To each their own. At the end of the day the X series did try something a little different with each entry. Some of it works for some people and for others it doesn't. I'm not too crazy about X5 or X3 myself. X7 aside though, I don't think any of them are unmitigated disasters.

X7 at least has the excuse of being the first time the X series attempted mixing in 3D. They should have perfected the Playstation 2D X game by X6 but failed spectacularly

X6 is my guilty pleasure. The level design is utter garbage but I still enjoy it. The armours are just too fun.

X6 was a cash grab rushjob, it wasn't even supposed to exist.

Its got the best soundtrack of the PS1 games

but yeah other than that its a piece of shit

Shadow armor is the best armor ever put into an X game

>The level design is utter garbage but I still enjoy it
Pretty much this. X7 has terrible controls from the ground up, X6 is at least playable thanks to it being basically a romhack, complete with unlimited tries for each stage and boss. If it didn't give you infinite retries I'd probably rank it lower but as it is, it's fairly enjoyable.

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Stop being such a filthy casul, git gud, and enjoy the music

pros: incredible soundtrack, duo battle, shadow armor is cool as fuck
cons: literally everything else especially the stage design

The rescue system was an honest step up from X5 in terms of functionality, but it's hampered by the stage design.

Based.

Why do people like the X series? The first game is fantastic but the rest of the series ranges from mediocre at best to complete garbage at worst. And sadly the average is towards the latter

8 games in the franchise and only three of them even reach worth playing status (1, 2 and 4)

X3 is definitely worth playing, it's got flaws but people seriously exaggerate how bad it is.

It's clunky at at times terrible, but the more you play it the more you love it.
The music, the designs, *some* stages, the armors.
It has all the right things to be an amazing X game, the nightmare system is the only thing holding it back.
It even had one of the most interesting villain ideas of the series imo.

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Too bad they just throw Gate out the window for probably the worst version of Sigma in history.

Yeah that parts sucks.
At least the final sigma fight has really good music (like the rest of the game)

it has some (like two) good stages
honestly it's a wonder the entire game isn't shit like heatnix and scaravitch given the dev cycle

Yeah, I can't stand X6 but I'll admit it has a solid soud track.

I hate this fucking game and X5 more than X7, in fact, after playing x5 & X6 i enjoyed X7

I think X2 just about equals X1 in all honesty. X8's also mostly fine but yeah, X5-X7 have some serious issues.

X3's sole saving graces are the double air dash and that it was still made with the same tools as X1/2, therefore playing just as well as them. The level design was a hackjob compared to the first 2 with plenty of copypaste sections, the collectable aspect was crazy bloated with needless bullshit (with the pink capsules even being a trap), the game makes the MM5 mistake of mistaking damage output for challenge instead of good design, and it has BY FAR the worst armored charge shot in the series.

hi

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Go away you aren't allowed here

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now im wondering if theres porn of literal dna strands

Why are these basically the only enemy, whoever designed these fuckers should've been fired immediately.

Dunno how, X5/6 aren't good but X7 is to action platformers as DMC2 is to action games - a textbook example on everything you shouldn't do when making such a game.

I agree with the complaints about the collectables and charge shot being bad but those are pretty minor considering that's easily alleviated by just not getting any upgrades. It's still a fun experience with that in mind, even if it's not as good as X1 or X2.

Awesome music and that is about it. The gameplay is there for a potential good game but goddamn that awful level design shit.

The shit voice acting and the boss battles were enjoyable to me, with x5 and x6 i didn't like a single thing, not even the music except's for X5 water stage theme

okay Yea Forums. whats the sexiest, least humanistic reploid in the series?

X5 and X6 are bad but have some redeeming qualities. X7 is just plain bad and there´s nothing there that I can say "well at least that feature was fun". X8 is also bad and boring, only being considered good when compared to what came before it

It's ironic: x6 has back breakingly hard stage design but the bosses tend to be easy.

I would literally rather play x8 30 times over X5 after doing the latter. It's boring, tedious, and furthermore X8 has far more going for it to accommodate replay value.

I'll give you the VA but there are maybe 3 good boss fights in X7. I'll concede that Warfly and Anteator actually settle into enjoyable boss patterns and MAYBE Red is good if you can deal with that headache of a camera but otherwise, no.

It's a challenge and I like challenges

X8's got its share of baggage for sure but its best stages are definitely the best since X4.

I can hear it in my head.

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I don't even think the stages are legitimately hard, the only difficult sections I remember is Yammark's leaps of faith and that instant kill segment in Wolfang's stage.

Am I the only person who thinks half the stages are fantastic? I love MSP, Yammark, Turtloid and Sheldon. Heatnix and Scaravich are AIDS.

I recently replayed X5 as Zero and it's definitely more enjoyable than with X but I still struggle to call it memorable. The whole thing is just so paint by numbers with new gimmicks that don't mean anything and new tech/armors that just break the game. I honestly think even X6 is more balanced than X5.

So do I, but only because X8 doesn´t activelly hate you

As I said. X8 is not bad like 5 to 7 are, it´s just kinda boring. The best part of it is being able to swap characters on the fly, but X7 already did that. I´d rather play through X1 to X4 back to back than play any of the 5 to 8 games. I´d probably beat then all faster than I´d beat any of the others

Much of X6's difficulty comes from wonky Nightmare interactions. Going to Metal Shark Player's stage with the silhouette effect active and no Guard Shell is genuinely impossible to clear, they just didn't playtest that shit.

Sheldon is just an entire stage full of piss-easy puzzles and MSP has you crouched for half the level due to crushers every five feet, which is not so fun in what is otherwise supposed to be a fast-paced action platformer. Turtloid and Yammark and okay I guess.

Yeah a lot of the nightmare effects were kinda fucked, I don't think I ever had that combination.

Actually gave Alia some backstory.

Cheap localization meant we actually got some Jap voice acting, which made X7's dub sound like dogshit.

Good OST.

Enjoyable sections if you get gud.

Any game with Dynamo in is fine by me.

It is. X6 could be considered a good enough game if not for that fire stage and the impossible-unless-equiped-correctly jump. There´s also the bullshit in the museum stage, but it bothers speedrunners a lot more than regular folks playing

High Max is fucking based

X7 is good r*ddit has shit taste

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That's why a lot of people who like X6 will say that it's better on replays. When you know it's jank you can jank it right back, but experiencing all those interactions blind is some kind of fresh hell.

"See that exclamation mark? That's Alia pretending to be intelligent. Luckily we very rarely have to acknowledge her cries of attention"
I'm only 2 episodes in and this guy is already gold
Thank you user

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I guess, most of the stages were boring as shit and I can't really bring myself to want to replay it honestly.

>Turtloid's stage with the shadow effect on

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youtube.com/watch?v=aa7BJWwzNPQ

Enjoy it user, god knows I did.

"X7 did it first" almost shouldn't be an argument by proxy of it being X7, a game so rotten at its core that the engine it was built in was bad, let alone the controls or stage design. X8 is the first tolerable game to have character swapping. I award X7 no quarter for its innovations, not when it's so profoundly fucked on a base level. A few good bosses and fixing a couple of X5/6's mistakes is all I can say for it.

X7 can never come close to be considered a good game or have redeeming qualities, but one of the things done in X8 that other games didn´t do was done before. Other than that all X8 has going for it is being able to mix armor parts, but that´s made boring by the fact the armors are all the same with different colors. I really hate the armor look in X8

These are enough for me.

X6 isn't hard for the right reasons. I'd say the best execution of difficulty in X is X8 on Hard.

i fucking hate you

The customization mod is a godsend. Giving X an air-dash makes him actually worth using without rendering stages uncompleteable.

i think the game is pretty fun, the stages are kinda shit, but overall, i enjoy this game

Why is your hitbox so small?

Yeah, it looked lame but swapping out parts was actually pretty legit.

I know, but I'd still take it.

The Ouroboros can go suck a dick though, good thing giga-attacks get rid of them instantly

MM7 is fine

It's the worst classic MM but it's still like a 6/10. Everything took up so much real estate that the stage design was made dirt simple and the Wily fight is cancerous as hell, but even with all that it's still okay overall, definitely better than the worst X games.

>it's even worse than mega man 7
I hope you mean X7 because MM7 is a good game.

MM8 would be the worst classic game

I like 7 and 8, but the worst offender belongs to the DOS games.

MM2 and DOS games

i don't know why people hate mega man 7 and 8 i love those games

Wrong

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But user that's not X5 that game was trash

>actually liking the soccer ball

t. got his opinion off youtube video
megaman x6 is shit but thats not the right reason

>Not knowing the ball jump tech

MM8's experimentation with exploration via acquired powers does stand a bit anathema to conventional MM flow - it adds a lot of backtracking - but I thought the idea was interesting.

X7>X6>CM

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Ass on head retarded.

Can we really put CM there for being a spinoff set in the not too distant future?

Gate is a dick
>makes his elite guy immune to everything except his own henchmen's weapons
>sends him after you before you have any special weapons
>puts a spikewall at the entrance of his fortress
>puts a bottomless pit in the middle of his fortress that can't be crossed in the armor that can climb spikewalls
>rebuilds his own body out of indestructible metal and makes himself able to fly indefinitely
>builds his boss room above a bottomless pit and only puts small destructible platforms in it
>has nothing to do with Sigma
>resurrects Sigma for no reason and keeps him in a supply closet in case he's defeated and needs to go "haha here's Sigma fuck you"

>MM7 is a good game.
no

It's balanced, it has a good rival, an intro stage, and you finally get punished for using the wrong weapon on a boss.

If you think about it, his fortress being bullshit is proof he´s the best at building fortifications. I bet his own underlings have problens walking around there. The man clearly had the right mindset

The whole SNES/PS1 era of Mega Man was defined by the X series being darker and edgier, and Capcom thought they could make it work for the mostly-lighthearted Classic series. Hence why we got things like Bass as the emo Mega Man clone, the anime-esque Evil Energy plot of MM8, and King as a sort of Proto-Sigma. This came at the expense of the gameplay by limiting your selectable stages based on the plot instead of having all 8 from the start, and emphasizing upgrading Mega Man as opposed to the usual boss weapons.

It obviously didn't click, because IntiCreates and Capcom threw it out and went back to the Saturday Morning Cartoon style of Classic for MM9.

King was nowhere near as close as Sigma in spite of his robot rebellion, Sigma wanted genocide versus King's robot independence movement.

Amazing soundtrack, nice stage concepts, cool armors, LARGE AMOUNT OF POWERUPS AND CUSTOMIZATION COMPARED TO PREVIOUS GAMES, hidden paths lead to what feels like a different level and result in unique boss fights like zero, high max etc. Rewarded for saving units in time with powerups and levels. I liked that every time I visited a stage it rewarded you for taking time to kill enemies and rescue units you actually got a level up. The artwork for the bosses looked great the music the whole presentation was great. In addition really like the controls and the fact x uses sword.


The stages do have some bullshit but you get infinite tries to explore the stage. Nobody said you had to do blaze heatnix stage first just get yammar option from the easiest stage in the game and try again.

Notice how you people never specify what's wrong with 7. It is pure superficial crap. You just don't like it because it has a different art style. I'll bet you think 8 is bad too. (granted, astro man's stage is bad but other than that the game is solid)

see

sprite size alone ruins the entire game before any of its other problems

Mega Man's too fucking big. The soundtrack sounds like discount X music. The shop is the worst in the series, and using Rush to find shit is horseshit clearly added just to sell players guides. It just feels sluggish to play, and yes, it's also ugly.

Size? SIZE? Having a better sense of scale to better see sprites ruins an entire game?
Go back and get out

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The 4-4 format of 7 and 8 is a perfectly valid complaint.

7FC and 8FC are much better only because they get rid of this; being able to start with Slash Man or Sword Man is great.

It's not 8 bit so it's bad

Past MM games could have much more complex platforming because everything took up a lot less space.

>Yea Forums hates MM7
>Yea Forums likes X6
Next thing you're gonna say is Starforce 3 is a piece of shit and we should all 100% BN4

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Mega Man doesn't even take up that much space in 8. How does playing Sword Man first even work when his stage requires the first four special weapons?

>Mega Man doesn't even take up that much space in 8
I'm not the same guy arguing for sprite size.
And on 8FC, Sword Man's stage was tweaked a bit so you don't need the weapons even though they help.

7's always been shit on and X6 has always had a vocal defense force here. None of this is new.

Don't worry, it won't get as bad as some unironic MS-DOS Megaman defender.

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It's Pleb filter, you got filtered.

That stage seems cool as a concept but the gameplay proper looks like straight AIDS.

You can't defend the X series in general. Not only is it easier than classic it needs to be grimdark and edgy.

A cool user gifted me this romhack yesterday, may you all enjoy it:

romhacking.net/hacks/4035/

Why is X3 considered bad? I remember owning 1 and 2 but never 3 so whenever it rented it I loved the shit out of it. Might have been because we didn't have much time to play it but still wondering. Also we sold our SotN to get X6 and Zeonic Front and truly hate the thought process of children once I realized what we just did later in life.

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X focuses on different things. They're much more like action gauntlets with some platforming than classic's precision platforming with some action.

I still remember that maniacal laughing of that one boss in CM...still never beaten all the tailed foxes because fuck grinding.

it's not bad just really mediocre. Doesn't help the saturn and ps1 versions have awful music

youtube.com/watch?v=XylnXcqGLk0
Try again sir. I like my megaman's to have ALL stellar music.

I do like it a lot, with the biggest problem being that you have to do some weird stage orders and too many revisiting to get 100% in 3, but I do like it more than 2

That's Megaman MS-DOS in a nutshell.. except for the boss designs.

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YEOW

It was outsourced and it showed.
Lots of empty hallways and a buster upgrade that was actually a downgrade makes the game an overall lesser experience than the first two games.
They just crammed a bunch of shit in without polishing it like how you can play as zero, but not for anything you'd want to actually use him for.
Still way better than the PS1 games though.

It's different from the other titles, but no means is it bad. It's lax and smooth like you would sit in bed on a Saturday night.

All the PS1 era X games had some stellar music along with some rubbish.

youtube.com/watch?v=eG2IRGRbi0g

Is that a real picture of mega man's face or is that edited for humor purposes

Some of the armor upgrades are either useless or a straight downgrade, the enemy variety is great, and there's some level design reuse. What really baffles me is people that will shit on the level design but praise X4 to the moon, when that game has some pretty underwhelming levels too, even worse than X3 in parts I'd argue.

Man Double was such an asshole.
He even fucks you for trying to use his weakness.

What's there to defend? Besides a robust soundtrack and controls like that of X4 and X5, X6 is a failure in every way conceivable.

Its Gimmick, the Nightmare effect, is just straight up broken most of the time as it actively punishes the player for simply progressing, the Stage design itself is lacking with a lot of LoF, piss-poor Mini-boss design, terrible bosses for how utterly difficult (For the wrong reasons) stages tend to be and Weapons and Techniques that are so hit or miss it hurts.

Fuck's sake, the fact that there are mechanics that are actually broken or crypitc to unlock, along with segments that are only possible if you either know how to use an Exploit also isn't a favor in the game's book, as well. Like what you want, folks, sticking a knife in your eye isn't good for your health, no matter if it's a "Guilty Pleasure" that keeps getting spouted over and over again. It was because of shit like this that the series was basically dead for some time...

Meant to say the enemy variety isn't great

Yes, zooming the "camera" in has an adverse effect on an action platformer you dumb motherfucker.

X1 and X2 are literally the only good X games.

The core gameplay itself is refined, but it falls short because of the level design. The controls are still smooth and tight, and Zero combos far better than before.

That's exactly how the Megaman 3 MS-DOS looks like.

Now this is the Megaman MS-DOS

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admit it Yea Forums playing as X with with the Z saber was hype as fuck
X6 is pretty hard and weird but it's still pretty fucking cool

X4 at least doesn't force you to stop every 10 seconds because some very tanky enemy blocks your way

I didn't get a boner over how totally badass and epiicccc Zero was as a kid so X using his sword didn't mean shit to me.

meant to

It was hype back in MMX3 when the Z saber was actually useful.
In X6 it might as well be a wet pool noodle without the shadow armor and even then it's not great.

I can't think of a single instance in X3 where I was literally forced to stop what I was doing to kill some enemy. A lot of them can be jumped over, and others can be killed with smart buster-usage.

>Slow
>Weak
Didn´t even use it when not mandatory. I don´t buy the "yeah look how cool I am" zero vibe. He shoud´ve stayed dead

I thought it was a cool nod to that X5's ending that had X using the Z-Saber.

The Blade Armor was cool, not gonna lie.

Funny how four of them have since been made into official Robot Masters. Five if you count Shark Man in MMBN.

Exactly this but I'd also add that rescuing the reploids and getting parts it's pretty fun even if you'd need to farm souls with one of the characters. Also having Aila's advice be optional and her backstory made her one of my favorite X characters

>Still way better than the PS1 games though.

It's better than X5 but I'd say it's about as flawed as X6 and definitely more flawed (if not certainly harder) than X4.

don't give a shit about X but the MM7 hate is retarded
don't kneejerk just because it looks different, I would take MM7's level design, bosses and innovative ideas over some of the ridiculously bland corridor shooter later NES games any day
9 > 4 > 11 > 10 > 2 > 7 > 3 > 8 > 1 > 6 > 5

9 > 11 > 3 > 6 > 4 > 10 > 8 > 2 > 5 > 1 > 7

6's branching paths and armors were pretty dope.

>branching paths
Sure, in a whopping two of the stages. Meanwhile in Knight and Centaur it's literally just use power/jet one room before the boss

>didn't run out of time and remix Bubble Crab
They actually made an original track for it but they scrapped it because they wanted some nostalgia points youtube.com/watch?v=i1v1YkTBfIE

Even so, I love me some Jet Suit.

You're entitled to that opinion, but the other weapons definitely suffer for it and it reduces gameplay depth when the only thing of note you sacrifice is the charge shot
When was the last time you used Plant Barrier outside a boss weakness? Blizzard Attack? Knight Crush?
Flame Blast is the only good weapon because it's just charge shot damage on demand and that's extremely dull to me

I don't know why people rate 3 so highly. It was the least enjoyable mega man for me. The constant lag was just too much. And those stupid garbage blocks. How is that supposed to be fun?

>Game actually predicts social credit with its whole Link Power nonsense
How can I stop being such a Linklet? They won't even let me sit in the 1000 Link Power exclusive movie theater seats.

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I almost never consider special weapons outside of 9, 11 & 8 anyways. They're the only ones that I think do something particularly interesting with them.

>Movie Theatres Hate Him! See how this one simple trick earned this man unlimited link power!

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X6 is the final boss after the Anniversary Collection and of the X collection.
This is when you realize you're good at these games.

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Megaman X is such a piece of shit series and pretty much Megaman in general. It'd be CoD tier if it didn't have autistic nostalgiafags defending it to death just because one aspect from a shit game is "cool".

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Why do you think they're shit user?

>Go to mall
>Greeter tells me that there's a special offer for people with at least 50 link power
>Don't have it in me to say that I don't even have 50 link power and just mumble that I'm in a hurry and get as far away from him as possible so he doesn't realize I'm a brotherless loser

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You can brute force your way through X6 with enough patience because of infinite retries. I think X8 on Hard is a better test of skill, though X6 does certainly facilitate creative solutions to obtuse problems.

Pic related and X6 are the 2 most interesting crash sites.

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And like X6, Sonic 06 was also rushed to market. Its development woes basically make it the E.T. of the 21st century so yeah, pretty interesting.

>/oureurasia/.

Released one after another every year back then. Barely felt any new, level design becomes cheaper as it goes on. I'm fine with it with the Classic series but X is just more bad than good, and it has the most devoted autistic fans for some reasons. I guess because they defend genuine bad games just because some parts of it are cool like I said. Series like COD always got shitted on to death for being the same shit but Megaman always got a pass because it's retro and it's a platformer and blablabla.

>Accidentally bump into some cute girl while fleeing from the greeter
>My personal page pops up since I initiated an interaction
>She sees my Link Power at 0 and she giggles
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

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X6 is only hard when you don't know about the bullshit parts.

It is better than all the shit that came out after from X.
>those floaty slow 3D X games.

X6 has some flaws and genuine "what the fuck were they thinking?" moments that will baffle you, but it has some really good stuff in it and those "wtf" moments will only plague your first playthrough.

That level on the way to fighting High Max is my favorite level of any X-game. It's actually fairly challenging and I adore it for that.

X has a lot of mediocrity going on but only X6 and X7 are outright bad, and even then X6's jank can be learned and flipped on its head. That leaves X7 and yeah, it's just fucking awful. But I'd say X1, X2 and X4 are the only honest qualifiers for great games in the series so it sorta works both ways.

X8 isn't very floaty. I'd say it feels heavy compared to the SNES/PS1 games if anything.

You're not talking about Gate 2, right? Please tell me you aren't defending pillars: the stage, or how you're fast forwarded to the next stage with no chance to save inbetween because fuck you.

Mega Man was on its way into the grave by the time criticizing yearly CoD releases started becoming hip, and I think anyone still interested in the series can see that those yearly releases were a big part of what put it there.

These are niche games and people are more willing to forgive some of its flaws, but yeah I can see your point.

that's right, the totems, the density of enemies who come at you, and the precise platforming between spikes. I love it all. That "two cubes" boss, High Max and Gate are excellent boss fights too.

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>Equip Shot Eraser on Zero thinking it'll help against all the bullet-hell enemy mobs
>Has no effect on most bullets and they still hit me

What a ripoff!

That is a fair contender for the hottest take I have ever seen in a Megaman thread. Love or hate X6, the one thing everyone agrees on is that Gate 2 is pure cancer and arguably the worst designed stage in all of X. It's just as lazy as Blaze Heatnix, yet far more obnoxious.

>the worst designed stage in all of X

why? because it's hard?

It's hard because it's bad, it isn't bad because it's hard.

Can you read? It's lazy. It's little more than obnoxiously placed spiked and one pillar fight after the other. It's even more tedious than Blaze Heatnix and an inplementation of "challenge" that I refuse to believe received more than 5 minutes of planning on the development end of things. It's just bad design, literally any other stage in X6 is more satisfying to engage in, even fucking Shield Sheldon's.

It is entirely possible and in fact likely to enter the stage without having the means equipped to beat it. If you don't have an air dash or the jumper part + hyper dash you're not getting through the stage and what makes it worse is that you only find out that fact after getting more than half way through it.
No matter what you think about spike bukkake or relentless enemy respawn rates that is what is truly inexcusable about the stage.

X7 was fine quit being a crybaby

No, even by 2003 standards it was piss poor for a 3D game. It's shit because it was poorly conceived at its core and it deserves EVERY bit of derision that it gets.

It almost killed the series by being as bad as it was.
Being contrarian over something so universally panned is quite a feat. Does your brain just run on a different frequency than everyone else's?

here goes nothin'

STOP IT!

I would love to have a pic of that one derpy looking X still from X7 with the words "STOP IT" on the bottom.

reading megaman threads is like hearing my dad talk about his lame old ancient games like call of duty 2 and battlefield 2

Zoom zoom

you guys are either dead or in your late 40`s and can barely keep discussion about your game alive unless your posting 9 year old lolibots. 40 year olds posting 9 year olds. come on guys

They're honestly still fun if you try them nowadays, I played the classic series last year for the first time and I loved it

I'm not even 30 and I grew up on these games.

I find it hard to believe that you are old enough to use this site but also didn't grow up with Megaman.
I'm 23 and this series was still getting regular releases when I was a child.

Kids born in 2001 can post on Yea Forums now. Megaman started slowing down after MM9 in 2008 so I can sort of believe it.

>uses annihilator hadouken

>yeah im 29
lmao whatever greyhair. shouldnt you be windowshopping for life insurance and coffins

27, but close enough.

by 2008 san andreas was 4 years old

who on earth would be playing such obsolete games in 2008

Beats me, I wouldn't be caught dead playing GTA in the first place.

Wow user it's almost like people have different tastes and not everyone likes GTA as much as you think

of course i understand it. i just said who was playing megaman. 40 year old losers. what are you doing on Yea Forums. really.

why are posters in mega man threads always unable to resist taking the bait?

It keeps the thread alive and the alternative is cunnyposting.
Personally I prefer this.

because the series is that dead. and people wonder why capcom cancelled legends if this is the sort of attention the series gets.

Do you really want to compare the best fire boss in the x (Blaze heatni) x series against the worst? (Fire hinard)

It's not just lolibots though.

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This tier list is objectively correct.

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ZX Advent is fucking great.

X4 is bland, good but bland

X6 blew ass hard but it had an awesome sound track. That's about it.

Missing a lot of titles, but if we're only considering those games then this list is extremely accurate.
Z3 would be the GOAT of all time if only the GBA didn't have such a small screen. Even despite that it's a 10/10 game.

11 did well, though.

I wish we got the japanese version of Z3's cover

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x is too, only fondly regarded because it's the first entry and it was on a nintendo platform. x4 has much better mechanics at least.

of course it did well, it probably cost a pittance to make a side scroller in this day and age. a hundred sales would of covered the development costs. fans push this stuff out in a weekend for fun

Why was Omega such an angry boi?

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He was basically lobotomized and had Weil's cock in his ass every other night.
I'd be more surprised if he wasn't angry.

I feel like I should have enjoyed Advent a lot more than ZX, especially since Advent doesnt have the dumbest fucking map system in the world, but I just didnt. Im not quite sure why, but I think the bosses and level design arent as good as ZX. I dont like the secret unlockables as much either (model OX is the best ultimate unlockable in the entire franchise), and I like ZXs OST more, I even think its the best OST in the franchise since X1. I do think the A Trans system kinda sucks because I only ever use boss forms that arent the 4 guardians and model ZX when i need them to progress or to unlock stuff, and while the concept of fighting other model users was cool, I still prefer the ZX 4 guardian sprites to ZXA. Its still a fun game though, will probably play it again eventually.

X4 is the most fun Ive had in the X series, there werent any levels aside from the ride bike one where I felt anything but “damn this is fun”. It might not be as ambitious as X5 and X6 (though the jump from snes to ps1 and zero being his own character IS pretty ambitious), but it executed everything it had perfectly, in stark contrast to those two.

Ive only included titles Ive played.

The Zero series’s japanese box art is fucking amazing.

Did you play as Ashe or Grey?
Grey is significantly more boring to play since just about all the cool character exclusive boss moves went to Ashe.
It's actually kind of sad just how gimped Grey's kit is in comparison, but at least his homing laser is ok.

>Can't have Aile for the NPC ally if playing as Ashe

I won't lie, I feel like the Zero series had its head up its own ass at times with regards to the story. Especially with the drama CDs and instrumental CD they released

I can't help but feel that Megaman stopped being remotely cutting edge somewhere around the mid 90s so I'm not sure what's supposed to be novel about what you're saying.

tiermaker.com/create/mega-man-robot-masters-8643
Rate

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>not the superior european version

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My issue with the Zero series is that they control very well but had to muck up the basic premise of weapon acquisition. Beat boss, get weapon, simple. Zero had to complicate that though and I think that really hurts its appeal.

I played Grey so that I could have Aile appear. Ill go back and play as Ashe eventually.

The zero series told the best story the franchise has seen by far

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Also, all the French shit

>complicated
>the sub weapons are just given to you in 2 through 4
>all you have to do to get ex skills in 2 and 3 is beat the boss with an A or S rank (hard but not complicated)
>all you have to do to get ex skills in 4 is beat the stage with hard weather (neither hard nor complicated)
It was only ever even remotely complicated in Zero 1 where you could miss sub weapons if you forgot to talk to Cerveau.

>all those white bgs

It hurts knowing that I used to be able to do this, when I was a kid and have fallen so far out of practice.

I played it like 3 years ago and found it perfectly fine.

X7 on the other hand is just completely unsalvagable.

Is that the god tier one where you fight Zero/X at the end depending on who you chose or is that 5?

The problem being that none of this is very well explained aside from maybe 4, which I can't comment on as I haven't gotten around to it. Play MMZ like an X game, simply clearing the stages and not caring about rank, and you can barrel on through without getting some skills, armors or elemental chips without really knowing why.

>Zero series had its head up its own ass at times with regards to the story.
Eh that's true but I expected melodrama from the start considering the premise was basically post apocalyptic grimdark megaman.

X vs. Zero is 5 but that's a pretty bland one overall. Some cool narrative aspects but pretty mediocre as an X game.

>all you have to do to get ex skills in 2 and 3 is beat the boss with an A or S rank (hard but not complicated)
I don't really remember the game specifying this anywhere, I found out about that through external means after seeing how I got EX skills for some enemies and not for others.

The fight against X/Zero in X5 sucks, though.
Play Zero 1 for a good X fight and play ZX for a good Zero fight.

MM&B's my favorite classic series game
X6's my favorite X series game
Z1's my favorite Zero game

>470518579

We've got a live one here.

Ice Brain is the best MMZ stage theme

X6 is the game where you git gud. the rest just separate men from kids

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Music is good.
Some boss designs are great.
Some stages are also super fun.
You have to earn the right to play as Zero and steamroll the game.

Sure it's hard for the wrong reasons and the level design in most stages including Gate 1 is utter dogshit and no one ever defended that.

Someone in this thread actually did defend Gate 2.

MMX6 is less git gud and more read the walkthrough bullshit

>reading a walktrhough
look at this pussy

He's not entirely wrong, a good deal of X6's execution is rather obtuse. The odds of finding the Jumper part blind on your first playthrough is actually pretty low.

>can literally hear it playing in my head
In all honesty despite how fucking bullshit X6 is, and liking those videos I still love aying X6 because of how satisfying it is to get past the shit that the game throws at you, and its kicking rad soundtrack

Once you know what you're in for, it's still bullshit but it's bearable. Then, being able to bear the bullshit, you can enjoy the terrific music, graphics, and new abilities. The level design is pretty bad but the gameplay is honestly great.

Also somewhat on topic I am an unashamed X5 apologist. Yes it has a ton of dumbshit design decisions but most of them are mitigated by just not caring about them. Who gives a shit about parts, you don't even need them. Alia is a little annoying but all you have to do is mash X. RNG spaceship sucks but just save beforehand. None of that invalidates the level design, gameplay, or visuals at least as far as I'm concerned.

>level design
Kinda bland altogether. Spike Rosered's stage and the Sigma stages are alright, but otherwise it's pretty meh stuff.

>gameplay
It does play a hair better than X5 but Falcon Armor/saber dash cancelling absolutely break the game.

>visuals
Isn't it generally accepted that X5's presentation is a step down from X4?

I found most of the levels to be an acceptable level of gimmickry; the first two games had very straightforward stages that just happened to have themes (e.g. fire hazards in the fire stage, slippery surfaces in the ice level) but were mostly just solid platforming, then 8 had obtuse mechanics forced onto the levels that made it hard to even approach them like normal X stages, then in the middle you have X5. I can understand not liking this approach, but I found it fresh and different without being overbearing or just not feeling like MMX, like 8 often did.

Matter of opinion though, I guess. Plus I may be biased because I'm in love with Capcom's general sense of aesthetics in the late 90s.

You can break most of it though

I miss him.

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Freeze Man is a fr*ggin badass, place him higher.

This, in short.
The game is out to get you, but I feel there's payoff once you get pass the bullshit.

why do you like Dustman so much? He's so laughably easy. I wouldn't say he's BAD, but he doesn't strike me as ever being considered a "great tier" boss.

I think its fun despite some of the level design being rather retarded. I enjoy it far more than X4 and X5.

>Why is X3 considered bad?
Feels like a fucking meme at this point. X3 is definitely worse than the first 2 entries but it's still a great game and I personally think its better than any of the PS1 games. It's bloated with ride armor crap and the buster upgrade is kinda shitty, but mechanically the game is still solid, the levels/bosses are fun and the fortress stages are great. The soundtrack is kinda one note but it's not bad.

X4 is one of the most overrated games. Garbage ass special weapons, shitty boss fights and terrible Sigma stages.

I dunno, Colonel felt like a good rival fight and Sigma was relatively challenging, anything but trash bosses. Even special weapons like the homing laser had a practical use.

Even after multiple playthroughs of each X game my favorite is still X5. Say something about me

You have interesting tastes to say the least. As I said +30 playthroughs of X5 had me bored.

Sigma is a great fight for sure, but overall the boss fights were weak in X4. Majority of them take too long even with their weakness. Colonel is a decent fight and so is Dragoon but the rest are mediocre at best. Forgot to mention that for special weapons I meant for X. Zero is fine in that department but I honestly think X4 has the worst special weapons in the series (for X).

I find x6 to be interesting. Lots of interesting ways to beat the game. X5 is the worst. I cant even replay that one.

He has a great theme
Freeze man looks generic to me

>Let's rehash Split Mushroom's spiral staircase room
>but at a completely nonsensical angle

excuse me what the fuck

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>hung out with kinda weird kid back in the early 2000s
>his dad hardmodded his ps2 to play burned ps2/ps1 games
>he got Megaman x5, and his dad copied it over
>gave me the legit copy
>X5 is my entry into what I now consider one of my favorite series

Jordan if you're here you were a cool bastard and I mean that. To this day I still feel like a piece of shit over that wooden sword.

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>>X5 is my entry into what I now consider one of my favorite series
did you play classic and x?