Post a current gen game with functional mirrors.
Post a current gen game with functional mirrors
>Nintendo can do mirrors on their "underpowered tablet"
What's everyone else's excuse?
Why can't these companies just implement minimal reflections? Its not optimal of course but its a lot better than simply no reflection at all. They don't even need to reflect the whole room. Just the character would be good enough desu.
You talkin' to me?
looks like dogshit
he's so tiny! no wonder a niggress beat him up
If the toolkit doesn't support it, modern devs won't have the skills to code it.
well it's gamecube/wii game. no need to be such a graphics whore.
Naughty Dog and Rockstar come to mind. And they use it sparingly.
Hitman 2 does it and Control has ray traced reflections. It's super costly in every game so it isn't worth using basically.
>Put mirror in a small room
>OMG NINTENDO IS SO BASED ALALALA
Toshiro Hanekawa???!
arma meny mirror
Those are not actual reflections. They are just a copy of the room/scene flipped behind the mirror, giving the illusion that the mirror actually works.
This is actual reflection, shit that takes a lot more processing power.
>Not a reflection
>Still takes 2x the processing power
What's the difference?
Okay.
>NPCs can even see your reflection
Hitman 2 is pretty incredible.
not a game
It's called render to texture. Whether there's a copy of the room behind it or not is irrelevant, it's rendering the output of a hidden camera as a texture and displaying it on a surface, and it needs to render everything opposite of your perspective.
No, it's still an image projected unto a texture. For real reflections you need raytracing, which the PS4 can't even dream of running.
obligatory
How is Hitman 2 not a game? Looking forward to your reply.
what is it?
>Not real reflections
All shaders render to textures, troglodyte
Hitman is not a game, is a masterpiece.
do you have any background in graphics programming or game development?
It's not displaying reflected rays of light as real light would do. Those aren't real reflections, the process was explained to you on the previous post.
Also what you just posted is completely irrelevant and out of left field, sounds like you're having an emotional breakdown.
hitman 2. Now shut up
Yeah, I just make apps.
not only does it have mirrors, it has realtime reflections on a huge amount of surfaces including some windows and floors
and multiple of each in every level. it's pretty crazy.
So?
>says it's not real reflections because it's to a texture
>all shaders output to a texture of some sort (buffers included)
Dilate
I'll never understand this autism. If flipping the room is truly less expensive than why do so many modern games not even bother doing that?
Ok nerds why should I care if the reflections are "real"?
rendering is the most painful thing a computer can do, its the literal calculation of every piece of data and creating the visual representation of what it should be showing and how, and why. its taking millions of peices of data and turning it into an image for you.
an actual mirrior effect has to do this process a second time.
They're not real reflections, there's a camera capturing the reflected image and displaying it on the mirror. That is not how reflections work in the real world.
For someone who knows fuckall about the subject, you sure are confident.
The Last of Us, Uncharted
Who knows, you sound like a dipshit with no interest in how video game graphics operate.
you first
do you have any experience in graphics programming?
user you are an idiot. look up rendering, and how it works.
>dialate
shouldn't you be telling them not to?
>All the trannies having an emotional breakdown
I have programming experience, if the code doesn’t simulate a photons quantum numbers then it’s NOT a real reflection
You realize rendering is an approximation of the real world, right? They're aiming for something that looks good enough and can run at a decent framerate. Even offline rendering is an approximation because trying to simulate the real world would take way too long.
It's not behaving like real light, bouncing rays of light on every damn thing in the map and reflecting it on the player's camera. That's how raytracing does it, and the only thing you could consider a real reflection.
Stop trying to save face like an anal retentive whore and go read up on the subject, this shit is interesting.
>no current-gen game with floaters
>no current-gen game with real-time plant growth
>no current-gen game with the doppler effect
>no current-gen game where the MC's pee burns and gets painful erections for upwards of 4 hours
YOU CALL THIS REALISM?
Are you sure mirrors are not just portals that shows you in a different but similar timeline?
Maybe you should try getting a job.
>being this pedantic
Still not a real reflection because it won’t have refraction or simulate the photoelectric effect
Who gives a shit what counts as "real" reflections? The thread it to post functional mirrors regardless of how they pulled it off. If it looks good it looks good
He said current gen, retard.
Raytraced reflections don't act like real light either. I think the lines you're drawing are arbitrary.
Based milsim poster
Hitman™ and Hitman 2™ have really smooth, accurate mirrors and are current gen games.
S-shut up! you guys are having an emotional breakdown
I have programming experience!
I’m in charge here
>>no current-gen game with real-time plant growth
MOSS
>I’m in charge here
Do you feel in charge?
>durr it’s not a real reflection, it’s just rendering a different angle on a flat surface durr
Do you think regular graphics simulate photons bouncing around and hitting your viewpoint, you utter retard?
Are you going to argue no game renders skin re’s no subsurface scattering?
The game isn't even out yet.
> doppler effect
I'm pretty sure most games actually do simulate this (at least for sound) but I haven't actually tested it.
What PS2 game is that?
one is sony and the others aren't
that's it to him
Based sońygger. If it isn't a quick time movie its not a game
>nintendo games
>not actual reflections
>sony movie
>actual reflection
hmm
How do you think real mirrors work?
Yes hello, is this loli real? Thank you
he's right, real world optics are just mirrors rendering the room. geometric optics is a crude approximation
Splinter Cell: Chaos Theory did this way back in 2005
dare desu ka?
I’ve noticed very small differences in my reflection every time I use the lavatory that I’m willing to believe this.
Not a real mirror, real mirrors don’t have pixels.