You can't, motherfucker.
Cause P5 is the best JRPG ever fucking made, bitch.
Name a better JRPG ending than P5
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>do everything right
>still get sent to juvie
>best ending
>Cause P5 is the best JRPG ever fucking made
This but unironically and not written as an inflammatory shitpost.
It only reflects how fucked the world we live in when a hero such as Joker would logically be sent to juvie.
Only thing P5 may do better than other JRPGs is presentation and that's it. You're showing a major lack of experience/taste if you honestly think P5 has the best ending.
Fuck, it's not even a mind blowing or great, its simply meh.
No one ever reached the end cause the game is too long/repetitive/Boring , it is that the joke?
This game is fucking shit, theres so much padding and its heavily flawed in other ways too.
I didn't write this shit ironically.
P5 is the best JPRG ever made all around no joke.
Take your pick of most Dragon Quest games, faggot
t. didn't play the game
Now you're going to post some drone opinions you read on Yea Forums.
The fuck you think has a better ending then?
Xenogears? Terranigma?
Some fuckin, gay ass Final Fantasy or Dragon Quest?
Some indie ass OFF shit?
Violated Heroine
All of the above-mentioned sir !
Also personna feel look and play like some indie ass off shit
Now that's a happy ending
please stop
You don't even know what the fuck I mean by "indie ass OFF" cunt.
Man it has been a minute since I was accused such.
Fucking llooll.
lmoa
feels so good with that knife
slice slice slice
slice slice
slice
lice
ice
ce
e
Persona 3 ending is kino
got to agree there but i felt like p5 encapsulated feeling of striking ground pertinent to your own values, whereas p3's philosophy revolved around connecting with people when you have nothing yourself.
Not even the best Persona game senpai
Maybe gameplay wise.
Unless you somehow consider babies first tragedy, P3, or the scooby doo P4, only Eternal Punishment rivals it in terms of storyline.
people actually played all the way to the ending? The game was so boring I didn't even make it to the second dungeon.
>Highschool Kids with Ghost friends 5!
Let me guess. Someone close to them reveals themselves to be evil and they fight God or some kind of God stand-in?
I'm sorry. I cannot name a JRPG better than Persona 5 because I do not play baby games such as JRPGs. CRPGs such as Arcanum and Fallout 2 are superior to your weeaboo filth.
Absolutely based
i’d say persona 4 had a better ending than persona 5. not that persona 4 is the pinnacle of the genre. it’s not even the pinnacle of the series. but it is better than 5. 5 is all style no substance and while it’s a fuckin kick ass style? it can’t save the game.
EASY
DQ11
It's the prettiest game I;ve ever played but boy is the game shit
>worst writing ever in a JRPG
>absolutely terrible villains, like "WTF were they thinking" levels of bad
>can't be overstated how terrible those villains were, "muh blueberry evil man ahahaahah"
>longer and more linear dungeons
>poorly implemented negotiations that are somehow worse than the minigame from P4G
>terrible characters and repeating conversations
>no nuance, subtext or drama in party conversations
>waited 8 years for a few QoL improvements
>in medias res intro that doesn't continue for another 70 hours
>an absolute catastrophe of storytelling
I could go on. It's the most disappointing game I've ever played. If someone tells me they are a P5 fan they are dead to me. Lower than gypsies or niggers even, I would disown a child if it said it liked P5.
>beat baddy through the power of friendship and cheers from fans
this automatically nets it a title of shit ending. i cannot stress enough how much i hate this kind of shit. give me an ending that makes me sad. not something id see on a fucking kid's show.
>Persona 2
Get to fight Hitler
>It's the prettiest game I;ve ever played
play more games
>the fighting is the worst part of persona
It’s ya know.
This and I thought the P4 MC playing scooby doo was bad
SMT IV's white ending was better
Trails of Cold Steel 1
>bad guy fucking wins
Casual normie garbage praising the game because they barely play JRPGs
Name one better looking game you dirty nigger
There's no "better part of Persona" since writing, social sim segments and characters are equally awful
>need a universe-scale asspull to beat the final boss
>die for no reason other than "this game is about death"
But Bloodborne is the best JRPG.
Shadowbringers
Fuck you, the crowd cheering the PTs on and the rating going 100% was literally the best part.
P5's final battle is literally a badly done version of both Okami's ending and Automata's ending E.
Rdr 2
Which ending?
don't listen to him, the white ending is literally the bad ending
chrono trigger, persona 3, smt 1, 2, 3, and 4 final fantasy 5, 9, 7, 8 dragon quest 3, 4, 5, 8. hell even pokemon hgss ends better than p5 does
True Demon Ending
I used to think Witcher3fags were the worst people on this board until I started seeing you retarded cringy zoomers proclaiming a braindead MMO good because it has an above average story. Fucking die.
The ending is the worst part of the game. It feels so rushed compared to everything else, and the final boss is a fucking joke
Final Fantasy XV.
p3. you don't even need to look outside of the series, persona 3 ending is on point
>>best ending
>thinks that means happy ending
t. tourist
Bloodborne isn't even a JRPG
By far one of the most fucking boring JRPGs ever made, just when you're enjoying the actual game which by the way is after the extremely long unnecessary hand-holding the game does in the first dungeon, you then dread the ending of every palace because it makes you sit through droves of horribly written dialogue which ends up taking up a large portions of the characters. The final boss is just a lame version of YHVH, and everything innovative about this game was already done in a previous Persona or Shin Megami Tensei game. The only good thing this game did was it's flashy presentation which unfortunately wasn't enough to keep me from dozing off after reading the next piece of shit dialogue to the next.
This game fucking sucks.
It's an Action JRPG
>Cause P5 is the best JRPG ever fucking made, bitch.
hohohohohohoho.
Thanks for making me chuckle.
>07/15/19(Mon)05:42:50 No.470459967
Red pilled.
Persona 4
Xenoblade Chronicles
Radiant Historia
The world ends with you.
Even Persona 3 ending way better than Persona 5
Based american retard
Don't worry. Royal will destroy the game's theme so you can get all your wish fulfillment fantasies. :)))
>implying that the base game had any thematic integrity in the first place
I don't care about MC's ending whatsoever, the game ends and only exists to see the phantom thieves' disband. It's not a tale about Joker saving the world, it's a critical vision of japanese 2010s society.
The fact that they question their purpose throughout the development of the story, realising that they're pretty much brainwashing only to realise they're killing personalities because they're manipulated by that evil god posing as igor and how then understands as a game its own purpose, although on a flawed, overly simplyfied manner, with extremely bad dialogue when it comes to explaining the plot and the bullshit of suddenly forgetting about certain stuff to artificially build a plot twist.
user I love Persona and SMT and 5 was without a doubt a great title improving a lot on some aspects and opening up the franchise for everyone, but it's not the best by far, stop shitposting, sage
It does though lol
>The World Ends With You
My nigga
>tfw Lullaby for You
youtu.be
Trails in the Sky the 3rd has a better ending. It ends the trilogy in a satisfying way and BTFOs any "I want a 4th game" people by telling them "fuck off, we're done with being the most important characters" and setting up more for the infinite amount of sequels that feature a different cast.
based
persona 4 persona 3 chrono trigger
Not even the best Persona ending, that would be 3. best jrpg ending is Bowser's Inside Story
>play P5
>finally not your generic JRPG with teenagers kill the god
>get to end
>suddenly you have to kill a god all outta nowhere
welcome to SMT and Persona games
Gods are pretty much always the true boss of any Persona game. You should just go in and try to get the bad ending if you don't wanna fight a god.
>play P5
>finally not your generic JRPG with teenagers kill the god
How does someone this retarded even survive? I'm genuinely curious.
Persona 5 is overrated trash and it's a dread to play. And if it wasn't for some twink self insert main character you fags wouldn't give this game the time of day.
Did you just stop reading or what?
>twink mc
>not all the milf options the game has
Easily the worst ending in Persona alone
The World Ends With You before they started tacking on more shit to it.
Calling Persona 5's ending the best is pretty stupid considering apparently the game was so incomplete they're re-releasing it already at full MSRP. Even in its own series there are Personas that outdid this
Wild Arms 3
You haven't played the other Persona games then.
The game is about teenagers so its already halfway there. And there's never a reason to think you won't be killing some god by the end
Good one user you sure got me there!
You didn't play Persona 5 has a better ending than most persona games, don't pretend you played the games.
innocent sin and eternal punishment have better endings.
They don't, I played them. The ending was anti-climactic as fuck for how much hype the whole game was building. The final dungeons of both games were some of the worst in the series.
Oh yeah well I say you didn't play them heh check mate
you must be confused. i'm talking about the p2 duology, not p3 and the answer.
I am talking about Persona 2 Innocent Sin and Persona 2 Eternal Punishment.
Xibalba and Nyarly's dimension were terrible dungeons and both endings were lame as shit.
XB2 had a pretty great ending
P5's ending had me kind of off because I thought Yaldy was a pretty weak final boss, and I didn't care for all the "get him out of juvie" stuff
I mean, there is given that your main Persona isn't necessarily god-related like P3 and P4's were.
I thought we would beat Shido and that would be it
>name a better jrpg ending
I'm going to say a truth so hurtful it will unleash a cataclysmic rage upon the board:
fate grand order: babylonia and Salomon
Bloodborne
>Cause P5 is the first JRPG I ever played, bitch
It’s not that good. P5fags are going to be super annoying from now on since they can’t handle that their game is flawed and falls behind previous installments in several categories. Literally DMC5 fags
I disagree.
Wrong entry
>Thematic integrity
>Director says the game deals with themes of social rebellion and stigmas
>The game jokes about and puts down homosexuality
>The game drops any realism and makes the final boss an unrealistic CEO cartoon villain type
>The game just devolves into more objectification of UNDERAGED GIRLS.
>Thematic integrity
what's weird is even P5fags used to acknowledge their game's story faults and shit.
they just pushed that the strengths of the gameplay and visuals and first third of the game made up for the faults and put it above P4 and P3.
Now we're at the point where they're claiming that the story doesn't drop off in the final portion, and that the ending was good
usually without going into much detail about why
both endings are pure kino compared to "slideshow tells you that mikage-cho turns back to normal," "slideshow tells you that st. hermelin high turns back to normal," "mc gets turned into a door with the power of friendship," "mc moves back to his hometown," and "mc goes to jail and then moves back to his hometown."
also
>Thematic Integrity
>game only lets you rebel fully once society is on your side.
>you rebel against society via social popularity
>game is about rebelling against social expectations, but Okumura's dungeon's party member isn't a wage-slave, i.e. the main type of person he oppresses and the type he oppresses the most
>Thematic Integrity
P5fags never agreed with that. People who say the story dropped are literally just repeating Yea Forums memes, you have to be retarded to unironically think that.
Not even the best in it's own series and Persona isn't known for having great endings
>name a better JRPG ending than P5
Trusty Bell. That was some profound shit.
>ends with a bunch of teens killing god with the power of friendship
>they live happily ever after
Wow such an amazing and original ending
>People who say the story dropped are literally just repeating Yea Forums memes, you have to be retarded to unironically think that.
>less and less emphasis on villains and their relationship to the party members paid in each subsequent dungeon
>redemption moment (i.e. the most important moment in each dungeon sub-arc) is given basically no time after Madarame
>basically no exploration of villains' descent into twisted-desires like done with Kamoshida
>Makoto forcibly shoehorned into arc about Yakuza, sex and drug trafficking and student exploitation
>Haru basically has no arc in her story given taht she still hangs out with the guy her dad tried to set her up with
>All the foreshadowing over the CONSPIRACY, despite the player characters never being privvy to that information
>Conspiracy itself is poorly written and tries to pretend that the game was all building up to that moment, game loses all ties with realism
Hmm?
XB2's ending, was the most lackluster part of the entire game, and it was still better than the babby's first JRPG ending that was P5.
I honestly loved XB2's ending despite it being cheesy. Them bringing both of them back just made it all so much better.
The whole game was a trip.
>Implying homosexuality is a stigma and not one of the biggest privileges possible
>Implying most the biggest corporations in the world aren't run by people who really wanted to be supervillains when they were kids, but had to settle down to being CEOs
>Implying sexualization of underaged and even "underaged" girls isn't one of the biggest modern stigmas one can think of.
Also
>Implying that's not how revolutions work
P5 has the best gameplay out of all of them but P3P def has the best characters and story out of the modern persona games
>>less and less emphasis on villains and their relationship to the party members paid in each subsequent dungeon
That is literally the point you absolute retard, congratulations on proving that you didn't get the story and that it was unironically too deep for you. They explicitly state after getting rused with Okumura that they lost their way because they let society's expectations and fame go to their head and they were trying to please everyone without actually looking into what they were doing.
>>basically no exploration of villains' descent into twisted-desires like done with Kamoshida
They all had the same amount of exploration, Sae had to keep winning cases to be successful and put food on the table, Kaneshiro was poor and became obsessed with money once he got a taste of it, etc.
Good job showing P5 was literally too complex for you to understand when it makes these things very clear.
I want to play Persona 5, but knowing they are releasing a new version of it with more content on PS4 makes me not want to get the regular one because I don't have a PS4.
>They explicitly state after getting rused with Okumura that they lost their way because they let society's expectations and fame go to their head and they were trying to please everyone without actually looking into what they were doing.
No, that's not what I'm saying. I'm saying the amount of time the STORY focuses on the villains diminishes with every dungeon.
And the party members I'm referring to are the ones specifically recruited in those dungeons
Specifically, I'm thinking about how weak Kaneshiro's arc's story was, and a lot of that I think has to do with how Makoto and Kaneshiro don't really have any past experience nor direct connection until the moment that Makoto is about to be recruited.
>They all had the same amount of exploration, Sae had to keep winning cases to be successful and put food on the table, Kaneshiro was poor and became obsessed with money once he got a taste of it, etc.
If you're actually suggesting that the last minute "feel sad for them" moment at the end of each dungeon after Kamoshida is the equivalent of taking several cutscenes (as well as boss-fight dialogue) to explore how Kamoshida was both pushed into becoming selfish as well as how he sustained his delusions, and then getting a full cutscene showing him confessing his crimes and realizing the severity of his actions, then you're high.
The bits of "oh, isn't the villain relatable" for each subsequent villain was really one dimensional, shown at the end because "well, we have to have at least SOMETHING for their reformation"
I will remind you that the concept of reformation is one of the big thematic cornerstones of the game but they basically spend no time on it after Kamoshida. And a lot of that is because they don't really bother to explore the motivations and mind-set of the villains after him. They PRESENT motivations but they never explore them
I enjoyed it too, but I think that the last couple hours of the game were a lot better than the post credits story wrap up.
Except the game isn't about revolution, it's about rebelling against society.
It starts off as a story about characters telling figures of authority to go shove it, and it ends with them becoming the new figures of authority telling everyone else how to live (or not to live, but it's the same point)
>less and less emphasis on villains and their relationship to the party members paid in each subsequent dungeon
okumura has no real relationsjip to the party, the phantom thieves only go after him in the first place because their growing fanbase wants them to. this is why you start to see tensions forming in the group at the same time, because they've lost sight of their original goals and are now just doing things because they feel obligated to.
sae and shido have obvious relationships to the cast that are established before their palaces. yaldy's relationship to the cast is explained at length towards the end.
>redemption moment (i.e. the most important moment in each dungeon sub-arc) is given basically no time after Madarame
futaba has the longest and most detailed "redemption" arc in the game.
>basically no exploration of villains' descent into twisted-desires like done with Kamoshida
madarame, futaba, sae, and akechi's motives/backstories are all explained in the game.
>Makoto forcibly shoehorned into arc about Yakuza
makoto isn't "shoehorned in." she wants to help sae solve a case to prove to her that she isn't a burden, and she blackmails the phantom thieves into helping her.
>Haru basically has no arc in her story
this is a valid complaint, and it's because she's introduced too late in the game to be fully fleshed out as a character. p4 has the same problem with naoto, who ends up serving as more of an exposition dump than a character.
>All the foreshadowing over the CONSPIRACY, despite the player characters never being privvy to that information
so? they still find out that they were just pawns in yaldy's rigged game towards the end.
>Conspiracy itself is poorly written and tries to pretend that the game was all building up to that moment
the main problem there is that they wanted to rehash nyarly's new world order from p2, but still wanted to keep yaldy a secret until the end. these are directly at odds.
>They all had the same amount of exploration
>kamoshida: the pressure to perform as a sports star made me seek an outlet, and given that i am past my prime i sought to satiate my ego by abusing my power over my students, either as a vent for my frustration or my lust. i justified these actions to myself by claiming that the benefit i provide by performing well deserves a reward and that these students are my reward. but thanks to you, anne, i now realize the severity of my selfish actions and voluntarily part with my treasure
>madarame: i exploit my students because i was poor and talentless
>kaneshiro: i exploit students because i was poor
>okumura: i exploit workers because i was poor
>sae: i exploit the legal system because my dad died
>shido:
I actually cannot remember what Shido's deal was, I don't even think he got a thing after you beat him
>still get sent to juvie
You're there for like, a month and then you get out and fuck your teacher.
>okumura has no real relationsjip to the party, the phantom thieves only go after him in the first place because their growing fanbase wants them to. this is why you start to see tensions forming in the group at the same time, because they've lost sight of their original goals and are now just doing things because they feel obligated to.
The emphasis i was talking about was more about where the story camera focuses on, not necessarily what the phantom thieves themselves do
though i do concede that sae and shido had direct relationships to their respective party members (crow and joker)
P5 is great, though I knew when I was watching the credits that Yea Forums would endlessly be arguing about it
>futaba has the longest and most detailed "redemption" arc in the game.
this is a weird one for me.
she wants to kill whoever killed her mom, and she thinks for a long time that that's her but then she remembers that it's someone else.
is that a character arc? if the character doesn't have an internal change but they just get new information that changes their course of action but doesn't change their motivations
>madarame, futaba, sae, and akechi's motives/backstories are all explained in the game.
Again, presented is not the same as explored.
nice try OP
mother 3
Game?
>she wants to kill whoever killed her mom
Uh she just wants to bring them to justice, not kill them
>she thinks for a long time that that's her but then she remembers that it's someone else.
Well, she was deliberately tricked into thinking it was her fault
Did you... pay attention to the game?
Nevermind, Google could actually tell what it was despite it being black and white.
the story focuses on the phantom thieves and their group dynamics during okumura's arc because okumura himself isn't particularly important. he's not a major villain, and his transgressions are minor compared to the other villains. the phantom thieves only fight against him in the first place because they see him as a way to become internationally famous. his arc represents the thieves getting too full of themselves and "jumping the shark."
I did, but I still don't know if that's a character arc since the character is in the same place as they were before, but now they blame someone else instead of themselves. But Futaba doesn't stop blaming herself because "It's not right that I, a child, should be held accountable for the self-destructive actions of my parents"
She stops blaming herself because "I am still going to bring justice to whoever killed my mom, but I just remembered it wasn't me, it was someone else"
I dunno, I just remember being really disappointed they changed a story about someone wrestling with suicide into a murder mystery
That's not what I'm complaining about though. I get why it focuses on the Thieves, but even after it finishes halfway through Okumura's dungeon, Okumura himself gets very little characterization during his boss fight as well as afterwards when he's supposed to realize the fault of his ways and apologize.
In fact, there's a big portion of what I understood to be the rehabilitation process that seemed to disappear after Kamoshida, but I may be mis-remembering. I thought in order to prevent a mental shutdown in someone, they had to voluntarily give up their treasure instead of you forcibly removing it. I remember Morgana saying something to that effect after Kamoshida confesses
futaba blames herself at first because she doesn't know all the details behind her mother's death and because her abusive relatives keep telling her that it was her fault. meeting her shadow enables her to unlock all the memories she had repressed due to trauma and finally see how suspicious the circumstances of her mother's death were. eventually, it comes out that shido had akechi kill wakaba because he was scared that her research would expose his crimes. in the meantime, futaba stops being a self-loathing shut-in neet and starts putting effort into getting over her anxiety and developing basic social skills.
yes, this is a character arc. futaba grows as a person and changes her outlook on life based on what she's learned.
>Okumura himself gets very little characterization during his boss fight as well as afterwards when he's supposed to realize the fault of his ways and apologize.
okumura doesn't get much characterization because, again, he's not very important to the plot. he also doesn't get his big apology scene because akechi kills him.
>Bring Morgana back literally five minutes later, adding yet another fake out death for no reason
>good
>okumura doesn't get much characterization because, again, he's not very important to the plot
Except he is, at that point in time
He's still the guy they're trying to reform.
The Phantom Thieves really don't care that much about the Conspiracy at that point.
And the entire Haru-introduction/Morgana run-away sub-plot finished up in the first half of his dungeon.
If Okumura (and Haru) aren't the focus of the story at that point in time, what is? The focus seems to be on the Conspiracy despite the fact that the Phantom Thieves don't care about it at all
>I did, but I still don't know if that's a character arc since the character is in the same place as they were before, but now they blame someone else instead of themselves.
First of all that means they weren't in the same place they were before, and second of all, she blames the people actually responsible for her mom's death instead of herself. I don't see how this isn't considered character development, it pretty much undeniably is.
Minecraft
>He's still the guy they're trying to reform.
sure, but besides haru, none of the phantom thieves have any real personal investment in okumura. they target him for self-indulgent reasons because they want to be famous.
>If Okumura (and Haru) aren't the focus of the story at that point in time, what is?
the phantom thieves themselves. they view okumura as their stepping stone to international fame. but they also become unhappy and start turning on each other because they know deep down that this conflicts with what they originally wanted to do with their power. instead of reforming society, they've started jumping through hoops to impress society.
>in the meantime, futaba stops being a self-loathing shut-in neet and starts putting effort into getting over her anxiety and developing basic social skills.
But she stops self-loathing because of what she remembered. I contest that it's a character arc because she's the same person but in a different situation. The situation changed, but she didn't.
this was in the normal game retard
Persona 2 IS and EP, Persona 3, Persona 4
Is this game worth getting a PS4 for? I already have a Switch and Xbone but I wanna play P5 and Bloodeborne
>But she stops self-loathing because of what she remembered.
Well, yeah. She believed that she had killed her mom because everyone blamed her for it. That's... the point of that part of the game man.
>I contest that it's a character arc because she's the same person but in a different situation.
I assume you mean NOT a character arc. And that's silly, if her situation changed then how is it not a character arc? Also she's literally not the same person anymore, she learns to accept the truth and gains her persona.
>The situation changed, but she didn't.
But she did, very noticeably. Even if you're just talking about the fact that she's not a NEET anymore
yeah well finding out Mary was why the whole SEBEC route even existed was the craziest ending in all of persona.
Yes I can, Persona 4.
>sure, but besides haru, none of the phantom thieves have any real personal investment in okumura. they target him for self-indulgent reasons because they want to be famous.
That's only at first. After Haru joins, there's no reason he shouldn't have been the focus of the story. But he never has a moment where he realizes how wrong he is to try to enslave Haru or about the abuse he puts his workers though.
>the phantom thieves themselves
They cease to be the focus after Morgana comes back for good though. Then the events of the Palace themselves shift to focusing on how badly the robot workers themselves are being treated.
Okumura's dungeon can essentially be split into two halves: the first where Morgana runs away, Haru is introduced and Morgana and Haru join the party, and the second where the party actually tries to stop Okumura. In that second half, only really Haru and Morgana have any emphasis in the story, yet Okumura gets basically no attention in terms of his motivations or his redemption (and I'm not talking about his confession but his post-boss-battle redemption where he's supposed to actually resolve to confess)
I dunno, I felt like most of the dungeons after Kamoshida had very little exploration for the villains' inner workings, despite the fact that it really should be bigger in a game trying to address social abuses and issues. They seemed to give a single line towards the villains pre-twisted-desire state of mind or situation and that's it.
p4 has the shittiest ending in the entire series.
>she's the same person if you ignore everything that's different about her!
just quit while you're behind. nobody's forcing you to like p5, but the least you can do is stop being contrarian to the point of denying what actually happens in the game.
Redpilled
the white were right
I want to FUCK Z'an Al'urin while Raven watches!
dude teens kill god lmao
>Well, yeah. She believed that she had killed her mom because everyone blamed her for it. That's... the point of that part of the game man.
Yes, but what I'm claiming is that in a situation where you need to get a character from one disposition to another, P5 seemed to have opted for doing everything in its power to prevent Futaba from actually having to change her way of thinking.
>And that's silly, if her situation changed then how is it not a character arc?
Because a character's disposition can change while they're the same on the inside because they're in a different setting. If a character hates deserts is smiling in a jungle at one moment and frowning in the desert the next moment, the character didn't change but their setting did, which brought about a change in their disposition or expression. They did not undergo a character arc by being moved from a jungle setting to a desert setting.
>But she did, very noticeably. Even if you're just talking about the fact that she's not a NEET anymore
She's still a NEET, she's not a shut-in anymore you mean.
I'm going to present where I thought Futaba's story was going and you can let me know if you see where I'm coming from when I say she didn't undergo a character arc:
I expected it to be revealed that her mom really did kill herself because raising Futaba became too stressful. Not that Futaba was a bad child but that Futaba just couldn't handle that single-parent life. Futaba gets blamed by her relatives who are grieving and she comes to blame herself.
I expected her, then, to end up rejecting the idea that she could be held responsible for her mother's actions and realize that she shouldn't blame herself because her mother's actions were her (Wakaba's) choice.
This would mean Futaba has to shift the way she understands her situation but her understanding of the situation is accurate. She moves to being a person with a different way of thinking
Except nothing is different about her. She's in a different situation but she is the same person on the inside.
It's like saying if a character physically moves from one country to another but doesn't change in any other way, then they've undergone a character arc because they're different now
>Except nothing is different about her.
yeah, she "only" learns the truth about her mother's death, awakens to her persona, and stops being an antisocial shut-in, but other than that, nothing's changed!
just because the way futaba got from point a to point b didn't precisely match your expectations doesn't mean she didn't change at all.
Persona 5 is by far the best Persona game, only contrarian niggers with shit taste disagree.
However, Persona 3 has the best and most powerful ending, with the last quarter of the game being extremely atmospheric even though the overall story is mediocre at best.
A difference in situation isn't the same as a character arc. A character arc primarily an internal change in the character. But Futaba hasn't changed, internally. She's had what's essentially new information revealed to her and thus her internal logic remains the same but now releases her from the guilt of her mother's death.
She's still an anti-social shut in, but now she isn't racked with guilt so she's not trying to passively kill herself.
Again, a change in behavior is not the same as a change in character. She's the same kind of person, but the context she's in has changed, which changes her actions.
But I still disagree that she changed. Her mindset, her way of thinking and her desires are still the same.
Again, if I was told my parents died or I lost my job, I'd be sad but that wouldn't mean I changed. I'm just reacting to my existing situation. A character arc is a change in how a character would react to the same situation as they would have before. As it stands now, if Futaba never learned that her mother was actually murdered, she would still be trying to kill herself
>Leave with your friends on a road trip with your revived cat
I mean alright but I thought it felt underwhelming and there wasn't really any closure. Nothing really ended except the game.
I actually think P5 is the best Persona game in terms of intro and core mechanics and city-mechanics.
>tries to juggle ideas of gnosticism, social abuses and exploitatin, the Trickster mono-myth and psychology
>only really does the Trickster part well
Is this bait?
Persona 5 was so fucking disappointing on Okumura onwards. Sae was interesting and fun but I couldn't care for anyone or anything that was happening. Most of the time in the last 2/3rd was just me reacting "oh...okay." with every plot point.
Here's to another personashitter just saying how I'm wrong and P5 was the best JRPG this generation. it's not.
>makoto tries to prove she isn't useless
>proves she is useless in-story
>also useless in-game
You honestly can't have a better ending than this one.
>TWEWY
based as fuck
but it's not just a "difference in situation." she literally changes her behavior, her worldview and her outlook on life. her social link and a few scenes in the main story revolve around the group helping her as she makes a concerted effort to go out in public.
is she still an awkward nerd at the end? sure. but that's fine, because she's changed the unhealthy way she was living her life before she met the phantom thieves. character development isn't a zero-sum game; not everything has to change about a character in order for them to have an arc.
hol up, she's very useful as a bulky healer and defense buff slut
But not as useful as a dedicated defense character and a dedicated healer.
I really like Nocturne´s neutral ending, specially the ambiguity that maybe this time the conception wont happen again
She's the best healer