How do you prevent money from becoming obsolete in an RPG?
How do you prevent money from becoming obsolete in an RPG?
>playing RPGs
Plan your goldsinks ahead of time and don't add a bunch of bullshit currencies with every new activity. Or just make everything outside potions cash shop only.
Make items more expensive. In most RPGs you reach a new town and you can afford every new piece of equipment for all your characters, that's retarded.
Also I want to fuck Menhera-chan
Useful consumables, hard cap on money and consumables, promote using consumables via tutorial text/conversations and instill a feeling of "Nothing's too good to not be used" in the player.
Almost want to compare to OoT, but you can get all your shit from cutting bushes.
Have stores that actually sell good things.
Do the Yakuza 0 thing and make money the basis of your leveling system while doubling as commentary on the Japanese bull economy hysteria of the 1980s.
Monsters don't give loot.
Items are random.
Communism reigns supreme.
Levelling up costs money and the amount scales with the level.
money is both xp and currency.
Make combat more lethal, so potions are needed. L Removing debuffs from a character should usually be from items. Support character focused more on buffing/debugging skills than any healing.
Make crafted gear be the best in game.
Make chests/doors that require money to open.