Is too short

is too short

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so are you

the original was short too and 3 even shorter

But it also has Claire.

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Considering the game was shit after leaving the PD yeah i'd say so

and?

You're meant to play through multiple times with the goal of achieving the S ranking. And also play all the side mission stuff.
It's one of those games where the challenge isn't so much in making it to the end it's more about doing so with style and skill. Like a DMC game.
The story elements are really inconsequential.

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I wish it was longer but I still managed to put 80hrs into it.

so what? sherry's short but she's cute and I want to fuck her

I put 500 hours into it (all spent wanking)

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yh but i'm not a pathetic incel virgin

post more, comrade

i hope somebody finds you out for the filthy pedo you are and beats you to death, it's what all you disgusting fucks deserve. better yet just kill yourself you worthless shit stain

yes you are, don't even lie

that's quite the accusation, user

This is a game where having a good story is important. If you didn't care about the story or characters you would beat A scenario in like 7 hours and not have any interest in B scenario.

Figure it out smooth brain

it's fun

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The PC version is honestly one of the most wankable non-porn games out there

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Like every resident evil game

Why modders went speacially hard on this game but not in other RE engine games?

This
Claire is amazing

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Its too hot

I still got 20+ hours from A/B on both normal and hardcore. RE games are meant to be replayed over and over.

Longer than 2 was. None of the original RE games were long either once you knew the route. It relied mainly on new players with no knowledge for it's length.

This one has really good graphics and you can import models into Blender or whatever and do a ton of shit with them. The only reason we don't see more crazy mods is because most of the modders aren't that talented or proficient in 3D modeling. It is hard shit making AAA quality models on the level that the game already has

because re7 is first person and you rarely get to see any of the girls, whereas claire's ass is always in your face

They modded RE6 a little, but yeah nothing like with this one

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>Have to play game 4 times for full experience
Short.

Too rushed out the door.

Not really a "full" experience when Capcom got lazy with Scenario B. There's barely any differences outside of the intro.

they didn't really get lazy with it, because that would imply that they had time to work on the B scenarios and they weren't added within a year because of the bad feedback from them saying there wasn't any B scenarios

you guys think capcom will make more dlc? i kinda feel like selling my copy now that i got the plat

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And too casualized.

I'd certainly hope so

It's baffling that B scenarios weren't even in the game from the start and were added late as shit. Who the fuck thought it would be a good idea to remove one of the most iconic features in that game? Doesn't help when Claire's A scenario is so bad compared to Leon's A

Capcom never intended to have much DLC for RE2R because the game was made by the Resident Evil B-team, who formerly made the Revelations games. Only the RE7 / RE8 A-team gets lots of DLC, and they get more leniency and more attention from Capcom in-general. Though maybe that will change now that RE2 has been so well-received

>Who the fuck thought it would be a good idea to remove one of the most iconic features in that game?
People who know about modern AAA game development, aka not you. What you are asking for (4 different scenarios just like the old game ) would be completely unfeasible within a reasonable timeframe for a game like RE2R without resorting to using indie-game tier graphics and assets.

Also they never made another game like OG RE2 again after it was done (and neither did anyone else ever) because their research showed that most people didn't even play all the scenarios and just totally missed out on all that content

>who formerly made the Revelations games
Ah, everything makes sense now. The entire time playing it, I got a Revelations vibe because of the gameplay. I'd rather play Rev2 than REmake2

so selling then, i wished doing all the weekly challenges unlocked all of the payed dlc for the poorfags like me to keep their copy around
>tfw never got to do a playthrough with the original soundtrack

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I bet you're the pedo.

>that Sherry
lads...

What was his fucking problem?

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fellas.....

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existing to be model swapped with Hunk for the true end

game length is a meme, all that matters is that it fully explores it's mechanics and leaves you feeling satisfied

based Dr Slump made all these.

Maliwei777 > DrSlumpX > kaka1990 > Aerosmith >>>> the rest

Blabit's and Vipervenom1977's works are pure trash

>What you are asking for (4 different scenarios just like the old game ) would be completely unfeasible within a reasonable timeframe for a game like RE2R without resorting to using indie-game tier graphics and assets.
R* managed to have 2 new campaigns for GTA4 back in 2009, priced at 20$ each and both hand more concent REmake2.
>BUT THAT'S R*, THEY HAVE UNLIMITED MONEY AND HAVE ACTUALLY FUCKING TALENT
Fucking RE6 had 4 different campaigns, each much longer than REmake2 and for most part had their own original locations, and they managed just fine
>BUT THIS IS CAPCOM'S B TEAM, THE A-TEAM WORKED ON RE7 AND CURRENTLY RE8
RE7 had less content than RE1 at fucking launch.
>BUT BUT
AND if you want to go back to what "the team original intended" it doesn't change the fact that Claire's campaign is so bad compared to Leon's. Claire's campaign is a fucking joke.
REmake 2 was in development since at least 2015 and what we got was 1 good campaign, 1 bad one, and 2 half assed ones. It's even harder to defend them when a campaign is about 3-6 hours long with the half assed one being shorter

Stop defending lazy fucking devs

Oh damn that's hot
Would be better if Claire wears something similar to sherry

see They never got anywhere close to the amount of resources as Rockstar for a GTA game, or even the RE7 / RE6 mainline dev team. They're not lazy; they did a great job with the time and resources that they had

>Claire's campaign is a fucking joke.
You keep saying this but it's not true. They are hardly even different, how can you say one is "a fucking joke" compared to the other?

Also how are GTA4's expansion packs remotely relevant here when Capcom had already decided it wasn't going to have any real DLC for RE2R long before it even came out?

>and they managed just fine
No they didn't. RE6 cost Capcom a shitload of money and still sucked ass. Also RE7 is not as good as RE2R

>RE7 had less content than RE1 at fucking launch.
Just like RE2R has less content than RE2. It was infinitely easier to make content for PS1 games. What's your point here anyway? That the A team sucks?

The entire game is a joke. It's even easier than the the original re2, which was by far the easiest of the classics.

>It was infinitely easier to make content for PS1 games
Thanks for proving to everyone once and for all that you're retarded.

>It's even easier than the the original re2
Why do you lie? The original did not even have a hard mode. It was normal and easy only. Also you didn't have to aim. Hardcore in the remake is actually difficult

Based. Manlets btfo

Yeah it's totally not the reason why games like FF7 have 100 times more different enemy types than modern FF games like FFXV. It was really hard to make all those different enemies, but the FF7 team just buckled down and did it because they're not lazy like today's devs, who could have made that many enemies for FFXV in the same amount of time if they weren't such slackers

He's right though. If you like at games like Silent Hill, it only took a dedicated team of a small amount of people to make. Nowadays it takes thousands of people working round the clock to make one game.

While it's true the original PlayStation release lacked a hard mode (which it suffers for) its later ports did indeed feature one. But I still would argue that the original on normal IS more challenging than REimagining 2 on its hardcore mode. The original's controls require some extra mental processing as opposed to the standard ots scheme nearly every game has these days. Also, the original didn't hold your fucking hand to the extent of the DEmake. There weren't prompts taking you where to go and your character wasn't constantly blabbering about what you need to do next. In the new game you have virtually limitless ammo during boss fights. I'm the original you can actually fuck yourself over and not be able to finish the game if you use too much ammo or health. And finally, the new game features an adaptive difficulty on every setting, so you can just die a few times and it gets easier.

>they did a great job with the time and resources that they had
No they didn't. They butchered RE2 story
>You keep saying this but it's not true. They are hardly even different, how can you say one is "a fucking joke" compared to the other?
They ruined Claire's character. She doesn't look, sound, or even act like Original Claire. Leon feels like a mixture between his RE2 and RE4 personality, but Claire feels like a brand new character
They ruined Annette. More than half of her scenes in REmake2 is her completely blowing over Sherry just to suddenly care at the end while in the original the second she heard that Sherry was endanger stopped what she was doing to look for her
They ruined Irons. Threw all fucking subtlety out the fucking window with him. Even in the context of the fucking story, it makes no sense for him to attack Claire when all he needs is Sherry Necklace, fucker doesn't even bother to check if she even had it before attack.
The whole story, both Leon and Claire are a fucking mess, but at least Leon was more enjoyable of a character.

The biggest sin the game does, is not even being a real remake. Its like they person who wrote it never played the original RE2 and only read a sympathies on the RE wiki. The story is all over the place and doesn't even make sense. I honestly would rather they just called it something RE2: Subtle instead and marketed it as a reimagining because it changes the story while only keeping the huge plot points.

Its a fucking traverse to to even put in on the level of REmake because that game took the original and expanded on the lore, setting, and gameplay while this did the complete opposite.

>In the new game you have virtually limitless ammo during boss fights.
On Standard maybe, but I thought we were talking about hardcore? You know, the mode where you die in 2 attacks from anything no matter the adaptive difficulty ranking? It has a lower limit. And where all zombies can double-lunge 10 feet at you?

>and your character wasn't constantly blabbering about what you need to do next.
When does that happen? They say like one thing at the start of having a new objective and that's it

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My two complaints are the pointless split scenarios and the fact that like 70% of the puzzles are key combinations.

It's clear the A/B shit was added this at the last minute because if weird fan autism and it just comes off as bad. In 1998 ree2 the scenarios were vastly different and connected at different points.

Ree2 1998 had 1 (one) safe puzzle. And that was enough.

>sperg hates any and all change, cries
Amazing. It's officially called a "re-imagining" for a reason

>fucker doesn't even bother to check if she even had it before attack.
He already knew she had it. Claire was a stranger with a gun and was a liability so he tied her up. You just refuse to accept any of that because it's different

And they didn't "ruin" Claire's character. They just made her seem more her age. She does all the same shit with all the same motivations as OG Claire.
I dunno why you pretend like original RE2 had some amazing story anyway. It was better than the remake but not by much. They are both pretty bad if you're not looking through rose-tinted glasses

>It's one of those games where the challenge isn't so much in making it to the end it's more about doing so with style and skill.
You could say that about any game. And that definitely isn't a plus for a horror game.

So was the original but that's not my problem. It annoys me some pretty cool areas got cut.

The remake was actually originally planned to be just a Leon A and Claire A scenario. No effort towards any sort of coherent parallel story right from the planning stages which is pretty lame.

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>Stop defending lazy fucking devs
Agreed.

>Tsuyoshi Kanda: One thing that sticks in my mind, really, is that… when I think back to my memories of Resident Evil 2, the plant monster that appears was really memorable for me. So there I was, I was thinking ‘oh, how are we going to handle this one…’ but then one day I looked at the planning documents of how we were rethinking the story and it was no longer in it.

>I was kind of like… “what’s happening here?!” [laughs] I talked to the team and they said well, it’s really hard to make a plant monster in a more realistic atmosphere. We just thought we’d skip it. I told them I needed us to make it work, and that led to a back-and-forth on how to do it for about a year – them saying it couldn’t be done and me as producer saying I wanted it in there. As for how it turned out in the end… we’ll leave it for you to see later! But that’s one of the things I really remember butting heads with the team on for quite a while.

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>sperg hates any and all change, cries
No I hate bad changes. REmake1 made a lot of good changes and it worked better for it ie. actually being able to save Richard
>He already she had a necklace that she wasn't wearing
>Claire was a stranger with a gun and was a liability so he tied her up.
Irons is a crazy, but also smart. Had he could have waited to ya know, just to verify that she even had the necklace to begin with. Zombies and other monsters are wondering around, safe to assume that things could get lost.
>They just made her seem more her age.
What the fuck is that supposed to mean? She wasn't acting her age in the original game? She was too serious during a zombie outbreak and needed to joke around because she's a teenage? What kind of fucking argument is that?
>I dunno why you pretend like original RE2 had some amazing story anyway.
Because unlike RE1, RE2 sent out to of its way to try its fucking best to explain what both characters were doing during the events of the game by having 2 full campaigns(4 scenarios), so when you remake a game where one of the most memorable thing being the dual campaign, and end up fucking it up, of fucking course people get made because you are fucking up one of the biggest technological achievement over the original

>I'm the original you can actually fuck yourself over and not be able to finish the game if you use too much ammo or health.
There is more than enough ammo in the game to kill everything in the original. For example you get about 48 magnum rounds total in Leon A and 80 in Leon B which is far more than the magnum ammo you'll get in the remake even with ammo crafting.
>The original didn't hold your fucking hand to the extent of the DEmake.
Yeah the objective prompts are a bit much but they never outright tell you exactly where you need to go.
The original is however more hand holdy than the remake in terms of puzzles. The majority of OGs puzzles are bring item from point a to b and block pushing. The only puzzles that required thought were the library shelves and press room lamps which aren't complicated at all. The remake actually has a few logic puzzles thrown in which puts it in line with RE1 which had things like the V-Jolt puzzle and lab password puzzle.
The original is also pretty hand holdy in terms of it's level design. All the essential items are along the main path you take and never too far away from the key that unlocks them. The remake has puzzle items and optional puzzle items that require you to explore both station wings thoroughly.
>They ruined Claire's character. She doesn't look, sound, or even act like Original Claire
How so?
>the original the second she heard that Sherry was endanger stopped what she was doing to look for her
This is completely untrue. In the canonical Claire A/Leon B, Annette still chases after Leon and Ada even though she learns that Sherry is in trouble. It isn't until her death scene that she actually takes Sherry's life seriously. It's even more drastic in Leon A/Claire B where Claire and Annette see Sherry on a security monitor being chased by Mr. X but she ends up running after Leon and Ada and dying in the lab's main shaft, far from the smelting room where Sherry and Mr. X are.

horror games shouldn't be fun

It's survival horror.

>And that definitely isn't a plus for a horror game.
Works fine for a horror game. Showing how you've overcome the learning curve of a horror game is like overcoming horrors the game throws at you.

they absolutely should

God that's fucking hot.

I've never beat this game
I've tried 9 different times and always get to a save point in/near the sewers and think "I'll come back to it later"
It just loses me every time

3 was longer than the first especially with 64 possible scenario variation

It is too short, the b scenarios are lackluster and the game does fall off after leaving the police stations. I also find the new zombie animations annoyingly human.
It's a good game but it didn't live up to the hype. The first Remake was far superior.

Claire-bear

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Most retarded shit ever said award goes to you! Congratulations !

What hype? I didn't expect shit from this game. Excepting RE7, Capcom had been making duds for years until RE2R and DMC5 came out and were actually good

Imaging buying this game at launch.
I'll be buying it when it's being sold at below $30 bucks

Bab b8 the plant monster are the scariest monster in the game they used to be the dumbest in the original , also find a better computer the monster is obviously low res and low poly a fuck

Monster hunter world?

>Very Poor Fag
Aren't you?

The lady doth protest too much, methinks.

I can't wait for them to remake RE1 again and cut the spiders and those dumbass sharks. Those chimera monsters were only for like 3 rooms, let's make them into zombies with insect antenna instead. If Capcom could do exactly that they would.

Answered a poll for re2 remake said Claire Good, Leon Bad. Hope Capcom listens felt up with that 40 years old virgin

Spiders should come back me thinks, original game mothman where awesome walking on the ceilling and chopping heads , if they remake the 1 i hope they delete yawn and the hunters and replace them with re2 birkin like mutant monster also make Lisa walk around the house at all time

Longer than the original though. I replayed it after beating the remake and was surprised at just how short the labs were. Wish we could've gotten the marshalling yard in RE Engine graphics though.

Play Re0 it's awful but they remade that area and it's pretty

Is this the best remake game so far?

I did, and I liked how it looked but it felt really out of place in that game. Really felt like they just threw it in so they could go "Hey remember this place?!"

>64 subtle dialogue changes

Always annoyed me how the writer just wanted that location from RE2 in there and no one on the team told him it was dumb as fuck.

I want to cum on Sherry's developing hairy pussy

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fellas
why couldn't they add a fixed camera angle mode?

About 20 different nemesis encounter 16 jill instant choices and 20 completely different dialogue sequence in completely different places you can go through max 20 of these possibilities in one playthrough also ennemy and item are randomized

I agree. The pacing is off. It is most notable with Chief Irons where you meet him and he immediately becomes a villain. In the original game you meet him, you do a bunch of stuff in the RPD, and then when you are about to leave you are confronted by him and he dies.

la goblina...

I mean, don't we all?

I can’t wait for RE 3 with New Jill
Models. Imagine the porn

It's not right to fap to RE2 Sherry. Fap to RE6 Sherry.

I want to cum on their tummies
Same

??? You meet him he puts is crotch in your face you do a bunch of shit in the house he chases sherry and he dies giving birth to G-00 after the Police station same thing but now hes More violent

the game's being sold for $20 new. I'm so glad I didn't pay $60 +tax for this 2 hours game.

>Fap to RE6 Sherry.
No.

I have to agree. Resident Evil Remake added some content and areas to its game. It seems RE2 Remake, while adding one or two little things, seems to actually have removed content. I don't remember seeing the factory at all, and that was a big deal. Also, there is only 2 different stories instead of 4. And I would argue 2 would've been better if the differences were significant and not shit (the sherry part) but they just weren't.

This is just something gamelets say to feel better.

Yeah you mean "Claire"

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No the original had 2 scenario where nothing happens and 2 with actual boss fight

>Asking to pay more for a game...
Why?
If they do my ass is cracking that shit.

>No they didn't. RE6 cost Capcom a shitload of money and still sucked ass. Also RE7 is not as good as RE2R

Nigga, RE6 made gangbusters between over 6 million sales, DLCs, and re-releases on next gen consoles. Stop pretending like they didn't know that shit was gonna sell.

I'm talking about the original game. In the new one he immediately becomes an enemy when you meet him. In the original you met him, left and did other stuff, then when you came back he pulled a gun on you.

Re6 had a massive team of 600 people, they barely made profit

>completely different scenarios
>cannot be short
You are basically asking for 2x the game

>I told them I needed us to make it work, and that led to a back-and-forth on how to do it for about A YEAR – them saying it couldn’t be done and me as producer saying I wanted it in there
>A YEAR...
Seriously? They spent a year fighting over how to include ONE ENEMY in the game? No wonder this project was fucked beyond belief and felt unfinished. And those shits had the audacity to charge for DLC.

I for one look forward to the safsprin girl

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So was the original

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Besides the item randomizer mod, what a good gameplay mod that switches things up?

That sounds like a Capcom problem. You don't need 600 people to make RE6. That sounds like bloated development, not efficient development. And none of that excuses the laziness with RE2. They had the team and the resources. I mean, jesus, Hellblade: Senua's Sacrifice has almost as much content and it was pretty much indie with a fraction of the team and looks just as good graphically.

Why the fuck did nu-Irons feel the need to write down on paper "Hahaha I threw cops in the room with C4 and I'll watch them squirm I'll love having music on for this" on the spot?

No, because one scenario isn't even a full game. It takes like 3 hours to beat one scenario.

Samefag you don't fool nobody

Wow look how dense and strong Claire's thighs are

Yeah, that's why you put more content in the remake. That's what RE: REmake did. It isn't that large by today's standards but it was an improvement at the time.

>Agreeing means samefagging
Except I'm literally not that guy.

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I cant explain it but Jordan drives me nuts. Look how good her skin is. Look at her lips. I bet she kissess so soft.

so is the catalog for claire porn

Now play it on hard without saving

Get a life then you will see it's not too short, might even be too long

REmake can also be finished in under 3 hours wtf are you talking about

fellas
why are the outbreak games so good?

Post more Sherry mods

Btw, have they finally made Annette mods?

I hated the Resident Evil 1 remake but I think Resident Evil 2 remake might be the best in the entire series

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there's really not that many sherry mods, and only 2 people have made sherry mods
ryonarevival's mods are kinda meh even if 2 of them are nsfw, but drslump's seem p good

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Classic RE gameplay with coop. Strong focus on actual teamwork. Being able to split up and get lost not knowing when you'll regroup with any of the others. For replays, Cool strategies with coop partners to beat scenarios efficiently. Replaying as different characters to do things a little differently, see different endings or additional scenes.

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Irons is very clearly thinking of taxidermy

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Goddamn I miss that game.
>Very Hard Below Freezing Point with full players
>I get bitten right after we separate and bleeding status fucks me and I die in the second room I enter
>so embarrassed I don't even call for help but when I turn zombie I attack the first player to enter the room

tfw the final level of file 2 on normal used to be the hardest level we played but forcing ourselves through very hard has genuinely made us better at the game
tfw we still can't fucking beat wild things on VH

needs a better texture on her soles

Wild Things is one of the hardest scenarios on Very Hard. Helps to have a good lockpicker and maybe a Kevin type to kill off a few of the lions.

>I hated the Resident Evil 1 remake
what the fuk...

Tank controls are terrible and it goes on too long

It had some of the worst gunplay I've seen in a while. No recoil, awful weapons sounds making them sound like plastic toys, I think the all the pistols even had the exact same sounds.

Retarded and discarded

Tank controls actually have a lot of advantages over perspective based controls. For example the camera shifting suddenly will never cause your character to suddenly change direction in response.

All the guns sounded awful on your apple earbuds while you watched the game played on twitch, you zooming faggot?

Lack of proper A/B routes made me not bother with a second playthrough.

>Tank controls actually have a lot of advantages
I will politely disagree, I hated how clunky it was

fuk you
and your shid taste

They aren't immediately intuitive, but I think they are superior once you adapt to them. Of-course some people can just never adapt to them for whatever reason. Just something about their psychology like how some people get motion sickness and others don't or how some people really like inverted Y axis controls and others hate it and vice versa.

Did you watch the true final ending online? I need to know.

Well they're not meant to be seen anyway so they're not that big of textures. Every nude body mod of her just reuses or slightly modifies the same skin made by the original Chinese nude mod author, 777, who also wrote the whole 3DS MAX script that lets people import and export models from the game.

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Correct. No need to get so angry over your favorite game having objective flaws. Even 4's weapons sound a million times better and have actual punch to them.

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IRL Claire would probably have nice soles. High arches and very smooth. Thick-ish pads, you can tell because she still has a slightly baby face.

>true final ending

Don't know what that is, not really care.

Thanks; now I can go to bed.

REmake 1 is far better

But it's not all gun sound differently, all have different recoil and they all feel amazing to use, it's the best part of the game

no, re1 was done right.

How? It's so dumb with the giant insect , giant plant, giant spiders, giant snake , smol shark , killer bees , vampires and awful boss design

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has anyone removed that dumb fade to black when you die?

Link to Sherry mod sempai?

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Nah

No it wasn't. I played it for 28 hours

it's on deviantart

tanks!
deviantart.com/drslumpx/art/Sherry-Birkin-Casual-Outfit-803553430

That's not very casual
Who wears this casually?

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Claire has a fish mouth. Leon is far more pretty in comparison.

I think she's cute

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sherry, apparently

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Why the fuck has Roy not modeled these into Honey Select yet? What the fuck. He even gave RE6 Ada instead of Remake 2.

Resident Evilets never learn

No, the pacing is almost perfect. The sewers drag a bit but that's because they're not as interconnected as the police station or lab, the backtracking takes longer.

I'd much rather tongue-kiss Leon. That doesn't make me gay though!

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Looks like a plastic husk with the painted eyeballs. The eyeballs in-game look very good. You can even see little reflections of the room in them sometimes

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REmake has a classic feel to it that RE2make doesn't have (not just gameplay but also aesthetic/tone), but I definitely prefer RE2make as a video game.

I am told every time that this is just trivial "cube mapping" but I still think it's impressive

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Can someone mod her into a normal girl and mod her attack into sex?

It's just right actually. By the end of the game when I was in the labs I was feeling pretty much ready to be done.

true, some skins are better than others. The Leon rip is particularly bad. This one looks good tho.

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You can pretty easily get the official model and skins of her from your own copy of the PC version of the game and pirated 3DS MAX. It's just she has many layers of skin textures over her with different information for color, transparency, normals, AO, subsurface scattering, roughness, metallacity, "wetmask" and probably more shit that only all gets rendered properly together in the game. Like in that image it looks like you just get the color textures and that's all

Fuck waifufags. I wish we could go back to when the game was first released and the threads were actually fun.

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yup, gta sa doesnt even have normal map support out of the box. i'm using render hook that basically is a dx11 wrapper, so shadows and more texture support is there but not many modders using it rn.

Still must be easy as hell to rig cause ho0ly fuck people have ported everything .

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I wish someone could just mod her a skirt. The pants look retarded.

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It's not gay if it's Leon

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he is best RE boy after all

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At least it had HUNK

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Is this how all modern AAA games do their graphics? 3D models baked / textured by a dozen layers of different lighting effects maps?

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this is actually beautiful