ITT: "That" level

ITT: "That" level

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If it's not a swamp its a generic dark forest. Bloodborne really ran outta soul fast didnt it.

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>tfw you're the only one who thought the woods were cozy

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???
this was one of the best areas in the game
the area with the brains trusts is "that area"

It's a giant featureless forest with poisonous snakes copypasted every 5 feet

>forbidden woods
>not nightmare frontier

nice try op
though honestly BB and DS3 both totally lacked any proper "THAT level"s in the same way the prior games did

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I like Nightmare Frontier though

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featureless? it's introduces the a lot of the lovecraft horror flavor, it gets weirder looking as you approach the school and the pacing is awesome

Same. It really felt like you went into another planet/dimension.

I liked it too, user

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Any puzzle level in a dmc game

kek

unseen village is worse

me three

Honestly it wouldn't be so bad if the whole shitshow didn't look the same. I spent like 3 hours trying to get the damn gravekeeper hood because I kept losing track of where I was, the only real landmark was that random ass burning horse.

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me four

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The entirety of SoTFS is that level.
>Forest of Fallen Giants
Just an extremely tedious first level- and the first levels of Dark Souls II are particularly agonising because of low ADP.
>The Lost Bastille
Annoying layout.
>Brightstone Cove Tseldora
Absolutely horrible magic snipers, as well as arguably the worst NPC invasion I've seen in any Souls game
>Shaded Woods
Horrible graphics, enemies you can't lock onto are spammed EVERYWHERE in SoTFS.
>Shrine of Amana
AIDS snipers shooting homing projectiles at you the whole time forcing you to spam roll and run behind cover.
>Undead Crypt
AIDS spam of enemies, stupid bell shit.
>Iron Keep
Annoying-ass onslaught of enemies with huge running speed.
>Huntsman's Copse
That gangbang of enemies with dark elemental weapons that you practically have to cheese.
>Dragon Aerie
Sheer lack of content.
>Dragon Shrine
Horrible moveset dragon knight gangbangs, that huge amount of enemies near the end, the worst boss in the game.
>DLC
ALL of the DLC has a cancerous gauntlet area designed for co-op play.

Looking back it was probably because I was young and stupid but literally nothing else in that game pissed me off more than this shithole. I was so happy when I finally 100%'d it and could leave....

CCW by comparison was god tier comfy, as were the levels right before RBB...it was like the redheaded stepchild of the game.

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This is the worst level in videogames

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I generally agree with this post, but i've beaten the huntsman copse guys without cheesing twice, including my first playthrough. they are annoying either way tho.
Dark Souls II: Tryhard Edition

>poison blooms on the ground that give you a dot that gets stronger until it kills you
>they also randomly explode and spawn new ones
>occasionally a priest will spawn and make them all start rapidly exploding
>while youre fighting the boss that is a huge argonian that will put another huge dot on you or 1 shot you
>then he'll summon sorcs that do a bunch of damage but you cant kill them until youve blasted his health down a bit and screams so you can hide in their shield
>they also become supercharged rapists after his scream so hope youre fast
>if you mess up you have to start over and lose points

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>worst NPC invasion I've seen in any Souls game
The gunman? I kinda like him, the problem for me are the spiders
>they stick low to the ground, some attacks might fail
>they take huge chunks of damage
>in huge numbers
>have to give up a shield or a chime for a torch to keep them at bay

literally any water level in Mario's history

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Where Couriers become men

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>boxing gloves build
Nah Im fine, I need some chems and all is good

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Upvoted

There were some little exploration parts I liked but Christ, yes, what a worthless addition.

Bridge-over-water levels were generally hectic and I enjoyed them more.

what pissed me off more was the laser firing amygdala right before the lamp in yahar'gul

this level was so weird to me because it felt like a completely different layout the second time through it

Honestly stuck in that shit with 0 clue as to where to go

I was talking about the geography

Same

Everything looked the same so I got lost the first time

Bloodborne is my favorite game and Forbidden Woods is my favorite area.
No other game captured the forest feel as well as this area.

>tfw I autistically ran this area 15 times without even fighting the boss just so I could despawn all the Stage-7 cancerous mobs
what the fuck were they thinking, it's like some kid wanted to make a Kaizo level in Hammer editor

That and there aren't nearly as any swampy areas to slow your movement speed.

>DS3 lacked "that level"
I feel like two thirds of the game was "that level" for me, but the catacombs and Demon Ruins in particular were a new low.

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>veteran

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poor bait

took me 3 years to do it. i beat the whole game with all achievements, probably the hardest thing in any video game

You know that level in Mission Kellogs? Yeah, that.

>Dragon Shrine
The dragon knights don't attack unless you run past the big guys. If you kill every big guy, they don't do shit. It is fucking annoying to need to clear over and over though. I actually can't remember if they all auto-aggro if you even try to attack the dragon and respawn.

I've replayed BB so many times I can navigate this place with ease. But yeah the first few times it can be pretty frustrating. Especially with the types of enemies that reside there.

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Half of this game is "that level".

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Those levels are perfectly average

Playing through it for the first time now, just finished Sunken City DLC. I thought the city would be more expansive than it was, when you first see the landscape it gives off like its going to be a huge fucking trek.

this level sucked especially if a projectile so much as touched your noggin. The knockback and stun from getting hit in the head in DaS2 was insane. I remember winning pvp fights by hittinga guy in his head over and over with arrows. Stun locked him to death. And yes I know the bell helm can prevent that.

You know, it's kind of funny. For as beloved as Dark Souls is, pretty much all of its levels are "that" levels.

>inb4 List of things DS2 did better than DS3

Simply not true it's quite a big stage with tons of goodies and caves along with a few nice jumps to get goodies. The snakes should be pussies by the time you get here.

That high pitched wind blowing effect when you die

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t. Spoony

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>10 Bottlecap Mines and AM Rifle
Nothing personell, lads...

>DS3 lacked "that level"

Farron Keep

>Beat Knee Deep in the Dead on Ultraviolence
>Beat The Shores of Hell on Ultraviolence
>Beat Inferno on Ultraviolence
>Beat Doom 2 on Ultraviolence
>Beat Master Levels on Ultraviolence
>Beat TNT Evilution on Ultraviolence
>Beat Plutonia on Ultraviolence
>Beat Doom 64 on Watch Me Die

>Can't fucking beat two levels of Thy Flesh Consumed on Ultraviolence

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Unseen Village is much shorter and you should be sprinting through most of it anyway

>Farron Keep
Walk in a semi-circle and fight 6 dudes, it barely qualifies as an area, let alone consideration as "that level"

People ignore this. It's the beta blight town of ds3.

I didn't find that level bad.

It wasn't even that bad
Those dog witch things were so slow it was easy enough to outrun them

Okay well this is assuming you are a completionist gathering all the armor sets and weapons which means you need to drag your ass around slowing poison and fight the obnoxious Elder Ghru motherfuckers and not just running from one flame to the other

you-you run away from stuff in Dark Souls?

FUCK THIS SHIT FUCK THSI SHIT FUCK THSI SHIT

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>Purposely slog through knee deep shit water for things you don't need and will never use
>This is somehow the game's fault

Just go to sleep for me, Warden....

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you are literally agreeing with me that Farron Keep sucks so much that you'd rather skip it

It has one of the most based armor sets in the game, the nameless knight set. Also you need the NPC invasion that happens there. The level is pure cancer.

DS3 as a whole is "that level"

No I'm not, I'm calling you a fucking retard for crying about something trivial. Just like everyone else in these threads. It's always the same handful of dumb shit.

>skipping two Scrolls and a Coal

You sound like youre really bad and just tried to speed run or something and got fucked up instead of learning the levels

Jesus, I'm crying now? I'm saying it's a crappy level just like every other poison swamp in the series, calm down for fuck's sake. Why are you even in here

Rent free...

that's DS2
as you can see in the fpbp

how will I do here with a sneak/crit build with only silenced .22? best perks

>Serious Sam 2
there's no "that!" level because the entire game is trash

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Fuck this level

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Anything related to Pianta Village. I never liked it.
Really like Noki Bay, though.

*the entire game

This was such bullshit oh my god.

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DS2 truly is a pleb filter

i swear like at least 50% of the people who played this gave up here

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This is the one with all those really narrow walkways, right? I hate the part where you take a teleporter and suddenly get swarmed by lost souls.

DS3 has no That Level because the entire game is a 4/10 slog of gray corridors

I've played through the game 3 times, and I think it's really good. It's like twice the size of most areas.

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Is this Sigil?

RAAAAASPUUUUTIIIIN

this level is a cakewalk in the remaster

was trying to play this game again on desmume
i cannot believe at all just how much patience i had as a kid, holy fuck this game is tedious and horrendously designed.
The first little secret target, zip slasher i think his name is? you cannot, at all, fight him heads on unless you black his charge attack, giving you about 3 seconds to hit him, and repeat that motion for 8 minutes

if you get caught in his attack at all, its rng if your health gets deleted or not. Good lord this game needs a Re:chain of memories treatment, the DS held it back.

Even Re:coded was better gameplay wise, but it had too many gimmicks in it.

This fucking level and all thats waiting for you at the end is some nigga with an axe.

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Just running through it normally is already tedious, but 100%ing this zone? Hell.

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Nightmare Frontier is optional though

I just finished my first Bloodborne playthrough, surprisingly it was devoid of egregiously bad areas that many of the other games feature. I've been reading that a lot of people don't like Forbidden Woods, but I loved it. I have a horrible sense of direction and I never managed to get lost. It was huge and there was exploring it completely was well rewarded. I found myself lost more in the Nightmare Frontier, which is easily the least enjoyable area for me because of the enemies and everything looking the same.
The small snakes are incredibly fucking annoying though, I have no idea why From put them in the game. They're not difficult, but they're just a pain to deal with and are extremely hard to hit depending on the weapon you have.

They made it so you don't actually lose lives so you get infinite retries.

Forbidden Woods is fucking great, you're just a faggot
>the village full of beastmen and traps
>that moment you first see the snake men in the mill and the snakes burst out of his head
>the beggar
>that ravine with the ayylmaos
>underground path back to the clinic
>lots of different paths and shortcuts
>BASED Valtr

FUCK MARIDIA
Especially if you're stuck going through it suitless in a randomizer run

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I swear I must be the only person that genuinely enjoyed the fade segment. The different forms, the 'puzzles', the atmosphere, the dialogue. Plus the autistic satisfaction of all the skill ups. One of my favorite parts of the game.

Maridia is great except the part up top with all the sand and shit.
It fits the mood where it's supposed to be isolating and eerie. It's just kind of a chore to still get through.

Great aesthetics but so tedious to play through

It's a good level, it's only annoying when you have a habbit of obsessively collecting everything and leaving no stone unturned because of its open nature.

>leechgrave
fuck this guy

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Huh? DS3 as a whole is mostly garbage and unfun to play through. Bloodborne doesn't have egregiously bad areas though I agree.

I too have the item-collecting autism so I can see how that might be annoying, though I thought Nightmare Frontier was immensely worse regarding that

I also love Blighttown

>Bloodborne doesn't have egregiously bad areas though I agree.
Forbidden Woods
Cainhurst
Nightmare Frontier

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i have 300 hrs in this shitty game cause its my favorite and youre both fags for even trying these shitty optional zones

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Dead Ahead is unironically a fun level. Hard, but fun, just like the rest of the game.

Nightmare frontier was much more narrow to its benefit than Forbidden woods

Everyone enjoyed the Fade. Nobody enjoyed it on the 4th replay, it gets very old, fast, particularly on higher difficulty settings.

Oh yeah, also post-bloodmoon Yahar'gul

Finding all the stuff is easier but actually getting them is way more annoying since you have slog through poison swamp water for half the level while those yeti fuckers throw rocks at you, oh and the winter lanterns

Nightmare Frontier was the best part of the game.

I love this stage, but fuck trying to save every building.

Is this Cross Code?

>cainhurst
>bad

This bomb has 'fuck me' eyes

Bloodborne is just one giant continuous "that level." Anyone that claims otherwise is both wrong and bad.

you sound mald

I liked both of those.

this part isnt nearly as much of that part as the last few chapters of base hl2 were
just go from one combine soldier death pit to another all while ai followers try to hog all the good cover

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I've beaten the game to death, but seeing dumbshits nitpick the same handful of shit over and over again when literally every area has it's own slog is fucking dumb.

It's legitimately great in the beginning, but it's nothing but downhill after Amelia.

What about Sigil?

Amelia is the second most boring Bloodborne boss, with Lady Maria being the tip top.

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stop with this meme

What? Strong contender for best sequence of the HL2 era.

>dragon shrine
Did I miss something? In SOTFS it's all 1v1 through the entire area.

Farron Swamp was that level and so was part of the Catacombs because it was literally just Bloodborne but in Dark Souls. Fucking look me in the eyes and tell me those goat things and those giants with the threes and those machete things with fire weren't just unfinished BB enemies that got thrown into DaS3.

>In SOTFS

Cainhurst is horrible, don't be fooled by the pretty scenery.

It's short, linear, and every other room is filled with HP sponges

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Laurence is pretty boring too
Literally the cleric beast but on fire this time
where have I seen that before?

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Chapter 4 is way worse.

>DAE ITS THE SAME MODEL
you are so retarded you missed the entirely different moveset

I'm sure you felt that way watching youtube videos and getting angry over the lack of a PC port.

>Playing DS3
>Every level is a castle with undead humanoids

Im fucking falling asleep here. Havent played it in a month and i feel like i forgot what i was even doing

You didn't need to kill him.

chapter 4 is one of the best chapters on your first playthrough, but is the absolute worst by a country mile on any replays

youtube.com/watch?v=TAe3_1fyR48
More than one level is "that level" and they all sound the same.

I always contend that BB is the best for this reason. Enemy variety is a lot larger even though I feel DaS 1 has more variety that it uses when compared to 3 despite 3 technically having more enemy types.

Yeah. I do like Creepy Steeple though.

I just threw a nade at the tentacles and booked it.

Doing this fucking sucks especially with the fastest one

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More like "That" game. You'll never catch me replaying this shit.

Bloodborne is a mess and it's only redeeming feature was ringing that sinister bell and making Nightmare of Mensis even worse.

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why did you platinum a game you hate?

Its not really that hard to platinum it.

anything less than literal perfect play and you lose on very hard

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a game so bad they didn't even bother to make extra money from remastering it

I don't hate it, I'm just not blind to it's flaws.

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You forgot to say that you got the platinum in 10 days.

Hunter’s nightmare is a that level that you have to pay for.

Head on back to ifunny buckaroo.

I hate that level from the game where the guy does the thing, but not the thing you're thinking but the other thing

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Baki is such an ugly manga.

Are you okay, retard?

None of those areas are terrible to replay. They're average. They're not as bad as shit like Farron Keep.

>Implying it didn't went into full oversoul after you kill Rom.

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>gatling laser with mods
>max charge ammo
>60 in energy weapons
i literally mowed down everyone in seconds, the bitch alpha male only lasted 10 seconds, punk ass faggot

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Had to cheese it to make it. I don't think there's a legitimate way to finish this mission in veteran, they just storm you from all sides and throw grenades every two seconds.

fuck I remember that.
I gave my copy of mario sunshine away to a kid I babysat for at the time. Still regret it. The kid never played it, grew up, got caught masturbating to porn by his mormon mom and proceeded to get pretty much banned from playing videogames or going on the internet.

early chapters of baki the grappler had some serious inconsistencies with proportions but I like the current art style

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Update: Just beat it after saving a bunch and constantly loading. Thankfully, things immediately get a lot easier and more fun after this level. I couldn't find the secret exit, though, and didn't want to look it up.

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This Mission on DMD is a lesson in patience trying not to shelf this piece of shit.

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is there anything actually interesting there to get? i never bothered with it

Farmed a lot of blood echoes guiding people through those woods. Once you know the layout it really pays off as the dark stalkers are a very easy boss and most people ask for help at the beginning.

replayed bb so many times i could say the whole game the same way that it ruins all fun because it ends up being a checklist of shit to collect and just a chore after each run.

How do I get good at Bloodborne? I'm in the sewers and cant find a laturn

???
your screen is too dark I guess? You should have a lantern but it doesn't do a whole lot

What the fuck was Nintendo thinking?

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>Always take this place on by going with a rifle+random explosives, using terrain to stay safe and raise hell against the Deathclaw lizardy faggots
>Level up, get endgame stuff, get pci related and get all the mods and ammo for it
>Do the same on the unmarked Deathclaw Island but they fucking evaporate into nothing now

I always love to murder Deathclaws.

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There's no other lanterns in that level. Look for shortcuts.

what i do to make the woods bearable is stick to the left on the way to the back way to the hospital, go back, just stick left the whole way, go across the top of houses, and just avoid the cannon going through each house. second part i like to stick to the right side, keep going till you get to the rune at the end. and go back sticking straight to get the chunk, then going around to the water, get the shortcut, kill the ayes, then just make a run for the niggas.

its confusing to navigate at first but it's extremely simple if you can do that way since it is a clusterfuck of trees and graves. played the game a shit ton of the times the only shit that gets me troubled is really the dlc

The hardest shit I’ve ever finished.

this pretty much. only enjoyable level to me is cainhurst. i hate doing witches. i hate old yarnham. very beginning can feel like a slog.

>the unmarked Deathclaw Island
the what now

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i believe the right corner of the map across water has a hidden pouch of deathclaw fuckery

pssh..the quarry aint shit. Courier, please

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Bottom of the rightside of the map over the river there's Deathclaws and it's also where you can find a Remnants helmet.

Yeah, I love every dungeon to death in that game even Faj'ro but at the same time Faj'ro has the slowest puzzles and throws the most annoying mobs at you which can only be stunned via shooting an element at the poles. In addition you have to deal with fast moving jellies and moth enemies that cover a quarter of the screen with their fast as hell moving laser beams all while at the same time making sure you don't get elemental overload in addition to maintaining your health since you got burned from that one stray normal moth.

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high level weapons that you need to repair

Gravemind on Halo 2 Legendary Difficulty

I really wanted to like this game. Unfortunately, i disliked the levels leading up to this and this was the straw that broke the camels back.

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Steamwood from Brave Fencer Musashi
Anybody who has played this masterpiece will wince in pain from being reminded of this level.
It's difficult but not impossible, and there are other parts of the game that are more difficult for sure, the difference is that most of the game has challenging parts but most of is somewhat easy going, and THEN you get to this.
Still an 11/10 game though.

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Deep caverns killed all enjoyment I was having with this game

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has all the looks of "that fight that was hype as fuck but you die a million times so all the enjoyment is sucked out of it by the time you actually win"

This level filtered me

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Nightmare Frontier

Jesus christ, this.

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Everything after Snowpeak in Twilight Princess. I just dropped a playthrough because i remembered the Temple of Time, Sky City, and Twilight Realm were next.

>that level in Forest of Illusion that's a long as shit water level
>you have to beat it twice for both exits, both of which are at the end

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Thanalan
The Praetorium

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>walk right
>smack asshole
They are basically the same boss, the fucking stage that the pyro guy was in killed me more because I would get stuck

>press button
>press button
every boss ever is the same boss

Ffs turn your brightness down

1-51 is nothing but that level user

bank palace fucking sucks

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X-Men 2 Clone Wars. Jungle level was absolute horseshit with so many leaps of faith and enemy spawns that would always wear my resources down enough that a gameover was certain no matter how well i did in the next level when I was a kid.

I'm gonna give you mum an xbox

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The highway in HL2. I still haven't beaten it because it's so boring

It took me 500+ tries over a month to beat this shit on Very Hard. Mission 7 Very Hard is cake compared to that.

Maple Treeway from Mario Kart Wii. Three laps of getting buttfucked by items over jumps and insanely awkward turns

Do minigames count?

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Tell me your level so I can invade you.

The woods didn't bother me, ive explored it so much, its easy to maneuver

Am I the only one around here who thinks DS3 is a masterpiece, especially together with DS1?
The bad:
>Few interconnected areas
>Unbalanced weapons
The great
>Insanely good design and graphics
>Lore wrap-up
>Amazing bosses
>Good characters
>Impactful a-ha moments
>Vista points that make the world feel huge
>Sweet-ass DLCs
>Gael
Do you people genuinely think the game is bad or are you just contrarians?

okumara is worse in every way

>have to dodge fucking 200 strikes to get the weapon
Who thought this was a good idea?
Even if you take a break after every 10 dodges, it's still bullshit.

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>lore wrap up

hahahahah DS3 created like 10x the questions it answered and wasted most of it's "lore" on meme references, half the bosses in the game are meme references to the first game. The game has TWO fucking artorias reference bosses and like five fucking swamp levels. Aside from the DLC there's like a grand total of four good areas and the rest are shit garbage.

0/10 garbage shit game

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I'd also add the entirey of the Andariel DLC. The wolves AI, the openess, the fantastic atmosphere. No other area feels as great to explore. It blew my mind when I hit the bridge and had a fuckhuge area to explore with an entire boss underneath. Felt fantastic.
I also love DaS3 for Weapon Arts. In the other Souls it doesn't matter too much if two weapons are on the same class without a huge moveset difference, but with Weapon Arts they feel more unique.

DS3 is the best Souls game.

The weapons aren't unbalanced at all, in fact, it probably has the best balance of any Souls game.

The only valid complaint against is the linearity, but even then, you're given more leeway in the 3 main sections the game is divided into than most people give it credit for.

Don't @ me unless you have more than >2000 combined hours in Souls games.

please stop using the word soul

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This
>That fucking switch puzzle on top of optional grinding for the item drops for the eternal lockpick
>the miniboss with 3 fucking waves of robots
>the final boss with 5 fucking waves of robots that randomly explode if you don't chain a baton pass

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Ariandel is a work of art.
I could go into it in detail, but to keep it short I've never seen a video game that made me truly feel like I was in a painting, from the gorgeous dream-like ice caverns to the rotting oily feel of the corvian village.

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Same. Probably my favorite rpg of the past 10 years but the Deep Caverns are some serious bullshit. Basically fucked if you're not friendly with the Faceless.

The other two DLCs are much bigger. Still, Sunken wasn't that bad.

The forest was a blast to go through the first time because of it's sheer length and size, but doesn't really hold up so well on repeat playthroughs and makes me wish they had more of Yharnam to explore.

>best balance of any Souls game.
Try beating it with only a spear or whip.
In 2 that was 100% possible, though.

Drill Platform turret mission and escaping the docks mission in Jak II Hero Mode.

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How the fuck were you supposed to know to look for a npc that is in a fucking pitch black room?

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Maybe balance wasn't the right term.
The way I saw it, the vast majority of weapon attacks in game have a budget that is split between fun and practical. Naturally I chose fun, but it was a odd hearing other people's accounts of how they finished the game with a black or carthus sword while on some bosses I could only do rolling R1s.
The pvp was a beautiful mess however.

PVP in 3 is better than others solely because of Perseverance. Nothing beats tricking people to hit you and getting their asses wrecked.

Blighttown
Tomb of Giants
Farron Keep
Ringed City stairs
basically the entire DaS2

I don't think I ever beat this shit, always skipped it after getting very frustrated

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Don't forget Ambush Wharf

Have you ever even used a whip in DS3? I'm baffled at why you'd ask that.

imagine no map

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Most annoying part of hl1 honestly

>Hiding in the small cabin
>Seeing all those grenade signs
>Wasn't even playing on veteran
Holy fuck.

forbidden forest is one of the most meticulously crafted levels in the series, acquire taste

fpbp

remaster?

PC version got updated to make it easier

fuck dis shit man

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Even in your safehouse, deathclaw!

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I like the first part of Forbidden Woods. It's the part with the snakes that is boring af.

>get to the mission to talk to the great khans
>at quarry junction
>thought sloan was the only way to get in
>level 20
>fuck
>had to get a gauss rifle, fatman, & power armor
>stealthily massacre every deathclaw
>even the women and the children
>finally get to the camp
>"I love the overlook at all of those deathclaws"
>mfw there were no deathclaws
>look over
>there was a opening to the intended path
>mfw

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Eh, it was mediocre, but nothing especially aggravating. Source of Evil and Silver Mines were much worse.

Nobody cares about your meme game

>story taht's all just a dream
>boss betrays you and revealed as the antagonist (wow didn't see that coming)
>guns yet can't increase amount of ammo you can hold by a decent amount
>can't dual weild guns
>doesn't allow you to play like a tps yet includes guns
>aliens out of nowhere

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I like DS2 the most of the three games, but holy sumit this post is 100% true. Gameplay and builds may be fun but the levels and art style were just so bland and frustrating

This has to be the worst Thief level ever including Thi4f

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The music is pretty great though.

*WHHHHHIIIU*

Ah yes, the rage machine. I remember the threads

If the sight of these little FUCKING FUCKTARDS doesnt instinctively cause your heart rate to rise then you were probably older than I was at the time

Forgot the image

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They're blind, dude.

>be me
>really really fucking hate snakes
>struggle through the woods hoping the boss isnt a huge snake boss fight
>oh thank christ its juts three dudes with robes on
>3rd phase kicks in
>mfw

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HAHA.

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youtu.be/4BJgfyPAALc

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It is easier as an adult, as I too dreaded the level when I was young, but LOVED the music. Going back, the only hard part is the bottom engine area with the rotating platforms, and even then you can use constant jumping pretty effectively to trample it.

Yeah, you can generally tell that they either ran out of time, or literally didn't care when making Dark Souls 2 (either version). Sucks because whatever it was they had originally planned to do with it sounded pretty grandiose. Like how they had said there was a hard boss that let you skip half the game, but that never happened.

they hated him because he told them the truth

Dude that is the only thing in the whole series I never finished. I got to the boss finally with like half my healing and it was just a rehash of two tigers at the same time. I said, "NOPE, not worth it." and left.

I was the only guy in the friendgroup to beat the best time

The whole Okumura arc was fucking atrocious
>that Morgana bullshit before
>the whole palace was fucking garbage
>the culture festival after it was somehow even worse
Those were 10+ hours of my life I'm never gonna get back
They need to just cut the whole thing from P5:R, it's way easier than trying to fix that shit show

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thanks for triggering my PTSD

Yep...

None of them are bad.

UNAVOIDABLE CHIN MOVE!!!!

It's a good thing PCSX2 with save states exists.
Cuz I ain't doing that shit on the Switch version, just because it's international. Don't care, fuck that shit.

This is a good level. Much like DaS1's Blighttown, the level design is very good.

This fucking place. If you don't THOROUGHLY explore the world and fight tons of hard monsters before this part so you can have the 50 damage weapon before this point, you just get fucked hard. Reason is, there is no good armor before this point, so the orcs fuck you raw unless you can quickly stunlock them and kill them.

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obligatory addition to "that level" list

this level would be 100% more enjoyable if switching your boots didn't take so long

So basically OoT 3D then. Makes it bearable.

For some reason I never have trouble with the Water temple in OoT any more. I'll often get stuck pretty bad in the forest temple somehow though.

>the pachinko shit
>the poison river
>fucking blue coins

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Animal Antics

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>he didn't get the eternal lockpick in Futaba's palace
Fucking pleb, get good.

>that level
i dislike scary games but finished like hl1,hl2 still hate Ravenholm, rtwc whole crypt level, vtmb (half of the game desu LOL), fucking annoying jump scares i play games to relax not to get stressed out ~~

This. It’s fun if you are a pump and dump with your games. You like replaying them? Holy shit do you get tired of doing the same puzzle over and over again just to get moving forward

The whole second half basically that level

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For me, it's On A Rail.

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It’s the only non linear dungeon in the game.

It’s just the boot thing sucks.

Why was this stage so god damn long? Shit took forever.

That was the one thing that kept me from 100%ing this game. Fuck this shit.

What's wrong, Yea Forums? Don't you like minigames? :(

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Way less annoying than the lightning desu.

Are you serious?

You end up having more than 10 enemies shooting at you in a wide open space, when your only friend is a stationary cripple with a sniper rifle, that of course Ai + Sniper rifle in terms of 2007 is completely useless as combatant.

Unless you are talking about Veteran you are a fucking scrub.

Ha ha ha

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I did lightning but not this one. This was annoying already at the first turn.

>beat both with no problems back when I was 15-ish
surely it shouldn't be a challenge for adults

Are you implying 15 year olds are worse at video games than 30 year olds?

For some reason as a kid I was really scared to fall into the water. Like not just because it would kill you but it freaked me out. I really like that level now though.

I do.

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That's a bold statement good sir.

>Playing this as a kid
>Save right after I get to the desert
>Come back later and check the note for directions
>They’re flipped from what the guy told you before you got here
>I don’t remember he said anything different and have no reason to assume there’s a problem
>Max confusion as I get stuck in this stupid fucking desert for days until I stop playing the game
>Replay it a decade later and instantly realize what’s going on
Never got over it. Fuck this desert.

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Agreed. Fucking last fort stopped by me and my friend from finishing the game without flutes several times

Was this in the original DaS2? Can't remember it

As soon as the flood comes in basically. Those arbiter levels in the second half at night time are garbage

This whole game is terrible but this is the absolute worst level by far. Worst flying mission is probably the Chapter 8 Free Expedition where they stuff every enemy they can on screen, coincidentally that one also has a five minute time limit.

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Yeah.
Best Co-op area by far, not saying much I know.

thats Iron Passage from the Old Iron King DLC