Name a single flaw.
Name a single flaw
It's not Future Perfect.
Lack of M+K control.
Notre dame level is shit. Future Perfect had the only good horror level in the series.
there's no good PC port
No sequel
you can't do the cool flips and rolls the computers do
this
flametag was glitchy
>fps
There. That entire genre is a flaw.
I would even settle for a remake at this point.
Oh nice. I have that for project 64. Didn't know they made other ones. I suppose it's not much of a surprise that they do.
I would settle for a straight port with online
No jump
It's stuck on consoles with the exception of emulation
Literally none. It’s my fav game of all time.
I get that they were travelling to certain points in time and space to obtain time crystals, but why did they turn into certain characters from that era?
You can thank this guy for that.
ah, I see
I've never watched this film
its a tv series isnt it?
reverse image searching led me to Quantum Leap
Oh wait, yeah it is a series, not a movie
What a terrible look
>Cortez
>Cowardly
Split the fuck off.
Fucking Neo Tokyo.
What was it, like the second level? I was twelve years old and I think this was my first exposure to an awful stealth level and I remember actually not being able to parse that the game didn't want me to shoot anything and just waste my time trailing a guy for like ten minutes. On the second or so level, no less!
Cortez was chad as fuck, what a moron.
Only problem I had with it was no aim sensitivity option. Aiming with the C-stick on gamecube was really hard.
That mission with those flying monkeys where you need to shoot them with a shotgun? Impossible
what is future perfect then?
The free aim button is and always has been useless in every one of these Goldeneye-style shooters. It's like trying to have MKB precision, but still needing to use the stick to do it. It sucks.
I remember thinking Neo Tokyo was a nightmare as a kid too, though I had a lot of fun goofing off and exploring the level. It's probably a big contributor in my love of the cyberpunk genre come to think of it.
The aiming sucks.
Same and same. The atmosphere was top notch.
>hazy rain and neon lights
>criminal punk hacker gang doing shit underground
>that spookino track playing
Not as good as future perfect
imagine being this much of a contrarian
The map maker memory limit was too small
I really think the lack of jump is good design, the game benefits from simplicity