Getting into Mega Man games for the first time, already beaten Mega Man 2 & 3 and Mega Man X1 & X2...

Getting into Mega Man games for the first time, already beaten Mega Man 2 & 3 and Mega Man X1 & X2, what is the next essential game I should try?

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MM 9 and 10 are essential. X4 is OK. People also recommend MM4 a lot but I'm not a fan

Command Mission.

>People also recommend MM4 a lot but I'm not a fan
It's just a meme, first everyone was praising MM 2, then people started to pretend MM 3 is better, now popular opinion has shifted to MM 4 being underrated one

I like MM4 and MM7 much more than 2 and 3

Legends 1, BN2 and BN3, and also SF1 are also must plays. ZX and Zero are very skippable.

I like it just because I remember it having the most balanced level design. It felt fair without being too easy or too hard, or having dumb shit like the Crash bomb boss in 2 or anything like that, and it didn't end up as dull as 5 either. Just feels the best of the NES games all around

Wish we could get an official MM maker type of game. Classic and for X would be amazing. They could even call it MMM for Mega Man Maker. Although I guess for Japan it would be RMM.

>X4 is okay
X4 is fantastic, eat a dick

X4 is the most boring game in the X series. It's the MM5 equivalent

worse than X1 and X2 in every way except grafix and zero

You really should just play them and see. Outside of near-universal hatred for entries like MM2 (Gameboy), X7 and Battle Chip Challenge, most peoples' opinions on the good vs the bad is very idiosyncratic. You might find you like MM6 way more than The Consensus does, or maybe you'll not see what everyone likes about X4. The great thing is the games are short enough to give them a try without short-changing them. There's no "it gets good five hours in" crap.

>ZX and Zero are very skippable.
Zero 1 is a bit raw, but aside from that Zero/ZX is my favorite MM subseries.

>x4 worse than x2
nostalgia is hitting your sorry ass very hardly

X2 is the best X game

I didn't play X2 until the X collection on gamecube, same time as X4.

>I want more Classic
9 and V for Gameboy. 5 and 6 if you want even more. 4 and 10 if you want even more. 8 and 11 if you really just love it. 1 and 7 are hard to go back to.
>I want more X
You just played the two best ones, sorry. Xtreme 1 and 2 are cute, though. If you really need more you can try 4 or 6 if you want low difficulty but polished or jank but engaging, respectively.

>Something else
Can't go wrong with the IntiCreates games (Zero and ZX). The Legends gsmes are fun as well.

>RPGs
Pretty much any Battle Network aside from 4 or 5 is fine. If you wanna play 1, download the fan translation of Operation Shooting Star. Avoid StarForce2 at all costs.

X4 is the single most overrated Mega Man game, and also the easiest. Most of it is a drag to replay.

which NES games are skippable?

Mega Man 5 adds the least to the formula in terms of gameplay, while also being the easiest and having the dumbest "it was actually dr. wily" fakeout

None. Play 2 if you're just gonna play one of them.

1 isn't terrible but plays like dogshit when you grow used to everything past 2.

1 at first since it might turn you off from the series but I would say to try it out after you've played the other ones.

Everything other than 2 and 3. I don't recommend skipping them, but they don't add anything to the series, really.

Honestly, you should probably play all of them. It's not much of a time/money investment unless you're buying them all individually instead of using an emulator or the Mega Man Collection.

just play them in order and stop at x5

>ZX and Zero are very skippable.
Come on, Zero 2 and 3 are fantastic.

>which NES games are skippable?
skip 1, 2, and 4.

>hurr only 2 and 3 matter
Fuck off back to gamefaqs with this normalfag opinion.

>charge shot
>rush adapters
>shop
>playable bass and proto man
>gears
>don't add anything

>NES games

charge shot and rush adapters are from NES games

>ZX and Zero are very skippable.
I love ZX but i agree, Zero series is not though

and over half of things you mentioned aren't

and the rest comprise half of the NES games you said add nothing

Why would you skip 2

imagine being this out of touch with the latest contrarian memes

Why are Mega Man 9 and 10 looking exactly like NES games? Didn't they come out after 7 and 8 which look newer or am I missinng something?

2 is pretty bad compared to the later nes games. it's still a good game but if i HAD to skip one...

I'm not that user. Anyway rush adaptors are only from MM6 and they're next to useless

7 is the worst game in the series other than 1 and people hated it. 8 was capcom's attempt to come back from that and it was so so. after that they caved and gave the fans what they wanted which was more nes style mega man.

I love 1. It's difficult but the music is underrated.

Would Powered Up be a suitable substitute for playing the original Mega Man? I remember hearing good things about that game when it came out.

Because they came out over a decade later and were targeting nostalgia while also recognizing that the NES games controlled the best.

They objectively aren't useless because there are areas in the game designed with their use in mind and both have utility outside of their designated obstacles.

Powered Up Classic Mode is pretty great cause it's MM1 except without the shit physics. It just has Powered Up's quirks instead though like not being able to shoot past solid walls unlike the NES games. But I still prefer it to the original.

MM7 only got so much shit because it came out after MMX

>MM7 only got so much shit because it came out after MMX
that's part of it but it's shit compared to most other MM games

8 is worse than 7, easily

It's not a contrarian thing. I marathoned them when the Megaman Collections came out, and now that I'm older, I feel like 4 is one of the most solid games.

1 is extremely rough, and has the loosest controls, and feels like a relic of the arcade age making you faff about with score. Also doesn't have many neat extras aside from Magnet Beam, it's just very basic.
2 is undercooked and has extremely uneven challenge. A single weapon that trivializes most basic enemies and nearly half the bosses, and segments that go on just way too long, like heat man blocks.
3 is great... up until Doc Robots where the game feels really rushed. And the Wily Stages that are barely stages at all.

Then there's 4. Great robot masters, great Wily stages and bosses. Fun extras like the two hidden special weapons. And no major flaw that brings the experience down. I mean, Toad Man is easy, but that's nothing compared to past gripes.

8 doesn't suffer from abominable screen crunch or a pitifully weak buster.

Play them all. It's not like they're long.

7 loses to 8 on sprite size alone

>And no major flaw that brings the experience down.
I agree, but I think this is where we fundamentally disagree when it comes to ranking games. 4 doesn't really do anything wrong, but it also doesn't excel in anything and almost nothing about it is particularly memorable unless you happen to have an affinity for the robot masters. It's the least offensive game in the series, but sanding down all the edges left it with less character than its predecessors and some of its successors. 4 is the vanilla ice cream of classic mega man

Was the buster weak? Normal shots didn't feel satisfying, sure, but otherwise it seemed to be on par with its previous versions.
I'd say 8 suffered from worse things, like the autoscrolling sections, all enemies dying in one shot, and overall bland levels.

I feel like 5 is blander, but if you say so.

Personally, I have the most fun buster-only-ing the MM4 robot masters. They're well designed for doing this. There's all kinds of neat tricks to know, like Bright Man only activates his flash on certain health bar ticks. Also, MM4 has a great endgame. Cossack and Wily stages are just really fun IMO.

MM8 fixed the screen crunch but didn't change the running speed so I consider that worse

5 is better because the buster is perfected there

Sure, if perfection is an overpowered crutch

No, he's right, X4 is inferior despite having muh Zero.

try the zero series, they're kinda like X with all the dashing. and try at least one of each battle network and star force games (for starforce i'd recommend 1 for the story, 3 for the gameplay)

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Finally, one I'd consider using.

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7 is fucking great.

youtube.com/watch?v=uRVzLmLbcBE

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I suggest doing one series after the other.
So since you've done 2 and 3, I suggest grabbing the second collection (unless the roms for 9/10 are online now I'm not sure) and play 4-10.
Then repeat for x3-x8
Zero 1-4
zx-zx advent
Bn1-bn6
sf1-sf3
That's the order I did and it worked pretty well. Straight forward and let's you really practice with the most basic of the platforming before jumping to games that will kick you while you're on the ground like x6.
tl;dr: They're all essential, there isn't a 'bad' megaman game except maybe x8

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X8 is decent at worst.

Decent at best* maybe
I love some of the stuff it did (music and the mix n match armor system) but the gameplay itself wasn't nearly as grounded as the games before it.
That and over half the levels are gimmicks.

>that comprehensive list
>no Legends 1-2/ Misadventures of Tron
I hope that was just an oversight, because they're well worth playing.

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Oh, they definitely were an oversight. Even though I gave up on legends 1 (due to me sucking at anything even remotely open world), I will admit the games easily have the most charm in the entire franchise. The facial expressions are also really good for an early ps1 game.

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I think if anything, the gameplay was great because jumping felt like it had to and the transmission of your inputs to the screen was snappy. The gimmick levels are a pain in the ass tho, still I wouldn't even go remotely as far as calling it worse than decent.

Maybe the "snapiness" part is what threw me off.
I played x1-x7 right before it (trying to get the plat trophy) so maybe the way x8 handled compared to the others was so jarring I couldn't ever get used to it. That and I probably experienced burnout with the x series by that point.

Don't skip any of them!

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Give it another go, user. It's really not open world, I promise. If the battle at City Hall kicked your ass, don't be discouraged. I recently picked the game back up and it kicked mine too from being out of practice. It's a weirdly tough battle early on, but once you get a feel for running circles around Bon Bonne, and time your jumps, you'll be surprised at how easy he goes down.

Another protip: When you reach Marlwolfe, you can jump on top of the deck to have an easier time shooting inside the hatch. Huge help if you don't have range boosters.

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2
Probably the worst designed of the classic series.

Fair enough, especially if you compare it to the snes X titles in which the jump feels more smooth, the airtime in X8 is rather short.

Glad I'm not the only one who doesn't think X7 is a pile of shit btw.

I got to the part right after the fight in the mine, where I have to explore some dungeon I think?
I definitely due intend to replay legends 1/2 eventually, I just have my hands way too full right now (bn series, sf series, and stuff like ds2)

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>Glad I'm not the only one who doesn't think X7 is a pile of shit btw
Definitiely not.
It may not have been a *good* game, but it definitely wasn't 06 levels of bad. It's good for what it tried to do and still enjoyable.

Come back to any Megaman thread if you need hints. I love discussing Legends.

Oh, and if you see any holes in walls, make sure you go up to them and investigate. It's not just a texture made to make the walls less monotonous, there's items inside.

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>if you see any holes in walls, make sure you go up to them and investigate. It's not just a texture made to make the walls less monotonous, there's items inside.
Noted. Will keep an eye out for those now, thank you user!

Yeah, what especially grinds my gear is that you lose your charge in X6 after being hit. That and literally every fucking Gate stage.

No problem! Hope it comes in handy!

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*Blocks your shadow armor x playthrough*
I love x6 but man if they fixed the level design it would be an easy 10/10 perfect x game

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youtu.be/9VOOBKbB1yM?t=585

It is actually "possible", I put possible in quotes here for a reason because it is still some major bullshit that no normal human would be able to figure out.

It's at 9:30 btw, forgot time stamps don't work on here.

I'm aware that it's possible, it just shouldn't be possible by abusing stuff like that.
There's a x6 romhack that fixes a LOT of stuff, including removing that pillar iirc.

Can you provide me with a name fampai?

Have fun megachad
romhacking.net/hacks/4035/

Also I was wrong, it doesn't remove the pillar but it gives shadow x the air dash.

Nice, have this picture of Dynamo utterly destroying Zero as my thanks.

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is that image official art from mm11?
because that design looks fucking fantastic

And this is why dynamo should be to zero what vile is to x

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Yes. That is megaman's newer tweaked design.

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X ruined classic megaman for me. Every time I play them, I instinctively try to dash or wallclimb.

Holy fuck, someone actually did try to fix X6. Thanks user, you just made my sunday.

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Play MM4 and X4. The former adds the charge shot, the latter has playable Zero and buttery smooth stage progression. After that, the next best place to go is probably MM9/10/11 and the Zero subseries if you really liked X4. 5-8 in both classic and X is YMMV territory.

>equips jumper and hyper dash
Heh, nothing personnel, kid.

>Zero’s Sentsuizan has been remapped (from Up + Main attack to Up + Secondary Attack)

That's the good shit right there.

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>Megaman Zero series

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you already played all of the essential ones.

Rockman and Forte. Remember to buy items and use them.

>Dr. Vile in Japanese
>Still sports a W in his design
Why?

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Fuck these assholes, only way to hit their SP versions is to wait until they do their combined attack since they move too quickly and can stunlock you to death.

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You mean the emblem? Could be a coincidence

It stands for WiCkEd xD

It's the Neo Arcadia logo you dimwit.

Almost but not really

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Intelligent, nihilistic, and with a wicked sense of humor

I'm glad they changed his name in English, dumb Japs should have considered us English speakers already had a character named Vile for 15 years.

They remind me of axl for some reason
Also, what game are they in? Just started the bn/sf series so I need to know when I should start mentally preparing myself.

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SF1 (story boss) and SF2 (as an optional fight). Their regular and EX forms aren't as annoying but when they reach SP they just hop from row to row too quickly and if you take a hit then you're fucked but apart from their combined move they don't have any multi panel attack so it's just wait until they stop moving and then combo them to death.

How would you improve Axl's gameplay? He's just so unsatisfying compared to the others

I like Axl, but 3 characters is too much, they can't change his playstyle too much without adjusting the gameplay and leveldesign, and it is hard to have distinctive level design for 3 different playstyles without losing depth, and having 3 different roads for each character is sadly something Capcom wouldn't really put effort in. In his last appearance he played like a lackluster Bass which was ok, but in the end he's just that, a lackluster Bass.

Classic Series: 4, 7, 9, 10, 11.
X series: X3 through 6. Don't care what anyone says X6 is fun. X4 is overrated but still a good game. Don't bother with x7 and x8, they're trash.
Zero series: Just play them all. Zero 2 and 3 are amazing

Okay v. Whose the sexiest, least human reploid

No.
This is not the time to turn this into waifushit

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Duff

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>waifu
Not really what I was going for

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CLEARLY a girl

The sunflower

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Those helmet things. They can't really stop you busting a nut on their...helmet

bump

Armored Armadillo has plenty of porn for some reason.

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Made by marvericks, for marvericks

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>I TURNED MYSELF INTO A REPLOID, MORTY
>I'M MAVE RICK

Honestly feel the only ways that he can be viable and use his transformation gimmick properly is in a JRPG where it's easy to copy and paste moves and animations to him like in command mission or something like ZXA where it was built on said gimmick (and even then people found it hit or miss).

Wouldn't mind seeing a Battle Network or Starforce version of him if either of those series were alive though.
A-trans being a bunch of special chips or soul/cross like powers could be neat.

This is both the best and worst post i have ever seen

1, the psp remake is infinitely better.

Yeah like you said, it would work if the game was based around the gimmick. Having puzzle rooms in which you need a special enemy power to progress or get extra stuff kinda like Kirby 64 or pretty much any Kirby as a matter of fact.

The copy ability never seems to work, even in Zero 4 where they replaced most of the extra weapons with the grab that lets you steal enemy weapons it didn't seem to catch on, they use it in the Zero 4 speedrun tho but only because the Axe is OP.

New BN never ever, and it fucking sucks. NetNavi APP FUCKING WHEN CAPCOM?

Are you going to try the spin-offs like Gunvolt or just stick to the actual MegaMan games?

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For me it's always an issue of reliability.
Kirby gives some consistent access to it's copy abilities whereas the Z-knuckle and A-trans gave you something different (and often worse) that the usual moveset that you needed to adjust to but weren't given time.
Kirby's recent games also gave many more moves and versatility to a lot of powers whereas the A-trans and Z-knuckle stuff was very limited in what it allowed you to do.

>mm5
>the dumbest "it was actually dr. wily" fakeout
MM6 is dumber because it's just Dr. Wily in a cloak and some glasses

GeminiMan showed up 200 years too late.

In what way does Mr.X look like Wily apart from both of them being old men?

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Had to counterbalance Zero, Iris and Colonel showing up way too early.

But they showed up after Dr. Cain made Falzar!

based retard, the zero series is the best series in the megaman franchise

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X6 and x7 are most definitely bad megaman games, maybe even x5 as well

If only Zero gave the Reploid d to Ciel, it would've been perfect. Or at least a "I love you" on the Weil fight

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This is also a huge problem, all the copy abilities in MM games are just single attacks and most aren't even useful if it isn't a special scenario like the god damn watergun in Zero 4. It wouldn't be bad if you could store stolen abilities. E.g. you can store up to 3 and use them whenever you want, give them some strategic value.

Hell I played through X7 without even knowing how to copy abilities let alone utilize them on my first playthrough, one of the reasons is because the game has no incentive for you to use them really.

>Spinoffs
>Gunvolt

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Spiritual successor, whatever.

>I love you

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What? It wouldn't be out of character for Ciel and would add some emotional weight on the last fight.

The final fight was already jam packed with emotional weight if you played the previous Zero (or even X) games. The finale of Zero 4 was perfect.

Yes, but it would be the cherry on top.

Rate.

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op you need to play mega man unlimited, its honestly on par with 9 for me

2 and 3 are the only ones to bother with.
X is the other one to bother with.
The rest is just skippable.

No, the only line that would've been acceptable besides what we got is, "Now I finaly know what I'm fighting for."

That'd be too cheesy and not badass like Zero was the entire series. He calling himself not a hero was the peak.

It's amazing how the Robot Timeline ended up being a shithole while the Network Timeline feels very hopeful.

It would literally be the conclusion to his whole character arc including X.

But the dialogue already implies that. He fought for what and who he believed in.

We'll never known how the bn/sf timeline truly ends since sf4 was cancelled.
And of course it had to be right when the story was going to get really good.

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This just looks like the cover of some edgy gay doujin

youtube.com/watch?v=52f2DQl8eGE
No idea why people hate on Rockman and
Forte but if your looking for a nice challenge, hit up the snes version for sure. Such a great game and a million times better than Megaman 8 that's for sure. By far the best game of Original Megaman.

It can't be, only Luna gets doujins.

Whoever said that binge-ing a series was a mistake was right. I'm on Battle Network 6 and it's fun, but I really don't feel enthused about having to hunt for HP Memories, Sub Memories, RegUps, chips, and other stuff again.

I yearn for the sweet release of death!

I guess it does?
Either way, this was official concept art for sf4.
The edgy dude on the left was named Kazuma, and was a direct descendant of Lan Hikari and was (like Geo in this game) an outlaw hacker (a planned premise for the game)

But hear me out lover boy, it would've made it clear and turned the cheesy line from MMX4 into something great.

That sucks. But since people were bringing up Z4 excellent ending, it just drove home that Zero, X, their friends, loved ones, Rock.....fought for nothing. Life goes on but humanity is extinct, Earth is flooded and records of their struggles are gone.

Yeah, that is a pretty neat overarching story to keep in mind.
You could probably go all out and use it as a metaphor for real life, how we "try" to be good people but everyone deep down knows it's all going to end with us nuking ourselves into oblivion.

thats a "I hope Yea Forums likes my opinion" list if I've ever seen one

As someone who has finished almost all megaman entries, I ca nstrongly Recoomend you MMX 4 & 8, that's where you will find more changes on you X experience, MM4 is pretty good, same as megaman11, MM 6 is a nice catch of fresh air cause is easy as fuck and can be relaxing after some dificult megamans, if you enjoyed those, I strongly recommend the Megaman Zero saga there are 4 1st one is very different to the other as how you to you pick your stages, from 2-4 is like any other megaman where you choose the level on a menu in a more traditional approach. Could recoomend zero 1 & 2 to feel this change. Good luck bro, If you have any more questions ,jsut ask away.

The moral is robots bad internet good

>Internet good

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Wave man Fire man Air man and Stone man
Fucking Magnet man how does he work?

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I still want a cute sentient robot though, don't care if it ends the world

Alpha did nothing wrong.

More like fuck Cain & Wily

Zero 1 and 2 are some of worst Mega Man games I've ever played, down there with X7 and BN4. I've not beaten Z4, but it seems almost the same level so far, with its only saving grace being skippable cutscene. Only Z3 is worth anything

Even the X8 VA couldn't save that line. It would be a nice callback though.

Zero 1 is rough around the edges but it is solid platformer. Don't tell me. Is it the rank system that make it as bad as X7?

Partially, also the enemies designed specifically to be unable to be seen due to screen crunch, the grinding to be able to use your weapons, that stupid factory section over bottomless pits, the escort mission, and many other things. I only felt compelled to beat it as a Mega Man fan. Otherwise I would have probably dropped it an hour or two in

>Alpha ruins Bass' life
>Bass doesn't even get revenge on Alpha outside of the manga, where Alpha is a literal who

That's because Bass knows that Alpha is innocent. Once again, Dr. Light ruined the day.

For the classic series, I personally recommend Powered Up, 4, 5, 6 and 10. People throw around 9 for recommendations but I feel like that game has a insta-death fetish that's way too noticeable.
X series I would say X4 and X6 on Rookie Hunter mode or the Ultimate Armor cheat. The other games very wildly dip in quality even if I like them barring X7.

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Are there any major differences going from Battle Network to Star Force? I got bored of them by 4 and have been taking my sweet time getting around to play SF1, I'm considering playing Legends instead

>X6 on Rookie Hunter mode or the Ultimate Armor chea
Wrong. X6 is best played when you allow it to test you on something you've been learning how to deal with through the entire series up to this point.
Patience.

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Just skip to 6.

Star Force is basically like "What if MegaMan.EXE was in 3D, but also restricted to his back column and chip codes weren't a thing?"

X3, X4, all the NES MMs, MM Zero 1-4, and all the Battle Networks.

1, it's ridiculously hard even by MM standards.

It's weird. Had the patience to get through X6 but not Megaman 1.
Maybe it's the fact X6 gave me armors and parts.

What about Star Force, nerd?

SF1 probably has the best plot of any Mega Man game, but its gameplay is kinda just there. SF3 makes the gameplay more interesting, but not that much more interesting and its plot isn't anything special

>Finish SF1 yesterday
>Start SF2 today
>Immediately get hit by flanderized Geo and Mega that both seem to have been hit by the character development reset button
Jesus christ I thought people were exaggerating.

>Zero 4 that high
>X4 that high
>X and X2 that low
God damn this list is fucking trash

They didn't reset his character development. He's a friendly guy now. Problem is that in 2 he's just a doormat cuck that does whatever Luna tells him too.

Luna herself got hit bad by it too, she's an overexaggerated "comedy" tsundere in the first half of 2. She gets upset at things she didn't get upset at in the first game.

Rate
tiermaker.com/create/mega-man-robot-masters-8643

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Playing Rockman and Forte
Bass becomes so much better with the buster upgrade, Holt crap. He decimates Dynamo Man

>He's a friendly guy now.
He whined like his old self when he had to delete some shitty viruses causing head splitting noise. Granted he's no longer not going to school but he's back in the rut he was regarding not wanting to fight when there's no one else around to deal with EM viruses. Omega had to drag his ass to get him to deal with those viruses.

Yeah Luna was somehow back to her self from immediately after she found out Geo was megaman with her tsundere routine but that one might be more excusable for now (I literally just finished the intro scene so I don't know how bad it gets) since she was pissed as fuck for Geo breaking her brotherband in SF1.

Still going to continue playing it since I do like some of the gameplay changes like counters stacking and you no longer losing the charge shot you accumulated just because you used a chip. Star Cards also seem interesting.

I don't see a single MM1, MM2, or MM3 robot master in your "Great" tier, so I'm afraid it's wrong.

They didn't reset his friendliness, but his character arc is basically back to the beginning of SF1. Learning to trust people (Sonia breaking her BrotherBand), realizing his power was from wanting to protect his friends (Luna helping him control Tribe), realizing that his friends are his power (the whole end of the game and everything with Rogue).

>X3 above X5
I have opinions on this.

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Cutman at eh is fucking insulting, he is a legend, gives you the best weapon in MM to start out with and even in the MM series he is a god damn chad.

Those things don't feel like part of a coherent arc, they just kinda feel like moments the game pulled out of its ass to be dramatic. And

>realizing his power was from wanting to protect his friends (Luna helping him control Tribe)
isn't even what happened, that has more to do with the one like solid character arc Geo does go through in the game, where he feels like he's not good enough to be a hero because he lost to Solo (and for no other reason). That's fixed when his mom tells him a story about how his dad realized that he just had to try, win or lose, and that's when he goes to save Luna after that

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Man, looking through this I wish the people working on this also took a swing at X5's glaring issues like the parts obtaining shit and fucking ALIA. I'm probably gonna have to give X6 another shot with this.

He's literally just an orange mega man with a pair of scissors on his head

>Only way to get a lot of upgrades from X5 is to purposely kill yourself over and over and over again until you barely have any tries left before the countdown reaches 0
That will always make replays a slog.

Well I just finished MM2 for the first time. It was enjoyable but it definitely shows its age. Also what the fuck did they mean by this? Why was he only weak to bubble?

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I did this and immediately stopped my playthrough because god damn did it sap my urge to play it. Still love the game, behind all that stupid shit there's some quality stages and situations to deal with, barring Duff's shit festival. I'd rather play Volt Kraken's stage several times over than play Duff's 3 times if I wanted 100%.

Boy is this your lucky day
romhacking.net/hacks/3711/

Which was best?
Departure original, Departure Mythos or Departure Remastered?

Only like 1 or 2 parts are even worth it though, I didn't bother going out of my way for parts on even one playthrough of X5 and did just fine. The game isn't that hard. I did try intentionally running down the timer a few times because I heard it improves the chances for the Enigma and I still haven't gotten the Enigma to succeed for myself yet

It's a holographic projector.
The bubbles short it out.
Why Wily just decided to try to set up the alien ruse like a scooby doo villain is beyond me.
Maybe he binged a lot of alien movies in the fortress.

ayy lmao

Still locking shit behind being bad at the game is just horrible.

It's kind of a grand tradition in Mega Man games to have the final boss be weak to the most useless weapon in the game. I don't know why, but it just keeps happening over and over, and even carries into the X series somewhat

>Maybe he binged a lot of alien movies in the fortress.
You gotta do something while you wait for megaman to defeat the 8 robot masters I guess

I've seen this and been hoping it would get more updates. Sadly it doesn't have the parts system fix that the creator has been talking about in the forum thread for that patch, and it's been a year since the last update. Hoping that he'll pick it back up or pass over the project to some other lad willing to fix the game. Still is a good start though.

>Only way to get the ultimate zero armor in Zero 2 is to use every cyber elf in the game, permanently gimping your score.

Are the Zero games any good?

Imagine 9's fetish for instant death traps combined with bad screen crunch and a bunch of padding and you got the Zero games.

You literally have a vacuum cleaner and a motorcycle in your great tier, don't bully cutsman for his simplicity

Yes. But they suffer from small screen size.

Play 1, 4, 5, 6, 7, 8, 9, 10, and 11 in that order. Skipping games is for chumps.

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>Just make an extremely long jump while there's an enemy on the ship you're jumping to outside of the edge of the screen ready to shoot you

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The Zero games are amongst the best games the MM franchise has to offer, especially the third game is beloved by many, it burts with content, weapon varity, good level design and awesome music.

4 is the best NES game though.

>skipping games is for chumps
>list is missing a bunch of games
?

There is a fucking spoiler function dude.

Step aside.

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Zero dying is a spoiler?

Those are all the main numbered games. After those you can play &Bass and the GB games.

If somebody asks if the game is any good, it implies he hasnt played them, so yes, good job btw you didn't use it either

>X3 yet again over X5
Why can't I hold all these opinions.

I wouldn't put MHX in the same tier as the original. Vile mode was fun, but not quite that high up.

Zero dies like ten different times over the course of the franchise. It's nothing new.

Why aren’t 2 and 3 main games?

Truly the Vulkan of Megaman.

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It's not dying if he comes back tho.

ELECTRICAL COMMUNICATION

>When people rate 4, 7, Bass, and 10 low
>When people rate 1 & 8 highly
>When people rate X5 poorly
>When people rate X4 above X or X2 (I can understand above X5 even though I like X5 more)
>When people say Zero 3 is the best in the series
>When people don't rate the Rockman World/MM GameBoy series
I legitimately don't understand. At least most people get that 11 is one of the best Classic games around here.

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Watch and learn retards

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All of the SNES X games are better than X5.

MegaMan threads never fail to restore my faith in Yea Forums

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Honestly, they're nearly all good. MM7/8 are worse than the rest of the classic series, but they're still fun and worth playing. The last few X games were a big step down, but again they're worth a shot for how short they are.

>every videoreview of any Megaman game features atleast one death which is totally the player's fault while calling the game unfair

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I'm going to crucify you for putting X5 so high up.

>Mega Man 8, MHX, X4 in S tier
>Mega Man 6 in A tier
Yeah no.

Looking at this again wow I think I need to redo this my opinion on some of these have changed
This is what I get for not proof-reading old files

>3 & X5 on top
Bold but appreciated.
>World 3 in A-Tier, above World 4
u wot m8
>MM1 above MM10
I really don't get putting the most basic entry above the entry with the greatest amount of content
>Zero 3 the best in the series
This I just think I might be crazy about but every time I play Z3 it feels like Z2 but a half-step worse in every respect except the ranking system.
>X7 above X8
What the fuck

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>When people rate X4 above X or X2
Agreed. X4 is good but you have to be a PS1 babby to think it comes anywhere near those 2 games.

>you have to be a PS1 babby to think it comes anywhere near those 2 games
Could also be Zerofags, but I like the MMZ series more than MMX series and yet don't overrate X4 like that so who knows.

> but every time I play Z3 it feels like Z2 but a half-step worse in every respect except the ranking system

>No grinding
>No forced chain rod bullshit
>Satellite elves are literally the only good implementation of Cyber elves in the entire series
>skippable dialogue
>chip system
I don't understand anyone who doesn't think Z3 is the best game. It's literally the only good one.

7 is one of my favorites, 6 is the weakest in the mainline Classic series, despite having one of the better soundtracks.

I'm largely gonna put the blame on the design aesthetics of MMZ. To me, MMX's art and design has more universal appeal than MMZ, even though I like both for different reasons.

>6 is the weakest in the mainline Classic series
I'd argue 1 & 8 are worse.

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Samefag here, ok I fixed it because wow I bs'd a lot of it.
This time I only included games I have beaten (excluding bn1, but it's placement is still where I feel the game is currently anyways since I'm decent ways into it)
I don't *hate* any of the games in D except x8 so keep that in mind.
Let the crucifixion begin

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Did you not read OP?
He already played 2 and 3 apparently. Just telling him to complete the rest of the main classic in order of release.

You didn't fix X7 being above X8. Explain thyself, user.

>It's literally the only good one.
How dare you have such shit taste

I feel like some things Z2 did better than Z3 while other things Z3 did better. Z2 definitely gets the price for better OST. They're both definitely better than Z4 and Z1.

I really wish we got more ports of Wily Wars. Classic series should have had more 16 bit games

Man I wish there was something like Wily Tower for the whole classic series.
Just throw you at some custom levels with the ability to create a loadout from every weapon and upgrade from the series.

>prize*
fixed

>MMX5 at top
>Including GB titles
>MM7 in A tier

That is a tierlist I can get behind.

I've never really liked the X series. I don't enjoy their aesthetic, and that makes it harder for me to enjoy the rest of the game even if they are technically superior to the original MM games

I will try.
X7: Clunky, but honestly I still had fun with it and what it tried to do (change up the formula a bit). Music was good, stages weren't awful just slow and clunky. Axl was neat, same for Red.
X8
There are only 3 things I liked about all of x8
1) Sigma's design
2) The music
3) The armor system
X8 was a huge chore (and grindfest) to get through. I'm so glad I entered the cheats for ult armor x/axl/zero + sigma blade for the trophies because I was waiting for x8 to be done with too early on.
I go back and play x7 sometimes. I don't do that with x8.

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Honestly even that last part isn't right. There's less good X games than Classic games, even just talking numbered entries.

>even if they are technically superior to the original MM games
All the X games have is more content, but it doesn't make them better. Classic series has much better level design in general. Only the first two X games really approach the level of Classic

I'm frankly amazed that you are actually defending X7 over X8. X8 is not stellar by any means, but X7 is such a trash fire that makes even X6 seem like a masterpiece in comparison.

also 9
It's retro soul, but still soul

I've had these feelings since I first played x7 honestly.
X7 isn't spectacular by any means, but I think people hate it way more then it deserves.
It tried something new to freshen the series and did ok at it. Not every bad game has to be on the same level of 06 people.

The zx games a pretty cool. Wished capcom ported the fucking titles to PC. But I digress.

I've never seen anybody compare X7 to Sonic 06 before you walked in here and started pretending everyone does it. X7 controls like shit, giving games brownie points for "trying new things" when they try stupid things and barely put any effort into trying them competently is pure apologist rhetoric. X8 tried a bunch of new shit too, and it was almost all bad as well, but at least controlling the character didn't make me want to shoot myself.

The fact still remains that to date it's one of the worst mainline mega man games ever made. It dances along the same line as DMC2 where there is nothing to be gained from playing it, even if in terms of absolutes there are far worse games out there. X7 is just a miserably boring, and sometimes even frustrating experience (if not for any other reason than the camera).

>I've never seen anybody compare X7 to Sonic 06
Ok not that exact way no. I meant people treat x7 like the worst games in the franchise when there are much worse games out there
>X7 controls like shit, giving games brownie points for "trying new things" when they try stupid things and barely put any effort into trying them competently is pure apologist rhetoric
Fair. X7 still felt somewhat grounded atleast, even if the first few stages are admittedly annoying until you get some upgrades in.
>X8 tried a bunch of new shit too, and it was almost all bad as well, but at least controlling the character didn't make me want to shoot myself.
X8 was way too slippery for me. That's probably a person issue, but it still affects a personal opinion of it so eh.

>I meant people treat x7 like the worst games in the franchise when there are much worse games out there
It's the worst one Capcom put out themselves. Mega Man DOS exists, sure, but that was at a time when Capcom was letting a lot of developers port their games to various home computer systems (eq. Strider). This led to a whole bunch of ports (or interpretations in mega man's case) that varied wildly in quality due to the external developers' abilities.

Only 65 or so random anons after 270 posts.
Feels weird the series is massive in terms of entry numbers, guess there's not much to discuss or it only attracts a relatively niche but loyal fanbasse.

>8
>D
Fuck off

Very cool op. MM2 is one of my favorite
nes and childhood titles. Be sure to check out the snes and ps1 entries as they are a lot of fun

It's a series of lower-budget titles that generally made their money back, on top of Inafune generally pushing for the series to keep going until there was critical mass at the end of the 00s.

Keep in mind that in the dozens upon dozens of entries in the franchise, only MM2, MM3, MMX, MMBN4, and MMLC1 have broken 1 Million sales, although 11 and MMXLC1 are very, very close (surprised they didn't make the list this past quarter).

Woulda put it lower if I had the option

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>Megaman 11 at the top.
Did you even play the fucking game?

I think 11 would have more legs than X legacy collection, and it was unfortunately the one further away from a mil.

>MMBN4
I feel so sorry for all those people.

You need to keep in mind that MM11 came out 3 months after XLC1. The latter did ~940k in about 5 and a half months; MM11 sold 870k in 3 months.

You would only have a point if he put it above 9, and even that's debatable. His top tier has nearly a dozen games, 11 absolutely deserves to be there. Great levels, bosses, weapons, and iterative improvements like the change to weapon switching.

>X7 above 2
What is this contrarianism

Don’t get me wrong, it has a lot going for it. Production value, voice work, core gameplay is pretty fucking solid. It was a good experience, but that’s it. The music, while still good, was basically the worst of almost any mega man game, and the gameplay just dropped off a cliff after the first Wily stage. Also, where were Protoman and Bass. The game is worse than both 9 and 10 simply because of how unmemorable it is and how little replay value it has.

There ain't anything wrong with Wily 2 or the Wily machine though. No extra playable characters is a shame, but lacking those absolutely doesn't put it below 10 when the actual quality of what IS there is higher. Mega Man games are innately replayable, they don't need extra characters to pull that off, not that they hurt.

MegaMan chads allow no waifu faggotry nor shitposting, thats why the threads get a minimal amount of posters, but at least they are all actual fans of the franchise.

We're just lucky the roll pedos haven't shown up at all.
Never seen that happen, there's usually atleast one of them.

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lets not bring that one uphaha

Megaman Soccer

Think the series is capable of tackling new genres still or we'll be stuck with strictly the side scrollers?
Really would be cool to see something like a Zero game except as a DMC esque action game.

>tfw you're so late someone manages to post a variant of the same meme before you

Just play Powered up instead for all the QoL.

I think it's gonna be a while before they try mixing things up much.

>implying not being able to shoot through walls improves the quality of my life

We posting Brazilian comic scans now?

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You realize you can just play classic mode and have that available right?

Of course, he’s technically a anthro, which makes him popular with the furries.

anonymous lying to me on the internet doesn't improve it either

Almost all of X bosses are anthro and not all of them get that much attention.

Nah, I have no nostalgia for the series past 1, and it goes X>X2>X3>X4>X5>X8>X6>X7

>SQUITCH
>>SQUITCH
>SQUITCH
>>SQUITCH
>SQUITCH
>>SQUITCH
>SQUITCH
>>SQUITCH
>SQUITCH
>>SQUITCH
Based

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Sorry, but it's been 10 years since I last played.

There can be no greater heresy. Let him be an example to all who oppose our covenant

>if you take TomahawkMan to save MegaMan, he complains about MegaMan getting possessed again

kek

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The only other maverick that gets such attention is Sting Chameleon. Pretty fucking weird, considering Magma Dragoon or Storm Eagle are more anthro.

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This game is so freaking great, it's what really got me into this series when I was younger

You just have shit taste, no need to falseflag

I just don't like the art style. I know that chibi stuff is bretty popular with megaman fans but I never cared for it

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Buster is way too cheap to be fun. I don't really enjoy v because of it, but I also don't spam metal blades in 2

Roll isn't even that good a loli.

>When people rate X4 above X or X2
99% of it is literally just due to muh Zero even though his gameplay boils down to ungabunga HOOHAHOO spam. The novelty of the improved graphics and cutscenes might have had something to do with it as well.

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If Hub is Mega Man, would that make Lan X?

X4's gameplay is breddy gud but the absolute dog shit story is so difficult to ignore that it ruins every playthrough for me.
The entire game could have ended in 5 minutes if Magma Dragoon said "Hey X wanna arm wrestle or something?" or if the colonel asked "Hey Zero are you evil?" "No" "Okay, you can fuck my sister"

So you're saying skip 4, but 5 and 6 are essential.

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>skip 1, 2, and 4.
But everyone knows the best classic game is 4

Requesting help BattleChads
Going into the undernet for the first time in bn1 and this place is giving me a good whooping
Are there any places I can buy better cards? I'm still stuck using stuff like the wave cards that do like 60 and rarely hit moving opponents.

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You say that, but without their sacrifices the planet would have been extinct several times over. A world where the Decoys can be happy is better than a dead one. Beyond that, humanity was able to coexist with machines for at least 3000 more years thanks to their efforts, before ultimately dying out on its own terms. I'd definitely say it was all worth it, all things considered.

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dumb zoom zoom.

Use the deluxe chip trader at Higsby's.

Damn, I remember going to the newsstand to buy those. That was '98 or '99, I think? Also, Capcom was og based at the time, they even endorsed that little experiment wiith guest artists.

At what point of the story are you?

I see the normal chip trader but no deluxe one. Seems to just give me weirder chips though.

I just finished elecman exe/protoman
Getting ready to get into the undernet
(turns out what I thought was the undernet was actually yuri's place oops)
Either way, still looking to grab some stronger chips while I'm out exploring.

What happened to Reploids if humans went extinct?

I don't think humans died but merged totally with Reploids. In the ZX timeline, the only thing that was different from humans and Reploids were the little triangle on their heads. By the Legends timeline the line got so blurred that both are considered the same.

Someone didn't play Legends 2. Even if humanity and reploids became one, that ended with the master, the last human.

X3 has the best gameplay of any X game but X4 has the best story.

Mega Man Zero. All of them. Also play Legends 1 and 2.

Its not explicit, since ZX is the latest point we see them, but I'm sure it directly relates to the limited life-spans they were given to make them and humans closer to equal, and 90% of them biting it during the Elf Wars.

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4,5,and 6

A DMC style Zero game would be pretty badass. There's already some groundwork from the Zero games themselves (the ranking system, penalties for abusing certain items, forms could be turned into styles, there's plenty of weapons to choose from across the series). Of course, you could make new twists or additions, like gaining weapons from defeating the 4 Guardians, facing the Armed Phenomenon forms on refights (including Phantom's), or even secret bosses.

Such a game is unlikely, sadly.

i would fucking KILL to see dynamo return in X9

Anything is possible at this point.