It's the same with oot and mm. That shit is annoying.
What is the worst game design you can think of off the top of your head?
Platforming sequences that are "off-beat" so you can't just jump the whole thing in one go. You often die or miss the first time and on your second attempt you stop, reposition and jump then spend the rest of the sequence not trusting the jumps.
Also floaty characters in platformers, especially in 3d ones
>jump on a box next to a wall and let go of the joystick
>character keeps moving up to the wall and start slightly running up or w/e that game does
>tilt the joystick in the opposite direction and jump, expecting it to work
>the character jumps off the wall instead
>fail
Any game where you often loot trash but have to sell or discard it one by one and they ask you to confirm every time.
When you're stuck in a story segment and you can't go back but it won't progress until you do the only thing you can do in the room and it's not a choice. Just do it automatically ffs, you don't need me to press X to continue.