What went right

What went right

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I don't know never finished the story all i did was just running around in the cities killing a dozen of guards

The story
The assassination targets
The thrill of escaping once you completed an assassination
The music that plays when you are escaping
The atmosphere

used to be history porn
now its just gay

All of this desu
>youtube.com/watch?v=vXRkQyuzPv4

I wish someone had a version of the escape music with bells ringing up on youtube

While I like AC2's story and QoL changes, it's pretty undeniable that no game in the rest of the series came close to the atmosphere that the games themselves were trying to set as AC1 did. In AC1, you'd get fucked up if you tried to take on the guards after an assassination, but ever since 2 you could just turn into a god and 1-shot the entire city one at a time. It's like AC1 is the only Assassin's creed game, the rest are just... Templars vs Assassins or some shit.

>AC1 is the only Assassin's creed game
Pretty much. In retrospect, AC2 was a sign that they're doing away with stealth and assassinations in general in favor of flashy crowd control combat and attempts to turn every single fucking thing that ever happened somehow connected to the conflict between Assassins and Templars.

I hope you are all hyped for Patrice Désilets' next game, anons

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>Which game is that?

Its philosophical and political theme exploration

youtube.com/watch?v=XDQkvDLL_BA&t=766s

The build up to the assassination is great. You learn about the target, how to infiltrate his place, escape routes etc. It makes the actual assassination much more satisfying.

unity also put much attention to the assassinations with many different approaches.

not really

looks really rough

As much as I want to I can't. It's not the type of game I became his fan for. Besides he gifted it for me anyway and has that Epic money, hope he immediately does something different or 1666 instead of this ape crap.

>best atmosphere, can be even creepy at times
>story, a ell-thought out Dan Brown-esque technothriller
>assassinations, each one was memorable
>the mission structure, investigating the target, infiltrating the area, the actual kill, escape and debrief
>music, Jesper Kyd can do no wrong
>grafics, blew me away when I first played it, still holds up

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I disliked the cutscene before the mission

>HEY RETARD
>you can go here and there and here is the obvious spot for assassination
>oh and here's the number of entry points, guards, etc because everyone LOVES numbers!

Fuck them for breaking up the pacing with the gay-ass rift missions. I get it, the asset creators have nothing better to do. Fuck off.

The hints made no sense.
>here's a drunken dude wobbling on the street
>here's a cart full of fireworks
>there's a servant delivering wine
>the target is nowhere near any of them
>good luck

Then I just walk in through the front door, hide behind a curtain, and kill the guy

Not much, it's one of the worst games in the series.

>go to city district
>go around climbing 9-12 tall buildings
>save 7-12 citizens
>do the same 6 side missions
>kill the dude
Repeat 9 times and you got yourself a game

Did you forget the repetitive nonsense task you have to go through for the info though?
I completely agree that the assasinations themselves, with the multiple approaches are great but preparing fro them is such a fucking drag. AC2 did that a lot better, but then also railroaded you through the assasination itself.

Black Flag is the undisputable GOAT, just wish we could skip the modern day parts

>when it's 2007 and the first time you come over that hill to see Damascus laid out in front of you

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>that frogger hacking minigame you have to play

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Something being repetitive doesn't make it bad. Most games have somewhat of a repetitive structure.
What's bad is that there isn't really anything mechanically interesting to Assassin's Creed, and they never really fixed that issue in any of the games I played.

Nothing, that game made me mistrust Ubisoft forever. I never bought another game from them.

I was genuinely afraid to see that shit again in Rogue.
But I actually kind of liked the laser-sphere thing. Didn't play long enough to see if there is another hacking minigame involved

I played It years after it was released and that was still an amazing moment.

You are just forced to do it a couple times, and very easy ones that are basically tutorial in case you want to do the optional ones.

the setting

I thought it looked better than asscreed 2 desu

>black flag
>not rogue
aside from this, even though they are very rough and half-assed, modern day sections are my favourite part of every ass creed, that's my only interest in the story

Al-mualim's speeches

if you turn off the hud entirely its the best in the series

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bruv the streets of Acre just fucking OOZE atmosphere

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youtube.com/watch?v=dncOPDe1plQ

This

Also, I'm discovering now Unity and is the only game from the franchise which I enjoy besides AC1. It really makes me feel like an assassin, the city is great and quests are interesting

>just noticed they used the effects from this song for the multiplayer mode in later games
im never forgetting those sounds, and the fucking whispers

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A perfect sync between the premise and the gameplay mechanics, which the later games ditched completely in favor of Ye Olde GTA

Also this

youtube.com/watch?v=aU3RJPzkw74

i wish jesper kyd did the music for origins

i feel like he would have made a cool remix using this : youtube.com/watch?v=DBhB9gRnIHE

Corey May.

If you wanna get 100% for the ghost crew, you're gonna have to do them all.

Flight over venice was my favorite for a long time
youtube.com/watch?v=A0L4gvq-8f0
I feel like the soundtrack was more soft in 2, then felt more brutal in Brotherhood
but ever since Rogue, im torn between David and Goliath and The Hunter for my favorite
especially the fucking violins at 1:20
youtube.com/watch?v=BmM6T7bFvCA
and the horns at 1:27
youtube.com/watch?v=okwR9oO4cDc
so Alexandrova was a good replacement for Jesper

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the cutscenes where they were too lazy to do cinematics were really shit though, also unskippable, with horribly flat audio mixing and no subtitles
and the game would have actually been better if there were less towers/the towers covered more land, which is sth they did do in 2, and completely ruined in 3 with the fog of war shit
memory replay feature was also awkward and terrible
Which still would have been fine if the later games managed to maintain the quality of the main missions/story and not quadruppling down on shitty timewasting side content that needs to make the main game disjointed as shit with half of it being a fucking tutorials to even exist

Brotherhood was the tipping point where the side shit started to waste exponentially more time while there were less main missions, that were more rushed and all over the place, and the series never recovered

what did he have against cabages

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i never got around to playing rouge/unity

but those tracks sound awesome

I remember having a grand time playing Brotherhood, but not the story proper, FUCK that. I enjoyed those side missions that took you out of rome and set you in places where you actually infiltrated shit properly. There were some nice railroaded sequences.

Still, AC1 did the best job at making you do the recon work for your own hits yourself, even if the method was repetitive.

no he hated potatoes in his salad, so the Irish had to die

play the game without the HUD, the towers actually become usefull, especially if you dont use the map at at all
you can tell the game was designed to be played without it, the assassin hideouts all have that symbol on the roof and iirc a small green dome is always nearby, eaglevision lights up the informants etc,

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The whole series is worth playing just for exploring the historical environments.

they're probably the best in the series

>Join assassins
>shaggy and look like a hobo
>the entire order has a single good waifu since the crusades (hope)
>robes looks like shit

>Join the templars
>clean as fuck
>stylish coat, no hood needed because you're playing with the big boys
>got all the good waifus, from the courtesan and thief in brotherhood to the cute feet gypsy girl and elise from later games
why even bother with the smelly dudes in those shitty rags when the templar pill is so glorious

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yup playing through origins right now. exploring egypt is a blast

wish rewards were better for exploring and doing quests

Unique setting and well presented story in a time when people were still impressed with cinematic in game, especially with the shiny new graphics of 7th gen back then

I don't mind the towers, but having a giant spire in Damascus uncover only a pitifully small radius, and the same as a small church in Acre was a joke
legit, about half the vantage points should've been removed and the radius of the ones left should've increased to compensate accordingly, and it would've objectively been better for it, the only fun ones to climb and jump off of were the towers/bastions/spires, not the the tiny churches

I straight up gave up on the franchise around the time Origins came out, has Shay been mentioned ever since? How did life treat him? Did he get to old age or did he get shanked by one of the hood hobos?

Nah he's good, never got killed and is in the hall of fame in the templar order
but I also dropped the series before Origins, the RPG and grinding shit doesnt feel like AC to me

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bros...he only had like 10 years of his life to live like he wanted

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you know what made me give up was playing AC3 and Liberation HD back to back
I became a leper and my arms fell off
did make Lib did make me appreciate AC3, I thought 3 was the bad version of AC3, and then Liberation showed that it could simultaneously be smaller, cheaper and infinitely shittier

>never got killed and is in the hall of fame in the templar order
Absolutely based.

Fresh passionate team looking to do their best with a good concept. Mostly men.

Story was fresh and entertaining, the idea of mixing modern reality and ancient setting with parkour mechanics and real life references was really nice.
And, of course, stabbity-stabbity. Damn,why is it so hard for modern developers to make a game with deep and entertaining story AND which would feature active use of short blades?
For example, a Mafia-style gameplay in the setting of 19th century Naples, with MC trying to get a good rank in Camorra, or something similar.

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truly is, im glad they dropped the hood from the promos

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he shanked sofia and died of old age, i think he was satisfied

I love how Patrice Desilatte describe the fat gay merchant as "our shemale"
I hope he gets delet

its a risky idea

Truly, you could even say that... he made his own luck... winkwink.

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>Also started prince of persia
He took risks but damn those concepts and gameplay were innovative.
Nowadays everything is watered down to almost generic while the big open world is pulled straight from the texture libraries of Substance.

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Did anyone else prefer the bamham combat of the older games over the origins/odyssey shit?

yeah I hate pretty much everything about the new formula

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Best boy

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Chad Gist
Virgin nigger Ade

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But it may hit the spot. Being original is something that industry really needs.
youtu.be/SfTnikLsX20
youtu.be/iSUrd0EtPEo

They also screwed up the canon and common sense for so many times. For example, slandering Robespierre as the templar, yet claiming that russian nihilists and other revolutionaries (who were quite fond of french revolutionary experience from 1789 to the 1871) were assassins. Or making Duleep Singh, the guy who used to negotiate with templar emperor Alexander III, as the friend of London assassins.

the new games preserved everything bad, time wasting 0.01$ per hour value content, multiplied by 10x in time requirements, mixed with a shitty knockoff of Withcer 3, and erased everything AC about ACs gameplay

like, people shat on AC games after a while, pretty violently at times and retroactively targeting all the games, I can't imagine how bad the post mortem opinion will be of nuAC, they're literally the generation defining genre bloated dogshit AAA games

This is something I liked. Every city has a different atmosphere. Damascus was clearly Islamic, Acre was clearly Christian, and Jerusalem felt Jewish.

Only Venice and Florence felt distinct in 2.

This. I replayed the game without the HUD and I realised it was the way the game was meant to be played. You actually have to learn the various landmarks and names of districts so you can follow directions given to you. I even realised that scout the location for an assassination out in advance once you learn where it will be and doing so helps you plan infiltration routes better. AC1 would be GOAT if the combat was harder so stealth was essential. You do need the minimap for flag collecting races though.

it released in 2007

>AC1 would be GOAT if the combat was harder so stealth was essential.

Also that half the assassinations required the use of the priest congregation, even when it was pretty nonsensical (like the trial one where they just walk right up on stage before the last guy is even executed).

If I remember:

Damascus 1: Congregation
Acre 1: Congregation
Jerusalem 1: Forced fight
Damascus 2: Parkour above the fat dude
Acre 2: Sneak along the walls
Jerusalem 2: Congregation
Damascus 3: Climb the walls after the doppelganger (only one where doing all the chores was a good thing)
Acre 3: Hop along the water with the leper tards
Jerusalem 3: Forced fight
Final boss: Forced fight

>can't even fucking whistle in Unity

>Only Venice and Florence felt distinct in 2.
Those are the 2 major cities in the game, though.
I would say the wetland/Forli felt different too, it clearly had a different filter like Firenze/Venice. I also recall San Gimignano feeling different enough to Florence, the many bastions gave it a completely unique visual impact.

Monterriggioni was a bit bland, but did feel sad and empty before renovations, and quite homely after renovations. Good home base.

OF COURSE NOT
I DID IT BECAUSE I COULD!
BECAUSE IT WAS FUN

DO YOU KNOW HOW IT FEELS LIKE TO DETERMINE ANOTHER MANS FATE? HOW PEOPLE CHEERED ME AND FEAR ME

I WAS LIKE A GOD

YOU WOULD HAVE DONE THE SAME IN MY PLACE

>"aoo omme merd mannacc a fira bott"
i love napoletani, italian niggas

>castlevania in italy
shit that'd be dope

They should have focused in the templar vs assassins idelogy fight instead of edén fruit shit

None of the assassinations require anything other than the fact that the final blow has to be dealt with the hidden blade. In most cases you can either stealth kill the target or fight them in a conventional boss fight.

The Damascus assassination against the fat guy at the party deviates from this by having you forcibly be detected and attacked by archers without prior warning. I though this was bullshit since I spent a good 30 minutes scoping the palace out beforehand trying to find a way to get in without raising the alarm.

I liked Robert and Al-Mualim's fights though. They felt appropriately climactic and you can one shot them if you counter them with the hidden blade.

For me it was the Medieval setting, also this

PLEASE SIR DO YOU HAVE ANY MONEY
IM POOR SICK AND HUNGRY PLEASE
NO YOU DONT UNDERSTAND, I HAVE NOTHING

Feels for sibrand
I do think theres nothing too

story was really good,
gameplay was ass. just block and mash attack on everyone to win