Why do people act like portable mode helps "hide" the obvious graphical cutbacks of Switch ports? It's a bright, 6 inch...

Why do people act like portable mode helps "hide" the obvious graphical cutbacks of Switch ports? It's a bright, 6 inch, 720p screen with razor sharp pixels, not a GBA.

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Lower resolution looks fine on smaller screens. Are you seriously this new?

It didn't do it with the OLED Vita and it won't do it with the Switch

Depends, but it's not like the Switch's screen is small to begin with.

LOL GUYS XD IT'S ANOTHER TWITTER SCREENCAP THREAD LOL EPIIIIIIC

540p on a 720p display still looks like soft shit. And the resolution and size of the screen does absolutely nothing to hide the ruined texture work and fps.

>'muh gwapheecs"
can't wait for school to open holy shit zoomers are insufferable

Imagine needing a boogieman this badly.

if that would be the case why didnt they implement a 540p to begin with? Because it looks so much worse compared to 720p. Stop those fag excuses.

It does though. Why do you think phones these days have fucking 1440p displays?

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There's too much wrong with this argument to address.

It's exactly how it works.

Cringe. Sorry about your brain problems, OP.

the same reason they can take/cast 4k vido and have fingerprint scanners and all kinds of other bullshit people dont use. Because it makes some goyims pay 1000 plus for a new phone every other year. When you can get a smart phone 95% as good for 100 or less by just not getting the new flagship smartphone.

For starters, Mario Sunshine naively at 480i meaning it has to be upscaled even to use in portable mode. Also texture fidelity is the same across both compressed screenshots which is NOT the case with Switch hardware.

Second of all, we're not discussing ports from OLDER hardware being ported to Switch we're talking about ports from far more powerful machines. Even the small Switch screen can't hide atrociously compressed textures, poor sound quality, far below native screen resolution, and poor FPS. I own Doom on Switch so I know first hand.

>It's a bright, 6 inch, 720p screen with razor sharp pixels
Pretty good specs for 2014. Oh wait..

>goyims

>720p screen with razor sharp pixels
Wew fucking lad

Sweetie 720p on a 720p display looks razor sharp

that image is an example of the same resolution at higher pixel density appears sharper. That is an objective fact. None of what you said has anything to do with the that.

Difference is Switch ports DON'T feature the same resolution across platforms, the Switch version is almost always far below its contemporaries. Remember Wolfenstein 2 running at times at 360p - literally?

using the most extreme exceptions doesn't not make a compelling argument. Also not very relevant to the discussion.

Nintendo's own exclusive Switch games never run at native resolution in portable mode. BOTW occasionally comes close but even then it has dynamic resolution enabled so it's not a consistent experience. Ports from other machines especially never even come CLOSE to 720p in-game, 540p seems to be where they start as far as resolution is concerned.

Your argument is flawed, admit it.

you just lying now. Smash, Mario Kart, Mario Maker Pokemon all locked 720p in portable mode. Among the best selling most popular first party games on the system. Things like BOTW and Splatoon 2 use a close enough adaptive resultion and look quite sharp the majority of the time. Very few games look really rough in portable play like doom or wolfensiten but those have very aggressive adaptive resolutions and are basically miracle ports. for the most part games look very sharper on the small screen.