Now that the Dead Rising franchise is pretty much done with thanks to Dead Rising 4, can we all agree that the series peaked early?
Now that the Dead Rising franchise is pretty much done with thanks to Dead Rising 4...
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I don't think any subsequent game was as good as 1. DR2 even had horrible balance issues with way too much time and too easy to save survivors combined with weapons that generally do diddly to encourage combo weapons.
Nothing is more indicative of Dead Rising failing to recapture the series glory than every word and scene in Dead Rising 4 desperately trying to get people hyped about it nostalgically.
I was gonna buy it on Steam during the sale, but apparently you don't get all the DLC? REEEEEEE
I almost wished there never were sequels. Just let it be lightning in a bottle. I cant commit to it though since so many people enjoy 2 and OTR
DR4 is more enjoyable than 3 and 2. It's over the top but who cares, the only thing that really bothers me is Frank's VA not being TJ.
Capcom Heroes mode is fun and I they did what they could to make it better, there are some actual pseudo-psycho bosses now.
As a huge fan of Dead Rising 1, despite its flaws (psychopath fights generally feel janky, you can cheese things up with mini-chainsaws) everything about Dead Rising 4 kills my soul.
Dead Rising 1 includes all the dlc... which I believe was just costumes for frank?
Could the RE engine handle a Dead Rising game? I'd love to see those zombie gore effects go to use in a game where you're encouraged to kill them.
Probably. I think Capcom fucked themselves over by letting Vancouver try and reboot the series with 4. Now they can't do a proper remake without people being tired of Frank/Willamette
Dead Rising is the best in terms of challenge, atmosphere, memorable moments, map layout, item usage.
Dead Rising 2 is the best in terms of pure playability, since it smoothes out the rough edges of the first game. This makes it a little too easy but it's still a great game. Off The Record is obviously more of the game but I felt it was balanced a little better.
Dead Rising 3 is ... playable. But they've smoothed out those edges so much there's no edge at all - no challenge, even on the "Nightmare" difficulty. The main character is a complete joke, the map is boring. Mediocre, but some amusement can be had.
4 is just an embarassment.
I still think they could make a good 5th game, if they gave a shit. Go back to the roots - and I mean actually do that, not just bring back Frank and Willamette and think that's enough. They should overhaul the survivor system, give you more options for how to get them back to the safe room. Ditch most or all combo weapons, make it about using items off the shelf again. And for fuck's sake make a main character that comes anywhere close to being memorable and not annoying as shit.
>We're returning to our roots!
>Frank's back! Frank's badass!
>Look at how funny we are!
Might have been part 2. But basically all the games were on sale and I think in a bundle, but yeah, when I learned that it apparently had several missing DLC I got turned off and got other games.
Dead Rising 2 and OTR had some costume DLC but thanks to GFWL fuckery I don't think you can buy them anymore. It's not a big deal though as they were basically pay-to-win type things. They make the game easier and you're not really missing out because the games after DR1 are already a cakewalk.
>the protoman armor is still fucking glitched on PC
Its fucking infuriating I have the protoman helmet, the gun and shield, and the boots. But the fucking armor piece doesn't unlock after you beat all of the challenges in sandbox mode. I'd say fuck capcom, but im gonna say fuck Vancouver instead. I hope the lot of them choke on their dinner.
It's always sad when franchise creators have no idea why something was popular and try to recreate it. Remember all those wacky jokes Frank said in the first game?
I dunno about you but I liked Frank because he was an average schlubby guy, something you don't see in games that often. He was kind of a dick but also hunted the truth no matter what. If you have to purposefully try to make him "badass", you've failed.
The Ninja outfit was great because zombies wouldn't bother you until you attacked them. I don't think any of the rest of it was worthwhile.
OTR has the DLC packs from 2 just in the game by default so you should get those at least (and Ninja is one of them).
>It's always sad when franchise creators have no idea why something was popular and try to recreate it
It's not even that kind of situation, the people who made the first game great weren't even involved by the time DR4 was shit out. It's a bunch of Western shitheads with no clue.
Sorry wrong wording, I just meant "people who are creating stuff for the franchise now", not necessarily the people who originally created it. There are some cases where they are one and the same though.
I don't play OTR as much as 1 and 2, what's bugged about this?
I guess, but what I was referring to was some DLC that was for consoles only or something? I just looked up the names again and they were called 'Case Zero' and 'Case West'. Didn't sound like they were in the Steam version, but yeah, when I learned there was all this missing DLC, it kinda annoyed me.
We already know non leafs are making a soft reboot though.
The people who made the second game were gone by the time of DR4 also. Same company but 4 was mostly helmed by completely new hires in Capcom Vancouver.
Now they're all unemployed.
Why does DR1 feel so good to play? Even just tossing plates at zombies is satisfying. All those melee moves Frank can do are fantastic too.
Chuck/Nick/etc feel like shit to control to me, for some reason.
2 onward nerfed normal weapons to make you use combos.
Once you get the S ending and finish all of the challenges in sandbox mode you're given the Protoman chestpiece armor. Unfortunately on PC its bugged where you'll get the achievement for when you finish all of the challenges, but the game won't give you the armor.
OHH. I wouldn't consider those to be DLC, they're standalone games.
They're 360 exclusive for some reason, sorry. I remember really liking Case Zero and didn't get to try Case West.
Please don't let that put ya off picking up these games, I love Dead Rising 1 to death and 2/OTR are fun with a friend.
What really boils my piss about 4 is that it isn't necessary. 3, for all its flaws, was a decent conclusion to the series. All remaining plot points were wrapped up neatly with a cure to the zombie infection found.
But then suddenly a fourth game had to happen and Frank had to be back so the most contrived shit happened to create new cure resistant zombies and ugh. It's a mess.
Case Zero is essentially just like a shareware demo that games used to have, it's not in the full game but it also doesn't matter because it's just a condensed form of the main game to get people hyped for when the main game was supposed to release. Case West also fucking sucks so don't feel like you got cheated.
Those aren't exactly DLC, those are standalone games though they are "DLC sized". Case Zero is just a prologue for DR2, Case West expands the story after the canon ending. It's also the last time we see "real" Frank.
I think it's mostly solid physics/animation work. DR3/4 put the emphasis on graphics more than interaction with items and enemies.
Honestly DR2 is a bit more replayable because of all the combo weapons.
Most of the combo weapons are garbage though. Collecting them all is just a checking stuff off a list type ordeal. I know there's the mini-chainsaws meme in DR1 but there were still a lot of things you could use in that game that felt good to use. In DR2 I spent the whole game with boxing gloves + knives and fireaxe + sledgehammer in my inventory.
I loved how DR1 had way more weapons and non-weapons that you used as weapons than any of the other games. The fact you could improvise and attempt to fight with literally anything was the best part.
It was the Shaun of the Dead of zombie games. Played with a straight face but still hilarious and believable because of the antics of some regular jackoff caught in a zombie apocalypse.
At least with mini-chainsaws they had the courtesy of making them last a long time. Plus you had to put some work in to get them, and if you did it without a guide that proved you had actually explored.
DR2 is Knife Gloves: The Game and they're available almost immediately.
>I spent the whole game with boxing gloves + knives and fireaxe + sledgehammer in my inventory.
For me, its the Blitzkrieg.
Yeah, it does look fun although it sucks stuff is missing. Maybe I'll just get it next time anyway cause a friend would play with me.
Well, good to know I guess. Still feels like being cheated though lol
I see. But yeah, stuff expanding the story like you mentioned still sounds important.
>the 360 version of DR1 isn't backwards compatible with Xbone
>my 360 is dead
>I own the 360 DR1 but haven't played it
what do I do now?
The first game was kind of strange in the sense that you had to basically time events in a precise manner to get a good ending. I was 16 back then I don't know know how motherfuckers understood that shit going in blind.
That can't possibly be right I mean maybe being effective as weapons but there's no way there's fewer items in DR2.
You didn't get cheated, essentially 360 players got cheated because Microsoft essentially told Capcom "make some exclusive trash so people buy the game on our system". It's really not worthwhile and you should count yourself lucky you didn't pay $5 back in the day for what is essentially just Ground Zeroes if it took place in a smaller Phantom Pain map and had no relevant story.
The beginning of this still gives me ptsd
>DR1 making 360 systems sound like a plane taking off
>couldn't read shit on SD TV
>360 blade dashboard
Memories, man.
you're a hipster, I didn't like the time mechanic, I just wanted to explore the mall
yes it has charm but I'm the kind of person that really has no desire to replay single player games I've already beaten
it's a great game but the time mechanic was far too strict in my opinion, should have been loosened by a magnitude of 2 imo
Play the steam version.
DR1 is remastered on Xbone anyway.
I know this is extreme nitpick territory, but there are like dozens of little things that DR1 does that give it that extra layer of polish.
Frank doesn't instantly switch between three different poses while skateboarding (this looks really janky in DR2/OTR)
Bullet casings actually bounce off the floor before disappearing
There's a bit of fog that comes out of the freezers when you break them
Frank will be holding the actual amount of something you have left (if you're holding a stack of plates and you have one left, there will only be one in his hand instead of five or whatever)
There's all sorts of stuff like this. I had fun just discovering that you could have Frank kick objects at zombies by holding down X in front of something.
get it on pc
Why do Xbox exclusives always become soulless once they go multiplat?
If you're counting combo weapons, then yes. Outside of combo weapons there are far less available, far less given out in each area, and far less of them are even viable for regular use. You're pretty much obligated to limit yourself to combo weapons in DR2.
>Frank will be holding the actual amount of something you have left (if you're holding a stack of plates and you have one left, there will only be one in his hand instead of five or whatever
Only when you get down to like the last five or so, to be fair
I'm not sure if they even used what happened in Case West for DR4 so it might not even matter. It does suck that it stayed 360 exclusive but you can probably watch all the cutscenes on Youtube in like 30 mins.
Normally I hate time limits, but I loved how they did it in Dead Rising 1 and vehemently defend it against people who say it "ruins the game".
>doing 7 day survivor and worrying it would make your 360 melt
You can explore the mall. The game saves your stats and upgrades. Ignore the plot, dick around in the mall for as long as you want, start over with your upgraded Frank and focus on the story. It's intentionally designed that way.
animations were pretty fast, zombies were a real threat, probably just the speed of the game in general
I just started playing Dead Rising and one time I got drop kicked to death by Kent Swanson
I really wonder how bad DR4's devs troubles were. Anthem's was a mess, and with how DR4 ended up theres no way the same thing didnt happen.
People come and go. Follow the talent, not the studios name.
bitch, Case Zero better than any comparable length chunk of the main game
The game was meant to be replayed a few times. That's why there's a 72 hour time limit and only one save file and you have to save at a bathroom and your XP carries over when you start a new game.
I believe it might be nearly impossible to save everyone, kill all the psychopaths, do all the story stuff and get the best ending on your first round. You're supposed to fuck up a few times while Frank gets XP. You're gaining experience as Frank does and eventually you're a level 50 badass. That's part of what makes the game so satisfying.
B-but I wanna kill zombies with epic weapons and not be challenged in any way, this game sux
You just do the missions when they pop up and in the order of least amount of time. It's actually extremely easy and you have to be brain dead to not be able to do it.
you don't know that on the first playthrough, you think you're genuinely failing at the game, which is part of the charm I admit, I did want to explore more though
What's everyone's favourite weapon in DR1? Mine has to be either the mannequin torso or the fish. Both are hilariously OP.
Dead Rising will be rebooted using the RE engine. I'm counting on it.
>I believe it might be nearly impossible to save everyone, kill all the psychopaths, do all the story stuff and get the best ending on your first round.
People have done it but it is extremely difficult. Even doing all that fully leveled is tricky
Jessie or Isabela lads?
Somersault kick + roundhouse kick when you land is as good as any weapon in the game
I actually really enjoy 3. Not as much as 1 but I hated 2 and 4.
probably katana, lawnmower
I mean you really don't. Yes there's a matter of being in the right places but there's maybe 1 and a half hours of necessary gameplay in the 6 real hours of the 72 hour mode and additional 2 hours of Overtime mode that is 'required to beat the game.
That said I am one of these people who've done 43 of the game's achievements in one first level playthrough. Including Level Max, Saint, True Ending, Punisher, and Genocider.
Once you know about Quick Steps and the tunnel key most of the requirements to get from A to B are overly generous even in the slimest areas on the second day. Memorizing the timing beyond the start point of scoops: which the game keeps track of is more important to achievements that have little bearing on the substance of the game like Frank the Pimp and Transmissionary. Which just require knowing to be in the right place at the right time so the game triggers the things you need to get them. Not that they're difficult beyond knowing about them.
hey you reeing retard, your OCD faggotry is your fault not the game's
the beautiful thing about fags like you, is that the argument you try to pass off is 'I just wanna explore without timer waaah'
but guess what? you can do that! none of the objectives are mandatory, you can spend your entire run bashing zombos and exploring the mall for 5 and a half hours, so your faggotry is moot in this regard
but what you really mean, is 'i wanna do everything NOW WAAAH', and yeah the game can't help you with your obsessive autism, short of shooting the disc out of the console into your cerebral cortex
The manual literally tells you that. (Remember manuals?)
Jessie for her wardrobe choice alone
I'm alright with that. Seeing a thousand zombies on screen in that engine would probably be great. I'd also hope they add co-op if that's the case. DR1 co-op is something I've wanted for so long.
Hot Frypans. One other thing later games failed to do despite "embracing silliness" was make comedy weapons effective.
>did Saint run where you have to coddle every survivor and deal with the shitty AI
>did Transmissionary after where the most efficient way is to kill most survivors to keep your mission log clear for new ones
It was very cathartic
I liked the game, quite a bit, so I think you're jumping the gun, yes I think the time mechanic has charm, I think it's a fun mechanic overall, but many people have no real desire to play games they've already beaten, I think the time mechanic should have been loosened a bit, that's all.
I really like doing the wide sweeping sledgehammer move on a bunch of zombies. Or that move where you grab a zombie by the legs and spin around.
not everyone reads manuals bro, some people just want to play the game, I think I stopped reading manuals when I was 15 as they usually contained no useful information
DR1: have to find useable weapons in a mall, pretty down to earth besides some trademark wackiness
>DR2: You can make crazy weapons but they aren’t overly crazy yet, loses some of the charm of the original because it’s more about crafting OP shit than just using what you find
DR3: starting to jump the shark with ridiculous combo vehicles
DR4: DUDE NOW YOU HAVE A MECH SUIT LMAO ALSO SOME WEAPONS ARE LITERALLY JUST MAGIC
>Or that move where you grab a zombie by the legs and spin around.
picking up a zombie overhead and throwing him down the escalator at other zombies for the first time was the single most cathartic level-up I've ever felt in a game
>couldn't read shit on SD TV
holy shit I had completely forgotten all about this. That shit was annoying.
>t. Hipster who only pretends to like games who crumbles when presented some sort of challenge
Walking sims might be more your pace bro.
desu, I played on SD TV and it legible perfectly well
then again I wasn't playing on a 15'5 handmedown in my basement
That's your fault. The information is given to the player (it also tells you when you run out of time or die).
Don't forget that DR3 added the weapon locker which removes the need to actually collect the items for a combo weapon, making the game a joke.
But you haven't "beaten" it if you haven't finished the story. The time limit isn't really that bad, you only miss cases if you keep trying to save far away survivors.
I actually enjoyed the game quite a bit, I actually liked the time mechanic as it adds drama to your playthrough I just think it was a bit too strict
Agreed. DR 1 was pure kino.
>but many people have no real desire to play games they've already beaten
I don't follow. Do you know how many neverending "games as a service" games people are playing these days? People love doing the same shit for dozens of hours.
You haven't beaten Dead Rising until you've beaten overtime mode, which you have to work at to achieve and maybe fail a few times, or spend a playthrough just dicking around and leveling up and learning the layout of the mall and whatnot.
youtube.com
This video is required viewing for this thread, yeah?
I've been flip flopping for a decade on whether 1 or 2 was best, but it's set in stone for me now, 2 is just more fun. I like the controls more, there's no stupid shitty transceiver, it's just easier to go back to. DR1 is fucking great, but 2 is on top.
But shit, even 3 looks like its made of pure soul when you look at 4.
It doesn’t even have dlc
not like Dead Rising is all that challenging either, the biggest barrier in normal play is being low level on your early runs, so less health and no moves so dying is easy
timer is really only an issue if you OCD, do specific runs or fuck up terribly, main plot&most psychopaths&30+ survivors is fair easy once you have leveled up
Neither was I. I think I was using the three colors output though. I think once I got the cable with the blue and green shit the picture was much better.
>graphics are a decade older
>they actually look more visually pleasing
Lots of good comparisons but even right off the bat it's jarring
DR1 had free DLC outfits, purely cosmetic.
>when you picked up the second book and noticed the effects stacked
They meant Case Zero and Case West, somehow.
CLEAN UP.
REGISTER SIX.
Honestly the game would have been more evenly balanced if book stacking wasn't so powerful.
Either that or don't let boss weapons respawn.
Even if the needling comes down to "You're supposed to replay it. The game is a whole not just segments" vs "I don't want to sit through the hour of intro gating when you need to replay it" I have to say this is not the distinction I want to make about the time limits in the series.
I'm fucking flabbergasted Capcom and Blue Castle couldn't figure out the trainer the PC community programmed and released within 60 minutes from Dead Rising 2 launching on steam to just stop the timer. They spent 5 releases over the series trying to 'fix' the time limit complaints with less restrictive time limits, then alternative modes for 'free play' that didn't include the story, then a game mode that slowed time by half. Then one that just eliminated it until you started using the DLC.
Can we at least all agree this what kind of sad pathetic shitshow reeking of incompetence when trying to pretend these two completely opposing views on the time limit can't be had both ways without making a toggle switch?
you're reminding me that I did in fact beat it on overtime mode, I think I failed my first playthrough, then beat it on my second
yea this was a great game
while the time mechanic could be loosened, you also don't get the charm of having failed and overcoming the game, I think I just wanted to explore everything on my first playthrough
The grocery store in DR1 is so impressively detailed and fun to be in
but it is balanced, you get inventory slots by leveling, but you only have enough slots to stack 3 durability books and have 2 mini chainsaws+quickstep/health if you are leveled up enough to have the space
can't carry all those books cause you won't have space for health or weapons, and you also have less health that early, so you would err on the side of not dying by carrying a couple of OJs
>returning to roots
>recast the main character and make his character model completely unrecognizable
bitch, the game is 6 hours, I spend more time jerking off
I'm not the main guy you've been talking to, when I said "You haven't beaten Dead Rising until you've beaten overtime mode" I was speaking generally. I'm glad ya liked the game/thought it was great.
"I think I just wanted to explore everything on my first playthrough" I wish the game had communicated that you COULD spend your first playthrough just kind of roaming around with no real objective. It's probably one of the major failings of the game.
If its any consolation, TJ appeared in MVCI as a fanservice role, plus he was Birkin in REmake2.
A toggle switch without any consequence ruins the entire point of the timer. Why not program in a "kill all enemies" button while you're at it?
I know you're bullshitting because the bigger your SD TV the more difficult of a time you'd have had reading the text. Don't bullshit us.
Why would you ever hand your game off to Canadians?
Well unless you're employed at Capcom I don't think that has any bearing on my point.
The Japanese devs/producers still had a large oversight role back in the DR2-era. Starting with OTR or DR3 there was very little oversight from Japan and Capcom Vancouver was basically free to completely miss the fucking point all on their own.
Capcom Inafune wanted to become a conglomerate by snatching up cheap studios the proved successful with outsourcing. It's not a bad plan EA's nearly crippled the industry with a similar tactic.
I love the little nods to other capcom games that are in dead rising.
dunno what to say friendo, it was a big box, in the living room, was playing on it while sitting on the couch at the opposite side of the room, no issues with readabiltiy
Why does Frank hold his camera like this?
Why did they tone down his facial animations in the final game so severely?
I really enjoyed 1, and then i really enjoyed 2 too. Thought it made the gameplay feel a bit better and expanded on the whacky shit.
Problem is 2 is also where it started to focus on the wrong things and it resulted in the next games want to go even crazier and even further from what made the first one special. It's like it is the RE4 of the series.
3 looks and feels boring. 4 is a game where they went thought humor and crazy weapons was what the series was all about so they went overboard with it, so it ended up just feeling forced and unfunny.
The only way to bring it back is bringing the game back to the japanese studio. Otherwise it will be another 4.
If they were going to give in to the criticism: why cave in a way that destroys the game's challenge for people who enjoy it with no way to select otherwise?
That was during the "try to appeal to Western markets and mostly fail" period of Capcom, Keiji " Japan is over" Inafune was behind the series, so I'm guessing it was just part of that line of thinking.
it's a short game designed for runs numbnuts
don't be a moron and skip the cutscenes, the fucking 5 minute heli ride picture show is skippable too
legit, from start to the point where you are free to do whatever is 5 mins if you skip everything
dead rising is what the series should have been all along. fuck time limits. if i just want to mow over fucking zombies in a mall dressed as a woman i dont need the game telling me not to and do a story i find less fun. if i want to dress like an orange julius guy then beat any zombies to death that dare approach my stall im going to do that too. the appeal is killing the zombies in fun ways you retards , not rescuing survivors or rushing through the story.
The simple answer was not to cave in the first place because there was no tangible evidence that it had any affect on the success of the games.
Then why is DR4 objectively the worst game in the series?
I wish they'd do a 5 and return to basics for real, no combo weapons, an actual time limit, and a new area to explore that isn't a boring ass city or another mall
I always wanted a DR in a big theme park or on a cruise ship
They did try to have it both ways, 3 had a timer mode. 4 they threw out virtually everything the series had going for it so I don't think they gave two shits at that point. They simply shouldn't have caved at all, the timer was integral to how the original game was designed and some people are too stupid to understand that.
Is this a copypasta
>Still haven't done a infinity mode run
How much prep do I need to do to go 5-7 days?
The timer is what gives it the needed tension and replayibility. Off The Record having a dedicated sandbox mode should be enough to please faggots.
>DR2 even had horrible balance issues with way too much time
Bullshit, trying to save all of the survivors and shit is harder in the second game way more time restrictive. Once the military arrive in the first game, you get like an hour of free time to fuck around in the mall with no scoops.
I thought everything from DR1 to DR3 were about the same. I expected DR4 to be the same as well, but they totally fucked their own shit with that game.
I was going through composite on the living room set and it was hard to make out the small text. Once I got a VGA adapter I just used my monitor and there was a huge difference.
I did it on my first time, but it's not a fun challenge.
I don't remember prepping at all. I'm sure there's guides out there but you basically just collect all the food you can, find somewhere to hide and space your food out as much as you can. You get the Real Mega Buster to use as well.
Maybe look a guide for where and when psychopaths spawn. There's also the food court glitch which I THINK they patched for the new release I wouldn't risk it.
>would take lewd photos of this slut
>forgot that photos you take would appear during loading screens
>mfw half the block I invited over realized how horny I was when I first booted up the game for them
Moments like this make me appreciate the serious tone of dead rising. Or at times when you could just make it hilarious like this.
I played in in 2017 for the first time and loved it for its soul, its little details, for how smooth it is and for its stellar atmosphere indoors at night. Should I bother with 2 or it is not like that at all and mostly about le killing le zombies?
2/OTR is fine for the most part, even though it started the combo weapon trend which made normal items seem useless
2 and Off the Record are still 90% the same as the original, It's only with 3 that it really started to lose its soul.
It's not even playing the game with the timer that matters, it's the creators designing the game with the timer in mind that matters.
The way side objectives are doled out, the placement of items and objectives and shortcuts, the spawnrate and placing of enemies and the pre designed pathways between clusters. The functionality and use of items. All designed to help you shave off time or to somehow help you bypass/get through stuff in some fashion while maintaining some pace.
Without the timer you get random shit all over the place that exists for no purpose other than to be there, braindead enemies to bash away for no reason other drooling on yourself, and a bunch of icons popping up on your map by the dozens at the same time.
2 is like if you handed the blueprint for DR1 to some westerners and had them try to rebuild it from scratch. It's pretty decent but it feels off. If you liked little details and atmosphere it's not as strong, for sure.
2 is still a good follow up to DR1, mainly because the original devs were still on board and the devs they hired genuinely loved the original. Its a lot more exaggerated and self aware but it still suits the Vegas setting, and it still feels like a decent follow up to it.
The only problems with DR2 are the laggy animations and the gas zombies on Day 3, fuck those guys.
2 plays more smoothly, with interesting bosses and great music, but is also easier. I don't like the Casino as much as the mall, but DR2 does have a much bigger map.
This guy gets it.
If you don't care about the story I recommend playing Off the Record instead of vanilla 2. Off the Record is non-canon with a couple alternate psychopaths and a couple being exclusive to OTR. 2/OTR feels kind of the same as 1 but there's a lot more QoL, but the need to grab anything as a weapon doesn't feel as good because you're mostly gonna be combing 2 weapons to make a really good weapon.
Thanks very much guys, I'll look into it, judging by your descriptions that are quite similar I'm probably not gonna love it, but it sure is gonna scratch that itch.
There was an user who claimed to have stories from working in CV with that nu-male fuck Joe Nichols. Any ever hear from him again?
Still feel this is the best rendition of Frank. A really great render by one of Capcom's best 3D artists.
>DR4 anywhere but rock bottom
Go play a Musou you fuck.
I'm sad I wasn't around for that. The people in charge over at CV for DR4 seemed like total fucking nitwits.
I loved DR2 and I just used some trainer / hack to disable the timer. That was the only cheat I used though, I hate timers
Look at those fucking pecs.
seon's feed & seed
formerly chuck's
>that JUST haircut
Pretty good but obviously Dan "Frank" Akroyd is the best
I don't understand you timer complainers. Just play the game and ignore the story stuff. When you want to actually beat the game, start over. What's so difficult about that?
I dont wanna have to start over
motherfucker you spend more time grinding for shit in other games than the entire length of DR several times over
They can't comprehend the idea of the timer being integral to the way the game is designed and just want to kill zombies epic style bro. They're exactly who DR4 was trying to cater to
The game is fucking 6 hours long user. And you're not "starting over" besides the 20 minute intro if you ditch the story as soon as you can.
Anyone that says 1 has never abused quickstep in 2. It's just the best mechanic in the series and it's mostly useless in 1.
That render is by the same artist, I believe
The hair on his hands is fucking insane.
This render of Lady from DMC3 is his best work.
Are you one of those people that also puts down games like Devil May Cry once you beat them once on easy/normal?
>Nobody has posted it yet
WEEEEEEEELLLLLLLLLLLLLLL
Seriously though, the convicts introduction scene is one of the most kino cutscenes I’ve ever seen.
I’m still upset about the convicts AI and how they don’t attack zombies though. And the fact that they fucking respawn is retarded.
>And the fact that they fucking respawn is retarded.
I think it's pretty funny.
But yeah, it sucks that the best way to deal with them is to let them get stuck on something. It feels like a lot of the boss fights are like that, where the best tactic is to just cheese things somehow.
For me:
DR1 = DR2:OtR > DR2 > DR3 > DR:CtYD > All other games > DR4
I'm having fun beating up soldiers with hot frying pans, their one weakness
I think 2 is fine, but a little of the magic is lost. DR2 is like 85 or 90% as good as DR1. Survivors needed better AI but to still be very vulnerable to damage by enemies. Making the player take them back to the safehouse is rather pointless if there is no challenge in it.
its pretty easy to mod in the dlc for otr, just find the guy who has the mod install it on your desktop and replace the files in your dr folder
>tfw sold or lost the CE of the first game
I legit can't find it. I should probably find one on ebay soon
I love Dead Rising 1 but Jesus Christ the game goes to complete shit once overtime mode rolls around and the military shows up.
Oh, it's pretty cheap. Ok then
I don't think that really applies to 2. In 2 the combo weapons are all very good, but it also takes knowledge and creativity to find most of them and the regular items are also useful, at least for zombies which is 99% of the enemies you face. Guns are a hell of a lot easier to use too (maybe too easy).
Nah, I think DR2 got its weapon balance just right, but it fucked up in making the survivors invincible.
Their one weakness is pulling their guts out through their kevlar vests
If you play Case Zero you can start the main game at level 5 and I think you also start with the comb-card for the Boomstick (the boss's weapon in Case Zero)
I still have the DR2 collectors edition that came with a set of poker chips and cards.
Fuck you
The mini chainsaws were way overpowered and they ruin the game if you use them. For a much more fun experience in DR1 play it with a rule that you will fight all bosses only with items found near them. Use only one book for a weapon type at a time and don't use the mini-chainsaws at all.
DR2 doesn't have any weapons as broken as the minichainsaws. If you relied on the knife-gloves and super-sledge that is your thing. You could have used other stuff.
>spilling oil and wine on the ground so Slappy slips on it
I have the Zombrex edition which mostly sucks but I like the themed steelbook it has
yippee it’ll come in handy when you play those high stakes games of winning your new real doll’s virginity hah ha ha h
The real mistake was getting rid of Celldweller.
>If you relied on the knife-gloves and super-sledge that is your thing.
The exact same thing applies to the mini-chainsaws. But again, they rewarded playing and learning the game, not stepping outside of the safe house and walking 20 feet.
user is jealous
Why are you faggots talking about the survivors and the time as if the fact that the freedom of using whatever item you can find in a shopping mall wasn't the entire reason to play DR1?
The soundtracks in 1 and 2 are so fucking good. I still listen to that shit in the car sometimes.
Best tracks
>DR1
youtube.com
>DR2
youtube.com
Actually used em to play poker with the lads recently. I'm glad I had them.
>so buttblasted he came back for seconds
Neat.
Steel books are great. This one goes pretty swell with the one of the first game.
The survivors are just a quick way to get PP and make Frank more powerful, I realize, and not a super critical component of the game. It's a challenge to yourself. Same with the psychopaths for the most part.
I don't think we got a steelbook for the first game in the states..
DR1 was a beautiful combination of numerous features.
>Shit tons of zombies on screen that could not have been done with old hardware
>Incredible visuals and a fairly smooth framerate for an early 360 title at that, huge step over PS2/OG xbox sandbox games
>tons of replay value thanks to numerous endings
>a fairly notable difficulty curve
>Using whatever you could to kill psychopaths
>customization options
>cool boss fights
>great OST
DR1 and 2 did that and it worked. Its more than what could be said for DR4 which straight up felt like an unfinished beta on release.
Dead Rising > Off The Record > Case Zero > Case West > 2 > 3 > Chop 'til You Drop > that shitty iPhone game > 4
read the rest of the thread I like the time mechanic because it adds tension I just think it was too strict in this case
I notice that Isabella has blue-green-ish eyes. Not very Mexican of her.
She's prettier than Jessie, but then Jessie wears those sexy leather high heels....
The DR1 mall music will always stick with me, like the original Sims soundtrack
I listen to this at work occasionally
youtube.com
Because the timer ultimately gave it all meaning you soulless fuck
what is chop til you drop for 400 alex
I have my Xbox360 Dead Rising disk
Does it run on Xbox One?
No, buy the remaster goy.
Good story and good taste, user.
ironically v rallies around the time mechanic that forces you to speed run the game
the time mechanic should have been toned down, the players first instinct is to explore the sandbox and learn about the world, the player can't exactly do that if you force them to progress
the game would still be great even with a largely toned down time mechanic
this also fits better with character progression
Yeah, I never really cared for that part. I do think the climax is worthwhile but Jesus it's a slog to get there.
DR1 was godtier. DR2 looked very meh so I never bothered with it or the rest of the series
>that forces you to speed run the game
Except it doesn't because once the timer runs out the game keeps going
>the players first instinct is to explore the sandbox and learn about the world, the player can't exactly do that if you force them to progress
Yes you can you dunce. You explore all you want and then load your profile into a new save to start the story. The game is LITERALLY DESIGNED to be played this way
I'm just saying that you are not going to have fun with the minichainsaws after the initial thrill wears off. Killing a boss in a single combo is not fun. In DR2 the combo weapons are not even half as broken. You can't just kill the bosses in DR2 with a single combo attack and be done with it.
>the time mechanic should have been toned down, the players first instinct is to explore the sandbox and learn about the world, the player can't exactly do that if you force them to progress
You can do exactly that. You don't have to follow every scoop. If you want to follow the main story then follow the main story. The times between main story missions are generous. If you miss a main story mission the game doesn't end; you continue for the rest of the three days.
The only time you need to worry seriously about time is if you are trying to do EVERYTHING in a single run. Which you can do, but it takes planning and knowledge to pull off.
or they could have just made it less tedious with a toned down time mechanic
I didn't like the bosses in DR1 that much so once I unlocked the megabuster I literally never fought them legitimately again. I just had fun doing other stuff.
It literally looks like they moved his eyebrows up
>I'm just saying that you are not going to have fun with the minichainsaws after the initial thrill wears off.
I literally played the game a week ago and the minichainsaws are as fun as they ever were.
I already beat all the bosses without them, I don't have anything to prove.
Or you could stop being a pussy and accept the time limit is there because they specifically designed it to be.
is arcadey "charm" really worth it to experience less, players won't experience everything even if you gave them all the time in the world, why force an obtuse mechanic on the player
I think if you play DR2 that you will enjoy it. It improves mechanically on some things from DR1, though in some cases that makes DR2 easier. It has great visual design, great boss fights, great music, and fun weapons (which are fully explored via' exploration and imagination). It's worthy of the Dead Rising title.
wanting to experience more of the game makes me a pussy, I guess I should just speed run it then, idiot
>I literally played the game a week ago and the minichainsaws are as fun as they ever were.
Well, whatever floats your boat. I'm not going to pretend to understand. A boss fight that lasts two seconds and only involves me pressing a single button in succession is not my idea of fun.
Well made animations, at level 50 you can kill with essentially any random weapon you find on the ground so it is worth picking up the random shit you find, and the game being on MT Frameworks instead of that slapped together in house mess the Leafs used for the sequels.
Instead of talking about the scheduled nature of the game, let's come up with some constructive criticism of the first game.
>Mini-chainsaws are way too powerful/plentiful
>Fighting psychopaths can feel janky
>Can't turn off the ringer on your walkie-talkie
>Jessie's breast physics and the physics on zombie intestines are toned down if you play at more than 30FPS
>is arcadey "charm" really worth it to experience less,
You don't have to experience less. Your problem here is in taking the wrong approach; you want to do everything your first time. You CAN do it, but it's hard. The game will reward knowledge and it has built in functionality to let you start a new game, even in the middle of your current one, while keeping your current level.
In the end, what are we arguing about? Every game after DR1 rolled back the time mechanic and the save system to make it more accommodating to players like you. You got what you wanted.
If you want to experience more of the game then you have to EARN IT by overcoming the challenges presented. That's the entire point of a fucking video game.
You sound like the people saying Dark Souls or Sekiro needs an easy mode.
Psst ... the boss fights in DR1 aren't that fun to begin with
Your're probably right. Ill make a note to maybe check it out on sale or somthing
Jessie, no competition.
>not mentioning the ai
Come on man, I know 1 fags have rose tinted glasses but that is too far.
Holy shit, the way that first zombie hit by the plate knocks the other zombie over looks fucking good
The survivors have plain bad path finding. It is ridiculous that they cluster around the entrance to the safe house and can't get up that ledge. Very bad design there.
Frank's control is a little awkward. However part of that fits; Frank is just a fit guy but he's not a warrior. So him not being able to run and shoot accurately and such makes some degree of sense.
Ultimately I found the game responsive. I think that the Carilto-Sniper fight could use some balancing though. It is a bit unfair when he can blast you away from a distance but also knock off half your health with a melee attack if you get close.
I think that the third portion of the mall is kind of underused and it being under construction is a cop-out. I imagine that was the result of memory limitations though. I will say that DR2 uses its map better. Makes sense.
you play dead rising to explore the sandbox experiment and find new things
you play dark souls if you've been tricked by hype
in dark souls you're restricted by beating bosses to progress to new areas, dead rising is a true sand box where y I u can go anywhere in the mall just by running there
nice shit comparison though
>Psst ... the boss fights in DR1 aren't that fun to begin with
Well there you have it; we are founding our arguments on fundamental different premises. I enjoy the bosses, especially when I am trying to kill them with whatever is at hand, finding new strategies and mastering new techniques to bring them down. So for me the minichainsaws don't offer much since they simplify it to the point that the bosses might as well not even be there.
I get you though if you didn't enjoy them in the first place.
If you learn how the survivor mechanics work you should never have any trouble escorting even eight at a time.
the AI is a tricky subject. As we saw with later games, if the AI is too effective there's no challenge to rescuing them aside from getting to them in time.
The first game actually had multiple AI personalities, this doesn't seem to be explored too heavily. Also a lot of people could fuck with the AI by mashing the Y button too much and not using the "over there" command.
>if you work around the game's limitations
Fixed
>you play dead rising to explore the sandbox experiment and find new things
>you play dark souls if you've been tricked by hype
You sound like a fool
why restrict the player, many players have no desire to experience everything and will run straght to the end, you're literally forcing a player to do less of your content, it was completely unnessesary to have the timer be as restrictive as it was, just learning the mechanics of the game and exploring throughly was punished
the game could simply have a natural progression where you explore the sandbox, learn, complete things as you go, and the player still wouldn't have completed everything
you add unnessesary time warp for no reason
>dead rising is a true sand box
You WANT it to be a true sand box. The game designers wanted it to have time limits and challenges for the story mode. If you want the sandbox, ignore the story and do whatever you want. It's in the game already you fucking moron.
The bosses just highlight the flaws of the game moreso then fighting zombies. Like fighting the shotgun guy, the challenge is more just getting up and trying to aim a weapon or something using the less than perfect controls before getting shot again. They're memorable characters with interesting premises, I wouldn't say actually fighting them is all that enjoyable no matter what you use.
>exploring throughly was punished
No it wasn't. Just because you didn't like the time mechanic doesn't mean it's bad, either. I don't know why you can't understand that. A game where you just dick around killing zombies in a mall would be fun for like an hour, tops. I only even bought the game because of the time limits. They're what make it a game.
>one first level playthrough.
>Saint,
>True Ending
>Genocider.
In one playthrough? Legit how?
Please tell me how to have fun against the Isabela motorcycle fight and the Carlito sniper fight. Or the convicts.
What are the fun strats?
fooled by a oh its hard so I can be a hipster hack and slash, the controls weren't good and the gameplay wasn't particularly fun, fuck off
I found The challenge in 1 to be rescuing as much survivors/killing psychos as possible while the challenge in 2 was doing stuff as fast as possible while fucking with the juice mixers and routing the huge map. They're pretty different games fundamentally.
That's almost definitely impossible. Getting genocider alone takes up almost all of the time you have.
just because the designers wanted an absurd time limit doesn't make it nessasary, the game stood on its own without it
That's what I though. was actually responding to
>the AI is a tricky subject. As we saw with later games, if the AI is too effective there's no challenge to rescuing them aside from getting to them in time.
The AI never improved; it was just given really high HP and the ability to break free of grapples without player assistance.
I'm a speed running fucktard who doesn't like gameplay
For Carlito use hockey-sticks so you can attack him at angles. Break into the antique's shop and get a battleaxe.
I will concede that the Carlito-Sniper and Motorcycle aren't great though. The Convicts are fine. Use the trees as cover. They also aren't really a boss so much as a persistent obstacle.
To be honest, I like DR3 the best... but sometimes it switches to one? I feel like I'm in the minorty when I say that. But I'm glad we all agree that DR4 is utter, crap, garbage. I'm sure there will be a DR5, but it's probably going to be in-house or outsourced, and it's going to either be a reboot or a sequel to 3, ignoring the shit that was 4.
>also takes knowledge and creativity to find most of them
>sledgehammer+axe literally in the first bench room
>fucking lightsaber in the first area easy
Just those two weapons invalidated the entire sandbox. There's not much point to picking up random items when you get a free lightsaber every time you return to the safehouse.
The time limit isn't absurd, you're just bad.
>the game stood on its own without it
The series sure didn't lmao
When you get good at the game you realise you have so much time for everything. You spend it waiting around for things to happen.
What pisses me off the most, is that there is a Frank model that was used for DR3, and he looks far more like Frank than he did in 4. They had the resources... why not use them...
artstation.com
>replaying it on Xbone
>downtime in between cases and survivors I start going through clothing stores to get the "wear all clothes" achievement
You don't know what the other weapons are or what they do if you don't experiment. Should there have been no combo weapons anywhere near the safe-house?
I guess that's what you want, none at all. Okay.
For you I guess that would make it a better game. I think the combo weapons were a fine addition and I'm the sort of player who uses weapons that are fun, not necessarily weapons that are the best.
We have every different psychologies.
I'm pretty sure they did for those collectable trophies.
>obtuse mechanic
You’re the obtuse one. The timer greatly enriched the experience (because, you know, the game was entirely designed and structured with that in mind).
The comparisons you are making are like saying that hunger mechanics in survival games are an obtuse feature that they’d be better off without. Just absolutely missing the point
you're going to replay the game multiple times why not just condense all of that gameplay to one playthrough
They also used this model for Super Ultra Dead Rising 3, and he is voiced by T.J Rotolo. Hell, MvC:I had him in a crossover fighting when a core game couldn't. What the hell happened?
or it could just play like a normal sandbox game with a normal progression, instead of a time warp game over
>brainlets on Yea Forums STILL seethe about the time limit all these years later.
>I’m a soulless drone who just wants to treat games as grocery lists to be checked off and discarded
Smash a mannequin figure in the storage room and grab the torso, then smack the fuck out of everyone with it.
Because they wanted the timer to be a game mechanic and designed the entire fucking game around it. If it didn't have it, it wouldn't be the same game.
How dumb are you?
It's amazing how people are unwillingly to just say "This isn't for me" and move on. No, something has to be WRONG with the game.
just because you're a speed running faggot doesn't mean everyone takes pleasure out of their high score in single player
dead rising 1 was good because of its sandbox, not an arbitrary time mechanic for losers trying to get a high score in a single player game
That Frank is comically bad.
That mentality is ruining the Elder Scrolls.
>Why shouldn't your hulking warrior who never uses magic and can't sneak for shit not be allowed into the Mage's Guild or Thieve's Guild?
RE-playability? What's that?
which is literally what you do when you speedrun the game like an autist, nice argument against yourself
DR4 has one of THE absolute worst characters in any videogame.
if you're going to replay the game multiple times, why not put that content into one playthrough
Better than this shit though. If there is a new Dead Rising on Xbox Scarlett, he better look like the image you have. Where did you get it anyways?
We're talking about the balance of the game. The weapon sandbox isn't balanced if your approach has to be "don't use the broken, force fed power weapons lol". The devs could have easily balanced weapon combos better, but they didn't. As is, there just isn't much point in using random stuff as weapons in DR2 unless you want to gimp yourself.
The first ttwo games are built around managing your time you dumb cocksucker. Otherwise the game would be too short, and there’d be no incentive for NG+.
Stop being stupid.
Frank was bad in this game, but Vick summed up the laziness (and tumblr culture in general.)
A wii port not on the RE engine? I don't understand what your point is. Does it have better gore or something?
DR3 as well if Nightmare Mode is considered. I beat that game 3 times.
TJ speculated that due to being part of the SAG strike, Capcom Vancouver didn't bother going out of their way to contact them. It makes more sense than the devs response which was "viewing Frank as James Bond-like" or something.
I sometimes wonder if Vick was ever written worse at some point, or if she was ever intended to be the main character as a sort of reflection of Frank circa DR1. Wondering what DR4 could have been is more interesting than the game itself.
battlemages don't exist,
I can only be a thief and never be good at anything else, this is what d and d does to your brain
some people have a lot of talent and can be good at multiple things, some people have low iqs
dead rising is a completely different type of game
Asian American women are shit tier. y
>speed running faggot
I like how this proves how you haven't even played the game. You don't have to "speed run". You have more than enough time - like we already said Nor is it about a "high score", it's adding tension to the story and setting.
I mean, did you pay any attention or did you just skip every cutscene like a retard? The entire idea is that Frank has to solve a mystery in an extreme situation - if he doesn't gather facts quick enough, "the truth is lost". The developers chose to highlight this not only in story but in actual gameplay. You have to be good enough to get info about the zombie outbreak before it disappears in the wind.
You have completely missed the entire point of the game. Stop trying to change everything so it panders to you alone. Also kill yourself.
or they could just let you play the game, as you were given no penalty and your stats carried over anyways
My point is, Dead Rising was designed with replays in mind. Your level and skills would carry over. You'd have knowledge you didn't have previously and you'd be stronger. Thus your next play-through would be different and possibly more successful.
The artist responsible for the CG renders and character concepts for Dead Rising 1. He also did stuff for DMC2-4, Resident Evil 0, and some others. He's a fantastic artist, but they didn't use his stuff for promotional purposes for Dead Rising 3-4 and I think he left Capcom after being with Capcom Vancouver for a while.
I beat dead rising 1 overtime, you could have been given enough time to do everything in one playthrough and it wouldnt change a thing, the game would still be great
Imagine being this fucking stupid.
They were trying to set up a new character. With Dead Rising characters always ending in "k"
>Fran"k"
>Chuc"k"
>Nic"k"
>Vic"k"
The only problem is that everybody hated her and the rumored DR5 dropped her entirely.
I haven't played it but I think I remember there maybe being a larger emphasis on killing zombies? Also maybe he was being cheeky about Dead Rising Wii running on the same engine as RE4.
why not just make it into one playthrough if failing was meaningless anyways
>you could have been given enough time to do everything in one playthrough
YOU ARE
imagine not having an argument
It's not meaningless. Since your level carries over a second play-through is easier.
I gather you are a young man. Back in my day games were designed to be somewhat challenging to complete. Dead Rising was among the last games to be designed that way.
That's some good stuff!
I noticed with some of the characters like Brad and Jesse is that their facial texture is that of their concept art just slapped onto a new model? Makes you think how the process of a character is made?
Because it wasn't meaningless. You had to prove that your were competent enough to do all the story missions in a single playthrough under the time line. Therefore meaning "in-universe" Frank was competent enough as a journalist and zombie ass-kicker to uncover the mystery.
That's literally the entire point of the game - of most games. Prove you are up to the challenge.
Imagine being carved up with a meat-cleaver, cooked on a barbecue, and then eaten.
Actually think Frank controls fantastically. Jumping/climbing on environmental stuff can be a bit strange I guess but combat and navigating through zombies and doing wall kicks and whatnot all feel amazing.
like I said, I beat the game, I don't consider an arbitrary timer, challenge, challenge was in beating the bosses, without knowing which weapons were overpowered
you could still experience challenge even without a timer, going into your second playthrough you would know what the best healing items and weapons were anyways, why not condense it into one playthrough
Man... seeing that concept art for Dead Rising 4 has made me more pissed on how it came out. There was so much potential here!
This is unrelated but I'm a bit sad they cut down on Frank's facial animations in cutscenes. At some point they really gave him some intense expressions and decided against it?
>plus he was Birkin in REmake2
I looked back at the cutscenes. Holy shit.
DR4 was probably the worst game I've ever played. DR3 was at least passable, even though I personally was not a fan.
I don't know why they decided the game had to be lol random type humor. DR1 and DR2's humor came from unintentional laughs. The games were played completely straight, and your guy wearing a dress or mask or whatever in a serious situation was what made it funny. That was literally all there was to it. I don't remember Frank or Chuck ever cracking wise or saying something off the wall for a cheap laugh.
The fact that they didn't get Frank's voice for DR4 was really all you needed to know about it if you have any sense. I knew it was going to be a crap shoot, I just felt obligated to endure it.
After countless female characters in the DR series, and Capcom games to look as inspiration, you'd think CV's new writers would have learned to make one that didn't suck.
>arbitrary timer
This is where you fail. The timer is not arbitrary. It is integral to both the plot and the challenge.
If you cannot accept this you are beyond help. Stop posting.
But the timer IS part of the challenge. It’s part of the game. It’s meant to make you think and work around it. It’s meant to challenge and influence how you play. You’re on the fucking clock. Dead Rising isn’t Dead Rising with the time limit.
If that’s not your kind of game I totally get it, but being trapped in a mall with zombies and working against the clock created some intensely fun and rewarding moments. Was it frustrating at times? Of course, but it’s a video game. Adapt.
dead rising 2 :OTR is the canon ending for dead rising for me fuck default 2-3-4
you could still experience challenge without a timer, failing brought your stats over, in the end you would just optimally run through the game, which might be considered less of a challenge than doing optional things
I'm ok with the clock I just wanted to fuck around a bit more, the end result ends up being the same
you will eventually run through the game with optimal weapons and healing items
Damn. Frank's side girls always be dying.
>you could still experience challenge without a timer
You might as well play a different game at that point. Stop trying to make the game something it's not.
Why didn't they do someone like Annie, except more developed, instead we got shitty, millenial, SJW.
I feel like I remember Chuck having puns after psycho fights.
The tone/style/atmosphere of DR1 can't be matched, really.
that's why I like DR2:OTR more at least he gets a happyish ending and ends up with the hot asian reporter
For me, DR2 is too cartoony, while DR3 was too dark, but had weird tonal shifts with some of the Psychopaths.
Good for him!
>which might be considered less of a challenge
Try “removes the fucking challenge entirely”. It removes all sense of urgency and completely changes the way the game is played. Removing the clock changes the game at a fundamental level. You’re meant to be doing everything while racing against the clock. It’s part of the experience. You are supposed to be thinking about that timer in every action and decision you make.
you misconstrued that the timer means everything instead of the game itself
the game stood on its own without the timer
if when you fail after fucking around the first time your stats carry over, then you optimally run through the game
isn't that the exact same outcome you would have without the timer, once you got the basic mechanics down you would explore the world and discover challenges organically
the timer didn't need to be there for you to experience a challenge
A perfect example of a dip in quality, play DR3 and get Nick close to a window or glass wall. Do the same in DR4. I don't even have to explain. You'll see (and that's a detail I wish more games did! I have only seen this in L.A Noire and Dead Rising 3!)
DR4 Frank seems like the team never even played DR1 and only watched that movie that had Rob Riggle playing himself but named Frank West.
DR1 played everything totally fucking straight. It treaded that fine line Capcom does so well in Resident Evil games. You can’t tell if the black humor is intentional or not.
>isn't that the exact same outcome you would have without the timer
If it's the exact same outcome, why are you complaining?
>That part near the end of DR1 where the mall becomes almost completely empty.
Legitimately made me more uncomfortable than being surrounded by legions of flesh-eating abominations.
I honestly have no clue. It felt like CV couldn't decided whether they wanted to completely ignore everything DR3 introduced or not.
Speaking of Vick what even was her relationship with Frank? I know she was his student but how would they even get that close to each other that they're playing minigolf in their off time, or that Frank would even risk his life to get her back?
Yeah that was a good bit.
I was saying it's arbitrary, if you get the same outcome in the end what's the point
if the game plays exactly the same over multiple playthroughs as it would have over one condensed playthrough, why have the mechanic in the game
you're inevitably going to fuck around at first, you would eventually move on of your own will
vs
you're going to fuck around at first, and once you're failing hard keep fucking around, then you start the next playthrough with your old stats, then play how you would have anyways
You don't have the same outcome. This has been explained to you multiple times. You have to prove you're competent enough to finish the story within the time limit, which adds tension and ties into the plot of the game and Frank's job as a journalist.
Now you're going to reply "B-but t-they could have done a different challenge", because you are stupid. They didn't want to do a different challenge, they wanted the time challenge. Again, because it adds tension and ties into the plot and Frank's story. That's the game. If you want a non-time challenge, play a different game.
Please, seriously consider killing yourself because your stupidity should not be inflicted on more people. No more (You)s for you.
I think Yea Forums is the only place you'd find a thread like this. I know you guys have been arguing about the event scheduling/3-day limit/replayability of the game for an hour or two now but thanks for having the argument at all. I really love this game!
WEEEEEEEEEEEEEEEEEEELLLLLLLL
Anyone that goes into a Dead Rising thread to whine about the timer, should just be laughed out.
Because for the last damn time, it’s not about putting arbitrary restraints on the player, it’s about challenging them to think, adjust, and plan. The timer is about more than restrictions, it’s necessary to the game and its quests or “scoops”.
>no news about DR5 since CV shut down
>even if this leak was true it could've got shitcanned since
at least we got DR1 re-released on current gen systems and PC
I want to laugh but these stupid fucks are half the reason the series is dead.
Anyone else feel like the hit-pause effect is off on the new ports
You're absolutely right
I would love that to be real so badly, but it just sets off so much red flags that it's 2019 and that announcement never happened. I think the only thing close to that happening was Capcom announcing in some shareholder earnings report that DR was still viewed as an important series to the company.
I'm pretty sure too that Capcom doesn't want to outsource anymore, but I'm so desperate for a good DR game post 3 that I'll wait until Gamescom or TGS for an announcement.
Honestly, I would rather have a reboot than a sequel to 4. That game was SHIIIIIT.
As someone who has avoided 4 like the plague, just how horrible was it? Besides the writing and recasting how was it from a gameplay perspective?
The reviewer from IGN said he didn’t die once. Let that sink in.
Katana, baseball bats, and that gut ripper move
I fianlly got the perfect ending in 1 for the first time last month and felt so damn good. 12 years I've had this game and never fully invested until then. Still haven't gotten the megabuster though. Maybe next time.
Is there any game similar to Dead Rising?
All you need to do is watch this .
It's amazing how much they fucked up.
DR1 felt like a B zombie movie. The newer ones are trying to get that 'instant cult classic' move like Sharknado, but failing at it.
>DR2 has balance issues
Ah yes, lets not forget the UNBREAKING, INSTA KILLING CHAINSAWS
BUT WAIT THERES MORE
YOU DONT GET 1, YOU GET 2
NOT ONLY THAT
BUT YOU GET THEM ON THE SECOND DAY OUT OF 7
You can carry the chainsaws from Day 2 until the ending, AND effectively 1 shot stun lock every single boss.
Also, DR2 improved the survivor shit, you seriously cant tell me that watching your survivors run into zombies and die, and you enjoyed it.
I will say though, I wish that combo weapons like the electric wheelchair, or guitar + speaker actually did shit outside of being fun.
DR2 was a direct improvement to DR1's mechanics and if you dont think so, your actually retarded
I think dying light comes close
Microsoft allows (almost) complete creative freedom. EA wants as many sales as humanly possible with every franchise so Mass Effect got casualized to hell and back, Capcom wanted the devs on something different (i forget what) so they handed Dead Rising to the leafs. It's a double edged sword though because you can end up with shit like the new Ninja Theory game (forgot the title)
It was the first DR game that I can say was buggy. The input from character died despite using a wired 360 controller/M+K on PC, AI glitches out sometimes and just stops, sometimes you can remove a zombies torso and their stubby legs would chase after you for a bit, it was ridiculous.
The game was so lacking in content on release, side quests were full on non-existent. Despite bragging about the timer's removal all you could do was just kill zombies, enter buildings and marvel at the lackluster lighting/props compared to 3, and collect audio logs. It took them the Capcom Heroes update to add challenges/side content.
No multiple endings, story is reliant on forced drama like the characters refusing to talk to each other, feels like a cash grab sequel, and all of the characters dont even feel like human beings.
Gameplay is DR3 but infinitely worse. They ignored the solid base the game had and threw it all away.
Its on Xbox game pass on console and PC, so check it on there if you're morbidly curious. But dont actually pay money for it.
I'm glad you ended up enjoying the game user
Way of the Samurai gave me Dead Rising vibes for some reason.
>1 weapon
Versus
>way too much time and too easy to save survivors combined with weapons that generally do diddly to encourage combo weapons
Use your brain
No one said they enjoyed the survivor AI in 1. But DR2 made it TOO easy to save them. There's a middle ground.
>One weapon that you get off one boss and steamroll the game, along with not enough time forcing you to replay the game to see everything, meaning that in someones first playthrough they wouldn't be able to save every survivor without time management practice
vs
>Survivors with fixed AI, making them easier to save and more enjoyable, with time constraints that allow a player to see most things but may still miss out on cases
Also I don't understand this complaint that survivors carry weapons which dont encourage combo weapons. Theres literally 3 combo weapons that are the best in the game, are you telling me you didn't use them? Cause thats the only way you'd be "discouraged" to use combo weapons.
I like how quite a few of the psychopaths in 1 are sympathetic. Hell I even felt bad for this guy but especially the nam vet.
Rite of passage
The survivor AI in 2 was insanely too competent. Honestly it’s a wonder they didn’t just save themselves. I get that the originals AI had major issues, but 2 started the trend of making the gameplay easier to the point of basically removing challenge. And then they eventually just removed escorting survivors altogether.
You can just ... not pick up the weapon
You can't easily ignore the balance changes in DR2. It's not comparable, user.
Did the veteran actually kill any humans or just zombies? I can't remember.
>along with not enough time forcing you to replay the game to see everything, meaning that in someones first playthrough they wouldn't be able to save every survivor without time management practice
You can't save every survivor anyways. You're not supposed to be perfect at a game from the beginning.
Actually you can. One of my favorite ways to play was start the game from level 1 and do a perfect run.
>The war... It wasn't over... Not for me... It... it never... ended...
Nah,he just locked a few people up in a room next door.
I mean you literally can't because you can only save 52 out of 53 (IIRC) saveable survivors on any given playthrough.
>even Frank was bummed out after he died
>died in his arms
Frank is real human bean.
>My... customers...
It's like he snapped out of it for a second and realized what was happening. That everyone had become zombies and he'd been killing innocent people
They really were onto something with the concept of putting you in a mall and letting you use a huge variety of objects as weapons. Combo weapons really did put us on a dark path.
Combo weapons were a dumb concept and frankly, unnecessary concept
No
I think the idea is solid. Zombie apocalypse where you grab whatever it is around you, it's natural to want to stick some crap together to be more efficient at zombie killing. There was just too many of them and they got too wacky. Keep it mildly realistic like duct taping knives to boxing gloves.
Kinda wish there had been a rudimentary skateboard trick system. Just for the fuck of it. Maybe some skateboard related PP bonuses.
I liked the PP stickers in the environment that you photograph.
Yes. Making some “super weapon” out of regular weapons was pointless, when plenty of regular weapons did the trick in DR1. Chainsaw was OP, but there were still plenty of good and useful weapons.
>malls are dead
>DeadRising is dead
Improving the juice mixers and adding durable chainsaw motorcycles beats 1. I think 2 in general improved routing and slaughtering zombies but fell short on the survival aspect which was broken and easy anyway.
literally didn't whine about it just said the outcome would be the same in both systems
Yeah he's voiced Birkin like 3-4 times now. In the spin off games and stuff
Kind of fucking late replying, but just so you know, all of this is complete bullshit.
Like, complete bullshit.
DR5 wasn't even set in the US.
TJ Rotolo is credited on the Ghostbusters game as Ray for some lines but Dan Akyroyd was already in the game himself. That always confused me.
OTR was the last good game in the series.
Reddit spacing, reddit opinion
Post proofs
t. whiner
I can't.
Yet.
Though, they really took into consideration DR4 faults, since it was a shitfest from all sides: Capcom Japan not giving feedback to CV, Microsoft pushing deadlines and of course, some chucklefucks at CV who didn't understand what people really like about DR.
When you idle on the title screen and discover a prologue cutscene to the Willamette incident and realize it's his family
They were okay, for Chuck as a one-game gimmick, but they took that concept and ran wild with it until Dead Rising was LE WACKY WEAPONS game instead of using everyday objects to defend yourself
man who doesn't understand english, man who prefers speedruns, man who doesn't understand that playing the game, you will naturally advance down the same path, regardless of whether or not there is a timer
t. man who whines
typing the way you generate ideas means you're from reddit
this isn't my English class idiot
man who doesn't understand game design
valid criticism is whining
any thought contrary to mine is whining
Whiny get
low iq
Thanks canada
Dead Rising 3 was actually really good. It played exactly like an open world Dead Rising game should, and unlike DR2, it picked a tone and atmosphere that was distinct from the original while being in-line with the overall style of the franchise. Design decisions like the exorbitantly large time limit on Normal, combo categories, and the weapon locker were right to be criticized, but they were also indicative of the developers trying to work out the ideas they had instead of throwing the baby out with the bathwater like DR4 did.
fuck gameplay rehasing shite w/ slightly fancier shaders.
Only story-driven games deserve sequels. Gameplay-centered games need to have 1 sequel tops that's both: 1) work on mistakes and 2) adds 50% of new gameplay elements that aren't just an optional gimmick
Never played DR1 fully but from what i've seen it seemed a lot smoother than DR2, but god damn if 2 isn't fun if you have a friend to fuck around with.
Cringe and scrptget pilled
>People barricading the entrance plaza in the beginning
>No zombies in the mall somehow
>Lady opens the door for her dog
>Somehow twice as strong as the guy guarding it
>They can't keep it closed from wimpy zombies after she gets eaten
>Zombies shamble in through a single door one at a time
>Hundreds of zombies are somehow spread throughout the area in a matter of seconds
>Thousands are then somehow spread throughout the whole mall and tunnels within a few hours
>Dead Rising 3 was actually really good.
Co-op was probably my favorite thing about 2. 1 is still my favorite. But playing through dr2 with my bud on the 360 was fun as fuck
Buy it from Europe. They're still cheap anyway
The time mechanic is the game. It's not the improvised weapons, or even the zombies, it's managing your time. The game is also designed to be replayed multiple times, so there's nothing preventing you from exploring.
Like anybody knew about this shit the very first time they played DR1. Meanwhile, DR2 hands you boxing glove chainsaws within minutes of the game starting and they're just as broken. You might actually have durability to worry about, but the thing about combo weapons is you can very easily craft them again. The whole idea of improvising shitty weapons in a mall is completely lost when you only go for the overpowered combos.
Yes, it was
>Like anybody knew about this shit the very first time they played DR1
Literally everyone except DSP picked up the chainsaw
Yeah but not everybody picked up and read the books and knew to stack them with the mini chainsaws.
>much argument
Funny considering you have yet to address the argument given many times in the thread already that the entire design philosophy - meaning every aspect of the game - was crafted around the existence of the timer you incredible tard.
You keep crying about speed running even though the game was meant to be played multiple times. You’re only authentic point is that you just don’t want to play it multiple times but for some reason you’re too much of a weird cunt to admit it
Just as everyone probably went for spiked baseballs for the first playthrough of DR2.
... This video shows that there is hope for the series to be revived by the original developers, the Japanese branch of Capcom. Don't lose hope yet.
this is so fucking funny cause esp in the lightgun ones it just sounds like frank
Combo weapons ruined the whole series for me. The main appeal of Dead Rising was finding literally anything at your disposal to go through zombies, combo weapons made the game way too arcadey. What they should've done in the sequels was just expand on the different number of shit you can pick up while keeping it grounded and realistic. If a DR5 ever gets made first thing I'm going to check is if it has combo weapons and if it does it's automatically shit, end of story.
I thought it was pretty decent. For a launch title for new hardware.
funny how just the Dead Rising chainsaw is more satisfying to use than any of the combo weapons in later games
>bought the first one but couldn't read the text on screen because my tv was shit
Nobody at Capcom ever seems to get his face right
Old chart but still relevant
Project X Zone is probably the closest.
Never forget Niko West
Isn't every Capcom character inconsistent?
leftists and SJWs kill another videogame franchise
kill yourself shill, DR4 is soulless and was made in less than a year
All but one
the guy on the right should shave his head. he looks like a dipshit with that hair.
>muh leftist boogeyman
Go back to Plebbit
Top left Frank looks like Mel Gibson with a funky hairdo.
That fucking sprite will live forever
The series peaked with dead rising 3 which is the best game, unfortunately it had a bad launch and negative sequelitis publicity
...
I think the biggest offender was Capcom Fighting Jam,or whatever they called it. Having the Darkstalkers and Red Earth characters on the same screen should've been awesome, but it was jarring as fuck.