Where are Miyamoto levels? What about other devs IDs? Celeste creator is already making stuff there.
Where are Miyamoto levels? What about other devs IDs? Celeste creator is already making stuff there
I be that at least 1.8 million levels are garbage
That's my current problem with Maker 2, not enough good levels, the tool for creating levels is still severely limited.
Kaizo meme is ruining smm
This. Shit's not fun to play at all. I want more levels made with aesthetics and progression in mind
We need a thread to point out good smm content/makers
>I bet 1.8 million levels are garbage
You're giving people too much credit. It's more like 1.99 million levels are garbage.
>miyamoto levels
kek. to be fair he was a level design genius so I imagine he could still make a decent level if he wanted to. I'd like to know what other notable developers or top creators have made levels though.
The celeste guy and the dude who made doki doki are pretty good. Anyone else?
so you want easy levels?
There are some regulars from the Mario Maker threads I follow, some sample levels:
>Icy Ascent:
MCN-NJ7-RWG
>Challenging Airship:
D9X-B7X-HPF
>Overgrown Mushroom Cloudtops
9YP-PFS-6QF
>Start of a New Journey
V61-WT5-DPG
Not even including myself in this list, although I think my levels are quite good.
100% true. The amount of "this will make you RAGGGGGEEE" is ridiculous. If you can't make a good NORMAL course you definitely can't make a good Super Expert course which is only more complex
is panga just a meme creator?
This game needs a fix on local multiplayer
>>the dude who made doki doki
Who's this?
Dan Salvato
he also worked on Project M. he made what many believe to be the most difficult non-kaizo MM2 course at the moment, Lethal Ejection. at least it was considered as such before. I'm not sure if it still holds that title.
How does one even create a good course
where does the creativity come from
I sit down, open the course creator, and leave cause I have no way of creating a good level from absolutely nothing
For me the problem is almost the reverse - I don't enjoy kaizo levels at all because they're not just hard, they're designed with particular tricks in mind that take ages to master. I agree with you, they are no fun to play for 99.99% of players, although some people find them fun to watch.
However there are levels out there that are really really hard WITHOUT being kaizo, or being unfair on the player (invisible blocks, rng deaths, blind spot thwomps etc). Personally these are the levels I love, and make myself, but they get a bad rap because there's a backlash against kaizo shit and if they can't do it after a few tries they assume it's kaizo and give it a boo.
I've spent ages making a couple of really tough levels but nobody cares :o(
Play some old mario games and when you play a stage you really like try to use the assets it uses. Keep making mini playgrounds for you to mess around with until you find something fun. Have branches for real coin chasing niggas and the safer (coinless) route on the bottom.
i dont know user. people tell me to play around with an idea and expand on it but everything i try just comes out like garbage
The trick is to keep doing it until it's not garbage anymore. Not even memeing you just need more confidence and time in the editor.
For me the best thing to do is give yourself limits. Pick a very specific theme with an emphasis one 1-2 gimmicks and enemies (e.g. chomps and donuts on a sky level focused on moving between islands of clouds) you can add to this but only if you can justify it - keep the focus on presenting those same 2 1-2 ideas with increasing complexity.
And of course focus on how you want the player to feel at each part, and it should be a good feeling.
Watch Yakuza's lessons.
i don't think miyamoto makes levels anymore. he didn't do any for MM1.
this, these fagets think they are fun to play
Try playing the story mode courses or actual Mario games for inspiration. There's a lot of creative ideas to use from those.
she has breasts
you don't?
Miyamoto is dead.
>course requires fast reflexes and neat tricks to do
>nintentoddlers cry it ruins the game
Yep, sounds about right
i wonder if his last breaths had any regrets
Normal/Expert has most of the normal good stuff.
Super Expert is kaizo jank
to be honest the Shill and Chill threads have about 20-30 regulars with multiple courses that are all pretty high quality
Make your own then faggot.
>celeste creator
Same even to the point were I try to make it near impossible to die unless you really try, but the problem is most people don't even know how to hit the Z button.
which one is the creator?
My understanding was that kaizo levels were loosely defined as levels that required an intricate knowledge of the game's hidden mechanics and moves in order to complete, such as jumping while holding an item, throwing it at a wall, then jumping off the item to get higher (and sometimes also catching said item to take it with you). Also they generally involve moves that require frame-perfect inputs or pixel-perfect jumps, often in quick succession one after the other with no time to rest or any margin for error.
There's a big difference between a level that's really hard, and (what I thought was defined as) kaizo levels. I wish people could understand the difference and appreciate well-made hard levels.
Pretty sure they're a basedcentric collective hivemind.
Shit creators, youtube, and stupid fans changed kaizo to meaning "level full of IWBTG tier bullshit"
Oh damn they filter S O Y to based now?
So I get that everybody enjoys different types of level, but I have a slight problem. Personally I like levels that are:
-Really hard
-But NOT kaizo
-Also not unfair
-Well designed
Bonus points for neat concepts and puzzle levels.
The problem I have though is that I try to make levels like this, they require a lot of time and thought, but they don't get the kind of response easier levels get. People are much less likely to 'like' a level if they can't/don't beat it.
I've put a lot of time into the two levels I've uploaded so far, but since uploading the second level my maker points are going down, and I think it's because people are playing it but not liking it. It's also possible that people who aren't good enough Boo the level because of salt.
It's really annoying when I've put the time in, but I can't find a community of people who appreciate hard levels. So I have two questions:
1) Is there anybody here who appreciates a really hard but fair level, that would like to play my levels (and hopefully like them even if you can't beat them)?
2) If not, can anyone suggest anywhere there's a community of like-minded people I could share my levels with?
I'll play them, which ones are yours?
I have a suspicion that Miyamoto releases levels anonymously.
Just post your levels, dude. I don't want a fucking survey.
Choose your poison:
Mirror Maze Nightmare (Expert Puzzle):
8B6-VFC-LGG
Escape from Death Mountain (Expert Speedrun):
5X4-GV3-W1G
plz no bully
Survey? Whatchu talkin' about Willis?
lmao is this an edit? Why's he holding the spoiler box?
So you're saying there's 200 thousand good levels? That's enough to spend an entire lifetime playing and still not be able to play all of them.