Mario maker - chill and shill

mario maker - chill and shill

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Other urls found in this thread:

docs.google.com/spreadsheets/d/1rVkJg9O4tevTf_zOZBFWBkRDsONpLmjpqgKRNvYcLxo/edit?usp=sharing
docs.google.com/forms/d/e/1FAIpQLSd_F2czkwgrdgD4JOqDHixDqAzn2Q1uRqMZcNkzQZnjeaCHmg/viewform
youtu.be/KqhDxN7G8OI
twitter.com/AnonBabble

Two levels of mine that haven't seen much play from random people:
Name: Wall Kicks Will Work

ID: DX0-KD7-YDG

Style: NSMB

Theme: Sky

Difficulty: Hard. I don't make hard levels, but this one got away from me. Even I have trouble beating it sometimes and I made the damn thing
Name: Bowser's Self-Defeating Castle

ID: BFF-9TM-RGF

Style: SMB

Theme: Castle

Difficulty: Medium. This one is basically just a gimmick level and once you "get" the gimmick, it's pretty standard difficulty.

>tfw made three great courses in three days ezpz when I got the game
>now 5 days later I can't think of shit
feelsbad

>ZA WARUDO
RMT-TXL-NSG
I tried to make a JoJo level.

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make a shitting butt level

how do I make the comfiest levels? which theme, obstacles and enemies should i use?

Posted just before the previous thread was archived. To the guy who made the choose your own difficulty level, nice level! Couldn't beat the top-most difficulty though because of that (seemingly) pixel perfect jump through the gap at the end.

(New) The Great Cave Offensive: H5D-9G8-QNG
Mario has gotten himself trapped in a sprawling cave system. Find your way out whilst avoiding traps and collecting treasure.

Aerial Assault: V72-5L0-2CG
Attack a vast aerial fortress and bring it down from the inside.

Prison Break: 6KO-PTS-02H
Mario gets ambushed and thrown in jail. Can you find a way to escape?

the ones that you like

you burned yourself out. I suggest just playing other people's levels to see if you can come up with some inspiration.

Anyway, I'm dropping the anchor ya scurvy dogs. Reply with your levels. Here's a few of mine.

Spooky Woods
847-833-YMF

Stardust Castle
V7L-FGJ-KNF

The Angry Sun's Lair
3L3-06W-CGG

Piranha Creeper Creek After Dark ( I have no idea why this is my most popular course. In my opinion it's not as good as my most recent work)
535-RRS-7TG

Sunny Skies
MG9-JCT-D8G

Carnival Night
5MC-GH2-9SF

The Fire Rises
C21-SSM-C7G

So Yea Forums, what's that one level that you liked so much up until a certain point? I recently played a castle stage where everything was pretty decent. But then I came across this blooper spam and literally could not pass it. I'm not sure how it's even possible. It almost hurts more than playing a level that's shitty all the way through

ANCHOR POST

Also i’ll go ahead and shill my new level:

CY7-V72-NSG

Name: WHERE IS THE BATHROOM!?!?
ID: VP7-J8B-GDG
Description: Mario really needs to go to the bathroom, so, be fast!

Name: A Weird Mushroom
ID: JQJ-TKV-GTF
Description: Oh no...

Name: R'lyeh: The Lost City
ID:NLM-SRG-8YG
Description: Go to Cthulhu's home and steal his money.

Name: King Boom Boom's Tower
ID: 23X-VM2-SRF
Description: Very hard level, climb the tower and defeat the evil king of the Boom Booms

Name: Plok: Cotton Island
ID: B59-H41-JJF
Description: Remade of 4 levels of the game "Plok".

Name: Mario's Machine of Regrets
ID: X40-RH3-BSG
Description: Mario built a machine to end all his enemies.. but soon he will start to feel the guilt...

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>98T-Q4V-HPG

Please play it anons. I'm desperate. I made a pretty comfy and aesthetically pleasing SMB3 level if I do say so myself

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Awesome.

ok

two anchors

I was hoping for something more Kirby-like, but okay. Making that snake block move up one spot was a great decision. Gives you enough time to react to the piranha launching from the pipes again. Little touches like that make a huge difference.

I'd try to use infinite checkpoints for future red coin courses though, FYI

The reason it's your most popular level is because it plays very much like a traditional Mario level. It's got decent difficulty curve, generous checkpoints and a good amount of powerups.

I think if you made more levels like that they would be just as popular. Not that they're bad, I certainly like spooky woods. But piranha creeper creek after dark really is your best work.

Socialized Euthanasia: 10H-43R-NPF

you must collect taxes and euthanize yoshi to end his pain and suffering

I wasn't sure how I could make it more Kirby like outside of the concept of getting out of a cave system whilst finding treasure. I didn't know about the infinite checkpoint thing, thanks!

kek

Thanks. Glad you liked them

Alright, beat it, it was pretty fun, I like how pretty all looked, the boss room was a little messy but with the help of the flower it wasn't that hard.

I have four other levels, but I'm going to trim this down to my most recent three. Still at work but don't want to screw other people over, so consider replying with your levels so I can add them to my to play list.

Brinstario Abridged
3V9-KDQ-FTF
Upgrades optional. Now with bonus "Kraid"!

Defeat the Fleet
8D1-MTQ-HJG
Give those bombers a taste of their own medicine!

The Fall of K-2L
WMJ-T66-41G
- too late - us . . . - mustn't escape! Detonate - afloraltite! >R. Aran

Broken Ankles: XV1-2KL-DJG
Clear Condition: No Jumping

This is a half kaizo half troll level with no jumping and seesaws.

Newest
>SMB1.5: 2-1 Spiny Sands
4QP-GY9-5CG

Best
>SMB1.5 1-4 Floaty Fortress
RVN-YBQ-2QG

Shmups (multiplayer friendly)
>Super Shmup Bros. 1 & 2
NWC-L96-RWF
0DR-KYK-BGF

Masterlist: docs.google.com/spreadsheets/d/1rVkJg9O4tevTf_zOZBFWBkRDsONpLmjpqgKRNvYcLxo/edit?usp=sharing

why couldn't they just have made all of the features in mario maker 2 dlc for mm1 instead of its own game, and ported that game on to the switch?

How do I add mine to the master list again?

engine rewrite for slopes

Hey guys, I did a choose your own difficulty themed level, tell me what you think.

Code: W7S - 6MT - HPG

because wii U is dead and they want you to get a switch?

Pretty good!
Casually obtained the world record too, heh. Guess I'm just a Mario God!

Really like the aesthetics and all.

is there any other game that could get a maker game based off of it without it sucking, or is super mario the only one that could have worked?

Dunno which anchor we're going with here but I'll just reply to both of ya.
Here's my newest level, Muncher Canyon:
T64 - JWK - LBG
It's a fairly short traditional SMW desert level that features drybones, munchers (of course) and bullet bills. Feedback is always appreciated!

Also I revamped two of my stages, they were fairly well received before but I wanted to make them better and fix up some things I felt weren't too fun for players to deal with:
>Trees ‘n Bees
6R3 - YP6 - NNG
Vertical 3DW level featuring BEES. And trees. Low/medium on the difficulty scale, inspired by DKC in a way with lots of (fair) enemy bouncing.
You can obtain the hammer powerup here at multiple points for extra goodies, but you'll have to figure out where they are yourself. Hint: Don't get hit and check those trees.

>Lost in the Well
XBH - 72S - QFF
A very short themed level where Mario has to retrieve his house keys that he accidentally dropped in the well. He needs to get them back before his favorite TV show starts or else he’ll be upset.

And my other recent stages:
>The Rat Suburbia
NNB - CWJ - BKG

>The Yoshi Ski Resort
JQJ - H0Q - 3YF

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>Wrath of the Djinn
VM0-RW7-28G

Tried to make a Mario-esque level. If you play, I'd appreciate feedback on how the level felt, if it was fun/boring, was it hard/easy/just right, etc.

P63-9J9-Q9G

Use the submission form: docs.google.com/forms/d/e/1FAIpQLSd_F2czkwgrdgD4JOqDHixDqAzn2Q1uRqMZcNkzQZnjeaCHmg/viewform

Heya user who played my level on the other thread:

Seems like the final jump is Pixel perfect, only managed to got it once and thought that since there are people whom played Mario better than me it should be okay, maybe I will change that and find a way to lock the difficulty.

Thanks for the feedback!

Hot off the presses!

Mario Sunshine Pachinko Machine.

If you take the Propeller Mushroom you will be bullied.

TSM-12C-JTG

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>trying to anchor whilst shilling your levels
boo'd and skipped

this

Pretty good. Alwas knew where to go, never felt unfair. Wasn't disgustingly easy but not challenging either, feels alright.

Can you cross the threshold?
9NP-5GN-GLF

A tricky level with an extra challenge if you get all the red coins

My level has been up for a few days but has no plays. If someone would give it a play. I'd appreciate it.

Bullet Shell:
SX5-C7T-G1G

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CH6-TYB-WFF
Chomp’s Fortress
Shorter SMB1 level with some simple puzzles mixed in.

It just felt like enemy spam

What was the thought process behind this stage other than to put enemies everywhere?

I got frustrated watching people who didn't know 3D World's moveset, so I made this. It teaches you crouch jumps, spin jumps, long jumps, rolls, pounces, crouching pounces, and a couple of other things. I'll make an actual level soon, I'm just taking a break right now.

1SP-FRV-05G

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This course has been up for 10 days and no one has even made it to the second area
Taking a stroll in the desert
CSL-HXG-RWF

play these too
Spooky Athletic
X8B-123-6KF

The underwater gauntlet
3TW-G8Q-5DG

god 3D world is terrible, its missing way too much stuff

Play my Dark Souls series! I have three levels now, so tell me how I’m doing:
>Undead Asylum: Q1S-Y44-8CG
>Undead Burg: DVY-0J1-4KF
>Undead Parish: C97-HP5-GYG

And, if you want some other levels, I have two more:
>Marrow Cave: LP5-018-CYG
A standard Mario level with some fairly demanding execution. 4/18 players have completed it.
>Mario Kong Jr.: NQ5-G85-9KF
A DK Jr. themed level. I wish I could have the DK Jr. skin though.

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Bit Crusade 3 is the sequel to the two full games (1-1 to 8-4) I created within Mario Maker 1, reminiscent of traditional Mario levels, and (eventually) utilizing all 5 game styles. Meant to be played in sequence as an adventure game, starting at the 1-1. There's secrets to find, alternative pathways and other goodies as well. Try to find all 5 Power Pepperonis hidden in each stage to access the super secret bonus room at the end of each level.

You can start here:
1-1: Start of a New Journey V61-WT5-DPG

Or if you've been keeping up, the current world:
2-1: DoubleJump Dunes 5HF-BVH-2JF
2-2: Cloud Town GT6-3MG-SYG
2-3: Pipe Mill Plaza 4VM-N1M-83G

Give em a go, I'm usually pretty good about leaving feedback here and on the game itself. Reply to this with some stages you want played and I'll prioritize those, otherwise I pick through the thread at random. If you complete the entire first world reply to this with what you thought or anything you find that's busted and I'll play all your levels, and if I find one I really like I'll make a webm of part of it to showcase it.

Working hard on 2-4, will play some stages in a bit.

>that one level that you liked so much up until a certain point?

Anytime I'm playing a great stage and I go to make a jump over a gap and hit an invisible block, dries up my pussy lightning quick and leaves a bad taste in my mouth. Haven't run into that much around here though luckily.

Any theme can be comfy with a little ingenuity, but personally I think most of the night themes, snow, and water make for the comfiest settings, or are at least the easiest to do.

As for obstacles and enemies make the focus more on navigating the terrain instead of a high enemy count, or if you're gonna use a bunch put them in sealed off areas as part of the enviroment, like wigglers in small tunnels under where Mario walks or Cheep Cheeps that can't actually touch him but still feel like part of the stage

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I haven’t touched 3d world or U

>Based Beetles
KQ4-7WB-G7G
Use the buzzing beetles to escape from the haunted sky. SMB3 style

>Climb the Waterfalls
6HW-7RS-GWG
Traditional Mario level with a emphasis on smooth, fast platforming. SMW style

>The Abandoned Factory
PCR-L48-2JF
Atmospheric and serene. SM3 style

felt a bit messy tbqh, too many unrelated ideas in one. Try to limit yourself to 2 or 3 enemy types and 1 or 2 major mechanics/gizmos.
stole your WR btw

That timer room can eat a dick

Cape based SMW level
02V-MBJ-RHF
Standard SMB castle
B9Y-BKT-C2G
POW block trick jump
TBS-T7T-T1G
Icicle trick jump (very hard)
5V9-YVD-XJF
Weird single jump trick level
69L-B0Y-8QF

>tfw just got the game and looked all over the mall and Walmart but no one sells a capacitive stylus
Should I get one if I want to make levels?

so you never purchased a ds, 3ds or wii u?

Thanks user. Appreciate it!
Yeah I was really trying to make the boss interesting by adding different platform layers and enemies. I can see where it could come off as enemy spam. From the start, I really only wanted the saw blades and baby bowser to hop from the bottom of the area to the top and vice versa but it's definitely RNG. But thanks for the feedback!

not that user but you're retarded, switch needs a capacitive stylus, those styluses won't work as they're for resistance touchscreens.

Doing it by hand has been fine for me and I have stupid golem hands. I’d only get the stylus if you really like to draw pictures for comments.

Good stuff user. I actually learned something, didn't realize you could wall jump off of a clear pipe you are exiting.

Shilling my challenging super Mario world level again
>8q2-95n-rnf

Feedback is much appreciated

*resistive

HY2-SWJ-80G
Hit the On/Off block, or don't. The only reward for taking the harder path is coins anyway.

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Nice one, going to try it

VFM-2C9-GBG
My first level pls be gentle but also would appreciate and feedback

The Slippery Spike Top Summit (new average Mario level, should be nice and chill to play and also fun to speedrun)
4XS-LRM-PSF

Prison Break with Big Koopa (story level)
J22-5G5-JKF

GBA Minigames (aestheticcccc)
9MX-54W-6VG

And two more regular, average Mario levels:
S57-DGW-LFF
HS1-95X-G9G

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Finally done with my third level.
I like to make themed traditional levels.

Workin' in the coin mine
CPM JQD Y1G

My other two:
Outpost Blue
PH1 X7N JLG

The Ratways
TFH DPP F9G

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You really have to grab the "secret" shelmet at the beginning to make it somewhat fair. I can see what you were going for but there's too many enemies. I've tried something similar but it never felt right so I just scrapped the idea in the end. This is just enemy spam without any direction, likely because it was too hard to make an autoscroll space shooter in Mario good.

Also, nice intentional softlock bro.

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>when you first clear a level and don't die but someone went before you and died a shitload and makes you look like a shitter

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I feel like I need to make some easier levels because my Maker points keep lowering when I upload a harder one.

Do you need online to play SMM2 courses other people made? Bought a switch for my nephew and I and wanted to know whether to get the online or not with it.

>The Hotel Lobby's Secret
ID: 16X-118-YRG

I recreated another one of Sunshine's secret box missions. This time being in Sirena Beach. Just enter the hotel, search the attic for the key and make it through the secret box

Please leave criticism if have any, constructive or not

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>Time Warp
MFH-YSV-7MG

A short little gimmick level. Not very hard, but I hope it's still fun.

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yeah you buy the version of mario maker that includes a year of online for +5 dollars

>The Slippery Spike Top Summit
nice, maybe a bit short though?
I may have missed secret/optional areas however as I sped through it. Pretty fun to speedrun indeed.

Yeah I just didn't know if you needed it only to upload or to play as well. I'll get that one, thanks user.

>stole your WR btw
Not so fast, kiddo

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cute level user

Is it possible to update an already uploaded course? Or do I have to delete it and then upload it again?

the latter

oh fuck i didn't see these
my levels again

>implying I'm a speedrunner

Do you have anymore pictures like these

How'd you get so many plays on your courses man, great stuff

So no one cares if they release SMB2 as an extra style right?
Obviously they'll just quarter-ass it like they did with 3D World and you won't get to do anything interesting with it.

It's such a shame how much of a disappointment the 3D World style is.

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It's short, but there's a few things to explore if the player wants to (a pipe you can go down, some blocks leading to a small secret room, and the tunnels leading to a super star). I think it's the kind of level people would enjoy playing as part of their 100 Mario challenge or whatever it's called now. But yeah thanks for the feedback bro

>Wall Kicks Will Work
Couldn't finish it, but it was enjoyable. The very first fire thing can be skipped by just jumping over it

Oh well.
I updated my level so you have to stick with your difficulty choice. Also expert is now not Pixel perfect.

Choice your difficulty.

iD: K4Y-8KY-78G

Just this one, I dunno if there are any more.

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I think kaizo in MM is much better than in SMW
Kaizo in SMW is usually full level length, while MM kaizo is usually short, very dense challenges
The former is very frustrating and unforgiving while the latter is fun in the same way Super Meat Boy or Celeste is

Good work.

Okay, kids, playtime's over.

Early Mr DNA is so innocent.

Hey guys just made my first stage!
I tried to do a very short one, it's just one long jump!

Umm anyone want to try it?
VF7-N5V-PFG

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VKK-N3L-3YG
Based on the airship level from world 8 of SMB3. Very challenging, I had a lot of fun making it.

play Get Over It, you need to build character boy

but for real, how the fuck?

>tfw can't do upside down munchers or piranha plants
wth

nah, he did fetishy stuff even back then. don't forget his koopa peach comic.

I went back to the OG kaizo hacks and after MM they're not even that hard

>WR is now 44 seconds
What the fuck? There must be some big skip in there, no way you could optimize it down to 44 secs without some big cheese.

I shill in each thread, I think a lot of people follow me though as I get plays/likes almost immediately after uploading stuff anyway.I'm just happy people enjoy my shit

>just made my first stage
>already beaten it
stop lying on the internet and make new stages you slut

Why aren't there the football and baseball guys from smw

Creator of the map here, you can take the p block from under the thwomp and save time with the bombs. Still dont know how you can do that in 44 seconds though. Tell me world record holder, where did my map fuck up at

Nah, that's the only trick I used. The rest was just optimisation / manipulating Bowser Jr.'s movements to get a quick fight.
And 40 seconds now :^)

who here mm1 OGs? remember the days before checkpoints and super expert?

frog suit when

>Bought this to have a chill game to play graveyard shift at work
>my work wifi is "too weak" despite showing 2/3 bars
>can't enjoy player made content
Fuck

Propeller and wall jumping are at least interesting. I was trying to make a precision based cat suit version of this:
youtu.be/KqhDxN7G8OI
But with spikes being 4 blocks wide and no other reliable stationary hazards, (creeper kind of but not really) and the cat leap being at a weird fucking angle (can't even guide leaps with coin trails) it seems like its not even worth it. Its just fucking bad. There is no salvaging this theme.

>yellow p switch

Thanks :)

representin

played MM1 but only after checkpoints and super expert were already added

Fuck man, I can't beat that. Did you get Bowser Jr. to suicide somewhere?

hopefully they'll be added in a patch

Nah, just this (though the WR was a little smoother).

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List of very based level makers:
>hammern
>SS Jardar
>SkeetyPete
>JoeCool

>ID: BFF-9TM-RGF
honestly kind of boring, especially the rising lava section that moves slow as molasses.

Forgot one
>Geewoody

Human friends, it is time for some mario maker magic again!

Attached: MarioMaker22.png (1284x646, 20K)

>I'm never ever mentioned
feels sad man

that bad feel when not based

Here's a list of the best and most based level makers:
>Me
>You
:)

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*uses the nsmb ground theme*

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what if there was also a record that counted score instead of just speed? then there would be incentive to find hidden things. just make it so that jumping on enemies that respawn does not count

my favourite part about this picture is the advertisement, it just completes the aesthetic

>forgetting the most based of them all
fartman

I appreciate the Anons who draw cute Mario pictures on my levels even more than the Anons who make fun levels in the first place.

I like to draw stupid shit in every level that I believe is worth it.... or when I'm bored.

Also, zemax, milly, zankioh, twoson... There are a bunch.

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I played a few levels I had written down a couple of days ago and finally got around to playing em!

QFG HP2 XWG
8K3 W55 GLF
Both of these levels are just a cute joke individually but they aren't really making me laugh together

0DR KYK 61H
Shmup Bros is cool! I like that you have to learn the charge shot to even start the level proper.

8SC P1S 61H
Very stressful but rewarding. Mushroom placement is pretty good, but putting 1UP mushrooms in an out of the way corner is almost less exciting than a Multicoin.

6MC 298 JJG
There's a hidden fire flower that makes this level easier but I couldn't finish it because even squinting at the map, I couldn't find the pipe that leads to Bowser. Also you can give bowser a key instead of making him the objective and you add some much needed checkpoints.

Here are my levels:
Invasive Species - (short) Eliminate the pests that are poisoning a local fishing spot. I'm told theres a reward at the end.
1SK R1J J6G
Shoe Strings and Wings - (long) A variety hour of sorts for all the things you can to with the Goomba's shoe and it's variants
V3N CGF RPG
Clear for Takeoff!! - (short) Find the super leaf, clear the way, and fly to the goal. The sub area is merely a bonus for curious players.
0V2 WWD 68G

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im gonna play that

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I probably never played any of your levels

Nice level. Not a ton of variety in the platforming section, but it doesn't overstay its welcome. I like the unique arena shape for the boss.

Loved it
>those souls on the clouds
Phenomenal

Made a new stage where you have to do "quests" to win
ID: YJG-9X6-BRF

Other stages:
Ants and the Temple of Plants (3D World): B5F-TGN-Q7G
My first proper stage

Trees and Hop-chops (3D World): NN4-BLK-7WF
A random stage i made with a friend in co-op

Drop me some of your stages as replies, got some time to kill

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Hey Smobbins, don't think I don't see what you are doing

Enjoyed it

>smb 1
>the timestop doesnt work all the time i got crushed by the autoscroll like 4 times

MAKE IT MARIO 3 THATS WHAT I LIKE

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Sorry Doppio, my Doppio, kawaii Doppio, I love Mario 3 too, is my favorite, but I wasn't really feeling it for this particular level.
And I didn't had problems with the timestop when I tested it a bunch of times, if I had, I wouldn't had upload it, I swear.

also try to clear this pussey
QMP-PC4-7WG

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Icy Ascent: MCN-NJ7-RWG
Long Chomp Romp: DXS-HFH-KFF
Grindflower Garden: K5R-72N-GMG

7R1-01W-SFF

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i gave it a like it was fine

Any and all feedback is appreciated, don’t hold back if there’s something wrong with a level.

NEW

Ant Trooper Badlands Crawl
YJS-0CF-G7G
>This level is based around what I think is some fairly challenging platforming since that seems to be what 3D World is best for. I wish there was more to this level thematically but there isn’t a ton you can do to make levels pretty.
Ancient Whirlpool Temple
SJK-24J-SMG
>This isn’t too long a level since water levels in Mario tend to drag if they go on for too long. It’s all about using the whirlpools to dodge enemies in some cases, and avoiding them to avoid getting pushed into enemies or spikes in others.
Wigglerbush Garden Trek
BK5-0FJ-LFF
>This is a much more simple and casual stage than the past few stages I’ve created, and is the 1-2 of the campaign I’m cobbling together. I tried to use the NSMBU ground theme in a way that somewhat detracts from the generic feel of this theme in particular, so I went for a garden theme instead of a regular ground stage.

OLDER LEVELS

>Bowser’s Sky Thwomp Fortress!
BC2-G4S-TBG
>Desert Chomplex
F18-4VF-54G
>Overgrown Mushroom Cloudtops
9YP-PFS-6QF
>Dry Fish Sewers
FWH-10N-8WG
>Bounce and Swing Jungle
STM-RKD-M9G
>Dreamy Sandship Dunes
7N5-Y6V-1TG

Attached: D61DF50E-768F-4249-AA96-36E8F37DD3DC.jpg (1280x720, 257K)

>no anchor post

>dilapidated mountain pass
Not for brainlets. There is two ways to the exit

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That road roller

Attached: bakepack.jpg (768x576, 86K)

fuck forgot the code

J8P- 3R6-GGF

Was more painful than I thought it was gonna be

Drunk and just made a music stage featuring everyone's favorite band

14K-2V7-GVF

Thanks, I based the boss level off of the koopaling arenas from SMB3

wtf is this

I don't think thats a music stage...

Joe here, thanks mate!

Attached: Beitrag297.png (298x318, 15K)

Idiots dislike hard levels. Dislikes are for shit levels filled with softlocks and no thought put in to them.

tfw getting bullied

Hey guys. I made my first original "long" level. It's focused on atmosphere so it might annoy speed-runners some. There's also some environmental storytelling that serves as a commentary on the rape of natural resources.

A Minor Detour

MMV-1DV-9HG

Attached: 1442263621195.png (500x500, 18K)

A faithful rendition of Nickelback

>tfw didn't stop boom booms evil plan and finished anyway
>mario allows the exploitation of the desert critters.
deepest lore

Tried all of the new stages and i think the Wiggler one is my favorite. The whirlpool stage has some clever ideas though!

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Only three people have played my newest K-2L level so far. But one of them was the famous Wario drawing comment poster! Thanks, Dagmar. Hope you liked it.

>powerup in brick block

Do you need online to have fun with this game?
I wanna play other peoples maps and shit but I'll be damned if I'm paying nintendo another dime for something that used to be free

The singleplayer campaign is pretty fun and has a good amount of stages, but the main reason to get this game is for the online

yes

TL4-5MP-C7G Flight of the Buzzybees

Made a new level using giant winged buzzy beetles, tried my best to make it speedrun-friendly despite being almost an autoscroller

Could anyone please take the time to play my level? It's short and not particularly hard but there's some surprise mechanics you gotta watch out for

ID: 9VG-QYD-GLG

THANK YOU VERY MUCH :}

10/10

Left you a comment for added jojoness

Volcanic Journey (int/hard)
RX9-P3M-WBG

Dual Tube Dash (easy/int)
QTV-LW7-W0H

Red Yoshi Prison Break (int)
YSQ-3NX-VWG

That quest level was super cool! Mine is here

Yeah the 3D World style in general is really limited so I’ll probably stick to the other 4 for the most part now.

i kek

>those dicksucking lips on your mii

>the knives falling from the sky
>the road roller
>needing a time stop to kill DIO
>the souls at the end
jesus christ, 10/10

I don't want to spoil the mood, but that was pretty garbage

:{

you should at least give him constructive criticism.

"spamming thwomps is not level design"

Checkpoints, bro.
Couldn't be assed doing it all over constantly.

Is world record time based on real time or on the ingame course clock?

>spamming blocks is not level design

Should all Australians be removed from Mario Maker?
I vote yes

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correct :)

but what if i need lots of blocks

fine
I'm sure that was an attempt at a pro skills kaizo stage. Enemy spam =/= fun. Give your players more than .25 seconds to have a peek at the tiny one space sized spots you are trying to get them to go.

3YF-4C0-PTF
TITANIC TOWER
A 10-floor vertical level with a different motif for each floor. There's a few secret shortcuts too.

replace them with pipes like in mm1

Planning to build more platforming-based levels and i want to know how to improve

>Frosty desert
SVG-LGS-CSG

>Rocks & spikes
GHH-6Y6-JLG

>spamming pipes is not level design

This castle level is strange. It seems like you want the gimmick to be invisible blocks, but they were never really used well. Especially since the Dry Bones Shell part takes up the vast majority of the time, but involves no hidden blocks at all. Even at the Bowser fight at the end, the best course of action was to just let Bowser blow up the wall and ignore the hidden blocks.

if you spam pipes, blocks and enemies is it really even spam anymore?

yes. then you're spamming pipes, blocks and enemies

if a maker spams in a level but noone plays it was it really spam?

You can take away my meaningless world record, but you can never take away my first clear.

Attached: ai.jpg (324x290, 46K)

yes all they make are troll or kaizo levels that end up in expert. I go through like 5 skips before i find a decent challenging level

It annoys me when people post a "fresh" level with 1 clear and like 2 plays.

>encounter random maker profile
>see their mii has a punchable face
>go to their world records and beat every single one of them

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you sure someone didn't just get to it first?

sometimes the servers/notifcations don't update properly so it might still look like 0 plays to the uploader

Like the other user said, infinite checkpoint would be great. Also, I feel like the shell ride portion felt a little too pinpoint, which would be fine if it were a bit shorter, but it's either too long or a bit too difficult for what you're asking

yea

That's some dedicated autism

Repoostan:
295-MSF-6YG
"The Temple of Wimpi Thwompi"
You enter a lost temple filled with thwomps, and possibly hidden treasure?
The level is mostly thwomp platforming/puzzles and some wall jumping in the 3D World Style, starts somewhat easy but gets a little more challenging later on.
GCW-F3H-K9G
"Something's Up on Mt. Greenbean"
A short, easy atmospheric level. You hear trouble from high in the mountain and go to investigate...
Would love feedback for the first one especially, second one was really just for fun.
Real time

Attached: Mariot.gif (140x260, 233K)

This is true and probably what happens.
Thanks for putting it in perspective.

not surprised getting sucked off by a guy is the foremost thought in your mind rn

>still under 1%

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Why do kids levels so often have "pick a door lol you die" at the end?

because they're japs

Mario Maker is an inherently autistic game so it makes sense.

enemy spam gets insta skip

Absolute fantastic dude.

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Made some simple basic levels based on SMB1. World 1 is complete.

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Make a king crimson themed level

Just uploaded this level.

It’s an simple SM3DW level themed around Thwomps.

It’s a bit a gradual introduction to wallriding Thwomps in terms of how the level progresses, climaxing at the checkpoint flag.

This is my first real shot at making a fullish level, so I appreciate any kind of feedback.

MCN-B52-GYG

>Feedback for the boys
Thwomp spawn kill isn’t very enjoyable, the start is a bit slow which makes the punishment of not knowing how the next Thwomps will move be unenjoyable, overall not a satisfying level to play.

I’m too awful to get past the first part with the springs. Though I do like the intro…

Wow. What a wonderful level! Great layout, design, and atmosphere. Great stuff and loved how each section flows together. The idea behind it is great and everything is executed nicely. I’m not sure how you feel if one were to damage boost through the entirety of the 10th floor. (which is possible if one uses the secret shortcut or keeps their powerup). Other than that, keep up the great work!

Attached: thwomp.jpg (840x881, 269K)

>level is tagged auto-mario and music
>has no music at all
>no auto-mario stuff either
alright

Pretty fun stage. I like how it progressively changes the higher you get. It reminds me of that one story mode stage with the seesaw puzzles where you were also dropped down a vertical desert hole

Stardust Castle has the spot with moving stone blocks after the feather, but sometimes the blocks load and move in such a way that it's impossible to get through

Attached: do you see the problem with this start.webm (720x405, 1.89M)

>starts autoscrolling at the slowest speed
>urge to instantly quit
not a bad level though

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>5 minutes of auto scroll
>jump past the clown car
>5 minutes of auto scroll later
>need clown car
fun

good idea

Attached: 1561772895495.jpg (1920x1080, 540K)

Hot Horton’s Holdout
FQ9 3X2 TXF

This is my second level. Lemme know what you think.

Yeah, it was kind of hard to get the enemies to do what you want. I'll take another crack at it soon. Mabey I can make something a little more coherent.

What can you unlock in single player? Just cosmetic shit?

and hammer powerup

>Sitting on the game since release
>Want to play while it's fresh and everyone is excited for it
>Just haven't been in the mood

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Made my first Kaizo stage can you guys try it out and give me some feed back?

TJ1-BQ9-LYF

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don't bother it's garbage. everyone's just making shitty 20 second speedruns and the only thing "new" is the claw.

I don't think there is a single 20 second speedrun in this thread

Japan loves making them for some reason

Can a patch please make it so when you press start/pause the default thing your cursor is on is restart?

Go to bed, New Zealand

ball power-up and hammer power-up. and yeah, cosmetics too. a lot of the levels are fun though.

it's midday, idiot

It was good till the flag. That claw jump especially is too much. I can't even figure out what to do there.

Never mind. Got it. That one claw jump is ass, the rest is fun and accessible.

So I get that everybody enjoys different types of level, but I have a slight problem. Personally I like levels that are:
-Really hard
-But NOT kaizo
-Also not unfair
-Well designed
Bonus points for neat concepts and puzzle levels.
The problem I have though is that I try to make levels like this, they require a lot of time and thought, but they don't get the kind of response easier levels get. People are much less likely to 'like' a level if they can't/don't beat it.
I've put a lot of time into the two levels I've uploaded so far, but since uploading the second level my maker points are going down, and I think it's because people are playing it but not liking it. It's also possible that people who aren't good enough Boo the level because of salt.
It's really annoying when I've put the time in, but I can't find a community of people who appreciate hard levels. So I have two questions:
1) Is there anybody here who appreciates a really hard but fair level, that would like to play my levels (and hopefully like them even if you can't beat them)?
2) If not, can anyone suggest anywhere there's a community of like-minded people I could share my levels with?
(Checking before I post because I don't want trolls booing my levels...)

Good, they're boring and the idea is done to fucking death.

post it nigga.

What do you define as kaizo? It's not a strictly defined term.

Kaizo is levels that are too hard for me to clear.

My stages

My first one is a multiplayer based on smash; I really couldn't think of a good one.
6FQ-C4AP-YMF

Second level is similar as the first but a single player multi man melee using the goombrats
JOP-9FS-LNG

My third level is a simple level where you swim tried to make a Jaws-like level with suspense
S0R-3Y8-52H

My fourth level is a sky battle where you fly around and destroy other ships culminating in a final battle against bowser and bowser jr there is a way to defeat bowser without fireing a shot
V72-C3Y-7LG

Hey guys, I tried making a standard Mario level as my first level, I would appreciate if you checked it out. I will try to play your levels, but I would prefer "standard" levels
Snowy Hills
9V6-GWB-35G

Someone just stole every WR from me.
I had like 30.

My understanding was that kaizo levels were loosely defined as levels that required an intricate knowledge of the game's hidden mechanics and moves in order to complete, such as jumping while holding an item, throwing it at a wall, then jumping off the item to get higher (and sometimes also catching said item to take it with you). Also they generally involve moves that require frame-perfect inputs or pixel-perfect jumps, often in quick succession one after the other with no time to rest or any margin for error.
There's a big difference between a level that's really hard, and (what I thought was defined as) kaizo levels.
Do you want the expert puzzle level, or the expert speedrun level?

Already played, can confirm this course is indeed based & redpilled, particularly the kamek gauntlet

I went with Yoshi and the concept for this level is amazing but I really wish you used doors instead of pipes to moved the player back to start - it takes ages to get back to the launch point which hurt the flow.

Shilling my latest course once more for anyone who hasn't played it. I'm just about done with "Return to Ice Wizard Castle" so should have fresh shilling material soon.
>Para-Beetle Poachers
Level ID: X4N-97Y-NHF

Attached: ppara.png (313x291, 114K)

Fair enough. I've seen some levels that involve, say, spinjumping on Thwomps with high levels of precision as kaizo levels, but I don't really agree.

I wanted to see if I could make a level in less then 10 minutes, this is what came out.

If you want to try it, keep in mind it's a speedrun.

Attached: Flying Fish of Fury.jpg (1200x675, 119K)

>tfw played parabeetle poachers when you first posted it and quit almost immediately because it was an autoscroller
>played it again today and actually gave it a chance and it was one of the best levels I've played

You tried to stop me, zankioh
But you were too late.

Now just 400 to go

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pic related: my shitty level

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Wait, to get that do you just need to set 100 World Records or actually hold them all at once

hold them all at once

did that guy who asked for 12 objects ever post his level?

hold them
hahahahahaha

they never do

I can't believe you made it in 10 minutes, it's pretty fun.

Anyone depressed from having a creative block?

How do good mapmakers do it

Cute level, the explosive ending was very fitting. Now they are free.

I made one level, most people hate it.
I can't even start the next.

just use the roulette

To be honest I went back and adjusted the timer and added the Win Condition after some playtesting, but yeah the course itself and enemy placement was done really quick.

Holy shitballs thats insane

it's not that bad for 100

Simple but pretty good, I liked it.

Thank you! Funny enough you're second person that had that reaction I think autoscrollers have had their reputation ruined by bad level makers. They make course creation a bit more complex (thus the issues) but they allow you to use a lot of "enemy spawn" sensitive challenges.

Thanks man, I hope you took the bottom path all the way that's the true para-beetle whisperer way (same ending though).

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Cool course user. I recommend making the top of the flagpole require a little extra challenge or jump to reach though, you kinda handed the player that for free.

I'm looking for feedback on a level but I need someone who's pretty good to play it.

I think I did. Luckily I got familiar with the buzzy beetle physics after making

This was pretty good, nice job

I made a functional beginner difficulty minesweeper board
5N2-P53-YDG

Actually fantastic. Really fun level.

My first level. Standard forest platforming with a secret. Called it Koopa River Run. Would appreciate feedback.

W91-GW6-3FF

That was pretty cool user good job! I did it first time though, so can you tell me what happens when you hit a wrong block?

Thank you for linking, I loved it and followed. I liked that you got to keep the same couple beetles the whole way through I felt like I had a sled dog team. Cannon placement was excellent and had a great level of challenge.

By the way have you noticed the beetles have a larger damage range than the old SMB3 ones? It irks me, but I feel they hurt me too often when I am trying to ride them. Piranha plants also seem overly fast in their reemergence from pipes to me

Jesus christ the Mario maker reddit it gay as fuck...

Post a fun level for me to WR.

>Fly me to the Sun
PQ1-XL0-4DG

Inspired by the heat wave that is fucking with my country, I made a level where you ascend the sea of clouds and face the sun in a death match. I have fun making this level and adding lore, so I hope anyone that plays it will have fun.

>SMB got new themes for Sky, Forest, Ghost House, Desert, Airship and Snow
>SMW got new themes for Forest, Desert, Airship and Snow
>SMB3 only got new themes for Ghost House and Snow
What's with the inconsistency? Forest is new to SMB3 too yet it just gets the regular theme.

describe fun

A giant fused bob-omb will spawn that will walk onto the floor of coin blocks, when it detonates it will destroy some coins needed to win
I have another similar idea, if it works it should be out in a day or so

I get the desert theme being the same since desert was in SMB3 with the regular music, but there's no excuse for no forest theme. It's especially stupid because they went through the effort of making different maker music for the themes.

They unironically shut down the Mario Maker reddit for a full day because it made it to the front page of Reddit and they were terrified of "toxicity" entering.

I played Icy Ascent earlier and it was perfect. Strong recommend to anyone who hasn't played yet. Chomp Romp is brutal but fun.

Put moles in your levels.

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True, but SMW Forest and Desert both used the regular theme in the original game yet they got remixes. Don't want to sound too salty but it reeks of favoritism.

>your super easy stage has sub 20% clear rate
>when people die they die to the red flying Koopa Troopa that's above a bottomless hole

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QYX-0Q7-LWG
wr is like 40secs or something
>some user hijacked all the WR of my level

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Thanks for playing it guys, and yes, I figured that about the flagpole, but I forgot about rising it until I uploaded the course

Boss Rush - NSMBU
>defeat all bosses (almost) to win
FNN-WY4-5RG

Air Race
>speedrun flying with cape
G1S-6KV-F6G

Mario visits silent hill
>silent hill inspired, has jumpscares and requires investigation
0N1-SHP-4QG

Castillo 1
>hard castle, actually only the first part
0X7-FK5-NDF

Plz give feedback

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>have to do laundry
>want to bring my switch but there's no laundromat in a good part of town
Two free hours I could be making a level but homeless retards flock it begging for quarters

>auto level
>multiplayer versus
How is nintendo still so shit at online

That's not really a nintendo online thing.
After every multiplayer match you rate if the level was good for multiplayer.

>seeing all those deaths below the secret P-switch coin path
>while I put an arrow on the same screen pointing the regular way
Is there any better way to implement this without making players jump into a pit?

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>Deep Sea Salvage (NEW) (Easy)
RHH-HWY-FHF
>Logistical Nightmare (Hard)
2PC-HLP-1RF
>Disorientation Station (Medium)
XBM-10P-BSG
>The Bounce House: Redux (Easy)
2PF-GWB-W1G
>Toad And The Paint Factory (Medium)
9MS-KTS-KNF

Seeing as how difficult Logistical Nightmare turned out to be, I decided to change tacks for my next course and focused on working on making a level with aesthetics instead of doing another gimmick level. I'm still not sure how well it turned out, but it's more of a doodle of a level than anything.

Thanks for anyone who's played, by the way! I really do appreciate any sort of feedback people give out, whether it's here on in the level comments or whatever.

I make casual levels aiming for 10-20% clear rates because it's the stuff I enjoy, but today I said fuck it and made something with the intent to get to 2-3% while still being fair and having a good flow to it.

The Curse of Magikoopa Cave
R1G-BPQ-9CG

It has some tight jumps but there's no fuckery with kaizo blocks and there's a few spots to catch your breath if you need it. I'm happy with how it turned out but I'm not sure how the "hardcore" fans would like it.

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You don't need to make your level death proof. You don't want a 100% clear rate baby level.

Sometimes people will just be running and make a stupid choice, then they learn from it.

I've had multiple slideshow matches where a single player leaving made the connection perfect. Seems like it's very much a weakest link type situation where a single shitty connection makes it all fall apart.

Got it. Ez spring jump

Weeb destroying chad back from last thread to take any WR time. Post em.

I'll start with the first one posted in this thread.
DX0-KD7-YDG

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it's because a random player hosts the room, nintendo doesn't have real servers you connect to

I hate weebs

>33sec
gj dude

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That's a bullshit Thwomp right at the beginning. There is NO WAY a first time player to see that coming and since there is a clear condition it is the equivalent to a sniper thwomp that kills you.

yeah but it's right in the beginning

What a surreal post
I'm sorry for you though

based JoJoposter

Piping hot new level

RKL-G0B-70H
Wriggler seeks revenge against Mario regarding a certain social media post

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>it's a "don't land after jumping" clear condition stage
>it starts with a leap of faith into nothingness

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You can skip the first pipe, which seems like an oversight to me. Otherwise I love it.

>Spawn
>Thwomp lands on your head instantly if you don't sprint left immediately even though there is now conceivable reason to do that otherwise
>"But it's at the beginning breh"

I see your point but it's really unfair and turned me off the level personally and may scared off other players, since I don't know what other unavoidable deaths I would have faced if I kept playing.

I softlocked myself in the room where the Angry Sun spawns by jumping into a tower from the top while the red switch blocks were still active. But other than that, the music fits perfectly for the ascent and gives it a very serene feeling, I really enjoy the atmosphere you went for here.

>endless mode
>incredibly shit level
>end up in an intentional softlock
>so angry that I wait out 2 minutes worth of timer and a life so the game lets me boo the level
Am I wrong for doing this? It was a huge as level where you just hit on/off switch to guide a shell, then at the end it spawns a propeller shroom under a semisolid platform, but it only flies above the semisolid platform once

meant for

WR set for Wall Kicks Will Work

Working on BFF-9TM-RGF now

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So, I remade a stage I posted earlier. And by remade, I mean I just changed the ending so it's less intense. Still, I think it's better for it.

Deep Sea Doubloon Diving
R52-PXW-01H

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T-thanks bro...

Attached: thanks.png (462x180, 60K)

You're helping out other players by doing that, if everyone just skips instead it will stay in rotation longer. Sniper Thwomp at the beginning, kaizo blocks and intentional softlocks are on my instant boo list.

why do you think your level was shit?

You're stupid for doing it. Imagine waiting 2 minutes when you could wait 2 seconds.

Not an oversight: I figured the first underground area is basically a cutscene so way as well allow a skip for it

I don't think it is, and a lot of other people seem to like it.
It was designed with multiplayer in mind. 53 likes and 57 multi matches played on it.
Maybe it is shit, you tell me 5CK-CWN-4VF

Just beat it. Frustrating as hell, but it felt really good to beat. Nice job.

Thanks man. I'll take your advice to heart.

I've made three levels and spent hours crafting each one of them. I hope you all enjoy them!

>Cheep-Cheep's Coin Vault: 9KH-HS9-HYF
This level was the first I made in MM2, and definitely the one I've made with the most flaws. I'd go back and change them but it serves as a good lesson to look back on what worked and what didn't, still I'm proud of this, and I tried to make it challenging and fair.

>Claws and Seesaws: Heck and Back: Q1J-WWT-W0G
I think this level is the one I'm most proud of all around. I tried make it difficult but without any sort of arbitrary cheese tactics. If you're seeking a challenge I think this one is a lot of fun.

>The Cabin in the North: YD0- MJ2-WWG
This is my newest level and the one I spent the longest on. I focused on one gimmick instead of two or three, and also tried to make the level relatively easy compared to my other attempts so that more people would see it through to the end. I'm really happy with the visuals of this level.

That's what I've got, I hope you all enjoy and I'd love to get your feedback on what I've made.

Yeah but when I went in from the other side by accident I thought I was supposed to take the clown car somehow and died. Then I thought I had to go left to continue forward. It was just confusing.

I'm considering making a picross level, but I must know beforehand, how many people here actually know how to play picross?

I made two mistakes in my most recent level I wish I could edit it they're very minor but with how much I go for perfection it's upsetting

Just made this one to day
Land vs. Water
7HY-4T6-GYG
This one was a bicth to make because I essentially had to make the same level twice. You'll understand what I mean of you play it all the way through. Some feedback would be great.
Also I'll be sure to check out your stuff to if you play mine.

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I love picross... but how does one picross in Mario Maker?

>spend like 20 hours playing old platformers to get an idea for a 2 minute long level that takes 12+ hours to create
>rinse and repeat

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I wish you could import your levels from mm 1

I do. Love picross, not sure how you'll make an mm2 level about it.

Ah I see the issue now, will fix

Course id: 1Q8-9DG-6VG, not many people played this one and I put a lot a effort into this. Meanwhile I made a low effort one and people ate it up.

Should I make more levels like the one I just posted or nah?

I get the "something's not right here" vibe you're trying to go for, but it feels like there's always way too much clutter on screen, like you're just spamming enemies instead of thinking about where you're putting them and why. It wasn't too hard or anything, but then again, with the frequency of power-ups you provided, I found it more favorable to damage boost my way through half of the land section rather than avoid damage. I admire the dedication it must have taken to replicate the stage layout like that, though. Not bad.

Gonna plug my own level that I just finished today because why not.

Shell Tossing in the Toxic Tide
92X-KDL-CCG

It's always been my dream as a kid to be able to make intricate "follow the shell" kind of levels, and now I'm finally able to do them, with the added inclusion of poison waves that you have to work around.

Attached: 1550872000430.png (500x491, 390K)

>Cheep-Cheep's Coin Vault
I'm glad you recognize it has flaws. It's not horrendous, but it needs work.
>Claws and Seesaws: Heck and Back
My favorite of the 3. That climb up was tricky enough without the lava. The "true ending" was annoying though, mainly because you only get one shot at it, and it's faster to beat the stage by skipping it.
>The Cabin in the North
The end had blind leaps that I died to at least once. That took away from an otherwise enjoyable level.

your shit is low effort

My two newest levels. Everything I've done so far has been largely informed by classic SMB design, I think.

Solar Spiny, Lunar Lakitu
LCN-239-7VF
a simple puzzle platforming level with two keys

Faster Mario-Cat, Kill, Kill!
KFC-YMY-VMG
3DWorld style level that's all about catsuit diving for optimal route.

feedback appreciated, anons

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Thank you for the feedback! I sorta agree with the "true ending" thing, that was a real last minute thing. And blind leaps? I did my best to try and make it visible but I sorta was on auto pilot trying to finish the course. I'll make sure I remember this in my next course.

>KFC-YMY

KFC, yummy

I had a hard time discerning what the purpose of a lot of the objects in your Cat level were (lots of unnecessary clear pipes and such), but it was a fun romp regardless.

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Did a choose your own difficult themed level.
Give it a try anons, and give me some feedback

iD: K4Y-8KY-78G

The heavy use of spikes wasn't all that necesary, I think, and there lacked a bit of that element where it didn't make sense why something was happening on land, but made perfect sense in water. One or two of those would have really sold it, I think. The bone fish almost do it, but they serve as mediocre obstacles in land as well. Hell, they were more threatening on land, I think. Still, overall, I liked it.

Did you even play it?

I noticed that too. thanks user. also I got word filtered for 'pussycat' when trying to upload

I'm this user. I think all of my levels are good for speedrunning to try and get WR

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Of course I did

what can I do to improve it? should I make more like these?

Snow Jump Wonderland
K2Q-F3N-XDG

A 3D World experiment trying to make a don't touch the ground after jumping level fun without being a test of patience or just using twisters, trees or bouncing off of enemies as a gimmick. Blocks hovering above you will be automatically triggered by icicles when you come across them and there's some optional big coin opportunities. Hit grounded blocks with down Z and cancel the recoil animation with a crawl to rapid fire block hits. I tried to make it a decent speed run if cleared quickly.

It's a neat idea, but there's no reward for going the harder routes, aside from the satisfaction of completing them. The more difficult the course, the shorter it should be, so the fastest times are also on the hardest course. Also, maybe use pipes to go into a sublevel instead of climbing a vine. That way, you can more quickly get to the course you want.

Also, I'm probably not good enough to do 50, so I beat it in 10 and 30 only.

What a cool fucking level. Great atmosphere, and some non-linearity so that you can choose the path you're most comfortable with. Had a reasonable difficulty curve too, and it was refreshing to see Magikoopas at the end of a level rather than Boom-Boom or Bowser. I'm so sorry, I went to hit Like, but accidentally hit Boo instead. Is there any way to undo your stage ratings? I feel so shitty about this.

>Uploaded course last night
>Go to New courses
>Someone uploaded a course with the same name 12 minutes ago

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If you like levels where the point is to just run, then fine, make more like it. But it looks like you built it in a couple of minutes. Give the course some greater length so it's not over in 10 seconds. And if you want a 10 second course, a great way to show it is to adjust the timer to reflect that. Nothing says "RUN BITCH" quite like "You have 10 seconds, starting two seconds ago."

You know, you are right. I didn't think about it. I thought the coins and self satisfaction would be good enough, but you are right the harder the part, the quicker it should be. About the pipes I don't know, I want people to commit to the choice, aren't pipes two ways always?

thanks for the critique, I forgot about the timer, I'll remember that when making more levels like these

Thanks I appreciate the feedback.
Just finished your level. Really cool what you did with the switches. I wouldn't have thought of that. One of the better puzzle levels I've played.

My newest level, just finished. Hopefully it's not too gimmicky.

It's all about invisible blocks; sometimes you need to find them to help you, sometimes they get in your way.

>94K-MSQ-01H

Older levels:

Brutally hard gauntlet where no jumping is allowed:

>WX8-95Y-0QF

Joke level that features hot thwomp on thwomp action:

>0NK-SC9-2QF

I made minesweeper work, and I think I can use a similar system to make an easy picross

Link when done. Also give me that minesweeper level, it sounds fun.

M7V-JVG-M2G

It isn't the most robust system, meant to be more of a novelty

Why is this so hard to wr?

fuck you

>he died to the goomba

Thanks for the feedback user
Got any levels of your own? Would love to try them out.

>M2G
Got the wr! Try to beat it!

My latest one is here

Got a new one, would anyone mind helping me by beta testing it? I think the last fight isn't too bad but a second opinion would be killer, then I can scale it back real quick if need be then reupload it.

2-4: Koopa Bros. Unite! C3X-W5Y-RIH

Gonna play some thread shit in the meantime.

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That was fun as hell.

Shilling my lewd level

Art of the Human Body v2.0 (I made some changes to try to make it less bullshit)

BH4-BXK-HHF

Mario suddenly finds himself in the land of erotica and degeneracy. Can he escape?

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too long for a slow level with no checkpoints

Beat it. Not too bad. I like it. Not too hard but not too easy. Good job.

The last fight has so much shit going on that the game slows down. It's fun, but it's a mess soon that front.

The rest of it is fun, although I didn't really see the point in getting the red coins.

thx
based

Thanks man, yeah imma scale it back right quick then.

The red coins are just an optional thing that unlocks the bonus room at the end of the level, so if you get them all in endless you're guaranteed to get all the 1-ups you need. Its a running mechanic in my stages.

Just got the achievement for completing 100 courses in Expert mode, with the reward being a cute cloud friend. Should I bother trying to get 100 on Super Expert or is that mode complete bullshit?

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That's nice, but it does mean that a lot of the content is missable. Up to you though.

i boo every level i don't like

Wish I could have use doors too, but I'm limited to 4 and I needed 5, and I refused to go 3D world to use warp boxes.

is it normal to have pre-made courses in course maker? I went to make a new stage and there was one already there that I know i never made.

unorthodox puzzle level

M7B-X02-8HG

you can brute force your way through the level but you actually get the hint of how to do it before going through the first pipe

mario players: based and always good at the levels
luigi players: rage quitters that gives up too early
Toad players: trolls
Toadette: shit at the game but acts as a walking check point so still extremely useful

Online co-op is more fun than I thought it would be

I know it runs the risk of being miss-able, but it also adds replay value, plus the bonus room itself is the only real miss-able thing in each stage, most of mine give you the option to go back for things if you miss them or the extra rooms that have pink coins aren't too far off the beaten path.

I get why some folks think its sorta pointless since there's no real inter-connectivity to the stages themselves but exploring and finding things has been a big factor into what draws me to the Mario games in the first place.

But anyways, Reupped.

2-4: Koopa Bros. Unite!
1VQ-3SK-FVF

Disregard old code Been playing your levels, and goddamn these are excellent. Visually they kick ass and they're fun to play on to boot. The tower stage was sweet, extremely varied in its challenges, and I found all the Red Coins too.

Nice gimmick, but once you figure it the trick it's not really interesting to play anymore.

>get into some japs death trap stage on co-op
>one gives up after 2 minutes of getting stuck in the trap and having to start over
>stage seems completely futile until suddenly, I find a hidden block completely at random on my run back to the trap, allowing me to scale the previously unscalable wall right before the trap
>make a mad dash to the goal and make it with 11 seconds left
>get "Good job" from my buddies before we part ways

but seriously fuck japs and their hidden block bullshit

Who Toadette player here?

I go on a cycle so sorta?

How cycle?

I switch characters every couple dozen stages or so

Can't I save an updated course with another name and upload it again so I can have 1.0, 2.0 and 3.0 version uploaded of a course?

>Want to play stages from Yea Forums
>Enjoy the autism of building stages too
I'm never going to play at this pace

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Just switch every few hours. I do it to refresh my creative brain and pick up ideas from the levels I play for stuff I might end up making.

>want to play a few stages
>spend a while drawing a comment or trying to set a WR and end up only playing one
That or every asshole posts a giant fucking list instead of just one or two stages and I end up ignoring them.

>every asshole posts a giant fucking list instead of just one or two stages
I'm sorry I build a lot of stages and want to share multiple at once.

Took some user advice and updated my course. Would appreciate if you guys try it now.

Id: HY0-YV6-01H

>I'm sorry I build a lot of stages and want to share multiple at once.
So make separate posts for each couple, or better yet feature only one or two and then include your Maker ID so people can find the rest of them easily. If you post a boring ass list with stupid names and awful descriptions why would I play your levels?

Anyone know of ways to force a player to press a switch in the 3D world style?

It just lets me know who to mass boo

Anyone here made any good music levels? or know of any?

Because if I post separately I'm just spamming the the thread at that point, and people would know it's me due to maker id anyway so what's the point of that?
And names and descriptions are important, are you saying you'd rather play a level totally blind as opposed to the person stating the gimmick and difficulty so you can quickly discern whether you'd possibly like it or not before you play it?

I do that to try to make it so you don't have to play a level you might find boring, would you boo a level with a theme/gimmick you simply don't like if didn't know what the level was about beforehand?

>boo abusing
You are scum and no better than when a child boos a course in normal for not being able to beat it, only worse because that's an even pettier reason to boo.

babby's first music level
ID: LYK - 28D - MMF

HELLO FELLOW GAMERS I HAVE MADE A LEVEL NOT FOR YOU!

this level is for VIDEO GAME JOURNALISTS ONLY

KQV-257-XDG

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The way I see it, if someone likes one or two of your levels enough then they're more likely to try another one. That's how I am, at least. No need to post everything. Your profile will be available for people who want to play more.

just what I came looking for. sounded like a simple version of the song, nice. I laughed because I stopped paying attention to the stage and ran right into a spike.

It's too hard. :(

Not him, but that does make sense. Spamming a list every thread takes chance from other makers to have their courses played
Using one or two hook levels to attract to the rest of them sounds easier too

Fuck, good level dude. Could use a checkpoint though. Think I'll submit this to Kotaku.

i'll add coins next time to help direct you where to go

This took me so long to actually be able to upload. I'm not sure if it's due to being so tired, or the level is actually hard, but this is the first level I've ever actually published, feedback would be nice.
Auto Scrolling SMW level
1JW-06Q-2FF

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Add some 1 up mushrooms too, I died a bunch of times.

is there any way to copy segments of a level so I can copy it onto a new stage?

have to remake mine from scratch because its from the same """"level"""" as one I already uploaded

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Unless you're nuts you won't beat pic related

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You can delete the level you uploaded and reupload it after changing shit but I have a feeling you don't want to do that

I simply punch in codes from threads, I actually like the lists because I forget the follow function exists, and I find just using Yea Forums threads as the level "hub" to be more convenient.
I feel five stages in one post is the limit before it starts becoming actually obnoxious, but I also don't like when people post stages without explaining what they are or their difficulty, it makes me less likely to play. I like classic feeling, easy-normal stages and tend to avoid kaizo and puzzles.
Multi level posts also give me choice from one creator, say if they post a hard kaizo lite level and a easier coin hunting level, I'll choose the later.
I'm not a fan of the guys who do 1-1, 1-2, etc. But I'd never go as far as to dislike their courses or boo them because of that. In fact most of them end up being good despite the obnoxious naming scheme.

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Nice shilling, I hate it so much you're getting a boo.

When's someone gonna make something harder than Lethal Ejection?

that looks like meat boy

Good guy Greg here

but I like that level

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Lethal Ejection isn't super hard. It's just difficult. The hardest parts are the janky aspects like getting to the piranha plant at inconsistent times.

>Panga makes an "easy" level
>0.07% clear rate

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Thanks I'm not proud of this level :)
Good!

Just save the level under a new name. It'll create a copy and then you can change it as you please.

>tfw made a nice simple level that people liked
>decided to play in maker mode with it until it was too hard
>end up realizing you can beat it in you do specific things
>i find it fun
>can't upload it

i'm considering remaking it from the ground up, even if people would hate it

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>5LT-57T-PFG

Third (and hopefully final) version of my Ant Trooper based, traditional level, this time replacing a few chunks of the level I wasn't happy with. Please give it a try if you feel like it, it's pretty long though, keep that in mind. Feedback is welcomed.

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His first was easier I think.

Why don't amiibos do anything?

it is under a new name

but its using the first course as a template

As the creator you have a huge handicap in beating your levels since you know what to do. The top thing to consider always is ensuring that people know what their obstacles are and how to beat them BEFORE it kills them.

they're on strike

Amiibo are dead

lol gottem

The costumes in SMM1 weren't very good.
>only worked in SMB1
>low effort SMB1 sprites with ~4 frames of animation each
>functioned as a mushroom you can lose so you couldn't even build a level theme around them properly

Everyone deserves a chance to have their levels liked is all I'm saying.
I think the people who post a lot at once are just avid creators that want to share a lot and have people enjoy their courses, getting hearts is secondary to me in comparison to getting feedback and having people enjoy the levels. That's why comments are so nice.
Knowing people would boo your levels for [insert silly reason here] is disheartening and I don't really think those are the type of people who are improving the community in anyway, with the exception of clearing literal trash garbage from the new tab with boos.

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Just got the game, who wants to be the first course I play?
I mean it was still fun though, you could make a little story with different characters, didn't hurt to have em.

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Would appreciate the feedback

>Japanese player cleared my course.
>Didn't like or boo. Didn't comment.
>Maker points docked because of this.
>Check his liked courses.
>"do 't move 20 sec" and "LEVEL OF AWESOMENESS"

>implying i dont randomly place things down and just see if it's doable

Please try mine, it's relatively simple and not too difficult, and shows off the 3D World style if you'd like to try that.
Feedback as a new player would be nice as well.

The Rat Suburbia
NNB - CWJ - BKG

You overestimate Yea Forums if you think anyone pays attention to Maker IDs between posts, and you misunderstand the point of dividing your levels up if you don't realize that no one is going to read every post in a thread. I was also not speaking out against names and descriptions in posts. I was speaking out against boring names and bad descriptions that make me not want to play what sounds like a terrible level. You can keep doing you but you're going to lose potential players in the process.

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>I simply punch in codes from threads, I actually like the lists because I forget the follow function exists, and I find just using Yea Forums threads as the level "hub" to be more convenient.
Do you not know that you can simply click on a user's Maker picture from one level to pull up the rest of their stages?

Numbering them in the traditional sense with the 1-1s onward is an easy way to help show what order they should be played in, and ideally how difficult the stage will generally be. Don't really get how doing that is obnoxious unless the level isn't balanced to reflect the number its supposed to be representing.

you know how annoying it is, as someone who primarily makes mario 1 levels set in confined places, to have to design obstacles to accommodate for big mario

So just use 1 tile man

The pipe/gold coin thing at the start is a neat idea.
The flow of it reminded me of a classic sonic level.

Both bretty gud

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A lesson learned from Mario Maker 1: Always save a copy of your level BEFORE uploading. You can't unmark it and if it gets deleted due to inactivity you can't upload it ever again.

Thanks! It is, worked it after feedback from an user. Happy with that result.

I'll take note of that in the future. I still feel it's wrong to boo people who make lists though, they're not really doing anything wrong in my eyes.

I do, but I want to give a lot of different creators some love when I do play levels, since I create a lot. I feel I'm spending my time better playing one or two from each person so I can cover giving feedback and likes to a lot of makers.

I guess it's just autism, but if it's being represented as a "full game" of sorts I feel obligated to start from the beginning and play to the current "end". And as I stated above, I want to give a bunch of creators a try instead of hyper-focusing on playing through one with a lot of courses. It's only truly obnoxious because nintendo should really implement a custom map system too, instead of wading through the interface one level at a time.

Bumping my little level, slowly playing some of the levels in the thread

Thanks user, glad you enjoyed ratville. a lot of people say my stages are kinda Sonic like, I'll take it as a compliment because I love classic Sonic and played it to death as a lad. Guess it seeps into Mario level making too.

>dude i cant figure it out therefor it's bad

PS8-TPM-MXG

short boo level I threw together before I go to bed

>The Sniffles
79L-640-G3G

A very basic introduction to some harder tricks/some kaizo tricks. No invisible blocks, the only real place you can die is during the bomb sections. Four tricks in total, bomb sliding, bomb elevators, dropped spring jumps and dropped p switch jumps. Each trick has an "easy" version with some hints followed by a slightly more difficult version with no indications.
I'm by no means a kaizo player, so if any of you guys are please let me know how I could improve an introduction level like this, considering some people find these things very difficult.

>mandatory damage boosting
>random enemies and obstacles thrown around with no rhyme or reason
We already have enough of this noise in the new course section. 3/10 would boo.

There's nothing wrong w/ forcing a damage boost.
The enemy spam is lame though.

>Have to reset Mario's spawn point every time you test a map

What were they thinking?

hold minus

Thanks

>Auto Scrolling
loaded it, boo'd it, and then quit.

things Yea Forums puts in levels that you love
>the little houses in ice levels
>Cool Cool Mountain theme from the start of a level
>NSMB level with a bunch of Yoshis and slopes so you can watch him slide around on his tummy

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That's not possible... that defies the laws of all SMM2 thread regulations... no...

it was a lie, but if you ever cross me then you better kiss those levels goodbye.

I'm flattered haha

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My fucking god I’ve been working forever on this Multiplayer Versus focused map. I’m almost done but playtesting this shit is nearly impossible. I wish they had a Playtest area in the game where you can open a lobby for your level and 1-4 people can do a run of it while you spectate

ID: 59D-PFS-V0H
Mario kart level i made a while back, has way too much effort put into it but it's by far my best course

>SOMEONE DIED IN THIS STAGE
WHAT
HOW

Hey user this is a pretty fun stage, I imagine it's pretty cool in MP. Good job

Stop making such difficult stages and things like that wouldn't happen!

Hey guys, im making a stage around random stuff in ? blocks. I have one neat idea that solidified it.

it's a troll level but a fun one

i'm wondering what things you'd want to see

to give context the name of the sage is "surprise mechanics"

>i'm wondering what things you'd want to see
the id so i can boo that shit

boofags are the cutfags of MM2

yeah i cant build 3d world

Hey, I tried making something in the Mario 3D land theme. It's a little more limited that the other themes from a technical perspective.
Regardless, please check out the level I made. Please shitpost in the comments.

Climbing Mushroomcloud Mountain
Y04-2KG-4DG

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that's the most retarded shit.

I made a level that gamexplain played and they couldnt figure out where to go, when it was in a striaght line. when they figured it out they said "oh i couldn't see the platform" when they didn't even go to the platform next to that platform. they also didn't bother to climb trees with power ups in it.

even on courses where i handheld players i end up with it's too hard comments or to add coins for jumps like each jump needs coins.

i'm making a custom boss rush right now and any difficult spot, i make it easier and easier to ensure that players don't stop at the first boss. because i already know that the area where you are given a star to beat the boss will be considered too hard.

Can't believe this one slipped past nintendo, great level user

Ignore the shitty phone post, but what the FUCK just happened? This level was around 40 likes/60 clears for the past couple days then it just skyrocketed recently. Did a youtuber play this level or smth?

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wow that photo got completely fucked up for some reason, this is why I don’t use Yea Forums on my fucking phone

>australian phoneposting
maybe, who cares

If the game just let me edit a level I could fix it...
The deaths show me where is the problem, is just in the first timestop, at the beginning and before the first fall.
So, if anyone wants to play the level, be careful with these 2 spots

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Anyone got that giant Google doc?

how do I delete a level

an uploaded level or just one on coursebot? On course world just tap on your course and bottom left corner there’s a delete button

crt + alt + f4 and then delete system32

Bump

I don't have more levels, so...
This level was made by a Spanish Youtuber I think:
G3P-V6T-HGF

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...

M7J-M6D-SFG

I was experimenting with rails and made a fun little thing

if you keep getting hit by the icicle just jump to the little platform you fucking scrub

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>insulting the player
brb booing your level

t. scrub

I havent uploaded it but its in my courses

I was using it for something else and I want to delete it, but I dont see any option to

gtq-t4c-0yg

Do you have to pay for online to play this shit?

People keep "asking" this.
I find it hard to believe anyone owns a switch without smash and a year subscription when smash released.
But yes. You can get a year for 10 bucks when you buy the game.

What do you pay for if it's mostly P2P?

beat it, guess I liked it

If you wanted to bitch about nintendo online just bitch about nintendo online.
This weird roundabout way of doing it is pretty homo.

Hey Berni wie gehts?