Why is Id seemingly so against modding in their new Doom games when one of the reasons why classic Doom is so popular is because of 25 years of mods? Just let us have fun.
Why is Id seemingly so against modding in their new Doom games when one of the reasons why classic Doom is so popular...
But they literally said they’re working on making the game code for Eternal to be more flexible for modding.
It's a sign of the times, user. Devs don't want people touching their software anymore, or if they do, it's some super restrictive console pandered bullshit like snap map.
They said they "might" do it, but id is not what they used to be.
It's going to be snapmap 2.0, maaaaybe as flexible as fucking far cry's map editor.
engines being too advanced/complicated compared to a game that can be ported into anything
they're promising modding in eternal but it's after the game and its dlc is out
snapmap was a failure and by eternal, they got rid of MEGATEXTURES
Making a game as moddable as old Doom with current tech isn't as simple as you guys seem to think it is.
because nu-ID =/= the old ID Software.
The current ID is a puppet of Zenimax, and they want to do tthe same as all triple-A publishers nowdays: Make an easily marketable, disposable product, that will be forgotten by the time the next big project of theirs is released.
Too much replay value, be it via in-game content or modding capabilities, is seen to reduce the appeal of sequels.
>Making a game as moddable as old Doom with current tech isn't as simple as you guys seem to think it is.
Actually, it is. What do you think Unreal Editor 4 is ?
Have you seen what Croteam managed to do 8 years ago with SS3? Hell, have you seen what Sam 4 is gonna be like ?
Doom4 is just a pathetic pile of corporate excuses that anyone with half the brains and game-dev experience know to be BS.
>megatard that mods in horrid screen jam
>wants these retards to mod garbage like this into nu-doom
I like how you don't have any actual proof to support your claim of how easy it is to add in mod-support for Doom: Eternal.
have you ever fucking tried to use unreal 4? that's not "modding", that's just game development
>megatard that mods in horrid screen jam
I don't think you understand what the mod's about.
What the fuck are you even talking about? What does any of that have to do with making a modern AAA game as moddable as old Doom?
The thing about the old games is that the geometry and scripting is simple enough for hobbyists to match or surpass the quality of the originals. You can't do that because nu-Doom levels require entire teams of people to complete.
they just didnt have an open modding kit available for doom 2016
they didnt think the game would sell well
Because Bethesda
>owned by zenimax
take a wild guess op
even if id wanted people to mod their games, they don't have the final say
Because they can't sell cosmetics if people can just mod in whatever they want.
/thread
Unironically this. Microtransactions, even the cosmetic only ones have ruined modern games for me.
What exactly would be modded in?
99% of all mods are shit, so let's hear some mod ideas from you (since you're obbiously not a mod maker yourself).
Just watch as Skyrim 2 gets released without modding tools and a day-1 horse-armor DLC.
Bethesda/Zenimax is going to the whole "Whaaat? Why on earth isn't our game selling??? Oh, it must be pirates" again.
I posted one in the OP.
>I like how you don't have any actual proof to support your claim of how easy it is to add in mod-support for Doom: Eternal.
I like how you are trying to do a stealth topic-switch in order to save your ass.
The original subject matter was the idea of having proper modding tools for a modern triple-A game. There is zero reasons, other than laziness and business excuses, that prevent those from happening.
>have you ever fucking tried to use unreal 4?
Yes, I have. Hell, I used to put 1000s of hours to UE99 already back in early 00s, and "upgraded" to next major versions as time went by.
>that's not "modding", that's just game development
Clearly you kids don't even realize how synonymous those two matters are. You can use the same tools to modify the main games, or to create brand new gaming experiences with them (Total Conversions).
I am talking about the simple fact that there's no excuse why nuDuum is not moddable. Period.
And no, trying to use the excuse of "muh megatextures!" is not an argument. The pathetic level editor of D4 already nullifies that claim.
Bullshit excuses, as always.
Bethesda / Zenimax make sure that their games will sell.
Hell, past games and many of Doom's competitors and derivatives have sold well partly BECAUSE of the extensive modding tools.
i mean if you want to make a better doom go ahead and do it user. otherwise stop whining
One that looks like garbage and that doesn't answer the question.
>why don't you go make a game then, user? xD
I haven't heard this argument since junior high.
its still a valid argument user. if you're going to act entitled that the kind of response you will get
They should stop trying to appeal to the lowest common denominator and actually listen to their fans for once, the people who buy all their games.
>Grezzo II
Fucking hell, i remember playing that shit for the first time. Edgy as fuck but so over the top it was glorious.
>excuse me, you took a shit at my plate
>WHY DONT YOU BECOME A CHEF THEN!!!!?
I'd ask you to be a gay pornstar, but you're already a faggot
Dumbest post in the thread. Congrats.
>I like how you are trying to do a stealth topic-switch in order to save your ass.
You're the one that used irrelevant examples to try and prove why it's easy to implement mod support in the new Doom.
i.e. redirecting.
>The original subject matter was the idea of having proper modding tools for a modern triple-A game. There is zero reasons, other than laziness and business excuses, that prevent those from happening.
So basically you're saying literally every single AAA game should have mod support otherwise the devs are lazy (idiotic statement to make for several reasons) or business excuses (which are what, exactly? games should have a bigger budget and longer devcycle, in addition to making the development process much more challenging, just to enable mod support, for some reason?).
Beyond your selfish request for mod support (which you would no doubt not even use yourself, you would only scream for others to mod shit for you) why should this be included? Can you actually provide good reasons that would be worth it for that extra money and time that would be required?
Would love for someone to remake Chex Quest in it.
>all those Skyrim/FO4 console babies not being able to grasp ‘PC only’ flagged mods
Modders could have the potential to fix all gameplay flow issues on top of too many handy features that would make any console pleb jelly, and heaven forbid they get told they can’t have them because their “””amazing systems””” couldn’t handle it.
There’s little payoff catering to a percent of their playerbase while potentially pissing off the rest.
But Serious sam wasnt a AAA by any means, it was a garishly ugly but fun arena shooter. It treads the line of looking like an asset flip ffs
ID isnt, bethesda is.
Again, you're not answering the question. Meaning you can't answer it.
Most of the people that bought Doom 2016 would not mod it or make mods for it.
So they should listen to a minority?
more flexible is vague as fuck and could mean anything
not going to happen. the lowest common denominator will make them the most money
integrity doesnt exist anymore
>nu iD
Dumb question dumb answer
Modders shine with Bethesda games because those games have a shitload of issues. Visual, technical, design, etc.
You're assuming modders would pull off amazing stuff with nu-Doom based on what? There are not massive holes to plug like with Bethesda games.
Because the staff 25 years ago isn't the same staff today numbnuts. Also it's not even actually id it's merely a studio Bethesda owns and they slap the name on for brand recognition gosh dude how did you not realize this are you like a poopyface or something? Holy cow.
Because then they think they can't sell you expansions or sequels. They don't want you playing the game forever, now.
All that text when really the only thing you typed was
>no u
Pathetic.
>no counter argument
Thanks for conceding, manchild. Now go back to playing with your Barbie dolls.
I'll stick a Barbie doll up your nose if you don't shut the heck up.
from what I remember the only reason why ids old games were so easy to mod was because carmack released the source code for his games for free. Even back then doing something like that was unpopular from a business standpoint and nowadays I assume the ceo's put a hard stop on it for fear of the piracy bogeyman
>You're assuming modders would pull off amazing stuff with nu-Doom based on what?
Based off of their love for modding and adding onto games...? I know it’s now Bethsoft in-charge but Doom modding didn’t ‘spring about’ because it was a broken asshole, and plenty of normies love base Skyrim; no clue what you’re on about.
Ketchup.pk3 is compatible with chexquest
>Please stop criticizing a commercial product that uses one of the biggest IP's names of all time!
t(You).
Newsflash: not an argument.
>You're the one that used irrelevant examples
How are they irrelevant? They are directly comparable products, be it practically or literally. Other devs have done it in 2010s, way better than nu-ID as well, and it has been a major part of both ID's and Bethesda's history to provide modding tools to their userbase. The fact that they failed to do so now is very suspicious.
>So basically you're saying literally every single AAA game should have mod support otherwise the devs are lazy
Negative.
Once again, I am underlining the historical importance of both Doom's and Bethesda's entire catalog's modding communities. How they have fixed, expanded and kept the games alive long after their prime time.
The devs spend time making the silly SnapMap. While an almost adequate choice for the console platforms, it's extremely limited for the PC side. The same effort could've been used to turn the devs own tools into something more fitting for the customers use.
>or business excuses (which are what, exactly?
Ensuring the game's planned "death".
Making sure that the sequel will replace the first one in all possible ways.
Can't have kids preferring and sticking to them old gaems now, can we?
>Beyond your selfish request for mod support (which you would no doubt not even use yourself)
Glad that someone across the planet knows better what I would do nor wouldn't.
>why should this be included?
So the piece of shit game could be fixed and I could finally put a sock in the mouths of all ya Zenifags who C&D'd entire websites in order to ensure that no negative criticism could be given to this messiah game of yours.
>provide good reasons that would be worth it for that extra money and time?
Imagine asking "Y wud DOOM need mods, lol?"
Again, skip the whole SnapMap and pathetic MP bullshit, and you got your money covered.
Corporations love mods until they decide they are too big to benefit from fan support
>published by bethesda
>the same ones that want to sell you cheats
>"hurr why durr they wont hurfdurf let us mod durrrrrrrrrrrrr"
ID is dead. Bethesda is running around wearing ID's skin.
Yeah, so?
>Based off of their love for modding and adding onto games...?
In other words, nothing.
A few modders that like to mod doesn't mean that they would produce something worthwhile or of quality.
Also again, you're not a modder yourself, so you're entirely riding on the idea that someone MIGHT do something interesting. Maybe.
Is that your pitch to convince publishers to inflate the development budget and devtime?
LTG
Nigger, it’s practically proven that Vasyan lies about that.
>every single FO is moddable
>every single TES game is moddable
>just about every other major FPS game these days is moddable
No way fag.
God communism was a mistake.
Fallout 76.
because they don't want to create another mod community
modding means they can't sell new games as easily and it's basically extending the codebase from their team of 200-300 coders to every enthusiast in the entire world. iD can't compete with thousands of programmers unless they make an entirely new and better engine.
oh you can criticize all you want but you're not doing anything productive to change it. you could contact the devs, make your own product etc
but at the end of the day you're still whining on an internet forum
Quick post favorite mods.
tbqh I'd do the same if only because that mod looked like ass.
>he doesn't want to play HD in a modern doom game
>Corporations love mods
No, they hate them. Can't sell shitty DLC if people can get much better content for free.
>oh you can criticize all you want but you're not doing anything productive to change it.
That is because my options are severely restricted, and Bethesda has literally not replied any of my direct inquiries, nor consulted any of the old and trusted fan sites / subreddits of their own games.
>make your own products
Why would you even joke about that? The whole topic is about fixing THEIR product. Improving its overall value and life. Making competing products that do everything it does + more would only result a mercy kill on Bethesda's crap.
Believe it or not, I really care for Doom. Have for decades. I absolutely hate what the Todd's bitches have done to it.
>but at the end of the day you're still whining on an internet forum
And so are you, trying to defend terribly mediocre installment in a long-running, highly acclaimed series.
super underrated mod
>Hideous Destructor
Worst taste imaginable.
If snapmap got limitations removed it wouldn't be THAT awful.
>Is that your pitch to convince publishers to inflate the development budget and devtime?
I’d just point to Doomworld or TESGeneral.com, or any workshop of any Steam game. I could also point to the active console mod scenes for their currently published games.
Again: What are you on about?
>How are they irrelevant? They are directly comparable products
The fact that you don't realize how different game engines are says it all.
Like you bring up UE4 but I doubt you understand anything in regards to "modding" with it.
You mention that some games have mod support in the 2010s, but how many of them have actual worthwhile mods? I can't think of a single one apart from maybe the Long War. That's it.
>I am underlining the historical importance of both Doom's and Bethesda's entire catalog's modding communities.
Mod support for the broken FO and Elder Scrolls games is obviously a good idea. But nu-Doom doesn't need it and there isn't even really a demand for it apart from a very few number or children like you (that don't even create mods themselves). Like a child you lash out because mommy doesn't give you what you want.
>The devs spend time making the silly SnapMap
Almost no one uses map making or mod tools. An extremely low percentage of people use it. More creative and talented people stick to actual game engines or far more powerful games like Dreams over creating super niche mods with far more restrictions.
So they tried to go for something way easier to use like SnapMap to maybe get more people to use map making systems (the scripting in SnapMap was pretty powerful for what it was).
>Ensuring the game's planned "death".
This includes all of the drivel you spouted. Becuse it's literally something a child would shit out. You still have absolutely NO GOOD REASONS for why the publisher/devs would spend extra time, money and effort to add mod support for nu-Doom, or any other AAA game for that matter.
All you have is YOU want someone else to make hypothetical great mods for YOU. That's it.
Look at this pleb.
>And so are you, trying to defend terribly mediocre installment in a long-running, highly acclaimed series
ah not defending just pushing you're buttons because im bored
I can't code, I just want to create assets for existing games.
not just getting better content for free, but people can rip assets from games and port them into mods so they can get the exact same content for free
Ok, so why don't literally every single AAA publisher out there add mod support if you think that's such a convincing argument?
Because despite all these supposed "great reasons" they won't because they're evil or some shit, right?
>Modders shouldnt be allowed to make money
>I should be able to steal from them for free
>They should work for me as slaves and work for free
Classic Yea Forums
Because the only id veterans left at id are Tim "I lied about inventing Deathmatch maps" Willits.
Imagine being so contrarian on Yea Forums that you think mods are a bad thing.
I don’t know, you tell me. Was adding mod support for consoles in FO4 and Skyrim financially not worth it? Do you also remember what my argument is?
>I can't code, I just want to create assets for existing games.
That's still "modding" in a way.
And hey, I'm an absolute E-tier programmer myself, but that has not stopped me from making maps for many of my favorite games throughout the years. Plus, with the advent of the visual scripting tools (ie. Blueprints), even basic coding's gotten piss easy.
I miss the old days of included development/mod tools basically and letting the players and community make whatever they wanted.
There is literally nothing wrong with modding
Classic Doom was made by a bunch of youngsters with a disruptive business model who were beholden to no publisher. New Doom is made by a Zenimax-owned company.
Plus Carmack was the big modding apostle at id and he's long gone.
TES VI without mod support would still sell like hotcakes. I wouldn't buy it, you wouldn't buy it, but a horde of normalfags hyped for ebin Skyrim 2 would.
>try modding doom
>give up because i can't even figure out how to make use button pick up items
fun times
Fuck normalfags
Modding is literally a god-sent gift.
So much good has spawned from mods, and the based devs of old and new have always embraced it.
Imagine Doom or STALKER without mods. People would only hear of them nowadays through some "forgotten gems" youtube videos and shit.
Typically in Doom, you walk over items to pick them up.
yeah but I want the use button to pick them up
I'd say it's mostly due to shit being way too complicated nowadays, compared to older games where you could just slap together a few sprites and code away, something trivial even back in the day.
As much as it hurts to say this, shit like snap-map is a decent compromise, they should focus on extending it considerably though, 2016 version is just sad.
>and new
Like who?
The same reason you can't mod Battlefield games anymore.
What a mistake that was. FH2 is still one of the best out there.
We won’t know until it comes out.
I never thought I'd see a thread where people support the lack of mod support.
This place truly is garbage.
>implying bethesda would remove a system that produces patches free of charge