How would you make a Skinwalker horror game?
How would you make a Skinwalker horror game?
I'd like a skinwalker anything. There's no good wendigo monster movie, the few that are out there never show it.
Think of a Thing video game.
Now place it in a forest with wildlife and shit.
What about Until Dawn
>tfw diablo 2 druid is the only skinwalker in videogames
You got me there actually.
>it’s a anons confuse skinwalker with windigo episode
Hagravens are literal skinwalkers.
>Better than a anons confuse wendigos with a the kee-wakw episode
>my wolfmen are better!
I'd play a game that's about you camping and getting stalked by Bigfoot or some shit until bigfoot gets killed by something worse like a wendigo or the dogman
Bigfoot can totally kick a fucking Wendigo's ass.
what about a game where you play as bigfoot trying to protect some teenagers lost in the woods from something truly scary, but they think you're the monster and trying to get them, making your job even harder
>Mothman game where you have to try and warn people of disasters before they happen
Like a serial killer-rapist? Yeah.
Set in Virginia I hope.
If you want a skinwalker game you'd have to for sure be able to put it's voice mimicry and shape shifting elements into the game.
Of course they'd have to also have obvious signs that it's a skinwalker.
>Alien game where you treat sick human specimen on your ship with your advanced med-tech and release them afterwards.
>venture into woods a human
>collect animal parts
>eat various types of poison which fuck up visuals and damage your character, but provide stamina/strength or open new areas of the map
>apply animal parts to your body for buffs or camouflage
>hunters and eventually CIA come in to catch you at end game
>optional ending where you consume the most toxic mushroom and venture into the forests core where you achieve amaranth
It's an investigative horror game with many characters to talk to, in a small midwestern American town
Throughout the game, you are just left to talk to NPC's, who will start talking about something spooky going on, and a bit of the lore of the area alluding to the skinwalker. There will also be visual clues you can find, and able to travel outside into the woods to find other clues
Over the game, you will make choices with how to interact/what to say to the NPC's which will determine story direction and events that happen
After A while, you will be directly told about the skin walker from some scientist hunter that is tracking it, and that it clearly has been in this town for a week, or a person's corpse is found brutally murdfered
Then it's a matter of realising you have already been talking to it likely, as it could have been anyone in the town
You need to work out who it was, where it was, and what it wanted at any particular time. Especially if it's someone you were talking to, who was aiming to get you to help it
One of the ending's if you spent too much time in the forest, is that you are the skinwalker, which is why you were so 'drawn' to the forest, and that from there onwards, your job is to murder everyone in the town, by socially manipulating them and then murdering them in secret in monster form
Online multiplayer horror game. Have about 15 people spawn in one of many maps taking place in the wilderness. There are many animals that spawn around the map as well, all of them provide resources for the players to collect for survival. Everyone has to keep an eye on their hunger meter, while trying to stay alive. About 3 skinwalkers will spawn in every game, and if they kill an animal, they get to transform into them. Additionally, if they kill a person, they get to transform into them. When a skinwalker kills a person or animal, the ragdoll will have no skin, as the skinwalker needs to take it in order for them to complete their transformation. The game ends when all skinwalkers die, all humans die, or if 3 nights pass. While a skinwalker disguised as a human may look the same, they will still have a different voice, as they player will be different. A large part of the game revolves around the voice chat, and trying to earn trust with the other humans.
closest thing you can get which will emulate the innawoods scary , getting stalked feeling is the new blair witch game showed in e3
and im looking forward to it ngl
no skinwalkers tho