Is The Legend of Zelda for the NES worth playing?

Or has it aged like dog shit?

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Allegedly it's okay if you play it with a guide.

it's easy to get running so just go for it

Google a pic of the map and play it, that's all you need, no guides.

I played it not so long ago. It's entertaining. I think it's mostly worth playing if you are a Zelda fan and want to explore its roots.

Yeah its fun, just remember to play with a map and read the manual, a bit of advice is save your rupees for the blue ring.

Yes to both.

Also this. The original game came with a map too, so it's only fair.

It's aged well if you're not a pussyboi faggot who runs and hides at the first sign of adversity or challenge, which is most Sonybabbys.

Worth playing. Grab pdfs for the manual and included map

Look up the manual online and go in blind. despite being an old as fuck game it does give a great sense of adventure.

Have sex, nincel.

I enjoy it but i played it so much as a kid i still to this day have the entire game memorized. I didn't get a lot of games back then so i played the hell out of the ones i had.

Its good. Not 12/10 masterpiece but like 8.5-9/10

have fun spending hours bombing walls and bushes

Remove the Nintendo bonus now

t. a pussyboi faggot sonybabby

It's the second best game in the Zelda series, right after Breath of the Wild

Cope, seethe and dilate.

I had fun spending hours bombing your mom's bush.

yes, but play it with the included game manual and make your own map in a notebook or image file

I'd ask if it was the swipe at faggots that caused your immense buttpain, or the swipe at sonybabbys that did the trick. But we both know the overlap there is nearly 100%.

Literally still the best one, no other Zelda has the feeling of needing to survive in a room full of darknuts or wizzrobes

it's nothing special at all
zelda 2 was much better

That depends on if you want to put up with some 90s era bullshit, and this is coming from someone who does like the game. The game itself is pretty good, and asking you to figure out the puzzles to get through dungeons (or even find them) is very good. However, "bomb every wall/burn every bush" isn't much of an exaggeration since you will need to do that to uncover all the hidden stuff, and might need to resort to doing so in order to find the vaguely obscure reference to dungeon locations. Or even to just eliminate it as a possibility so you can start trying different things.

Hint: Every overworld screen has only one cave entrance, which might be to a dungeon. So if you find one cave then you can stop searching for others on that screen. For dungeons, the connection between rooms is always at the exact middle of each wall, so don't bother trying to bomb the room corners and such.

The controls are also going to feel a bit stiff, especially if you are expecting games with much more fluid movement. Some rooms are just stuffed full of enemies and some enemies are vastly faster than you, meaning you won't be able to outmaneuver them. Still, despite those problems, the game is really quite good. There's not enough games that just tell you to figure shit out yourself, as opposed to just telling you outright where to go.

Will I like BotW if Ass Creed 1 and 2,Gothic 1 and 2 and Stalker 1 and 3 are my all time favourites?

If NES Zelda seems too intimidating, I'd recommend checking out BS Zelda instead. It's very similar to the first game, but with two major differences. For one, the game is on a timer (50 minutes to clear two dungeons, played in several session) and so a lot of stuff is more streamlined to make that possible. For two, the game will occasionally give you stuff like infinite bombs so that you can check all the walls and such without the huge time sink that comes from trying to collect them repeatedly. It's a nice quick Zelda experience that really gets to the point of the whole game, rather than putting you in a position where you might not even know how to uncover the next dungeon until you burn down half the forest to find the right entrance.

Take your yearly shower, smelly smashtard.

No. BotW is gameplay focused, not story focused.

Trust me the game is more fun with a guide. The gameplay is surprisingly solid.

t. seething in agony

Neither are Ass Creeds, Gothics nor Stalkers

>90s era bullshit
>game came out in 1986

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Games don't age. If it was fun then it is fun now. That game is very good and worth playing.

BotW looks like it's more about fucking around and seeing what you can find by running around. The dungeons are more short challenge rooms than large labyrinths. The games you mentioned look more like they're designed around the combat/stealth challenge and getting through a difficult area, while BotW looks like it's more aimed towards finding stronger and stronger resources until you are skilled enough at the game to easily outplay the difficult enemies.

You might still like it, but it's probably a different style of game from the ones you mentioned.

Thread was on page 10 and I wanted to get the post made before the thread died. Sorry I didn't verify the date first.

Cope harder.

t. bleeding from the asshole like an asspained sonybabby after he's been violated

nigga it takes 10 seconds to download the emulator and rom and start playing, just do it

my friends and i played the shit out of that game in the late 80s and we were only in elementary school

bomb walls, burn bushes, push rocks

Dilate and use your index finger to scratch inside your open wound to see if any hair got stuck, it could get infected sweaty.

It is awesome, timeless classic. Got it, cherish it

You should probably get a few towels to cover up your cheap gamer chair before you get butt blood all over it. Your aging mother doesn't have enough disposable income to get you another one.

Re-stitch and shower.

Zelda 1 is OK but some of the cryptic stuff was definitely designed to make you buy guides since they're rarely even hinted at.

Also, the total lack of diagonal movement can be a bit offputting for those used to LttP or later games.

But seriously, take care of your old mother, man. She ain't gonna be around to take care of you forever.

>Allegedly it's okay if you play it with a guide.
Guide is not necessary. This is a meme. Although if you do get confused and stuck because you're a zoomer who literally cannot handle a game without handholding, asking for help at some specific spot is reasonable.

Holy fucking cringe. Unironically kill yourselves

Copey cope cope pumpkin.
Have sex.

This is the only map you should need.
The other map that game with the game, also came with a message saying "only open this one and use it if you are a retard who can't into this game"

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Yeah, I don't get this either. I managed to complete both quests without a guide with no problem. Using a guide would just take all the enjoyment out of the game. If all you want is to see the game all the way through as quickly as possible with none of the challenge, you may as well just watch a YouTube speedrun.

It's all samefag. Probably some buttpained autistic Zelda fan angry that we're not talking about Ocarina of Time.

This.

Zelda 1 is one of the best games of all time, but I would not recommend it to most modern gamers weaned on watered down cutsceneshit.

>only use the map if you are a retard who can't into this game
pic-related

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It's too hard for modern gamers. In the 80's, people knew how to think for themselves and solve puzzles by the "try anything & explore everywhere" method. Gamers today can't do shit without a detailed map, direct statements from NPCs as to what to do and where to go next, and a guide in some form (video, faq, book) to hold their hand for them.
If you're under 30, the first two Zelda games are too hardcore for you. Just fap to the fan porn instead,

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The games that try to age like dogshit are typically the ones that focus on showing off new tech rather than delivering a polished game that nails the fundamentals. LoZ is rough around the edges at times, but it's still a fantastic game.

Play golden axe warrior for the Sega master system instead, it’s superior in nearly every way

Dilate and cope.

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Depends on how much free time you have. A lot of the clues are vague as fuck and "burn the bush in eastern forest" or whatever could mean nearly anything. A lot of people are probably going to get stuck on at least one thing, which means brute forcing and that means endless candle fires or bombs until you've exhausted every possibility. It's not hard, just time consuming, and I can understand some people not wanting to sink 20 hours into collecting bombs and using them on every wall surface in the game.

I mean, that was fine when I was a kid and owned around three video games, but it is fairly tedious now.

cool photoshop, nincel

That's a really long way to say
>shit game

stop responding to the autist(s) so they can stop shitting up the thread

You seriously just wasted 13 minutes photoshopping this, didn't you?

Nah, if you have the time (or are willing to devote it) then it's a great game. There are far too few games which will force you to figure stuff out to progress, and Zelda 1 has some really great "Aha!" moments when you do find them. But at least one is certain to fuck you over enough to require a brute force strategy, which means the time is basically a requirement.

I'd argue that Zelda 1 is better in that regard since at least you can brute force it; the tile nature requires there to only be a finite possible number of solutions, meaning you CAN simply bomb every wall if you get stuck. It's certainly better than running to GameFAQs when you get stuck.

>No argument, just pure coping.

Sad! Dilate.

Zelda 2 > Zelda 1

>Or has it aged like dog shit?
1. Top-tier progress structure, better than most games even today. More than half the dungeons in the game are can be entered and explored at least a little bit from the very beginning, or by obtaining a trivial item, but the way the game is designed you don't really notice and will usually do the levels roughly in-order. (Though going out of order is always a possibility, if you're stuck in one place there's usually something else to try in the meantime)
2. Excellent use of limited mechanics, every weapon and item and piece of equipment is unique and useful, and only two of them are "key items" that aren't useful for anything except unlocking something the bait and the raft.
3. Dungeon puzzle content is just enough to keep you engaged and thinking about the layout and where things are. Use of good reasoning skills and looking at your in-game maps to find the optimal paths will often result in extra items, hints, and surplus keys that can be used later on.
4. Gradually escalating difficulty and legitimate challenge. Although note that difficulty isn't 100% linear as there is an alternation between easier and puzzle-focused dungeons and hard-as-balls dungeons with Wizrobes or Darknut.

The main weakness is probably that the bosses can be underwhelming and there's not much variety in them. Aquamentus and Gleeok were cool in 1987 but they're rather primitive by modern standards. They aren't bad, though, and there are several boss types reserved for the final dungeon.

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Sony is shit and always has been. Cope with it, faggot.

>burn the bush in eastern forest
I wonder which bush it is? How could anyone possibly figure out this shit without burning every single bush?

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Main weakness is hidden stuff in random caves and trees sweaty, try again.

>The monster in the lake, Zola, will attack Link with her balls.

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Rent-free and obsessed, sad.

>Roleplaying as Donald Trump on a video games board

It's sad, all right.

It's ok. Now Zelda II Adventure of Link however, has unironically aged very well. It remains a very tight action game, with good progression and a huge world to explore with tons of secrets.

Keep saying it

Everyone born after 1987 should have their oxygen rights revoked.

>Main weakness is hidden stuff in random caves and trees sweaty, try again.
No that's not a problem with the player not the game. Having secrets that are actually hidden that you have to find via standard gameplay mechanics (wager a bomb on a pair of tiles for a chance at a reward under one of them) is a strength of the game.

>Just bomb everything lmao
Pathetic, terrible game design.

Zelda 1 has aged better than OoT.

Thinking you need to bomb everything to win is you being stupid and autistic. It's not the game's fault that you feel as if you need to do that. Many of the caves you find punish you, anyway. Looking for secrets in caves and bushes is something you do occasionally as you fight through the overworld, when you feel like it. The only ones you NEED to find are buttfuckingly obvious that even retards in the 80s figured out without help.

And if you get stuck looking for Level-7 and start bombing literally everything in sight? Well, again that your brain is too stunted to see any other option is not the fault of the game.

Imagine trying to defend poor game design with arguments debunked over 15 years ago.

LoZ and LttP deserves all the praise they get. OoT and MM are massively overrated.

I completed Zelda 1 in under 8 hours the first time I played it without a map or guide. If you can't figure the game out without resorting to bombing everything, the problem is probably you.

imagine being too stupid to figure out which tiles you should try to bomb first

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Futa mermaids?
Im in!

That's kind of hard to see. I better grab my glasses.

Nobody rates MM highly other than N64babbies and contrarians.

aka grab your spectacles

Downloaded it on Wii a while ago and played through once (I'd never beaten it before). Deleted after I was done. It's very straightforward and not really that entertaining by today's standards. Certainly there's no replay value at all. I couldn't even stomach playing Zelda 2 for more than a half hour without getting really bored and frustrated, though I played more of that one than the original back in the day.

Yes, that was the joke.

The game is frequently obtuse by design, and the nicest thing I'll say about the controls and combat is that it's unenjoyable.

The structure of the game in general is great otherwise, especially for its time. It would be truly an amazing game if it was actually fun to play.

sorry I'm from reddit I need to make it obvious

You gotta try harder, sweaty.

The controls are perfect. Stop playing it on Switch and getr real hardware.

This. LoZ is a game for people who have IQs high enough to pattern match and notice shit.

Oh, you were just taking the piss then. I thought you were being serious. I was worried for you for a second.

>IQs high enough to pattern match and notice shit.
Pattern recognition is racist.

I’m sorry but you still haven’t explained how having to bomv random walls and burn random trees is good game design.

I did back in the nineties

I literally preferred Adventure of Link

The vast majority of your gametume playing Zelda 1 will be aimlessly exploring the overworked burning random bushes and bombing random rocks hoping to find something useful. A blind playthrough using a guide that tells you where to go will turn a 20 hour game into a 3 hour game. That said, the dungeons are all REALLY good, and the combat is very tight and satisfying, and there’s never anything unfair or too hard in terms of difficulty.
the ideal way to play is to freely explore the overworld for as long as you like, and once you are ready to go to the next dungeon, look up a map (not a guide or walkthrough). Some of the dungeon entrances are stupidly hidden (I think level 7 and 9 are the ones hidden behind burning a bush and bombing a rock) so if you wanna play completely blind good luck, cause you’ll probably spend half the entire time you spend on the game searching for those last few dungeons

Trial and error =/= bad

Go play your pussified PS4 games and leave the actual video games to the adults.

I love Adventure of Link too, but it's a different beast. I like Zelda 1 for its exploration elements, while I like Zelda 2 more for its combat and gameplay.

how do i beat my brother at pong, he always wins

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Level 7 requires a specific item, but not a bomb or candle.
Level 8 requires a candle.
Level 9 requires a bomb, but that's set up so you should know where to look. Even given the game's hints, it is fairly obvious.

2nd Quest is where you needed the ladder and to bomb all along a river just to find one of the dungeon entrances, although with even worse hidden entrances.

>nicest thing I'll say about the controls and combat is that it's unenjoyable
git gud
Controls are nearly perfect for the mechanics, it would be years before any other top-down ARPG-like games improved on it or even really came close.

1. Sword strike is instant, has a reasonable range, but you're stuck in place for recovery frames.
2. Magic Wand and Full-Health Sword shot have a delay and only fire after the recovery frames.
3. Arrows shoot instantly and have no recovery frames, but cost rupees.
4. Boomerang is the only weapon that can move diagonally. It also has no firing delay, but there are recovery frames of vulnerability when you catch it on its return.
5. Every enemy class has a carefully specified movement pattern, an important part of making each enemy unique and challenging relative to Link, who can only move in cardinal directions (but moves at a reasonably fast speed). Many enemies are also limited to cardinal movement, and exceptions to this tend to be notable. Tektites jump and Wizrobes teleport, etc.
6. Encounters are designed with meaningful environmental features that can be a help or a hindrance. Blocks can be an obstacle but you can also use them to your advantage. You can use the ladder to escape from enemies but your movement is limited and some enemies can reach you there anyway so you have to pay attention. This isn't specifically a controls issue, but the fact is that the nature of the movement design, weapon design, and overall controls scheme is what enables meaningful environments like this.

It's just a really excellent game and the controls are a huge part of it.

>2nd Quest
yeah well, 2nd Quest is for people with good taste who enjoyed the first quest enough to keep going and want to see the mechanics pushed to their limit in terms of challenge. Anyone who wants to give up and whine about the 2nd quest being too hard for them is welcome to do so, as far as I am concerned. They have the whole first quest.

Most people who whine about the second quest probably have a hard time with the first quest, too.

Probably the same group of people who bitch about SMB2j being too hard while also having never completed SMB1 without using warps or save states.

>vast majority of your gametume playing Zelda 1 will be aimlessly exploring the overworld
If you're doing it aimlessly, that is your choice.
And the game is about exploring so the fact that you spend a lot of time exploring is not exactly a criticism. Most of the overworld is filled with enemies, and you will likely spend a lot more time fighting or at least evading them than you will spend dropping bombs and burning bushes, unless you are obsessive and cannot leave any screen without trying to burn every single bush with the blue candle.

Yeah, it's a bit of a weird criticism to say that most of your time in Zelda 1 will be spent exploring.

Uh, good?

vocaroo.com/i/s0EkDdSP8xuN

I accept your concession.

No it's an objectively terrible games only nostalgiafags and hipsters pretend to like. It's actually a fucking miracle we got such great games in the franchise after such a awful start.

Did you seriously just spend over a half hour working on this?

You might be autistic as fuck, but at least you're dedicated to it.

>No it's an objectively terrible games only nostalgiafags and hipsters pretend to like

This is a thread about Zelda 1, not Ocarina of Time and Majora's Mask.

I mean that in the sense that you will be looking for literally anything to do or find and typically hit end up running around the overworld not finding much. If you’re lucky you’ll find a new shop, or a heart container, but more likely you’ll find pay me for the door fee guys or money making game. Exploration isn’t inherently fun if you aren’t finding interesting things, and a lot of time in the Zelda 1 overworld you aren’t. It’s especially annoying if you have a specific goal or destination in mind and you have to waste a few hours figuring out where it is. When I played it as a kid I remember several days where I walked around the overworld and didn’t find anything of note before suiciding to save and quit until he next day. Nowadays we have easy access to guides and maps on the internet and it certainly helps for games like Zelda 1. Most NES games have poor controls or combat or something else more integral to gameplay and aren’t worth playing today. Zelda avoids that problem because the only issue that it really has is fixed because of the internet.

still one of the greatest games ever made, imo. just be aware that you were supposed to have the map that game with the game beside you as you played. and that there is some trial and error bullshit.
other than that it totally stands up, and in my opinion is better than LttP.

Except those games have actual puzzles, unlike Zelda 1.

>Most NES games have poor controls or combat

Many do, but they're usually games that were considered bad at the time. Games like Zelda 1 are just as good today as they were then. And it was fantastic then. Games don't age, your tastes just change.

They're even more mind numbing than the puzzles in Zelda 1. They also look and play worse than Zelda 1. Take the nostalgiablinders off, the N64 Zeldas are terrible and they always were.

Actually even an early N64 18 fps game like OOT plays better than Zelda 1, because it’s an actual game and not a tree burning simulator.

Zelda 1 > BotW > Zelda 2 > LA > ALttP > ALBW > Oracle games > who cares the rest are shit

This pretty much sums it up, other than mistaking the 80s for the 90s.

OoT isn't an early N64 game, it came out 3 years into its life cycle. And it definitely does not play better at all. That whole generation was one giant growing pain and the games, while nostalgic to a lot of younger gamers like yourself, were generally awful and only hold up for those with rose-tinted nostalgia.

8 and 16-bit games hold up much, much better. Even a game like Fester's Quest is more enjoyable than OoT.

>OoT
>puzzles

lol

>Games like Zelda 1 are just as good today as they were then. And it was fantastic then. Games don't age, your tastes just change.
I’d argue the introduction of guides being free and available within seconds changes the nature of a lot of NES games since that option is now available, but yeah games don’t /really/ age.

Low quality bait

It's only "bait" because it triggers your autism. It's all 100% true, of course.

It's in the top 4 Zelda games unquestionably.

NO ONE needed a guide back in the day. EVERYTHING in it is OBVIOUS. You have literal non-meme autism if you have any trouble with it whatsoever.

>I mean that in the sense that you will be looking for literally anything to do or find and typically hit end up running around the overworld not finding much
Right I kind of guessed that's what you meant but I was trying to be charitable instead of just saying that you're flat out wrong. Most of what you find in the overworld is either right out in the open or trivially hidden. That includes:
- Level 1
- Level 2
- Level 3
- Level 4 (need raft)
- Old Man with Letter to Medicine Lady
- Medicine Lady
- Heart Container (need raft)
- Power Bracelet (lightly hidden)
- Blue Ring Shop (lightly hidden)
- Shops with candle, arrow, bait, bombs, and magic shield
- Level 5 (need to solve hills puzzle)
- Level 6 (need to solve forest puzzle or have ladder)
- Level 8 (behind ridiculously obvious bush)
> If you’re lucky you’ll find a new shop, or a heart container, but more likely you’ll find pay me for the door fee guys or money making game.
Maybe stop listening to trolls on Yea Forums and stop wasting all your time bombing walls and burning bushes.
> It’s especially annoying if you have a specific goal or destination in mind and you have to waste a few hours figuring out where it is
This is why you are a zoomer. You need a glowy map dot, or else it's totally aimless random exploration. You can't ever think "I'm going to go clear out the moblins from western forest to get some bomb drops and maybe look for a secret or two while I am there." And then subsequently discover the lost woods, and maybe find the woman who gives you the solution, and then holy shit you just found a cool new area with ghosts and gravestones and much harder enemies.

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Look I’m not saying quest markers or some dumb shit would be an improvement, im simply pointing out that exploration in Zelda 1 is a massive timesink. It was true when I played the game as a kid and it’s true today. Without wandering around for hours and finding nothing the game is only 2-3 hours long, which isn’t bad for nes standards, but when the game is 10x that length because the player spends so much time having no idea what to do or that their next goal is cryptically hidden it becomes obnoxious. I beat the game as a kid without a guide because I had that kind of time to waste as a kid. I don’t think the exploration aspect is particularly great in Zelda 1. In my first post I even suggested that for as long as you are content doing it, just wander around the overworld finding whatever and killing enemies. I only suggested using the map when getting bored of that because sometimes getting to the next level is a pain or cryptically hidden. If you enjoyed playing the game without a guide for the first time that’s fine. But for someone like OP, whos asking if the game has “”””aged well”””” I suggested using a map once fed up with exploration because I think that’s the more enjoyable way to play.

I agree with everything except for the part where you cannot outmaneuver enemies. You certainly are not faster than them, but combat is all about positioning and while it can be brutal at times (cramped rooms full of blue darknuts) it's entirely possible to beat it without getting touched and not relying on RNG either. Also, subweapons are legit useful. Arrows kill specific kinds of enemies quickly and bombs do too.

Ignore people claiming you have to bomb every wall and burn every bush. The required areas are all pretty obvious until the optional second quest. If a screen seems strange, there probably is something strange about it.

Haha zoomers am i right?
I wish games still used passwords, save systems are so casual!

Imagind being a literal embodiment of 2010 cringey memes.

You should also post that Call of Duty 4 vs Doom map and cry about linearity, the industry really needs more open world garbage.

That's been going around for months. Probably originated on either Yea Forums or Yea Forums considering how much they use those terms.

The only things that you have to find by randomly bombing or burning every bush are a heart container or two, some medicine shops, money making games, and some rupee rewards (as well as rupee penalties). Nothing at all required in completing the game. Everything required is telegraphed or hinted at in some way.

epic burn on zoomers
fuck zoomers they should all die in molten lava

Sure dude, old Metroid games are also like that, that random wall was clearly a hint if you drink 4 gallons of monster energy and are bitter about games being fun now.

Thing is, the right ecosystem to get the most out of it on a first playthrough doesn't exist anymore, you can try to find out the secrets on your own, and you may enjoy it, but there's no exchanging tips with other kids in the way to school and trying to figure it out together.

It's worth playing if you're not a faggot.

it's not the game's fault if you're too stupid to follow the hints and clues provided for you. Sorry.

Games don't age, but gaming trends do, that's why something can feel outdated now, you fuckers convinced me to play system shock and that shit was awkward as fuck to play.

Why does this read like a post from 2006 made by a boomer weeks before finally committing suicide? Very retro.

the bush thing comes from wanting the lv3 sword during some dungeon with a bunch of high health cunts (darknuts?) in one room, that means either you skip to the next dungeon (barely any better) or you need all the overworld hearts, which does require a cryptic bush to be burnt

I don't know. Why do all of your posts read like a bored14-year old kid on Summer Vacation who doesn't have any clue what he's talking about?

Keep going, i can already imagine reading your posts while i watch the last season of friends.

Yes the game is amazing. Just make sure you have a picture of the map that came with the game (not the full map the map that came with the game only had a few sections) and a PDF of the manual. You were supposed to consult both when playing

Why are you so butthurt about this topic anyway? Did losing at Zelda 1 really burn you that badly? It's not that fucking hard of a game.

>Friends

Yes, we get it. You're very young and you suck at video games. Good on you for being proud of it, I guess.

>It's not that fucking hard of a game.

Even DuckTales and 2D Sonic are too hard for modern gamers. Don't believe me? Read some of the old reviews for DuckTales Remastered and Sonic Mania. The complaints over "unfair difficulty" gets tossed around quite a bit.

Please keep going i’m already hard, need only one more to nut, could you use the word “casual” and “real gamer” next time? Oh god yes

You're a casual. Enjoy your babysquirt, preteen fag.

Oh goddd yess

I doubt he's angry over Zelda 1's difficulty, he reads more like an autistic OoT fan with years of pent up rage towards other Zelda fans for calling his favorite nostalgic game shit.

Fjnxshn gnorscn hhxsjbxej kirscbrs

Hint: If you choose random letters you could form a sentence, maybe, just try with all of them and something could happen, look at the patterns.

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ideally, it should cost you nothing but your time to seek the game out and play it for yourself to avoid making retarded threads like this.

No not really
It's one of those games that didn't age well at all
Play the GBC games or ALttP instead

>butthurt about this topic

This is his topic. Ya'll posting in a troll thread.

The absolute state of boomers lmao, destroyed.

If this is OP's troll thread, then it's backfired spectacularly as there's nobody more asshurt ITT than the OP.

>Gamers today can't do shit without a detailed map
gonna be honest, i used to be able to do it without it in the 90´s but modern games spoiled me and i need an in-game map or i get completely lost, im also sure GPS helped to this condition.

All N64 and Sonybabbys will come out of their denial eventually. The generation of games that was happening while you were at your most influential age just so happened to be the worst generation of gaming since SpaceWar became at thing. You'll learn to cope with it, or die trying.

In many ways its still the best in the series

>total gameplay, no NPC's and their boring stories to mess around with or drag the game down
>near total freedom in how you do dungeons outside of needing the raft and ladder
>can totally break the game by getting 6 hearts, blue armor, 2nd level sword before even starting any of the dungeons
>great replay value in having second quest

in other words faggots that need to git gud
If you can't get the whistle with the blue ring and the white sword don't come whining to me about needing to burn bushes for more health. Yes, that is the dynamic. If you are a shitter who can't beat a mid-level room, your alternative is to go scrubbing the overworld for power-ups. It's similar to the RPG grind mechanic but much more elegant.

also you can use bombs on Darknut