How is this game so fucking good?

How is this game so fucking good?

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Cause devs used to try when being mediocre

>more realistic ammo system than every "hyper-realistic" war shooter combined
>its a game about a big monkey fighting a t-rex multiple times and then climbing a building

>old bad new good
70iq right here

It was probably the atmosphere

It's a movie tie in game, if you have high expectations of any movie tie in game you are sub 70IQ. I don't care what year it is, ever play Karate Kid on NES? Bet not bitch. Old games were bad too but when they were bad 15 years ago they were either just boring or bug riddled. Now they are shit and people praise them as good and spend 100s on virtual skins (you used to unlock them I know you aren't old enough to remember)

Michael Ancel is why. The thing about King Kong is that it is basically Ubisoft's take on Jurassic Park: Trespasser. Unlike Trespasser, however, King Kong is mechanically and thematically cohesive. I'm actually writing an essay on how interesting the game is, and how well put together it is for the most part.

The game uses technology in service of narrative and atmosphere. It doesn't have have technology for the sake of gimmicks. When you step into water, Jack raises whatever he is holding above his head. Why? Well, this means he keeps his gun dry. This means he keeps his flaming spear out of the water, and lit. The way creatures eat each other is fairly simple, but this means it's easy to understand. Big creature eat small creature. All creatures converge on dead or pinned creature. So if you're being chased by monsters, they'll find a wounded creature more interesting than you. And this works across the entire game. It's not just a one off. King Kong's design is very systemic in nature, although it doesn't go down the open world route like Far Cry: Primal did.

Also, King Kong's approach to first person storytelling was a far more refined version of what Far Cry: Instincts did the same year. The human NPCs in King Kong are very well done, and they behave like their characters. And they natter appropriately. Jack Black is always filming shit. Always making suggestions. It sells him as a real person and not an escort robot.

The game is amazing and it pisses me off how many Xbox kiddies were only interested in the 360 port because of its gamerscore bullshit. It's a marvel of game design with design elements Ubisoft reused in many of their later games, and literally any time you play a first person game where your character shakes hands with other characters and waves and gestures realistically in a first person perspective -- that game owes a lot to King Kong. It was a generation beyond Half-Life 2's floating camera approach to world presence.

>It's a movie tie in game, if you have high expectations of any movie tie in game you are sub 70IQ.
In 2004, we had Riddick, which remains one of the best movie tie ins ever made. GoldenEye remains the gold standard for taking a film and adapting its core themes into game mechanics. Followed by stuff like Alien: Isolation. Of course, Alien: Isolation owes a fair bit to King Kong. The systemic design, distracting monsters, etc.

You might thing this is odd, but did you ever notice that in RE7's End of Zoe DLC, you're literally wading around in the swamp throwing spears at things? I think it's pretty clear that RE7's devs used King Kong as a reference. King Kong also had an interesting design trait. You have to raise your gun, and then fire it. You can't just point and fire. Games like Alien: Isolation and Hunt: Showdown do this, too.) King Kong avoided feeling like a twitch shooter, and more like a lightweight survival horror title.

Its kinda insulting how people try to discredit King Kong by pointing out that it was based on Trespasser. Trespasser was BROKEN. Basically nothing worked properly. The AI was fucked, the interaction was fucked, the HUDless design was fucked. King Kong took those ideas, simplified them, and made them work. Having a good idea isn't enough. You have to actually execute it well. Chaser did slow motion FPS shootouts 2 years before FEAR, but FEAR did the concept in a coherent way against genuinely fun to fight AI.

where would i be able to find your essay