Sekiro: Shadows Die Twice objectively has the best combat system in any action/rpg video game every made until this point. Prove me wrong faggots.
Sekiro: Shadows Die Twice objectively has the best combat system in any action/rpg video game every made until this...
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DMC5
>tying to play the game "properly", learning patterns, dodging and attack in openings
>game is very hard and punishing
>mashing attack like a retard and just parry the counter attacks
>game is suddenly super easy, whole boss moveset is negated by your parry of the first hit
Sekiro is cool but it's too easy to abuse the parry stuff and it makes game kinda unfun.
>same tactic for almost anything
>attack/parry/dodge/jump
>basically a little more involved simon says
Yeah nah
It’s a fun game but too basic
It's one of the worst and most repetitive, actually. Just bad.
Overrated as fuck. It's boring. It's just fucking boring and only autists enjoy some ass-long combo that basically has the same effect as just buttonmashing.
Shut up barry
>rock, paper, scissors
somebody post the copypasta with the wojak, that's all this thread deserves
Its fun but once you learn the parry it feels very basic and encounters become simple.
Why would someone criticise a game they haven't played?
The combate is my fav among the souls games but it's a shame how limited it is. After 3 runs I'm done with Sekiro, maybe I'll try again in a few months.
No idea, finished it twice and the second playthrough made it blatant. it's repetiive as hell and just braindead.
Every Monster Hunter has a combat 100 times better, DMC is better, Ninja gaiden is better, Bayo is better, second rate Platinum games have better combat.
Stop embarrassing yourself.
I wish there was more to the combat other than just rushing the enemy down while parrying basically every counter unless it's that one attack a boss has that you have to jump over. If you don't do that, then every fight drags on forever.
And how is it repetetive?
ninja gaiden
Are you retarded? Now I understand why you think it's good.
Man sometimes I feel like only under 20 year olds come here.
Sekiro's combat has a unique buety, you can't even access a bosses entire moveset unless you fight it properly.
The parry destroys the game for good reason, the true purity of the boss design means if you have to grind out learning the attacks, and have to focus on their combat options instead of yours , you dont deserve all the content.
For instance the first Centipede fight, seems like the game is forcing you to parry that beserker barrage, but if you manage to masterfuly avoid him in that tiny room he'll use firebombs and attacks from the later boss. It took weeks for me to find other people who had this experience.
If these wonderus enemies have overwhelmed you the only option is mashing block? If you specifically look to break posture with attacks instead of deflects you get a whole new fight out of every boss. Using your revives to slowly learn when to press one button proves your lack or honour and skill, but then again sekiro is a dirty dog. The parry and the items is like comparing fighting a megaman boss with the buster or the rivaling power
I bet you fight with Lock On being used the entire fight
Monster Hunter has way more variety and depth. Are you high?
Ohhh ya monster hunter world, those where totally unique situations you wont see again
I've never seen this board agree on what makes good combat, it's better to just ignore this nonsensical critique.
>unless you fight it properly
If it gets the job done, it gets the job done. It's not like I get to see any slick new moves being done by Sekiro nor am I rewarded for it, so why even bother?
Prove yourself right
Certainly not as often as parrying or jumping over an attack in Sekiro, lol. You can choose from over 10 completely different weapons for one.
>avoiding the question
Totally a Lock On only loser
You don't get more out of the protagonist, you achieve content from yourself in reaction to angering an enemy and getting defeating their full force. Learning the actual design and goals of each fight leads you to scenerios where things equate past the rock papar scissors. Did you totally ignore that Megabuster line?
Using the robot master's weapons on eachother is a quick and easy way to get through the game, but the player is introduced to it first and has to get a taste. And the idea is using that style against other robot masters after a game over is encouraged
It's great. The combat system isn't why Sekiro is a bad game though.
Lol samefag
>Sekiro: Shadows Die Twice clang clang objectively has the best clang clang combat system in any action/rpg clang clang video game every made until this point clang clang
Correct, Sekiro is very good though, and worthy of praise.
What I'm noticing from these webms is proactive gameplay and taking initiative which is hard to do in Sekiro because 95% of the game is reactive
He just uses firebombs because you're far away, when you're far away you're not doing any damage and he regens his posture, if you hide he regens his health pips. Centipede is designed just like the Ashina Sensei, but instead of parrying at the right times, you parry multiple times in a row. It's like saying that you're meant to fight the Headless differently because he does ranged attacks when you're at range...
Nah, you're the loser for tryharding over a literal nothing game. Also
>that spelling and grammar
Did you have a stroke?
Always wonder what the percentage of people who couldnt beat the game and complain about it are, like yeah there are genuine criticisms about the game to make but I guarantee 50% of all complaints were people who were too shit to beat the game.
Being a hard game doesn't make the combat good. There are plenty of old games that are hard to go through but have fuckall in terms of combat mechanics.
no one herr has been able to give a real standard on combat systems because whenever these threads pop up you have:
1. People mindlessly posting flashy shit
2. DMC5tards being combo autists and posting youtuber opinions but when confronted on how 4 and 3 are better they're only argument is >combo autists LOL
3. Endless ninja gaiden, bayonetta, dmc tribal warfare
4. Soulsfags trying to be relevant
5. The occasional "muh bosses" kh2fag
6. Muh enemies bayonettafag
7. Dragon's Dogma CHADS nowhere to be seen
It's like you totally ignored what I said
Yes
Sekiro isn't even hard, play more games seriously.
>sekiro
>rpg
well keep on being retarded I guess godspeed user
I beat the entire game with very few deaths. All I did in any fight was perfect parry everything I could while attacking between. That's when the combat system shines. The only fights I didn't enjoy were the headless and other purple dude because I couldn't parry spam.
>Dragon's Dogma CHADS
Sekiro > Dragons Dogma. Fight me.
>DDfags STILL shilling their garbage game
Call me when the combat starts playing more like MHW and less like a scuffed DMC + scuffed SotC
never said it was hard
DD Is great precisely because it's the same dude who did DMC dude.
>thread about combat mechanics
>hurr complaints about Sekiro must be people who had a hard time playing it
>point out that being hard doesn't = good combat
>y-you ignored me!!!
Who's the retard again?
fucking Mario 64 has better combat than this shit
user, it's the fault of the developers if the system can be abused, not the fault of the player. It's an inherent flaw. When I learned to cheese during the fight with Genichiro I never again lost a fight, including during Isshin.
the SSS bullshit ranking system sucks
it's pointless in lower difficulties, obnoxious and forced in higher ones
and the entire combat system in DMC is based around it, and therefore also sucks
>shit on everything else
>except Dragon's Dogma at the end
You're a fucking coward. Make your arguments instead of bitching about everyone else while quietly pretending your favorite is the best among them.
It literally pushes you to not just do the same shit over and over and make you use yhe whole breadth of your arsenal. I fail to see how it is "forced" or any other buzzwords
>game has to be played properly
>game forces you to use a specific way of fighting enemies
this is objectively bad game-design and shit-tier gameplay
This. If people are allowed to bitch about hack n slash games being mindless button mashers, then I'm allowed to cheese through Sekiro to get through the game and call it out for it.
To me it's the opposite, the game is too easy to cheese. After Genichiro I never found any of the fights tough.
I just wondered how many people complaining about the game just weren't good enough to beat it and got angry about it compared to how many people just didn't find it a good game, I never said it was hard I just said I guarantee most complaints were from people who didn't have the skill to beat it. You need to calm down little autist.
I thought the game was fairly easy. Once it clicks and you realize it's just about rythmatically parrying every boss feels pretty samey. I beat the last boss on my third try.
Not sure what cheese you're talking about (setting bosses on fire with Spring-Load to slow their posture regen?) but it's usually easier to just do the fight properly because then you don't have to worry about random hits hurting your posture and potentially putting you in a neverendinv circle of potion-get hit like Genichiro phase 3, and their posture go down easier
ape, corrupted monk and sword saint gave me trouble but yeah after genichiro is beat it gets a lot easier since you've learned pretty much all the mechanics you need
Sekiro is Ryze: Son of Rome: Fromsoft Edition
So you were basically off-topic? What a fucking moron. Still doesn't make the combat good.
Ninja Gaiden Black exists, sorry.
Based.
I'm not allowed to post off topic questions in a thread, man I sure hope that never happens anywhere else on Yea Forums lol you need to chill out my man also I never said anything about the combat I think its fun and simple but I can see why people don't like it
wouldn't it be better if I was "pushed" to not do the same thing over and over, by way of the different shit being integrated into the actual gameplay, so that I WANT to do it, instead of it being forced on me with a tacked on ranking system?
A perfect game imo would be a game where every single move in the game can be parried with any pieve of equipment in the game (with varying degrees of difficulty, of course). DSII came very close to that, but until you can parry everything with anything I just can't call it perfect. I wanna parry a tentacle slap with a knee kick, I wanna parry a poison cloud with a paper fan, I wanna cock slap a fucking turkey leg goddamn it
No.
i would almost like to play MHW, but the fact that it takes so long to even complete puts me off massively
like, 40 hours for a game for me it's pretty long, something like ds2 which is easily 50+ if you do everything for me it's packed-full-of-content tier
also, from what i've heard battles take waaaay too long.
a good boss fight to me should last 6-8 minutes
last time i checked a random hunt, a single monster takes between 20 and 30 minutes for a single try
By cheesing I mean just keeping your distance and baiting the bosses into combos. Then stabbing them a few times. Sure you might get hit a few times in the beginning when still learning their patterns but they rarely have attacks that one shot you and won't lock you into a loop when you're some distance away of them. This is how I killed the Ape, Isshin, Demon of Hatred and Owl. I think with the Ape I died once since that terror attack took me by suprise.
>if you manage to masterfuly avoid him in that tiny room he'll use firebombs and attacks from the later boss
To what end you autist? It's still a parry test even if you can pause the test.
I only parry (or jump/combat art/doldge) after the enemy parries me because that gives them frame advantage (or if they hyperarmored through an attack), if I do parry I only parry once and then start attacking again. I've seen a lot of people play like pussies and see where you're coming from there, bosses are much worse if you're just fucking about and not pressuring them, but combat's still shallow and being fun to learn doesn't remove that.
What's the point of locking off except to cheese Owl / Geni, or to dodge around Owl 2?
But you aren't forced to do anything... DMC has so much more freedom in its combat compared to these souls like lock on games where you are forced to do the same stuff for every encounter.
youtube.com
I dont really get what you mean by different shit integrated into ganeplay. Do you mean enemies forcing you to approach them differently? If so, dmc5 does that as well with enemies like riots forcing you to either royalguard or shoot at them to slow them down. Either way, i still think the ranking system is great
The game doesn't even have a fucking difficulty slider. Of course it is easy for anyone who defaults to hard in games. Only people who praise it for its difficulty are huge normalfags and you latching onto them just tells that you aren't very good at video games.
The game is decent, but the combat is the most trial and error it's ever been. The fact that getting hit makes you lose so much more health than the other games while also fucking up your posture regen which is essential to the posture breaking of the boss via deflect, the fact that many bosses still read your input on heals despite that, the fact that there's no different symbol for stabs-grabs-sweeps while some bosses have moves that could easily be one or the other the first time you see it, the fact that you can't avoid having to learn parry timing on some enemies because they will literally deflect every single attack you do whether it is a R1, a charged R1 or a combat art, etc. It's not a problem in itself, but it speaks to the "difficulty" of the game itself when you can easily one shot every single boss including Sword Saint Isshin, Demon of Hatred and Owl Father, on your second playthrough because they're just that, moves that you learn, not necessarily getting tighter or harder to deal with over time, just different that you learn. The real problem is that once a boss has been "figured out", it's really hard to toy around or experiment with them afterward, which hurts the replayability for me. So many combat arts feel worthless outside of their specific uses, prosthetics are a little better in that department.
Anyone got any tips on when to use prosthetics? I've gotten through the game fine barely using them but i feel like im missing out on something not using them
pretty much yeah. I'd have preferred if different enemies required different weapons to kill effectively.
rather than having to switch weapons after every hit because it makes your rank go up
>is how I killed the Ape, Isshin, Demon of Hatred and Owl
That's not cheese, that's how you're meant to fight them, especially Isshin and Owl, you break their posture regen via stabs then you can just play defensively with parries and win, Ape phase 2 is easier by just parrying though because you get the stun where you use the spear to do a shitton of damage to the boss
Isn't God Hand better though
You dont have to setich weapons every hit to get your rank up, thats not how it works at all. If you want enemies that require different weapons to kill then you'd be looking for DmC which has color coded enemies. That was much more annoying then you expect and limits gameplay more then it encourages variety
I'd say it's a cheese though because it's pretty much impossible to die this way no matter your reflex or timing. You never have to really master timing or avoiding and countering special attacks this way.
They take 10-25 usually. Longer bossfights are better. Short ones are a letdown.
Use the umbrella on Isshin, the finger on Demon and the spear on second phase Ape. Fire crackers everywhere else. They will trivialize these. Only use them on bosses so you'll never run out (I never did).
If only this game had armors and a little bit of weapon variety...
>take two hits
>die
>repeat
Takes too long to learn an enemies moveset
Just parry. The window is so generous.
Emma's so beautiful
>.I'd have preferred if different enemies required different weapons to kill effectively
some 3 and 5 enemies have elemental weaknesses and resistances
>Longer bossfights are better
no, not really
>just weren't good enough to beat it
only physically handicapped people couldn't beat it
Sekiro is so casualized its laughably easy
>buety
Stopped reading there
Dark souls remastered sucks too
>only physically handicapped people couldn't beat it
user... youtube.com
Within reason yes. I beat many souls bosses without seeing their whole moveset. That's too short. I like a war of attrition.
best shoulder button presser around ngl
yeah, souls bosses tend on the short side, mostly because it's an RPG and stats weight in heavily
the DLC bosses are usually better in this regard, but it's usually because they pump the fuck out of their non-physical defense.
DMC bosses on DMD hit the sweet spot for me
i tried a goreclops in dragon's dogma when i was way underleveled and it took me 25-30 minutes and it wasn't very fun
>Butey
Yeah only under 20 year olds come here
Not when the staggering majority of Arts and Tools are as situational as they are. It's CLING CLANG: The Musical, and it doesn't bear more than one or two playthroughs
>Prove me wrong
L1R1L1R1L1R1L1R1
King cerberus took me at least 10 heart pounding minutes on DMD.
>situational
That's an interesting way to say JANKY CHEESE. Your basic Whirlwind Slash can be used to cheese roof niggers for example. Just spam it and roof niggers are staggered 100% of the time and can't attack. Wow great gameplay. Can cheese the castle samurai niggers with that too, just stab at their toes with this, you're out of their reach and they can't do shit. Best combat ever
>struggling with the style rank system
imagine being this bad
>I like a war of attrition
Don't level up you attack then. See you can play souls however you want. This can only be played as a rhythm game where the button prompts are obscured and have to be memorized.
But it's more engaging than souls combat.
as soon as you realize the just spamming parry is viable, the game becomes a boring cakewalk
They do that. Using the style system that punishes you for doing the same thing over and over.
Or would you prefer it to be like a modern game with specific enemies designed to only be killed with a specific move probably with a big glowing prompt and a bunch of stupid fanfare and applause because you correctly recognized what input the skinner box wants from you and you provided it.
>lmao just make the most perfect combat system ever where there's never a situation where spamming one move is optimal and also every move is equally good and the encounters are designed so that you must get good use out of all of them or you die because otherwise the average person will only learn just enough to be effective
You literally don't even move during combat in Sekiro. How is it engaging. Just stand in one spot and smash either L1 or R1.
It’s a literal 3 button rhythm game
You could put some Rhythm Heaven music over most boss fights and it would be an improvement
>mash block to never take damage
>r1 occasionally
>ignore prosthetics because block and basic attack are always superior
Literally one of the fucking DULLEST combat systems ever jesus christ Sekiro loonies are desperate
he said combat
Sad thing is I've never seen a Shitiro fan defend ANYTHING other than like 5 boss fights. Even Shitirofags agree 95% of the game is boring
Between this and the Bloodborne shields I think Miyazaki gets off on making ways for even total shitters to beat his games but only the most boring and unfun way possible, and then he makes fun of them for it later. The next one is probably going to have some in game message that says parrying is for fags.
More of a back and forth. Souls you just roll through attacks then press R1.
I platinumed this game and I can't disagree more strongly, it's maybe the worse combat from FROM considering the resources that went into it.
There seems to have been little to no play testing bosses or finetuning the trickmoves, it's got the most potential of any Souls game but not a single thing really delivered.
Even when they spoke about it having a more open and connected world than DS1, that ended up being a load of tripe.
Okay, how do YOU play Sekiro? Please tell me an engaging way to fight that involves movement. When I tried to move like I do in Souls, game punishes me, you can't evade shit, half of the attack reach you anyway. Getting gud in Shitiro involves learning that you shouldn't move. Stand still and either block or attack or jump. That's getting gud.
>that one user who said he completed the game by running around until there was an opening to get in chip damage and said he did it because the game was too easy
>you just roll through attacks then press R1
Yeah it would be really boring if that game didn't have stamina, right? Thankfully it does have stamina so you can't just spam the most effective attack/evasion, you have to improvise.
jump don't roll
Yeah I do jump. Mostly jump in one place because that works 90% of the time, occasionally jump diagonally. Again, that's just basic rhythm game input. I don't have to understand and use the arena to jump in one place.
>buety
>wonderus
>masterfuly
spelling and grammar aren't an argument against what you're saying, but this is:
you type like a fag and your shit's all retarded
Who did parry heavy hameplay better, this or mgr?
definitely this
in MGR you literally just mash attack until the enemy dies
why does is seem like Sekiro fans, any From fans in general, have only ever played From games and nothing else? because no one who actually plays other action games would think these games are anything more than above average at best
genuinely autistic
>"muh bosses" kh2fag
only a shitter or a retard would unironically shit on KH2 bosses
>reddit spacing
The stamina makes it more boring if anything honestly. Bloodborne was better about that.
kek look at all those (you)s 9/10, have another
>parry heavy hameplay
Hah
I hate that pressing dodge by itself moves you forward with a huge recovery before you can move in a different direction and that even deflecting everything properly knocks you back a ton since you inevitably get pushed into a wall and have to deal with the shitty camera on any boss with long combos
MGR by a landslide, theres so many more options to approach enemies. Sekiro gets boring real real fast.
IMPROVISE?? It is more like... You are not allowed to improvise. Because by doing something else you just fuck yourself over. I tried to play Souls by doing dumb shit like using a lot of items, taunting and weapon switching but it was just so clunky and slow. And once you're out of stamina you're just walking in a circle for few seconds doing absolutely nothing.
MGR's parry is too unrealiable and has a terrible input so Sekiro
>duuuude you can do a counter with a B
>it doesn't actually let you counter
>you can only counter when the enemy is mindfucked and at that point you can just cut him down
What is the point of B button in this game? Jumping is always the better option. As long as you can jump and hit L1 you're invincible.
I think it greatly improves the Dark Souls style roll combat but it's only the first iteration. I hope they won't revert back to the old style in Elden Ring and keep improving the Sekiro style combat, it could be even more fun
>I tried to play Souls by doing dumb shit like using a lot of items, taunting and weapon switching
literally who the fuck does this?
Git gud unironically. In Dark Souls YOU control the pace of the fight, Sekiro makes you submit to the pace presented by the boss. That sucks.
t. stands in middle of boss room waiting for boss to come to him
this is my first From Software game and i loved it. one of my favourite games. im not saying its the best game in the world, but i loved the lore, the way it looked, the characters, enemies and environments and i thought the game was a good balance between challenging and fun
yeah, i noticed KC is quite a bit tanky compared to the other bosses.
maybe it's the fact that other bosses have more easily attained stun status?
on DMD i'm lucky if i can stun him once usually, while it's very easy to get 2 full stuns on melphas, and cav angelo is easy to parry and can easily be stunned during his electric chargeup
I don't see what your point is. In Souls you act, in Sekiro you react. It's a submissive game.
Wow.
Breathtaking.
the camera when fighting is by far the worst thing about this game. i liked the fact that you get knocked back when you deflect though. means you can never realy rest during a fight even if youre really good at deflecting
Really good game there sekirotards
If you played BB you'd know that Sekiro story is a straight up copy of that in a different setting, pretty hard to enjoy it at that point.
>That sucks
no, that's what makes it good you mug
If you like being submissive then it is a perfect game for you, I agree.
Played at launch, beat Genichiro, Way of Tomoe and just stopped playing. Loved playing but something about beating him made me not want to come back to the game
maybe I'd mind it less if you also knocked back enemies when they block your attacks so you can go back and forth instead of just getting stuck in a wall
How do you control the pace of the fight in Dark Souls? You just dodge the boss' attacks and then hit him when he lets you
Genichiro makes you git gud. When you realise that gitting gud means hitting L1 for a while before hitting R1 and occasionally jumping, that ruins the game. I enjoyed fighting mobs all the way until Genichiro. After him mobs became a chore because I realized how you're supposed to fight them and it's fucking boring
that fucking tracking, holy shit
but then again, you didn't gauge the dude's moveset and got punished
>hit him when he lets you
See that's a huge improvement over Sekiro. In Sekiro you CAN'T use the openings you see on the boss before you mindbreak him. I tried to do that, the hits don't connect. You have to play this game in the exact way the develops intended. Nothing else works. Except for cheese, but who wants that
He got punished because he attempted to use movement in Sekiro. Sekiro is a game where you stand still, hit L1, then hit R1 and jump occasionally. If he did that, this wouldn't happen. Don't attempt to play it any other way.
mikiri is the easiest move to pull off in the game and if you die to shinobi hunter you are probably terrible
>mikiri is the easiest move to pull off
And it does nothing. You can't actually COUNTER with mikiri until the enemy is already beaten. So just jump instead. Forget about the B button, it's broken.
>jump for thrusts
okay so you definitely didn't play the game
>dude the game tells you to click B
And then what? Why risk it if you can just jump.
>Prove me wrong faggots.
You've yet to give a reason it's the best to begin with.
what's with all the people who got stuck at Shigenori Yamauchi giving their wrong opinions about the game
You choose which hits to parry, which moves to dodge which means you choose when to attack. Sure it has problems but I found it a lot more tight then DS combat, mostly due to the fact that you have to play it like the developers intended, allowing them to balance it for a single weapon instead of the cluster fuck of imbalance that was present in the previous titles.
>it's another "soulsfags pretend souls invented basic action game combat" episode
Not a single of you niggers said it.
Nioh.
Dragon's dogma is great fun but it's broken by design, the way the game calculates damage and the fact you can abuse so many things like the inventory really hold it back.
>FEgget thinks his opinion matters
NG is better than Nioh though, but you're correct either way
Nobody will notice me posting one of the most underapreciated action games ever released.
i'm not saying their games are bad, but people always act like their GAMEPLAY is the greatest thing ever when its always the worst part of their game
Only a special needs autist would like kingdom hearts to begin with.
Fucking based, this was my shit
>nioh
>get within 20 feet of human boss
>it holds block
>move far away
>it starts using ranged attacks
when you figure out how completely shit the enemy AI is nioh is a fucking joke
Great game. But not in contention for best combat system.
Soulsfags just like to act superior because they beat a super hard game. They'd be thr type to say "it's the dark souls of _________" unironically.
FPBP, still I wish 5 took some more combat elements present in 1 and 3
git gud
>that preemptive block
lol its perfect
>it's the dark souls of _________
I hate this shit especially after the rock paper shotgun review of Pathologic 2, calling it the dark souls of survival games and complaining about it being too hard.
>they beat a super hard game
What about exanima? Have they made any major progress in the last year? Last i played it was pretty satisfying.
I'm saying that's what they think. It's what normalfags and reddit think when they hear souls games.
Why not? Just because it lacks complexity?
Yes.
Whats funny is that they're just sheep buying into marketing. Only soulsfags honestly believe beating a game on normal is some grand gamer achievement. Fromsoft will keep feeding them this idea that dark souls is a grand difficult trek to inflate their egos.
I think it's far superior to souls games, they seem to play like pseudo turn based RPGs after all. No place for them in the discussion unless you're thinking nioh or sekiro.
it was my autism after playing DMC
It's not.
That's one hell of a good looking kitty though.
Fair, but nioh sekiro bloodborne dmc and basically any decent action game buttfucks it.
I'm not convinced, I'll concede DMC 3/5 and sekiro out of those, but bloodborne and nioh are still too close to the classic souls experience. How people can praise the souls combat is beyond me.
Sekiro has great combat, but like any game with innovative ideas it's kind of limited by lackluster execution and needs refinement
if they implement a sekiro type of combat but with the freedom allowed by souls games it would be a masterpiece
>different builds where you could focus on building a higher posture bar, higher vitality or damage, better magic and buffs etc.
>multiple weapons with different movesets like a greatsword that is too slow to deflect every attack or a pair of sai that can deflect even multiple attacks at once
>proper character customisation
basically all they need to do is combine what they did with souls games and sekiro and they'll have a masterpiece on their hands
Nioh is infinitely more deep than shadows of rome. Bloodborne is better than souls imo. I like shadows but it's shallow af.
Playing through Sekiro now and since Genichiro forced me to GIT GUD and learn the mechanics the hardest thing to contend with in the game has been the camera.
Shut the fuck up
Yeah, Dark Souls could never compete with DMC 4. Especially with how half the levels are backtracking through the same exact levels you went through the first half and exactly zero no new bosses in the second half of the game. Truly a masterpiece?
I'm going to say no because I don't like it. You can't refute me because this is the same argument you used against everything else.
>Armoured Core 6 comes out
>transports over Sekiro's parry system when you have the laser blade equipped
>base parry speed is shit but you can eventually spec to deflect solid projectiles
My dick would be diamonds.
What does that have to do with the combat?
>being too much of a brainlet to understnad how reaction images work
typical soulsfag
DMC4 unironically has a better combat system and better gameplay than Dark Souls
Most action games have a better combat system than Dark Souls. Its not a high bar.
Devil May Cry combat would be great if any of the enemies were actually competent
What’s the point of detailed animations and varied combos if your only enemy is a shit tier AI with high health?
The moment you introduce agressive enemeis with hyper armor majority of the moves become useless. Thats why in Souls likes all you got is the fucking R1.
I guarantee you haven't played on dmd.
DMC5 has 19 enemies and only 2 of them are straight up punching bags, when you play on DMD even the cainas have an unstoppable charge attack
Furies don't have much health at all even in DMD, the ones that have a huge health pool is Proto Angelo and he reacts to your attacks with a counter unless you air juggle him, which would be a pain with his hyper armor, behemoth is a faggot if you kept him around long enough killing everything in sight, the Queen Empusa is a also a bitch
but you're right that there is a problem with the enemy AI it could certainly be better than how it is now
I like how whenever the punching bag meme comes up no one ever shows any evidence of it being true and jist parrots the same shit every single fucking time
Yea Forums hasn't played past normal if at all. They watched videos.
they are both the best
But the punching bag shit isnt true even on normal. Only applies to the 2 most basic enemies
Yeah I dunno, I love DMC but normal is way too fucking easy and enemies have less super armour and aggression. You can juggle shit forever and most enemies will just watch you do it.
Try that on DMD and you're fucking dead.
I feel like DMD went too far in the other direction and it's often tedious to play due to the ridiculously inflated health pools
SoS is just right, maybe HaH if you're feeling confident and know the game well
Sekiro at best feels like a more refined MGR.
Its way ahead of regular souls shit games but could use more flavor. Its a really nice first attempt.
When it comes to souls type of games NioH probably has the best fleshed out system with tons of cool weapon types, movesets, mechanics sub systems.
None of those games truly reach the mechanical peak of full action games.
They canr just juggle on normal tho. Most enemies have systems in place to make it so they get out of stun lock after a certain amount of time. It takes a skilled player to figure out how to bypass that
Their health pools are too low for that to be an issue on normal.
DMD is supposed to push you to the limit. I love it. And once you get used to it the other difficulties don't feel satisfying.
What if you combine Sekiro with "The Art of Combat" from For Honor?
After 100+ hours DMD enemies didn't feel too tedious apart from the fucking elite knights or whatever they're called. Oh... And V sections. Fuck him.
Game was worse than the souls series they made it far too easy and that's probably why it did so well it had a wide net.
Its just rock paper scissors dude, nothing revolutionary
What? See, this is why people say git gud when people criticize sekiro. This makes it appear people who hate it are just fucking terrible and blame the game for their ineptitude.
I like KH2, but Org XIII are only a fraction of the game's bosses. The game easy even on Critical and only the postgame super bosses provide any challenge.
>R1
>R1
>R1
>R1
>FIRECRACKER
>R1
>R1
>R1
>R1
>R1
>FIRECRACKER
>R1
>R1
>R1
>R1
>I WIN!
Truly the greatest combat of all time
Retard
thanks for the pasta, nerd
How do i get firecracker?
oh my, imagine posting this on release...
>bang your head off a wall instead of doing what is easy and obvious
Why you fucking retard?
Theres a merchant who sells it in Ashina outskirts shortly before chained ogre. Hes in a tent around the area with that old woman who gives you the bell.
you get it within the first 3 hours of the game, you might have missed it, you have to jump off a bridge or some shit I can't remember, full game was forgettable, hopefully they make another dark souls or a proper tenchu game, nobody asked for a mix of both.
how much harder does it get each time you start a NG+
DMC 5
I didn't use tools because they just felt worse than just staying in the zone.
I really think they should sell the Tenchu licence to another company if From has no interest in making a new one. Maybe have Capcom buy it or something?
Why would someone criticise a game they haven't played?
sekiro is such a chad he eats rice uncooked and enjoys it