Is Dwarf Fortress really THAT hard?
Dwarf Fortress
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it's not hard, it's just complex. it's hard to learn but the game isn't like a challenge. It's more just a simulation that people enjoy forming stories from.
Not at all. Like Dark Souls, normies just think anything that requires a bit more thought or time is the hardest thing ever.
post bases
I wish I could get into it but it feels all so obscure...
the hardest part is learning that losing is fun
you have to have a head for it otherwise the game will suck
building up your fortress just about fending off everything then being wiped out by some troll wearing 900 bone necklaces of the creatures she;s killed
checking the legends mode and seeing where she came from, who she killed, etc
then starting up adventure mode and tracking her down and ending her
rinse and repeat
if you just want some shitty base build resource game play rimworld, it's pretty much a kids game for kids wanting to larp as having actual taste
It's not hard, it's just annoying as fuck to do anything. Shit interface and controls. Literally one of the worst UX experiences of all time.
It's a good game though
You can easily make an invincible perma-sustaining fort after learning the basics of the game. It's not a challenging game at all, just has a large breadth of systems to manage, which are all in themselves surprisingly shallow. For instance, there is a great many different food items, but they all have the exact same nutritional value and the only thing that might make one better over another is that a dwarf might have a preference for one and gain a happy thought if he consumes it. Outside of that, there is no problem on having your dwarves subsist 100% off of roasted plump helmets and plump helmet wine. It's really more of a dwarf civilization sim than it being about fortresses and staving off societal collapse.
>have always built dorf commieblocks off to the side, with 200 dorfs needing long travel times
>this whole time could have been building dorf rooms into the floors and roofs
Fuck
At least my way doesn't have sound-disturbed sleep
the only real challenge of the game is the ui and controls. everything else becomes second nature very quickly, and after a while you should be able to build a pretty good base rather easily.
the ascii shit put me off too so i played with tileset and had a fun time
grab a version before werebeasts were added. it's just another hassle to worry about when one invincible werellama rolls in and punts all your shit into orbit.
It's individual concepts are shallow, but there are so many of them and you often can't immerse yourself in one specifically without dealing with others as you learn. So it can come off as very complicated.
Show the class a game that does what DF does with more depth.
I'm pretty sure I remember them saying they'll update the UI alongside the steam release.
This.
The challenge is mainly in learning the game and adapting to all these little complexities you probably didn't even know existed after hundreds of hours of playing. Sometimes you get wiped out anyway even if you think you're doing everything right. Getting good at that kind of thing is a completely different skill than getting good at learning combos or timings like many other games. Not hard, just very far removed from most other genres of games where you build skill at the game's mechanics instead of learning how to play it.
when the fuck is this steam version even coming out
ive put off playing the game until it does but im getting antsy
I was not calling it shallow as a diss. The problems you face tend to be solved rather simply if you break them down. Dwarf fortress is a game that epitomizes yak shaving.
Coincidentally, the same day that Mount and Blade: Bannerlord is getting released. I'll have a hard time choosing which one I'll play first.
It's not hard, I don't think there's a win condition at all. It's more like a framework to experiment and fuck around with. Learning how to survive is just the first step, then you really start making contraptions, fucking with the enemies and building crazy traps and mechanisms. It's pretty much ensured that your fortress will collapse due to a variety of reasons, but getting there is the fun part.
It's only difficult if you find reading challenging; everything the game does is spelled out on your right side of the screen, and there's an exhaustive wiki to support it if you're stuck on something.
Most people just see a command line and are scared off immediately, even if the game supports tilesets and other visual aids.
I don't think you know what the word "obscure" means in that context. Youtube is literally flooded with quickstart guides, and there's even that lazy newb pack that makes most tasks trivial if you're mentally challenged.
>Play dwarf fortress
>Make a fort
>Few dwarves die but everything else is okay
>Barely get raided
>Fort is at like 150 dwarves
>send out raiding parties to fuck up goblins
>eventually fort is so big and expansive that nothing can take me down
>get bored and turn the game off
I hate how all colony management games are like this. Shit needs more to do in the overworld, then hope a dwarf dies and the tantrum spiral happens.
Fuck you.
Depends how stupid you are really. If you can't figure out the controls in an hour, yeah it's going to be very hard. Life in general is probably very hard at that point, probably shouldn't be playing video games in the first place
rimworlf
>I like a game where the minus need a manual to even learn how to use
I tried DF, no game should be that complicated
>cringeworld
>more depth than DF
your bait ends here
of course it's easy if you take the safe route to do everything. have you ever started the game with limited pool of dwarves, limited tools, limited ability to grow crops etc? the game is as easy as you make it and if there are no grand projects you're working on either.. yeah it's easy to sit on your ass and let your colony do everything by itself. how deep have you dug? did you use the fast training exploit method and then complain how easy it is to beat everyone?
>all food has the same nutritional value
Just like real life
yes but can you build a spaceships in Slaves to Armok, God of Blood II?
"Hard" vs "Easy" is the wrong mindset.
The mindset you want is "How far out of my comfort zone will I have to go to git gud? How many scrub excuses must I overcome to play the game well?"
And the answer is: quite a lot.
You can play the game while refusing to learn new mechanics and optimise your playstyle, but you will make shit fortresses and look like a retard to anyone who plays the game well.
People who play the game with a sprite-based tileset are always in the retard group, because rather than put in the relatively small amount of effort to learn what symbols mean, they subject themselves to squinting and eyerape, because apparently spending 200+ hours hurting your eyes is preferable to spending 2 hours learning.
That is the attitude you want to avoid. Dwarf Fortress isn't hard, but it requires that you avoid trying to do things the "easy way". There is no "easy way". Do it properly or don't even try.
Personally I'd avoid it though because the game doesn't really give you a goal on your own - you need other people's inspiration and feedback. But the game's fanbase are a huge bunch of anti-racist trannies on par with Nethack and Games Done Quick, and so your feedback is likely to be full of bullshit.
dwarven physiology is very different to humens. They reproduce through spores and can drink only alcohol and survive.
No, so that invalidates that aspect of Rimworld as a potential answer to the question.
So like the irish then
>play dorf fort
>dort whos been murdering goblins since he became an adult in raids sees a dead goblin in the base
>he loses his mind
Why are dorf minds so easily broken?
Aurora
I use tilesets because squares shouldn't be longer vertically than they are horizontally, user. I'm not going to subject myself to that constant eyerape because some elitist fag thinks that makes him better when I could just spend 2 hours learning a tileset instead.
They do get a minor negative thought more recently if they consume the same thing for extended periods.
I believe they also gain an extra positive thought for eating high-quality cooked foods. Though, those are still just "Cook grabbed 2/3/4 random items and threw them in a pot."
Aurora is more complex but it doesn't do the same things at all, so your comparison is moot.
Straw that broke the camel's back, user. You subject him to sub-dwarf conditions, then on top of that no one bothers to remove a rotting corpse in the place he calls home.
no spaceships, no buy
I don't separate my bedrooms with walls. I just make them all overlap in one big room with some expensive shit built into it, typically an artifact mechanism. The +feelz from the expensive bedroom offsets the noise penalty, and it's more efficient.
I don't know why damn near everyone who plays this game thinks that bedrooms need to be separated by walls; they do not.
The classic fart inhaling grafix purist rears his ugly head
>play the game """well"""
The only thing you need to play the game """well""" is a main hallway into your fort with an upward staircase and a floor hatch on top of it. There is almost zero challenge in the game. Other than my very first fort which slowly died to werelizard outbreaks, I have not lost a single fort or even come close to it, not even when I punch into hell.
You see here a person who thinks "It's not collapsing" means "Playing it properly".
This is the mindset you want to avoid.
>dont use tilesets because of my own self imposed autism bro hehe
My last 30 forts have all been above-ground snoozefests. You absolutely need to mod the everloving fuck out of the game to get any difficulty from it.
> WHEN STEAM
Toady is currently NEARLY through the current update cycle.
He's finishing some incomplete earlier items:
>Next up is the tactical party combat and other party issues for next week. Then either map updates or adventurer mode investigations and villainy.
After adventure mode villainy is complete, he'll move onto fortress mode villainy things, which at the very least involve outside assassins killing important fortress dwarves.
Once all that is done, he'll do as many bug fixes as possible before releasing the current update.
Then he'll do the post-update fixes for problems, while he works on readying the game for steam.
6 months minimum, don't expect steam this year. Next year definitely.
And then all the steamfags get to wait along with us, the 2-3 years it will take to do myth and magic, which involves a terrain/landform rewrite. aka portal in DF aka z-levels 2.0 aka 1.5 years wait minimum for that one feature.
Are transdwarfs in yet? I'm not playing until they're fully 100% implemented.
Excellent bait.
First, you imply that curses12x12 (which is square) isn't in the game by default.
Second, you think that ascii-like graphics give you more eyestrain than the fucking rainbow vomit sprites in most sets. You can get far more information in a 16 x 16 pixel box using letters and symbols than you can with grafix.
Third, if you call someone "elitist" for recommending a basic healthy mentality, you have no idea what an elitist is.
this post is just mega retarded. me and few of my friends who play this all started out with ascii but we changed to tilesets very soon after. you have to be a literal brainlet to think that there's anything resembling "skill" in learning what few ascii codes mean, and most of them are already imprinted in our boomer heads anyway from different roguelikes. your post might actually be the dumbest I have ever seen on Yea Forums
Especially since he made the world outside the fort less static.
At first, it was raiding armies just getting stuck, but frankly they may as well not exist anymore for as often as the fort gets attacked.
Nah, it's just FUN.
You write like a black kid, so I didn't bother reading your obviously wrong opinions.
And because the glyph sets are better at condensing information into a smaller region and presenting that information clearly than the graphics are.
You really have no idea what graphics are for, do you. They're not there to look nice. They're there to convey visual information.
Or if you want you can be a faggot playing the latest heat lensing chromattic abberation tesselation soft-shadowed anti aliasing simulator and being in awe of how much gameplay you're not having.
Its always the favorite dwarves that go insane and I feel like they're treated extremely well.
>you have to be a literal brainlet to think that there's anything resembling "skill" in learning what few ascii codes mean
That is good, because I do not think that at all.
There is in fact very little skill. That is why people who take issue with learning it can be easily dismissed.
What I said was that people who opted for sprite sets opt for eyestrain. Which you clearly have, because you lack reading comprehension.
Faggot.
>start new fort
>perfect spot all seems well
>digging it out and getting my wood stacked
>dwarf was interrupted by Giant Alligator
>dwarf was interrupted by Giant Alligator
>dwarf was interrupted by Giant Alligator
Please, Reddit are a huge group of anti-racist woman-respecting cocksuckers too.
There are globohomo propagandists paid to shill on Yea Forums and imply that any inconvenient facts are "reddit" or "e-celeb" or "shills". While you're unlikely to be one since you used an image, be aware of that in future.
please remove your head from between your legs and tell me what about this image is straining your eyes.
You sure sound well adjusted.
And you write like a faggot. Great conversation.
Ever wonder why you write and act like a black kid? You simply MUST admit how foolish you look at the moment. You see, blacks are intellectually inferior to whites so white people write fake black characters that are unrealistically smart to patronize blacks, whom they treat like pets. It’s like putting clothes on a dog. It’s fun because it’s so silly.
Classic shill response.
Don't you have more children to traffick, you kike parasite?
I like the dining hall.
Cobaltite? Too dark to be microcline.
Is there a mod that lets me play as any race in fortress mode
No U
I think is technically possible, but I don't recall specifically.
olivine and kimberlite
>No U
Fitting that your reply is a black person meme. I guess you just can't help being what you are.
yes
The plants outdoors clash with the grass. Other than that, it's pretty good. I like it.
Look, I appreciate that you're trying to troll me by implying that I'm a nigger.
It's in the handbook of how to incite anger and distract. Attack what a person is proud of and get them on the back foot. In this case, you assume that since I oppose Jewish tricks you think I value racial purity.
First problem, I don't particularly value racial purity.
Second problem, I'm obviously not typing like a nigger.
Third problem, if you were applying the handbook properly, you'd attack what I was proud of - my gameplay skill1
Fourth problem, No U is a wapanese meme :)
>when black kids try their hand at femme-brained psychology and fail
Your going through a lot of effort to get around acting white on a consistent basis. Why do you think that might be? Is propriety considered difficult and intellectual in your family?
no, it's just shit
Everyone is a shill, cletus, the niggers are the reason why girls laugh at you.
Nah, if you're not a tard about Miasma and get your dumping grounds set up right, and don't pick a fucking aquifer starting zone, you're aight.
It's just fun.
No, but the interface is just a pain in the fucking dick.
All Dorf needs is mouse support and I would have been into it 5 years ago, I don't have time to learn all the shortcuts
They are all on your screen though?
It has mouse functionality, it just doesn't have a ui to click.
i wish this was out on steam already
I think he was saying that each individual system is relatively shallow and the depth is in the ways they interact. Like how food is all pretty much the same but for whether a dwarf likes it and how well it's prepared. Those are simple variables that, over time and at scale, add up to a complicated whole.
DF just takes the road less traveled, by actually giving players a sense of that time and scale, rather than limiting both and making each system incredibly in-depth.
This has trannies in it, pass.
I've never "lost" DF, but I also don't play like a retard. The "hard" part is the UI.
that means you can kill trannies though
what other game lets you do that?
They put it in for trannies, that means random dwarves will spawn as trannies so you will never get rid of them all. Fuck this game, tis ruined now. Don't give me that mod it out bullshit.
so you'll have a constant supply of trannies to humiliate and brutalize? sounds good to me, i like killing freaks
user, players have spent untold hours of their lives devising fiendish implements of pain and destruction to be unleashed upon nobles the minute they order someone actually useful hammered. I'm sure you can think of something.
They will be in every game, stop trying to spin this gay faggot bullshit. The game is tainted.
Don't post about dwarf fort on Yea Forums, it can only ruin what is good.
The difficulty of DF comes from learning its controls and navigating the menu. I started playing it recently myself and It's taking me some time to learn all the shortcuts to every button. Other than that it's not much harder than most colony sim games asides from the trial and error of learning what works and what doesn't.
I've been playing cata:dda and several other rogue likes for years though so I'm accustomed to having to fly a plane in order to go up and down a z-level. I could easily understand how someone would have trouble if they've got no experience with such games before.
It's just complex and has like a bazillion menus and branches you have to learn navigate, not to mention literally every keyboard key has an use.
sounds like some elaborate lies you tell yourself to feel like you're the only one who plays the game "correctly," probably to cope with being a fat retard